The Eternal City is a unique MUD that isn't for everyone. For starters, RP'ing isn't optional; it's enforced. There aren't 'traditional' classes such as warrior, rogue, etc. The skill systems are fluid, allowing you to be anything you want to be. You can be an innocent healer, tending to the wounded by day and a nefarious cutpurse by night. You can be a stalwart legionary with the know-how to signal his comrades with Thief's Cant. You can be anything you want to be, the only limit is your imangination.
The game world is enormous, alive, and full of mystery. Venture into the God of Death's realm to attain a cure for someone afflicted with the sun curse, head to the holy city of Monlon to visit the Temple, explore the town of Rock Valley and the barbarian tribes to the south, or gaze at the undone hidden among the throngs of people in the city's slums district.
The combat system is incredibly complex with many, many skills and sub-styles. One can wield sword and shield, the mace, a stave, the knife or fighting dirk, the gladiatorial weapons such as tridents, whips, and the cestus (spiked gloves), the one-handed axe or venture to the barbarian tribes in order to learn the two-handed axe. One can become a freelance mercenary and learn the Avros style of swordsmanship in order to better distance himself and deal with multiple foes, learn the Nelsor style of sword combat to make flashy strikes and show-off in the arena, or become a member of the Legions and employ the Pardelian style of shield-to-shield line combat.
If fighting isn't for you, there are also non-combat based skill sets. Outdoorsmanship such as building a lean-to shelter out in the woodlands, foraging for grubs and berries, and making rope. Hunting Lore in order to track and kill game, set traps, fish, and skin your kills. Healing, such as cleaning a minor scrape or stitching a near-fatal bleeder. Pickpocketing, with skills to lift a purse, or pull off the feats of an escape artist. Setups to mark a victim of the thieves' trade. Street Smarts to navigate the grimy backalleys of the slum district unseen. Tailoring to stitch together a traveling cloak for the poorest commoner, or the finest silk toga for a noble patrician. Locksmithing, to forge and replace new keys and crack open those bothersome locks.
There are hundreds of professions that don't depend on skills or player-interaction, either. Open a locked coffer for a citizen who misplaced his keys, guard a caravan from bandits and brigands, dive for clams and pearls, grind flour, clean nets, scavenge through the dumps, etc.
There's plenty to do in The Eternal City, so why don't you take a look?
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