I started playing on Cuen in the 'long ago', a time I can't put a
specific date on. It was that era when Wheel of Time roleplaying had
passed its golden age, Angreal MUSH was shut down, and staff were
still involved in actual plot.
This has since changed. Wheel of Time roleplay is dead as far as
history is concerned; players have moved on to other things.
What killed it? I would say that a staff singularly disinterested in
RP but heavy on the red-tape. Players bothered enough to come up with
TP ideas were irritated to discover that staff, and certain staff in
particular, already had their special PC characters. And if you
didn't like that, you would be 'disappeared' by some random
Forsaken or super-strong channeler of Segade or Nynaeve's invention
that was impossible to kill.
Actual character development was set aside and in its place, we were
given the Traveling weave. Exciting RP was replaced with impossible
enemies who drove players away in droves. Every position of power
meant for Players (the Amyrlin/Keeper, city officials, Mistress of
Novices [Tower RP being the center of the MUSH], etc) were
increasingly staff controlled, so players have increasingly little say
in anything on the MUSH.
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