I have played Lensmoor for going on eight years now. I was introduced to the game by a friend who promptly ditched me to figure out this whole new confusing MUDding concept on my own. Thankfully, there were dedicated players in the beginning as there still are today, and I was taken under the wings of a few oldbies who taught the lay of the land. This has led me to help new people myself now that I have the know-how, and I encourage and work with others to do the same. I believe that the overall helpfulness of the MUD combined with the revamped (and incredibly impressive) newbie school provide a lot of support for players new to Lensmoor and to MUDding in general.
The one strongest point to Lensmoor that really determines whether you love it or you hate it is that it is a very, very dynamic MUD. Things are constantly changing to suit the times, the playerbase, and the staff and the owner. Player-proposed ideas are debated in a public forum where the staff and coder can see, and ideas are taken seriously enough that countless of them have been implemented and will continue to be so. The strong foundation of the game is the support given to and by players to keep the game interesting and functional, as well as the creativity that is recognized and appreciated by all.
The mechanics of Lensmoor may seem overwhelming, but are actually fairly simple and understandable, although if you're attempting to determine the math behind combat it may get a little bit complicated. However, the openness of the skill system and the ease of learning and using game mechanics (supported moreso by the very, very all-encompassing and easily accessible helpfile system) is one of the reasons I absolutely love Lensmoor over other places. There are more choices than I have seen in any other place in character creation, character development, and overall mechanics with regards to combat, the skill/spell system, and even roleplay.
Like every online game, Lensmoor is not without its hitches from time to time. Sometimes changes turn out to be less than we expected, and we learn and grow from the issues that we face with this. The beauty of this is that one problem can spawn dozens of wonderful ideas that lead us down an unexpected but fun and interesting path. I enjoy the fact that the coder, players, and staff are willing to experiment to determine what will better the game.
If you are looking for a creative, dynamic, open and flexible gaming experience whether you like your hack-and-slash, your roleplay, or a mix of both - I sincerely recommend Lensmoor. It is a wonderful MUD for new MUDders and for old MUDders looking for new flavor and new experiences. If you're looking for the fabled 'perfect' online gaming experience and refuse to dabble in games that have their momentary flaws, I recommend you do not waste your time (and ours) on Lensmoor.
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