A year ago, I started playing Prophecy to kill some time. Something went terribly wrong but I noticed it too late. I was already addicted. Prophecy's atmosphere, technical side of mud and people captivate any player who give it a chance. Prophecy is not a large mud. During one year I've seen player activity fluctuate between 15-30 people. For some reason, I've always been into muds of this size and I am sure many people agree with that. Cozy is exactly what Prophecy is.
Prophecy's theme is from Eddings world of Belgariad and Mallorean.
I am sure many of you have read Eddings books and I glad to tell you, Prophecy is better than the books. A lot better. One thing above all in Prophecy is it's areas and quite original at that. Only few puny original ROM areas remain and those are to be removed in future. Player killing enviroment and Roleplaying enviroments are supported. Immortal quests, auto questing system, Emily quests (mob throwing scavengers and couple of other things), miniquests on areas not to forget scrimmages (Wars nonPK people can join), quest equipment system different roleplaying possibilities and actually pretty well functioning PK setup. I've PKed in couple of muds previously but here.. it really is smooth.
I would like to recommend Prophecy to everyone who enjoy well build areas and mind boiling mini quests on areas. Some of the mini quests are just awesome. PKing is fun and most of the people do it for that sole purpose. Prophecy has just as passionate roleplayers as it has player killers.
Yours, Shariana the newbie
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