There are some good things about this MUD. Reasonable playerbase,
some nice modifications, sensible economy. The thing that really put
me off it, however, is its approach to dying. Basically as soon as
you set foot outside your home city or do any exploring in general,
high-level aggressive mobiles and 'death rooms' abound. This wouldn't
be a big problem if the MUD approach to death wasn't 'your corpse and
all your belongings stay in the room unless you can get back there
equipmentless and not die, or have a ridiculous amount of money to
pay for your corpse to be magically returned.' Your corpse will also
decay in 15 minutes real-time, which is a shorter length of time than
most of the MUDs I've played on.
To be fair, if there's an imm around they might return your corpse
for you, but there won't always be, and they don't have to, by any
means.
It's a shame, really. It's a good MUD apart from this glaring problem,
and if it weren't for this 'feature' I'd have no problem recommending
to anyone. As it stands, after the third complete-eq-loss-with-no-
chance-of-retrieval due to no-warning 'sudden death' fun I couldn't
keep playing. It was just too disheartening.
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