Ancient Anguish... all I can say is this mud is perfect. Instead of making a bunch of stupid classes like Death KNIGHT! or Hell angel or anything like that, it has taken all the basic classes such as Fighter, Mage, Rogue(not supposed to know about these), Cleric, Paladin, Necromancer, Ranger, and I have a feeling I might be missing one, but at any rate, they have taken the basic classes and made the skills not only extremely interesting and versatile, but worthwhile.
You won't max your character out in a day, or in a week, it will take time, but the entire timeline from when you start is extremely fun. When you do max out your stats and levels, the fun doesn't stop. There are so many different things you can work on, be it guild- specific by raising the amount of Karma you have, or being the best explorer in the realms. If you only have an hour or two to play the mud, it's still worthwhile, heck, a couple mins is worthwhile.
I would try to list all the things Anguish has, but lets just say it's taken them 11 years to accomplish what they have. It's huge, and every room you're in probably has some smaller details, that could lead to other things.
The player base is large and constant. You might not get to know those who are from the other guilds in the realms, and if you're in some guilds you might already have a general dislike for them.
These are the fun times of Ancient Anguish, its one of the only truly exciting muds out there, and with the wizards that are extremely strict against helping any players, players cheating, etc... You can guarantee that it will stay this way.
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