The time spent upon Hexahedron was enjoyable as far as it goes for
the players. The immortal staff was present in the form of the builder
implementor from what I could see. Ever so often the Head Implementor
and/or coder would stop by to either read notes or leave note on
changes.
Hexahedron has a few nice things that I don't see on very many muds
that I have played. Three forms of questing, aside from those given
by immortals. A unique way to obtain top of the line Hero
equipment in this thing called grand arena. Never got that far. Areas
are plentiful, but lack in balance for their level.
New people who started after I did, were helped. The help came in the
form of a book that said this is the directions to areas, go hunt.
The other problem that the mud has is lack of balance in its core
classes, as well as it's final tier classes.
All in all, the mud has great potential if the immortal staff listens
to the players and fixes the balancing issues that most muds face.
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