The main purpose of this review is to answer some of the
questions or complaints (if you can answer a complaint)
of some previous reviews of Abandoned Realms I've read.
Brandon Brown in his review implied that clans do not
exist in AR. Although they are not as prominent as in
other MUDs they do exist and allow an incredible amount
of flexibility in AR as the individual player creates
the clan, including the name and leadership roles and
then guides the clan to either ultimate success or
failure.
Brandon also commented that help for newbies seemed
difficult to find. I do not know the exact time period
when Brandon wrote his review, but I would presume a
while ago, because a group, The Mystics, have been
reformed for the sole purpose of helping players
new to the MUD. He said that rarely anyone answers
the newbie chat. After level 10, players cannot use the
newbie chat channel, but certain groups, such as the
Mystics have access to the newbie channel and can
answer the questions of those new to the MUD.
Brandon brought up the issue of a lack of storyline
to Abandoned Realms. The reason there is no overriding
story line is because the players are the story. If you
look at the website under the history of Thera you will
see accounts of large battles and first and second ages.
Those events actually happened. The names mentioned there
were actual players. They made the history of the MUD.
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