"The statements I make in this review are based on my personal opinion and experiences."
Kingdoms of the Lost is an extended mud. It has many, many features built atop a rom codebase and has one of the richest collections of non-stock areas. Enough to keep a player busy for a period of a year, after which, as I found, many regret having spent their time there.
I've made alot of features for this mud, and I'm sorry to say that I myself regret implementing them, because the mud did not turn out the way it should. The bulk of additions give the mud an incredible first impression, but the long term players find themselves battling alts of people that have cheated severely, taking away the fun of growing big (which is very time consuming).
When I found the implementors cheating with their alts, and was told to accept it or to leave, I could not stop thinking of the players that had prev2iously been deleted over things much smaller. And that is a shame, because the work that was done on the mud (including alot of good work from the implementors) goes to waste.
Other than that, the mud is heavily quest-based. The classes are still somewhat unbalanced (cough), but growing strong is a matter of equipment, so everyone can eventually have a chance of equal battle (between players). The player base is a good one, many friendly and helpful players are more then willing to guide you around the mud, and I've found the newer staff members to be very friendly as well.
If you're up to some double standards (immortals and players) and feel like a mud with rich features, this is a mud you'll like alot. Just remember that, after you've grown large in character and attached to the mud, it is a matter of whether the implementors (and their alts) like you that will allow you to have a pleasant time, and not how hard you try playing on it.
Bodros von Horstmann, former main coder of KoTL.
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