This is not an easy MUD to jump in and get an immediate feel for. You will have to think outside the box, for a change; This is a good thing. This is part of what makes War of Legend what it is.
The classes, and subclasses, are arranged to be different from one another. The way you learn, use, and improve your abilities is unique for each combination, and allow for a great deal of character customization. You may choose a class that has more straightforward attacks and skills, or one that requires the use of combo attacks, allowing you to find new abilities, by experimentation. This not a MUD where all the classes have the same basic skill sets, with different names; You get to play the game differently with different types of characters.
Equipment is fun and interesting to hunt for, with special affects, mods, and attributes set up in a way that most ANY creature has a chance of dropping a really nice item. Even powerful and sought after items are not exclusively carried by camped and predictable MOBs; The Diabloesque item system makes for interesting loot hunting, and some of the affects are just plain cool. Spiked armor causes damage to the attacker; Some items can steal life, or magic. Some carry bonuses to speed, casting rate, critical damage, or massive attribute bonuses. There's no telling what you might end up with, and finding a really good item is quite rewarding.
If you find an item you want to keep, you can improve it at the blacksmith; Various item value bonuses can be purchased, and you can even restring your items to have unique and personal names. You don't need to be a caster to improve your gear.
This is a MUD that requires a new outlook and style of MUD gaming, that is a fresh, and new experience for oldschoolers, and new MUD players alike. An array of bonus items can give you the chance to spin for special items in a casino, or you might find a treasure chest, filled with stat and attribute boosting items; Some might contain traps.
The new quest system allows for even more exploration, and rewards. The one slight issue, for one just wanting to keep to themselves in this world, is that the MUD is, of course, a PK MUD. The PK is equipment kind, howver, and you won't be looted to your shorts, just because you aren't a PK oriented player. There's not currently an option to opt out of PK play, however, once you get into it, it's actaully quite fun.
Many of the players are kind, and helpful; Some are out to kill you... Get your skills and gear set up, and kill 'em back.
Aqon/Tejumin
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