While running circle mud, it has been constantly modified since the mud's creation date of which I'm unsure (existed years prior to my start 5 years ago).
Multiplaying is supported up to three characters, the only real enforced rule with multiplaying is all your characters must be in the same clan.
There are well over 15000 rooms, all original. There are over 350 skills and spells available. The mud is newbie friendly, including a clan specifically for helping newbies.
There are the primary four classes; Warrior, Mage, Cleric and Thief. Ontop of these four classes there are 18 guilds (sub-classes).
12 different Races exist, each with a size which varies between 1 and 5, since equipment is different sizes a race can wear one size larger or smaller than their actual size, and all races may wear size 0 equipment.
There also exist 22 different gods, each giving different sphere values (races and guilds also have distinctive sphere values). Spheres range from 0 to 30 and determine the level and percentage you may practice skills and spells.
These races, gods and guilds give range for hundreds of possible combinations, some of which have special bonuses such as extra dodging, blocking, abilities..
There are 20 remort levels available, and start as non-remort, 176 levels each. Non-remort -> Dragon 1-9 -> Eternal Dragon -> Titan 1-9 -> Eternal Titan.. Though you can remort at level 176, you may level to level 299 giving a minimum of 3819 levels.
Additional statistics: invulnpower (damage reduction) spellpower (spell damage increase) exp bonus (experience bonus) haste (percentage of additional attack)
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