If you like roleplay, if you like intrigue, if you hunger for power, or if you desire the company of a tight-knit guild, Genesis is the place to MUD.
This MUD has the best quests, amazing and innovative gear, and the best gameplay out there. You don't start in a generic, over-played class like some MUDs advertising every known class D&D ever came up with. Instead, you start as a race (human, elf, dwarf, gnome, hobbit, or goblin) with virtually no skills or abilities and must rise on your own merits or rely on the help of friends.
You don't join a class later either, and your choice need not be permanent. Instead, you seek a guild that fits your playstyle and desires. A guild is more than just an association of friends who give each other gear. It is your base of power. You started as just a race, remember? You choose who you are with your guilds.
You can join one racial guild (very few skills and powers) such as the Dunedain, Houses of Palanthas or Raumdor, the hobbit adventurers, the kender (which changes your race from hobbit to kender), the minotaurs (changing you from human to minotaur), the orcs of Gorgoroth (changing you from goblin to orc), or any of a dozen others.
You can join one layman guild (average skills and powers) such as the thieves of Krynn, the Necromancers of Raumdor, the Templars of Takhisis, the Blademasters of Khalakhor, or the Worshipper of the Elements.
And most importantly, you can join one occupational guild. This is the allegiance tie you put the most into and get the most out of. Like Middle Earth? Most of it is here as it was during the War of the Ring. Want to be a Ranger? Sure thing! They have three occupational branches: the rangers of the north (with extreme stealth and cunning fighting), the rangers of Ithilien (strong fighters on the fringes of Mordor), or the rangers of Gondor (strong healers, fighters, and stealthy agents). You can even rise through the ranks to become a Captain, Lieutenant, or other officer. Like the Nazgul? They have a guild called the Morgul Mages in the city of Minas Morgul. If you are good enough, you may even be given one of the nine rings of men and rise to Nazgul yourself! The Krynn guilds are here, too. The Priests of Takhisis, the Red and Blue Dragonarmies (with their dragon mounts!!!), the Knights of Solamnia (with excellent mounted combat and steeds), and even the elusive Wizards of High Sorcery are occasionally seen.
You can leave your guilds if you wish, but doing so can cost you a high price or even your life in the more demanding ones. With no guild to train you, your skills will degrade, and your special powers will be lost. All power is in the guilds with the strongest requiring the most roleplay to join. This encourages (but does NOT enforce) roleplay. If you wish to be beholden to no one, there are many guilds for you that ask nothing in return such as the Mercenaries (strong and well-rounded fighters) or the Gladiators of Athas (though slave warriors they seem to enjoy the most freedom). Either path you choose, you are going to meet many like-minded people to befriend or make enemies of. This world has great intrigue due to the guild system. Want to rampantly pk people? You can (I hesitate to say), but you will earn a reputation for it. No one will trust you, and the elite guilds of power will have nothing to do with you. You make your own bed in this world and the great thing is your interactions count for something and can have lasting repercussions for good or ill for years. I don't wish to discourage pk'ers. This is a fantastic setting for pk interaction since there is a real death penalty (you don't ever lose quest xp, only 1/4 combat xp) and death is taken very seriously.
The quests are amazing, the guilds will make you want to play every single one to explore their mysteries, the cities and shops offer everything you could imagine in a real fantasy world, and the player interaction is there for every type of game play you are interested in. There are even crafting and sailing associations you can join. Genesis has been going strong for over 15 years. Come see why many of the original players still come back for more. We all want to see you there and are eager to help you get started.
Be welcome,
Ignacio
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