Cowboy Bebop: Space Cowboy is an incredibly fun MUD. There is always something to be done, RP, participate in PK, work on your engineering skills; it is the best non-SWR MUD I have ever played. The players, the atmosphere, the environment, it all makes up a great mud.
On Cowboy Bebop: Space Cowboy, you can be almost anything. You can be an engineer, drug dealer, bounty hunter, or dozens of other things. I, myself, was a pilot in the ISSP, and I have to admit, I had an extremely fun time participating in the wars that went on in my short time there. Most of the players are good people, and the IMMs can be helpful at times.
I have never watched Cowboy Bebop, but I assume it is true to the show. The ships have been modified to fit the show's ship style. The planets used in the MUD are from the show and the only race is human. The clans are also the same as from the show. From what I have heard, the MUD takes place after the show ends.
There is something that prompted me to quit, however. The stat training system. Once you are past 6 hours played, you begin losing stats at an alarming rate. Don't bother offering the coder, Gatz, advice on how to make the stat training system better, though. You will be cursed at and silenced/banned. The coder admits being a newbie to coding and also admits it being his first mud, and refuses to accept constructive criticism. Just don't even try.
I have to say I love CB, but the stat training system and unwillingness to accept that something is wrong with something they made are the MUD's downfalls.
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