Legend is a vast world full of in-depth quests, storyline, adventures, and areas. It is easy to become addicted once you get the hang of it. However, contrary to what other reviews have stated this mud is not newbie-friendly. There are very few who will actually sit down with a newbie and explain how things work in this particular mud; most will just power-level the newbie. Once powerlevelled, this character is useless. The player doesn't even know how to transport from one area to the next because someone else was holding their hand the whole time. This aspect of the player-base does not let it be appreciated that this game has amazing acts, descriptions, and twists and turns.
This mud is also very Group reliant, meaning, if you want to gain lots of experience or get a nice piece of equipment, you must gather characters of all classes (tank, druid, mage, sniper, etc). There are level restrictions on certain areas, which is understandable so the newbies don't kill themselves poking pirates or sidhes. However, if you don't know anyone it is extremely difficult to advance in this game.
Much of the immortal staff is corrupt and have been disciplined many times for taking advantage of the commands they are given. Ask them this, and they will deny it. Immortals would run games (flaghunts, trivias, etc.) on a regular basis, and now they give the impression that they do not want to be bothered with it. People wishing to become Immortals are usually not accepted because of the tangled political system within the Immortal-player base.
In closing, this mud is for advanced players only. You must make a serious impression on others to be recognized, but not so serious to get you warned (which is also easy to gain in this mud). Over the years, Legend has been downgraded. They've changed the mud from good to worse, and if you are willing to adapt to that, then feel free to play.
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