It's hard to find good quality MUDs these days. That's a fact, not an opinion. As arrogant as that sounds, it's the truth that many of us veteran MUDders have encountered, as we've seen just about every 'unique' innovation the MUDding community has created. Meaning that for every 100 MUDs out there, 5 of them are truly unique. Fortunately for you, I'm not here to ramble about my philosophies on MUDding, I'm here to talk to you about this diamond in the rough, Deckeon.
You're not going to find a better representation of Shadowrun than Deckeon. It's packed with areas, mobs, and scripts that'll keep you guessing until the end. That's not an exaggeration, because it takes players literally hundreds of hours before they can reach a point in their character that'll allow them to fully explore the world of Deckeon. It's just packed with challenges, quests, items and secrets.
The gameworld is utterly unique. The original coder has turned this ordinary CircleMUD into a masterpiece, containing an automapping feature that actually LOOKS like a map (you're going to be impressed), trade skills, a vast array of commands to RP, a sickening amount of ways to customize your character, and most of all, a sense of individuality in the game. Every single character that has a place in Deckeon is unique. Skills range from bows and arrows to hand guns to katanas to laser cannons. Vehicles from super racing bikes to big limos and helicopters. Oh, and the world, every single mob has it's own story to share (via the rumor) command, with unique stats, inventory, and a purpose on why they're there. Auto-running Johnsons assign randomly made quests that can have you snooping around in gigantic and heavily guarded megacorp compounds or lurking underneath a graveyard to save some dumb human.
Looking for PvP? There's an underground arena that the corps sponser now and then to find new muscle. Guns and ammo not good enough? Go to the local doc and start sticking metal in your body, have your muscles amplified, replace your natural eye, lace your bones with titanium. Sounds grotesque? Walk the path of a mage, wreaking havoc with fireballs and conjuring creatures that haunt your nightmares. Or better yet, be an adept (like me) and pull off insane stunts like using a derringer and guiding its bullets to kill, or catch arrows out of the air. The possibilities are absolutely endless.
In all honesty, there's no way I can explain or document the full features of the MUD. I'm not going to try and impress you with propaganda. This wasn't requested by an immortal. If you look, this MUD's been around for quite awhile, with not that many reviews or votes.
And therein lies the problem. Despite the brilliance of the MUD, it has a rather small playerbase. But, hey, you're reading the review. Why not stop by and give it a shot?
;-)
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