Welcome to RetroMUD, A complex and expansive world of fantasy adventuring. RetroMUD is challenging, exciting, and player friendly. It is a PK restricted MUD, and very newbie friendly. The diversity of races and classes makes 'Soloing' hard. Basically you will need to team up with other players to take on tough monsters and complete bigger quests. The great part about this is that non-serious, abusive, or disruptive players tend to go away all on their own. Once they figure out that they will have to work with others, they simply look elsewhere. This makes for one of the best player-bases in the MUD world. I have also noticed that the admins are quick to remove abusive players and fix bugs.
Roleplaying is encouraged and rewarded on RetroMUD. To me, this is a valuable and important part of Retro. I enjoy immersing myself in a role and sticking to it. If you like roleplay give retro a try!
The combat system is well thought out and challenging. No matter what your level you can always find a place to be challenged in combat. Races are slot restricted in a logical way, and yes, they are actually correct about wielding (EG you can't hold too many things at once). This also makes for logical racial compatibility with Guilds. For example, creatures without limbs make poor fighters since they can't wield weapons. These limitations are conversely rewarded with other benefits that make those creatures ideal for certain guilds. Put these various races/guilds together into a party and you have a small army working together to conquer big monsters.
The magic system is also excellently designed. There are literally 100s of spells in the game, ranging from very general use to VERY specific. I also appreciate that spells can't be spammed. If you start another spell, you stop your old one! This makes complete sense to me, and is considerably more logical than MUDS I have played in which you could step up and spam Magic Missile 50 times, then walk away and have a snack while your spam did the work. This also applies to skills as well.
The skill system seems to be great, I haven’t had much experience with it, since I play a race and guild, which doesn't use many skills, but rather relies on spells. From what I have seen and read though, it is nicely done. There are also literally 100s of skills, ranging from a simple headbutt in combat, to very complicated and difficult skills like resizing high level EQ. Basically there is something for everyone there. If you want to make items and assist players with their EQ, there are guilds for that. If you want to just Smash and kill, there are guilds for that too, and various combinations of both.
Enough about the greatness of RetroMUD, lets talk about some downsides. The biggest one for me is travel. There are several planets in RetroMUD and once you pass a certain level (15) getting around can be hard. Basically each planet has it's own Travel system and you have to learn or be shown how to travel inbetween. Getting off some planets can be near impossible without help from the right guild. I am still learning how to travel between worlds, and to me, this is the weakest point of the game. Getting lost and stuck is no fun (although it is challenging)!
Clans... there are none! I would love to see a clan system created, which might include clanhalls, clan chat, and maybe even clan wars. It simply isn’t there. I don't know if it’s in the works, but it would definitely add more to the game. Overall: I give RetroMUD a 9 out of 10. Give it a try, I guarantee you will keep Coming back!
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