As a staff member of another mud, I needed a retreat. I came to Forgotten Kingdoms after seeing it in the notorious top of the muds. Forgotten Kingdoms deserves it's place there as well. It has a very intense roleplay environment, as well as a staff that supports this.
The population of the mud is very helpful indeed, the first day I was on I had a player offer to help me out and tell me all the ins and outs of the game. Also, if you are big into the Forgotten Realms campaign you will fit right into place.
The piece I love most about this game is it's faithing system. I was amazed when I found out that the gods are actually played out in this game. (The coded ones at least) Choosing your god can have its penalties and benefits, it really sets you into a group of players and may in fact make you some enemies as any other Political/Religious based situation as this would induce.
Also, if you are that player that is about having things to do, quests abound in this game to give you something to do when online.
One of the major things I love about this mud is its support for group adventures. There are times when we should remember that we all need to work together to get things accomplished and this mud really knits together people (which brings out the rp ;).) And although it does start out slow, it picks up because like everything you get used to it.
The last and final thing that I would like to add about this mud is the glory and kismet system. One word: GENIUS! This system allows players to gain points that open options to play more advanced characters. And a glory system that represents how 'popular' your character is, by what success you have made by your accomplishments. So if you are wanting to try out a great mud with great roleplay, then check out Forgotten Kingdoms.
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