If you're looking for a solid, well-coded MUD with a mature atmosphere, I'd like to say that Core has tens across the board. And when I say 'mature', I don't mean 'Oh, we allow swearing.' The staff is very talented and helpful, and the players mostly have a great sense of definition between IC and OOC.
The MUD is set in the future; your player, at creation, has signed a four-year contract with 'The Company', an entity which controls mining operations on the distant colony called 'Core'. Don't be scared by the seriousness of the roleplay atmosphere, however. The MUD as a whole has a sort of Shadowrun feel to it, meaning that you'll find danger around every turn depending on how you play.
Conflicts are resolved through roleplay, though PK areas are set in place for dueling or friendly competition. Quests and subquests abound, and the whole MUD has a detailed story with countless plots and subplots driving it. Players can work in, or even own, shops in the Dome, and everyone, upon reaching level 3, receives their own personal apartment that can be customized. You can even work toward owning your own entire dome outside the city!
As a side note, a lot of new players are discouraged by the fact that your primary source of income is working in the mines. However, money isn't everything, and you'll soon find that there are literally millions of possibilities. Some muds need hundreds of players to run with interest. I've personally seen Core with 15-20 people online, and there was never a dull moment!
Come see us today! You'll be glad you did. ;)
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