This SWR 1.0 was completely stock about 5 years ago, since then it has evolved into a much more fully developed SWR with about less than 30% stock code left and about 0% stock planets left. Having a total of 40 planets, 10 of which has been recently taken out for renovation which adds up to a total of 50 worlds.
The space system is really unique from any other mud I've played. Linking weapon systems and launchers, communication and sensor jammers, various piloting manuevers, atmosphere for planets, full mob crew for capital ships to perform actual duties (IE: plotting hyperspace courses, firing weapons, docking, etc), taking over another clans capital ship by sending your capital ships troopers to seize the other one. Constructship system, building and modifying any one of over 40 different prototypes to suit your flying needs.
There are nine different classes with three more on the way. There are also over 300 skills to give your character more freedom in the game, more tricks of the trade.
Entirely new force system, a system no longer based on the 'cast' system, but instead based on individual skills. This system also stresses the new master-padawan system that was recently disabled due to bugs, and now is fixed. The skills are divided up into three catagories: Sith, Jedi and General, and obviously all forcers fall into one of these catagories.
Furthermore, all force levels(the force class) have been removed, leaving ones strength in force entirely dependent on their stats. Forcer stats include control, sense, and alter. All forcers can achieve masterhood however, it does take long due to the difficulty of training these new skills.
If you want to learn more, please take some time to view our wonderful mud and if you have any questions or comments, I'm usually available on it to answer you.
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