A revolutionary idea for a new type of MUD school breathed life into the tbaMUD project. Designed as a training MUD for new MUD owners and builders, it's a fabulously well thought-out and well supported school.
If you are new to MUD admin, then try TBA, where you can learn the basics by creating your own zone, supported by experienced builders and coders, who are always on hand to answer even the most complicated questions.
MUD owners may also wish to send their builders here for a course of intensive training in best building practises, before letting them loose on your own MUD.
tbaMUD is not just the perfect place to send your builders for training, it is also an increasingly popular downloadable codebase.
I have used a few different MUD codebases over the years, and tbaMUD is my favourite, for the following reasons:
* OasisOLC - the best OLC I've ever seen, is pre-installed. * DG-Scripts - an incredibly powerful builder's scripting language is pre-installed. * Virtually bug-free. Compiles error-free in Unix, Mac OS X and Windows. * Constantly evolving, due to two active forums for ideas and bug-fixes. New update release every few months. * Well supported by both the tbaMUD and CWG forums. * Comes with a HUGE stock world of 183 zones (over 12,000 rooms), including a builder school. * Has extensive help pages for newbies and new builders/scripters, and a help editor for Imms. * Has an internal configuration editor to make your MUD how you want it to be. * ASCII (XAP) pfiles for easy management. * Easy to understand source-code, written in C. * Hundreds of updates and bug fixes since the old CircleMUD * Cool features include automap, autoquests, buildwalk, copyover, player-owned 'houses', and much more... * Loads of patches are available for adding other cool features.
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