This mud solves a few of the most classic problems with mudding and adds new dynamics.
-The mud has an openended, but realistic ecconomy to it. Money here is actually valuable, and you never see the more experienced players just giving away money. There is a huge amount of player to player business. Items carry a very real value. There is absolutely no level requirement or any other unrealistic sort of requirement to wield powerful items. However, those items carry high street values, so you never see the more powerful players just handing them off to the weaker players. The ecconomy on this game is very real and immersive.
-The mud has well developed street politics. The rp here is intense. There are no PK restrictions, however there has to be a note sent to an imm about why you pk'd. You don't have to have a 'good' reason, you merely have to have an rp reason to do it. This is the most realistic and well managed system for player killing I have ever seen, and the imms here do an outstanding job of managing it.
-The mud is updated often, about twice a month, and the players' ideas are fairly often used. There is a message board for ideas, and it is genuinely used.
-Deckeon does an outstanding job of following the ShadowRun game. Updates are done constantly to further comply with the ShadowRun rules. Even if you did find a part of Deckeon that wasn't following the ShadowRun rules, if you told an imm about it, they'd run off and fix it.
Whether you've played table top ShadowRun or not, Deckeon is a game worthy of getting highly addicted to.
Use the following form to submit your comment. Please keep in mind these guidelines: