I normally don't like to play muds. Normally. Except for KoTl.
I came when KoTL first opened, and watched it bloom from the very beginning. Since then, the already large and entertaining mud has gotten larger and much more involved. It was such a refreshing change from the standard muds that I had been involved in beforehand. Offering 5 kingdoms (soon to be 7) to begin your character's creation, and then 15 different religions you can roleplay to join (and 5 more if you're lucky you eventually might be able to roleplay your way to lead)...allowing for a great deal of creativity, depth and range for each player. Add in tons of race choices, HUGE class system (and a website to help you figure it all out)...There are no cookie-cutter characters at Kingdoms of the Lost.
What surprised me about the Immortals of Kotl is that they treat their staff position seriously, and still talk to the mortals and are friendly. They help out newbies, joke with oldies, code, fix- I'm not sure how they manage it all. If you ever have a problem, the entire staff will look into it. I'm never worried about running into a bug (which hasn't happened since the very very early days) or really anything at all... because I know the staff is understanding and helpful- and they'll do whatever they can to make the gaming experience fun for me.
Newbies will have NO problem getting help if they want it. Even at the wee hours of the morning, when only five or six people have been logged on, I've created alts to see how newbie-helpful Kotl was, and I was assisted by THREE of the people online. At peak hours, I would say it's impossible to not find someone to help get a new character started. This is where I think KoTL REALLY rocks- we've got helpful and nice players. There is always someone on to tell you about the equipment to use, the places to try to level, give you information about the roleplaying aspects, ANYTHING! Immortals and mortals both- very helpful.
Roleplaying. We've got some people here who are downright impressive. It's the first place I’ve seen where people actually take the time to roleplay accents, speech patterns- you can find some wonderful people to roleplay with. This I think is a place where a lot of other muds fail, and KoTL rules. Roleplay experience is even offered to reinforce the experience!
The PK system is wonderful- making sure that a roleplay reason is required before you attack someone else. This way, inexperienced players don’t have to worry that as soon as they certain level, some bored oldbie is going to come and kill them. Serenity is also offered for those who prefer to skip out of the whole player-killing experience. It's great. If you're worried about being attacked 'just cause' on some other mud- try Kotl. You wont be upset.
The quest system allows you to buy quest gear, or save up and create even better custom gear. It's great because it allows for those who want to put lots of time into their character, they can get some really powerful gear... but it isn't REQUIRED to level and have fun in the game. I love this about KoTL... you don’t HAVE to quest to level, but if you want to quest, it's rewarding and takes long enough to prev2ent it from being too easy. Now, because of this system, newbies who want to roleplay a very headstrong character who wont respect others, etc, etc- You will not be able to stand up in PK fights to people who have spent the time to quest. Be warned.
There's even a system in that will give you special gems and runestones from the corpses of some of the creatures you kill when you're leveling. These gems can be put into your equipment to give your character stat boosts (different things boosted depending on the gem that you find... each one being different from the next). You can also find Runestones that you tattoo to your body, which also give your character special benefits. The entire system is very complex but GREATLY rewarding.
Areas are great, players are great, and Immortals are great...KoTL is an addictive ADDICTIVE place. Beware.
I know that I didn't list any of the bad things about Kotl. This WAS done on purpose. If there are any problems with the mud at the moment, I’ve already talked to the staff about it and they have plans in the work to fix it. This, again, makes KoTL shine. If you have a problem with the mud - the staff will listen and try to fix it. I've yet to see them not correct a problem and make the game even MORE fun.
Reaunt Vanguard (Yes, I’ve recreated and this isn't my current name)
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