As a fan of the shadowrun video games, but not table top, I had a hard
time discovering Deckeon, mainly because I didn't think to look.
As far as text can go to mirror 32 bit(?) snes graphics,
I think this game goes the distance by adding depth of ability to
RP which is encouraged and softly enforced (although char
background/desc is required for a short description and voice).
It has coded features like; autoruns for when money is slim, matrix
hacking for a little more of the same, a graphic map
representation of your place in the city of denver (2065) along
with an accurate overall of the city and while it's easy to run
over areas with the map on there are hidden mprogs, story style
npc runs and the like which are easily overlooked without going
to room description.
An impressive arsenal is at the hands of the player such as standard
weapons and explosives, crippling spells or physical adept abilities
along with cyber implants which can leave you a twitching, sputtering,
overpowered mess, although as far as I know it's all done by the
tabletop rules.
The main downsides to the game revolve around small playerbase and
some fleshing out to be done in building. Hmm...well that's what
comes to mind. Stop in, take some time to read the intros and
be sure to hit automap when you get out of the newb school.
-Tick
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