A Moment in Tyme is by far the best Roleplay-Intensive MUD I've ever had the privilege to play, to say nothing of the best Wheel of Time MUD I've played. I've played there on-and-off for a dozen years, and I've been a mortal, a Guildleader, and an Immortal. A Moment in Tyme is a place where someone--with a little patience and perseverance-- can really have an impact on the course of the MUD.
We're currently set two years after the battle of Dumai's Wells, but there have already been significant changes to the storyline from the events of the books. Her Majesty Elayne Trakand Aes Sedai returned to Andor earlier than in the series, and with the help of several other Andoran Nobles, secured the Lion Throne without a great deal of trouble. All is not settled within the Land, however, as Asha'man and Aes Sedai have struck against one another, culminating in a raid upon the White Tower itself that left smoke rising above Tar Valon and forced the split White Tower to heal its rift. As Serpent Ring and Black Coat struggle to make peace between the Two Towers, the Seanchan rise in the westlands, having taken Arad Doman, Tarabon, Altara, and Murandy, and pressing hard against the Amadician and Ghealdanin borders. The invaders are currently at peace with their neighbors, but with the number of spears lining each side of the border, it is only a matter of time before war comes once again to the Westlands. In Caemlyn, almost unnoticed beneath the actions upon the grand stage of the Land, a mercenary company forms. Called Heron Company, and led by a Blademaster, they gather strength and information. Rumor whispers that they are led by the renegade daughter of the Domani nobleman made Governor of Arad Doman by the Seanchan, and that they hope to one day return her homeland to a peaceful state. And the Shadow? They watch, they wait, they meddle, and they laugh as the Lord of Chaos rules the Land.
Roleplay centers around Caemlyn, Tar Valon, and the Black Tower, but there are some sparks of it in Tarabon, Arad Doman, the Borderlands, Cairhien, and the wilds of Andor. If you want a steady source of roleplay, rather than waiting on one or two people, you'll probably want to start off in Caemlyn or Tar Valon.
While all that in-character intrigue is wonderful, it is the people and the systems in place on A Moment in Tyme that really make it shine. I've been RPing with some of the same people for more than a decade, but we continue to gain new players--some of whom have become real forces on the MUD in their own right. Old-time players hold each other and new players up to high standards of Roleplay, but they're always willing to offer advice or otherwise help out new players. A Moment in Tyme boasts unique systems for rating a character's channeling or melee combat ability, based entirely upon the submission and grading of roleplay logs. While in the past this system has been the source of complaints of bias, it has been significantly improved and standardized (of course, in the interest of fairness, I should note that I am the Immortal in charge of one of those systems). Additionally, A Moment in Tyme boasts an experience system entirely based around roleplay.
Let me emphasize this point: You do not need to go kill mobs to gain experience on A Moment in Tyme. In fact, you can't. We're currently in the midst of a long-term revision of our code-base which will bring in an entirely new and amazing combat system to supplement roleplay, but for the present, code combat is disabled. This means that all experience is based on actual roleplay, not just time spend wandering around hacking down bunnies and town guards.
Not an experienced roleplayer but interested in the world of the late Robert Jordan's Wheel of Time? Come by, ask questions, people are usually happy to answer questions and help you ease yourself into a character and some Roleplay.
An experienced roleplayer, but not familiar with the Wheel of Time? Come by, ask questions, people are usually happy to help introduce you to the major themes of the world and point you in the direction of some resources to get you up to speed.
Not an experienced roleplayer or familiar with the Wheel of Time? Well, our players are so talented, they can answer questions about both at the same time.
An experienced Wheel of Time roleplayer? Wonderful, welcome aboard. We're happy to help you get up to speed on the differences between A Moment in Tyme and the Wheel of Time. Be patient though, because A Moment in Tyme values character development a great deal, and you won't be able to start as a Blademaster or full Aes Sedai. But then again, it can be quite the refreshing change to slip slowly into the depths of a new world of roleplay instead of making big splashes in familiar territory. Some of the most fun I've had with my mortal characters is playing as Trainees, Recruits, and the like. Besides reaching Dedicated rank or earning that heron-marked sword is so much the sweeter if you've worked for it than if it's just handed to you on a platter.
Give us a try. I can assure you, you'll be hard-pressed to find roleplay as excellent or characters as rich as you will on A Moment in Tyme.
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