As every mud deserves its ups and downs, CB:SB certainly deserves it's own, although in my opinion, there's only one down factor which just kills the game for me to no end. Overzealous Bounty Hunters. When in a crime syndicate such as the Red Dragons, or the White Tigers, your monthly pay revolves around the bounty you currently have on your head. 'Cool' you can say to yourself, especially as a new player. Whoops, a bounty hunter catches you. No problem right, part the game? Whoops, again, and again, and again, and again. As a new player it was extremely annoying, even as a mid-player it still is. Some old-clan members join the bounty hunters just so they can focus on the very clan they left and hate. Now if that's not harrassment, I don't know what it is.
Either way, bad thing said, good things come! The game is most awesome in my opinion save for the down part I mentioned. Players can be quite funny to watch in the OOC channel with pointless bickering on recent PKills, but nevertheless, with a good humor you can always fit in with the OOC-crew. Funny, witty, we have them all. Even the Immortals get involved with their own wit at times.
Skills? Plenty of them, and divised in several subsections which can help you focus on one section before moving on to the next. Thieves? Smuggling section will fit your needs. Tanks? Combat. Pilots? Piloting. Extra-edge fighters? Bounty Hunting. Corruption? Diplomacy. PLain-old-fashion healer? Medic. Computer geek? Hacking. And I may have neglected a few, early morning, short memory, but either way, you can choose your main focus on a skill, and then mix it with your second choice, third choice, and slowly work your way down the list. And don't worry, there are plenty of 'levels' in a section to keep you busy for a looonnng, lonnng time.
Combat? Awesome as well. You want to attack next round, you attack, punch? You punch, kick? You kick. Within each small combat round (You, and then your opponent turns) you have to imput the command you desire to make before the round starts, or else the opponent may get first initiative over you for dominance. Also, everyone has the same amount of health, 1000. The only thing making one healthier from another is the type of armor he wears and how he protects those precious health points. Next things to make a difference? Weapons and skill. Plain and simple.
RP? Eh. There isn't a whole lot of RP going on, and if you're like me and love to post paragraphs as posts, you might feel a bit lonesome, but at least it attracts attention and people read it, ya? After a point, they don't, heheh.. Lazy. Either way, the RP, when involved, with more than two players, does get interesting. Weddings, assassination attempts, clans after-war discussion, under the table dealings...It has it all if you're brave enough to start it.
I think I'm nearing the end soon. So I'll quit typing. Either way, if you want a MUD with interactive players, plenty of skills to choose from, awesome combat system, interesting clan features, and to mention several cities to explore on several planets. Just drop on by and try it out. Don't be shy to ask for help, you'll certainly get it in a handful.
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