In CybersSphere, you inhabit the dark futuristic city of New Carthage, or the tunneled sleeves of low-orbital space station L4. Life in New Carthage is typical cyberpunk, great gap between the poor and the rich. The rich are played by game administrators, while the poor are usually the players, while not necessarily that rules apply to all.
You’re a desperate low-life punk no matter with what history you start. You live in the misery of low-rent cube hotels, or with the roaches in standard apartments, owned by Russians. The game will offer you chances to join the Yakuza, which though a legit corporation in Japan is considered still illegal mafia in the rest of the world. You can also join the Italian Mafia, in either way you are doomed to do dirty courier jobs or assassinations.
Your weapons are swords, handguns, rifles, knives, exotic and melee weapons. Martial arts or plan brawling. You're boosted up with over the counter and illegal drugs. Ripperdocs would sell you chrome in their dark underground clinics, practicing with no license but the filthy clinic they operate in. Cybernetic implants are in a great variety, most of it borrowed from Shadowrun and Night City. Gangs rule the north and south of New Carthage, pimps would sell you prostitutes for entertainment. You can chat with other players In Character at any of the several bars in the game. Non player characters would throw you a random word on the street, shopkeepers would service you in any of the several shops in the game.
Good part is that you can evolve, you can rent a shop and start selling gear you stole with your Thievery or that of the suits you’ve mugged along in the back alleys behind the luxury bars. You can play as a techie who produces weapons which will be used by other players. Recently the game added the feature allowing you to also produce several types of armor. Combat system is complicated and sophisticated, rolling a dice for variety of chances, armor, skill, weapon, room-type, etc…
The city is rich in chances and with the right type of roleplaying you can soon rise from the mud of the poor and own a shop, have friends, become a headhunter or a chrome-doc in less than a month. Cyberspace cowboys have a large MATRXI to explore, hack and rule the meatside world. Chances are that other players would hunt you down, but if you team up with the right set of friends – you’re most likely to prevail. Corporations would also want to mess you up – since this is the main theme in cyberpunk: Corporations versus Everyone else.
A fair amount of plots pop-up, managed by the administrators of the game, other plots are player-organized. In either way, if you’re a good roleplayer chances are great that you will have fun.
Character generation is automated, you’re given an amount of points you distribute among the right stats and skills. You choose advantages and depending on the Tier of character generation you pass through, you can also start the game with a pretty good set of credits, gear and even a shop with the rent paid in advance.
Player kill is often a subject to make you feel sad if you attach yourself to your character too much. So try to take this as a game, murder happens often in CyberSphere, so pick up your friends and skill-set.
I’m in the game about one year now, and I’ve died a lot and also killed a lot, but most the fun is to live in a cyberpunk world as it is. Roleplaying is the key.
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