Prophecy is and has always been a good MUD. They have constantly
improved the equipment, the MUD areas, the rules, and the overall
playing experience for everyone. When I first started I had numerous
helpfiles to answer my questions and when those failed, an entire
clan dedicated to helping newbies was there -- and in the rare chance
that they failed, I just asked another player.
I had fun joining quests, joining a PK clan without know it made you
PK and slowly improving, levelling, making other characters, and
making new friends.
Currently RP is taking a new face too. I've never seen this much RP
on an RP-optional mud, ever. Stories written by players all over and
it is no longer uncommon to see someone actually using the flexible RP
channel & like commands. The Roleplay Council and Immortal are doing a
great job.
The Immortal staff does their best now to listen to players and
always makes very fair decisions for the entire playerbase. The MUD is
being overhauled by the dedicated staff. They're adding originality
derived from Eddings' works and variety everywhere.
Preparing for a Pwipe is tough business, but they're doing it, and
with the pwipe will come extraordinary changes. Travelling will be
extremely realistic and new dimensions added to the game. New players
are cropping up and older players are helping to advance the MUD.
So what Prophecy needs is new blood. Even if you haven't read
Eddings' works, you'll still discover much about what he created in
the rich areas people have taken months to develop. Give it a shot,
eh?
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