I'll start this review with a couple of warnings about Shadow Siege.
First let me warn you that if you are looking for a game that will let
you to run around and kill things at random, then you are in the wrong
place. The second warning is that I have found that Shadow Siege when
not taken in moderation can be habit forming. With all of that out of
the way we can now get down to talking about the things that make
Shadow Siege (SS) great.
SS puts an emphasis upon roleplaying that I have yet to find anywhere
else (which is saying something since I have been playing RP based
muds for 4 or 5 years). It uses an automated roleplaying award
system that gives points for criteria set by the staff that can then
be spent to do other things.
I think that by far the greatest asset to the mud is the willingness
of the staff to work with the players. I have seen items created,
plots run, and buildings destroyed (anyone who has done any building
knows the effort that this deletes) all in the name of player
generated roleplay.
So if you like what you hear stop by and see what Shadow Siege has
to offer. I will probably be around when you do.
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