Kingdoms of the Lost has a small, but dedicated playerbase. The players make the game enjoyable, and the IMMs actually listen. It will be difficult for me to express and summarize many of the awesome features in KoTL, but I will do my best.
Many times I have suggested an idea to watch it be discussed by the playerbase, approved, and eventually implemented. This type of feedback has refined the game, and made the play much better.
KoTL is a roleplaying MUD in which you can gain roleplaying experience (rpxp) by conversing with other players in character. The rpxp may be exchanged for rank in one's religion (with the approval from the Supreme, of course) or converted to real experience. With enough rpxp, you may purchase a deed to a house, and build your own player home. This encourages the players to truly roleplay with each other, and as such, you get to know each character well.
For any roleplaying MUD, race matters. You will find the race you have always wanted to be with 25 selectable races, 4 retired races, and 3 racial modifications available only through gameplay (Ghosts, Skeletons and Vampires). Gaining stats through killing mobs or questing, characters grow in strength while playing. Once a character has reached their maximum racial stats, they transform to the next evolution of their race. An example of this would be a Lizardman turning into a Dragonkin and then a Dragon.
Of course, as you gain experience, you will also rise in skill. There are five selectable base classes: Scout, Rogue, Fighter, Priest, and Mage. For the first fifty levels, you will play as the base class. Once you hit level fifty, you will tier to the next class of your choosing (you may choose between two classes at each tier). For example, a Priest may choose to tier to either a Monk or a Pastor. Once you tier, you begin life again at level one. You tier at levels 50, 100, and 150, to finally cap at level 200. This means each base class can ultimately become one of eight different specialties.
Do the math. With 25 races and 40 different end-classes, thats 1000 different combinations! This wide variety of races and classes makes each character truly unique.
With player-run religions, and automatic quests, there is plenty to stay busy with. Dedicated players and IMMs that listen make this the best MUD I've ever played, and as a result, I've stuck around for years.
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