I joined SerenityMUSH in February of '07, mainly idling there as I was playing elsewhere. After ItB closed, I needed my Firefly fix, so I began to devote my attention to SerenityMUSH. I realized, after about two or three days, that I made a mistake in not committing myself sooner. The chargen system is a little different, but the admin were amazing.
They were able to help walk me through the character generation system, and even helped me adjust my concept to something that was a) true to the concept I had in mind for roleplay, and b) playable on the MUSH.
That was the beginning. I'm currently experiencing the 'now'. I applied for a couple of 'special' characters (Companion and Alliance), which are restricted only in the sense that the admin want quality roleplayers to portray them (this ensures that the exposure to the universe is authentic, and adhered to). I'm having an absolute blast on the game, and the plots there are to die for. I've been involved in one 'big' TP, and I was pulling my hair out trying to solve the piece that I was involved in. It was brilliant.
Overall, I'd recommend anyone who wants to experience Joss' Firefly experience in a way that not only immerses one into the world, but does it believably, in a fun way, and offers scads of support from the core staff, as well as friendly, helpful players. While the systems can be complex to learn, like most any MUSH, SerenityMUSH is a very newbie-friendly place to learn. Whether one is new to MUSHing, or just to SerenityMUSH - learning is made easier by a caring, dedicated staff.
Special props go out to Mal and Inara, or at least the humans behind them in the game, for being extra helpful. Inara went the extra mile when I first applied for the Companion's Guild in order to make me feel welcome, and when I had an issue 7 months after joining, Mal connected with me on Yahoo! with voice in order to work the issue.
If you show up, you won't be disappointed. Unless you're an idiot. :)
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