The name 'Core 2651' is a bit of a misnomer, as the current IC year is 2656. Yes, I said IC. Core does have a heavy futuristic theme that is a joy to roleplay within, quite frankly. Oh, and they didn't just throw together some Star Trek, Star Wars, and/or other 'popular' futuristic races. They made their own.
So, what is Core? Core, at its heart, is a MUD based on the goings-on happening on 'a remote planet far from Earth' that is rich in minerals. 'The Company' contracts the player to mine on this planet, and that is where a great deal of other MUDs fall flat: you already have something to do on Core from the moment you log on! You've got a job with The Company.
Don't let that fool you, though. There are player-run shops, and you can sign on with any one of them to bust your butt for a fortune. Pubs, where the miners hang out and get wasted on caffeine and alcohol (which restores health and stamina... no magic here!), are yours for the running. Or perhaps the medical stores, where the transfusion of blood (which restores health also) is commonplace. Better still, why not ply your trade as a weapons or arms dealer, or a mining tech shop? Or you could work at a power supply shop and supply much needed gerks (energy) to the miners. Choices, choices...
But you must be asking yourself about killing things. It IS a MUD after all, and Core doesn't disappoint here either. Combat code is constantly discussed via forums and analyzed by the crack staff, and so you'll find yourself armed to the teeth and fighting in the sewer, or instanced areas, where you're the only person or group inside that particular area! No kill stealing! Better yet, explore outside and you may find some interesting things...
Give Core a look. Be it as a miner, a technician, a store front-line grunt, or a mercenary, you can find it and work it like a pommel horse! Check the forums for interaction offMUD, or stop by the Drunken Heptosquid and page me for some service.
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