GodWars: War of Legend- An Epic Saga as recorded by Amarth
In terms of definitive qualities, the beloved home of which I endearingly will henceforth abbreviate to 'WoL', is far too numerous in its independent entertainment values to be extracted from a modest review rather than pertinent first hand experience, however there are a few monumentally key factors that make it stand out and quite handily so from other Godwars-code based MUDs:
The Class System: This isn't just the most unique and originally well thought out class system in the universe of Godwars alternatives, it's absolutely the best and most importantly ideally-balanced class system one may ever have the pleasure of partaking in. As many know, a great majority of Godwars MUDs are inclined to sketchy stock-based classes that are constantly under maintenance and drastically effect the playability and enjoyment of the game. Here, one will be immediately surprised to find upon logging into WoL that there is no question as to what path to take for the build of his or her character in terms of bias or advantage; many times a new player will be seen inquiring the others for a recommendation of class selection, each time the answer is 'Whatsoever best suits your taste' granted that every option is as excellent a choice as it's predecessor. Separated into five categories, so to speak, each class has three subclasses to choose from concerning the build of a character, prompting the player with even further means of development and interaction. With over a dozen unique class options for your character and an inconceivable number of ways to go about playing them, it is entirely at the discretion of the player how he or she chooses to about making a name in the MUD.
Equipment: Like painfully few others, WoL is innovative with its very own system of items. Mobs spanning the entire MUD are individually loaded with unique weapons, armor and prizes that are refreshingly identical to no other item in the game at any given time, giving players a consistent means of acquiring further accesses to higher statistics and more powerful character builds. WoL takes equipment a step even further by providing players with shops who are similarly constant in their selection of unique items for purchase, an auction channel for player controlled sale of items, and a system of rare and powerful unique items and equipment called 'Relics' which must be obtained either by luck of draw or by trade with other players, all of which can be modified and tuned using game currency with the WoL system of item enhancement.
The People: Unlike virtually every other Player Kill enabled MUD where one can expect vulgarity, brutishness and rampart Neanderthal tactics of gameplay prominent and common in GodWars communities, the new player will be treated to a pleasant surprise of respect, charity, encouragement, goodwill and assistance, and above all else thoughtful and intelligent players, veterans, and consistently present staff immortals who consider and cherish fellow WoL players without pretensions or impatience. One can always count on the reliability of fellow WoL patrons to be cheerful and ready to answer any questions.
In Conclusion, War of Legend is a player friendly, masterfully composed anomaly among Godwars MUDs. I, proudly alongside countless others, take this MUD very seriously as closest to my heart and would be in sincere loss without it and the others who feel the same way.
Amarth
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