Now people on darkwind know me, and most thought i would never make a comeback. Some, i found out, liked me throughout problems i have had. I came to mudconnector not with that on mind, but that this mud doesn't get the recognition i believe it deserves.
In the history of muds, some are hack/slash only and some (my friend is creating one hopefully) just quest based muds. This mud integrates the 2 seamlessly. For anyone who likes traditional muds, not futuristic stuff, just mobs, weapons (swords, axes, bows) armour (leather, plate steel, chain mail) with a great wizzing staff and a great group of players, please check out darkwind.
Darkwind has a restrict PK system, meaning if you want to go pk you can, but you aren't forced to tons of guilds that are all equal in ability: some just melee, some just mental, some just magic but they are all fun to learn...
Tons of races with their own perks and disadvantages. Quests that challenge your mind and not just your ability to create a strong character.
One of the more unique systems of traveling between different 'lands' or 'worlds' by means of ships that players may purchase for a set amount of coins or buy tickets aboard ships that travel constantly.
If you are new or old to the mud community just give darkwind a try. The wizs take everyones request the same so if there is something you would like to see in it or something wrong, just use the appropriate command and a wiz will review it and get back to you about it. After years of tinkering this mud it has been turned into one of the best muds i have played in and I recommend it to everyone that likes to have fun.
P.S. This mud does purchase a portal license, so if you have the portal client and can't use it in any mud because your free trial ran up, you can always use it in darkwind.. While in darkwind it is registered as the full version... - Numus
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