I've been a player and a staffer on Shadowrun: Seattle, Shadowrun: Detroit, and Shadowrun: Denver; starting on Seattle in 1994. I've served as Director of Roleplaying on all three for various periods of time. My current role on Denver is that of the line admin in charge of thematic consistency, something which Denver had been missing for a while.
Jonathan Bayles is also one of my best friends and was the best man at my wedding. At the time of his original review I mostly agreed with everything he had to say. Since then, though, Denver has changed and how it's changed bears noting here.
The codebase is still outstanding. Craig and Wyldfire, still with the game, no longer try to run everything--the shiny veneer of their idealism has been somewhat tempered by experience, and they've changed the way the place runs to include more voices in the top and middle levels of staff. Player pages are not as 'monitored' as the earlier review would want you to believe.
The consent rules have also been modified to avoid people abusing them. There's no 'provoke than avoid' behavior pattern anymore, since it is possible to kill people who display such behaviors; player killing *is* possible but it's also rare. The sexual activity that happens on all MUXI occurs behind closed doors.
The game has blossomed over the years to be the most populous Shadowrun MUX on the internet and is regularly in the top 25 in terms of average overall logins of *any* non-MUD (roleplaying-based MUSH or MUX). Theme and storyline have been extended, with a new and ambitious megaplot project scheming to involve all of the players and staff in something with the potential to change the Shadowrun universe on Denver (disclaimer: I'm the guy in charge of that megaplot, so I'm biased.)
In short, Denver is probably the best Shadowrun experience you will find in the world of online text-based roleplaying games. I hope you'll come and at least check us out to see what we're about.
--Shayd
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