Hardcore WOT fans, looking for a place they can rise to the level of an influential person in the world, should definitely check TSOS out. I started playing there when there were not many people at all, and over the years we have struggled to keep much of an active pbase because of the reputation we got as an 'incomplete mud' due to many of the talents not being coded in.
Since those days however, we have come a long way, and added a significant amount of areas, skills, weaves, ect. TSOS is all original, with custom channeling code, custom pet code, and my favorite, a weapon forms system for all of our weapons (sword, staff, dagger, axe, spear, and the newest, ashandarei), each weapon has 8 levels of mastry, each level with it's own weapon forms. All sword forms are taken straight from the novels, and the other weapons are all named with similar format to the swordforms. We have a unique overworld travel system that allows for quick travel between areas, fully implemented dreaming and sniffing code, aiel, borderland, and seanchan hand to hand combat systems, as well as a standard hand to hand system all players can use.
Characters are allowed to submit rp logs, and receive character points for them, which they can use to do many things such as purchase player homes, improve equipment, buy skills and talents they did not start with, and much much more! There is a locker system, and every character starts with 50 locker item slots, where equipment is always saved in addition to the fairly large amount that each character can carry on them. Custom crafting code allows characters to become tailors, smiths, bowyer/fletchers, ect. We have blademasters, wolfkin, dreamers, assassins, woodsmen, channelers of both sexes, and gosh..we have so much more now then when I started it's hard to keep up even for me. The newest areas added just the other day are the ruins of Malkier, The Braem Woods, and New Braem. A 600+ room Caemlyn is 99% ready to implement so players can look for that in the next month or so.
The combat system is really the best I have ever seen, weaponmasters can rise through all 8 levels of a weapon to become true blademasters. Other talents are more limited in how good they can become with a weapon, or what weapons they can master, my personal favorite talent is assassin, with skills like projectile catch, escape, shadow (combo sneak/hide/ with undetected 'follow') plus many more. Missile weapons are fully coded, smiths can forge heron marked blades once they have mastered weapon forge skills, I can go on and on. This MUD is the coolest I have ever played, and needs more dedicated players to really get the world in the shape it should be.
The skill system is unique, allowing characters to only learn skills and weaves from other characters, or buy them with character points.
If you are looking for a MUD that is in theme 100% with wheel of time, challenging, and a place you can call home: check us out, you won't regret it. The setting is pre-aiel war, about 20 years before the current stages in the books, where anything could happen in the future. Want to be a false dragon? A blademaster? A darkfriend? The possibilities are there for those with dedication. Log in and take a look around.
Alyn Lang - The Golden Hound
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