I started playing this mud on a recommendation from a friend. He said
it was the best mud he'd ever played. I didnt' know what to think,
so I tried it for myself. I've been playing here for a little over
four years, playing happily.
The mud has an amazing array of spells you can mix and match by
switching up the scholar spheres(fire/water/air/earth/void/spirit).
There are rogues(thief, bandit, assassin, watcher), and there are
warriors(barbarian, swordmaster, gladiator), and then there are
naturalists(druid/ranger). There are even bards! Then my favorite,
templars (same spheres as listed above) they are more like
fighter-mages.
The mud is a roleplay-enforced mud. The better you are at
roleplaying, the more you're noticed. If you can prove you can
roleplay well enough, immortals interact with you more. Which makes
the game all that much more fun.
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