Let me start out by saying that whatever you choose to do after reading this review, not trying Gladiator Pits for a fight or two would be a pity, I can say without exaggerating that this mud is definitely one of a kind.
I started playing Gladiator Pits last year, just trying it after reading the review by Alayla (on TMS). I liked it at first, because of how easy it was for a new player to just roll in, no in-game skills to practice or numberchase for just to be able to compete with the regulars, a steep but still very managable learning curve and a graceful and unique combat system. But I quit after some time, even though there were a few people logging on every night there was just not enough to do to keep the player occupied.
Skip to just last week, I decided to check on Gladiator Pits again, after about 8 months and I'm hooked again. The combat system is still graceful, unique and a lot less boring then the automated systems on your standard Diku/Smaug/Whathaveyou. The amount of weapons has increased quite a bit (which actually means something here, every weapon has different attacks and techniques to use) and you can even use different types of magic now. You can now customize your character with different skills and talents (think feats in table-top D&D or perks in Fallout). But best of all, there is now a wilderness with different randomly-generated dungeons, keeping you occupied even when there's no one else online. Sadly though, while those that do visit seem to be nice people, there are still not a whole lot of people logging in at the same time.
So if you want something different. A nice, if a bit small, community. A unique[1] combat, movement and magic system. Easy to learn but hard to master gameplay. A chance to choose your own fighting style, there isn't one 'power-build' you need to use to compete.
Then log on to: godwars2.com port:3000 (The information in the database is outdated, please use this host and port)
[1] Not just a buzzword, I promise, try it and you'll see.
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