I have been playing Arctic since 1994 and, while I have tried many
other muds, this is the only mud worth anything. As long, that is, as
you are not adverse to a text mud on principle. A mud doesn't reach
this age by stinking after all.
This mud is absolutely huge and most of the zones are well-written
with rich rewards waiting for those willing to take the time to
accumulate knowledge through exploration. What really sets this mud
apart are three things:
1) the classes are well balanced and well diffentiated;
2) the combat and player 'relations' system; and
3) the staff. Players are left by and large to solve their
disputes on their own which makes for the most realistic player
environment I have found.
This is a Darwinian mud and the mud's history is littered with the
carcasses of lesser mudders- this mud is designed for the elite
mudder. You need three things to succeed here: friends, ample
mud-time, and zone knowledge. The pwipes every year or two help
level the playing field and lead to a fun free-for-all as
players jockey for position.
The volunteer staff on Arctic, while not suffering fools gladly,
are reasonably helpful and professional while maintaining a hands
off policy.
The code is well-maintained, the player-base is international,
improvement is constant and enough new stuff is brought in to keep
the game fresh. Come join us at arctic.
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