I am one of the co-owners of Adventures Unlimited. I have played the game for 1000's of hours and been involved in the development of this mud from its infant stages to what it is now, 7 years later. The mud has evolved and changed drastically over the years. This review is meant to inform a player who might want to consider Adventures Unlimited as their new mudding home. I will try to provide realistic and truthful insight into this game.
AU has been developed over 7 years. This development includes 7 years of high quality area creation and code additions. The mud is stable and has a long term dedicated staff.
The world (Tharel) is 150 areas of 10639 rooms. 8545 rooms (actually more) are original. Prior to adding an area to the world, each one is edited for content and grammar as well as balanced for mobile strength and equipment statistics. The world is cohesive and consistent with background information provided about the land of Tharel. Some stock areas still remain in the world (approximately 2000 rooms). The world would be better without some of these areas. Additionally, the introduction area (Jarrel's Survival Training) could use revamping. The transition from that training area to the regular world can be difficult. Some of the areas are very difficult and can be frustrating for players who are not experienced with the game.
The code has been regularly developed over the years. Although the development has been fairly consistent, it does not always reflect what the players want to be developed. Each of the classes have their own unique skills. The classes could be more developed to provide more depth into their abilities. An introduction system is provided to allow players to roleplay their actual knowledge level of who is who. Racially based languages provide varied communications. AU has channels, most of which are ooc. The channels that are ic can only been seen with a charged magical mirror.
Tradeguilds, multiple forms of questing (conquering areas, autoquesting, mob lists and collecting souls), roleplay, hunting other players and much more keeps the player base busy. The tradeguilds are not fully completed and development is sporatic. The code is good but certain features could use revision or expansion.
Player killing is regulated and must be justified through the player motivation/justification system. This system requires all attacks to be consistent with a character's roleplay. Their motivations must be submitted to the staff prior to joining the system.
Most roleplay is based on temple affiliation or political bias. AU could use some new blood to infuse more life into the roleplay. Some of the roleplay can be a bit stagnant however this problem could be alleviated with the addition of more players. The roleplay on AU has improved greatly over the years and the staff does a good job of promoting a roleplay friendly environment.
Overall AU is a pretty good mud that with further work will continue to get better. Players who enjoy a mud that has good roleplay, good areas, friendly players and a long term vision will enjoy Adventures Unlimited.
(It is impossible for me to evaluate all features/aspects of this mud. The website has more general information.)
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