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The Void


updated: June 17, 2013
created: January, 1989
codebase: [Custom]
site: void.greenfinch.com 1234 [85.158.41.186]
email: Dirk (dot) Void (at) btinternet (dot) com
theme: Adult orientated roleplaying

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check: connection
telnet: The Void
homepage: The Void
statistics: The Void
vote: The Void
Location: United Kingdom
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Custom Server Type
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Clans Offered
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented Material
Mud is fully operational

Making love not war since 1989!
 
The Void is an adult-only sexually orientated MUD that appeared as the
"Vortex" in the book Cybergypsies.

A light hearted and naughty MUD, with more than a tad of whimsy.
Come chat, play or role-play (sexual or otherwise) the choice is
yours, in a truly friendly game, where role-play is encouraged,
rather than enforced.

A great place for a second, much naughtier life!

               


The Eternal Battle: Chapter 2


updated: June 14, 2013
created: April, 2012
codebase: [Rom] Heavily Modified
site: mud.morchronium.com 8000 [107.3.249.233]
email: eternalbattles (at) morchronium (dot) com
theme: Level/PVP

Connect and Play Now

check: connection
telnet: The Eternal Battle: Chapter 2
homepage: The Eternal Battle: Chapter 2
statistics: The Eternal Battle: Chapter 2
vote: The Eternal Battle: Chapter 2
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

The decades of peace have ended. The kingdom of the south has begun
to amass its armies; the kingdom of the east has started to venture
back into the light; and the kingdom of the west has started to
fortify their defenses.

The High Priest Lazia of Tier has ordered the armies to defend the
kingdom at all costs. In the last century, Kael was a strong force
that blocked everyone from living in peace within Tier's walls, and
this time Lazia wants to be ready. The Matron Mother of Sheol has
slowly been sending out more scouts. The reports she has received
were prophesied by the Oracle; she knows she must strike.
With the threat of intruders into Kael, the General recalls some
of his forces. 

The kingdoms are at war once again. The gods have decided that they
will let the battles decide who the winner is. The mortals have the
knowledge they need to fight and survive, but in this world, only the
strong will survive. Only the strong will be able to outwit, outfight
and survive in this extreme world.

New warriors sign up to join the ranks of each kingdom, which kingdom
they join is up to them. Which one will you fight for?


A Call to Arms


updated: June 13, 2013
created: May, 2012
codebase: [MOO] LambdaMOO 1.8.1
site: paradigm.genesismuds.com 2199 [216.136.9.21]
email: darren (dot) wheeler (at) verizon (dot) net
theme: Babylon 5

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check: connection
telnet: A Call to Arms
homepage: A Call to Arms
statistics: A Call to Arms
vote: A Call to Arms
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Player Reviews Refused
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

A Call to Arms is based on J. Michael Straczynski's
Babylon 5, with the addition of a lot of support
material from Mongoose Publishing's B5 RPG.

Set in Jan 2268, the game picks up the story shortly after
the events of the episode "A Call to Arms", or, shortly
after the end of the Telepath War. Our first story arc is 
expected to deal with the aftermath of the war, and will
lead up to the start of the war with the Drakh.


Be aware that the game is not yet ready to open, not even
for "soft" RP. We're still at the building stage and
are looking primarily for potential staff: builders,
programmers and storytellers at this time. This being
said, we encourage anyone interested in roleplaying on
a Babylon 5 MOO to stop by and participate in the
development process, even if it's only to give feedback.


We're not expecting to be able to fully open until
after Christmas of 2013 (at the very earliest).


4 Liberty


updated: June 12, 2013
created: May, 1988
codebase: [Smaug] Heavily modified
site: 4liberty.us 4100 [4liberty.us]
email: patriot19 (at) hushmail (dot) com
theme: Medieval freedom Liberty Inflation War

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check: connection
telnet: 4 Liberty
homepage: 4 Liberty
statistics: 4 Liberty
vote: 4 Liberty
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Large World (8,000+ rooms)
Mud is fully operational

4 Liberty is text based game. The game like it's name sake
has a strong affinity to freedom, capitialism, and an aversion
to paper currency. The game takes place in a medieval time 
period with a fantasy setting. The game is designed to be 
friendly to the following group: blind accessible, mud phone
players, and those who don't want their religion conflicted
with by playing a game. It is full of quests, wild animals,
zombies, and political situations where the right decision 
is the one you make.


6 Dragons


updated: June 12, 2013
created: November, 2002
codebase: [Smaug] Heavily Modified
site: 6dragons.net 3222 [184.82.220.66]
email: jeblease (at) aol (dot) com
theme: Medieval/Sci-FI - QUESTS are our BUSINESS!

Connect and Play Now

check: connection
telnet: 6 Dragons
homepage: 6 Dragons
statistics: 6 Dragons
vote: 6 Dragons
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

6 Dragons is a completely original high fantasy mud coded from
the smaug code base. We have a friendly Staff that work for us,
and we have something to offer for everyone.  Whether it be
monster bashing, player killing, trade skills, role playing,
or one of our hundreds of quests.  

We are addictive as anything you have tried!
But don't just take our word for it, check out our reviews:

Player Albrecht says, 'I knew 6 Dragons was different from the moment 
I logged on.  The game pops at you with interactivity and flavor.'

Player Sarkai says, 'Looking for a mud you can call �home�? Looking 
for a place that offers something new? How about a mud that is 
constantly improving? How about a mud that welcomes new players, and 
values them greatly? Well, look no further! You have found your new 
home.'

Player Payle says, 'While I have just started on 6 Dragons, I have 
really enjoyed my experience and found it to be very unique when 
compared to other muds.'

Player Vagnor says, 'The first thing that caught my eye was the very 
interactive and original tutorial system. It is actually the only 
tutorial I have ever fully enjoyed and haven't skipped. :P'




Tales of Mobrin


updated: June 12, 2013
created: June, 2012
codebase: [MUSH] PennMUSH
site: silvertree.org 3333
email: mobrin (at) silvertree (dot) org
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Tales of Mobrin
homepage: Tales of Mobrin
statistics: Tales of Mobrin
vote: Tales of Mobrin
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Cities
World is all original
Small World (under 3,000 rooms)
Mud is open to players for testing

In the old days, Gaelor Manghem raised an army so vast, it 
would take three days to see all of them march past. He took
 the continent of Daeren in less than two years. His armies 
marched into the kingdoms of Jadda, Laniveer, and Mobrin, 
knocking down castles and dynasties. When the ash settled, 
Emperor Manghem was coronated at Crosswynd Castle by the 
remaining lords of the three kingdoms.

Thirty-three years later, when Gaelor Manghem lay on his death 
bed, he decreed that his eldest son would be named Emperor of 
Daearen, and King of Mobrin. He also decreed that his other 
two sons would be named kings, ruling in Laniveer and Jadda. 
For over fourteen hundred years, the empire stood.

228 years ago, everything changed. The Hammerfell clan in The 
Hills openly rebelled against the empire. The Kingdom of Jadda 
was attacked by the unknown forces of Kundar, a desert people 
in the south. Pirates from the Finger Islands began raiding 
the coasts of Laniveer. Suddenly, the once glorious empire was
crumbling.

The Tales of Mobrin are centered around Darfield Castle, the 
royal seat of the Kingdom of Mobrin. The MUSH is designed to 
create political intrigue, drama, and action-packed scenes. 
The main story lines will center around the royal court, with 
many subplots taking place in their midst.

Mobrin is a kingdom located on the southern portion of the 
continent of Daearen. King Callem Kilgour lays on his deathbed 
as war is brewing to the north. The Kingdoms of Jadda and 
Laniveer are fighting tooth and nail to re-establish the old 
empire, with both royal houses staking claim. It is only 
inevitable that the winner would turn his attention toward 
Mobrin.

A new generation of rulers and leaders are prepared to assume 
control of Mobrin, while the old guard are not yet willing to 
relinquish…

Mobrin is a land of intrigue and deception. Rumors of war 
engulf the land. Meanwhile, the Pirate King Blackbriar and 
his captive, Jonas Hammerfell, have discovered a dark continent, 
a land that will change the fate of men forever.

The Tales of Mobrin is a text-based RPG using the PennMUSH 
codebase. The game is still under construction, but we are 
taking staff and applications for characters. If you are 
interested in the game or staffing, visit us using your 
favorite client at silvertree.org:3333!


Dragonball - Ascension


updated: June 11, 2013
created: December, 2012
codebase: [Circlemud] DBT1,8 Mod
site: frostmud.com 8012
email: Calipsovx (at) Gmail (dot) com
theme: Dragonball Z GT AF

Connect and Play Now

check: connection
telnet: Dragonball - Ascension
homepage: Dragonball - Ascension
statistics: Dragonball - Ascension
vote: Dragonball - Ascension
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Out-of-band Protocol Support
World is mostly original
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is open to players for testing

Dragonball - Ascension is based off of
the DBZ/GT theme but we are not limiting
our selfs to that. DBA has content from
both the anime series and movies plus
that of our own which gives DBA a unique
twist.

Here is a short list of features in DBA:
-15 races all with unique skills and
 transformations.
-Tons of unqiue skills, many not seen in
 other DBZ themed muds.
-6 planets to travle to as well as After life,
 Hell, Majina, and Neo-Nirvana. Plus two more
 planets are in the building process now.
-Fishing System. A fun alternative to killing
 mobs all day as well as gain some zenni.
-Exp. Modifier. When active all exp. gained
 is multiplied by the modifier.


We are working hard to make DBA an even
better DBZ mud then what it already is.
Feel free to stop in and join us as well
as leave any comments you may have on the
board at your starting zone. Thanks!

-- Calipso and Nova.
   Owners of DBA.


Neighvada Nights


updated: June 11, 2013
created: June, 2012
codebase: [MUCK]
site: neighvadanights.com 8888
email: baronvonclop (at) gmail (dot) com
theme: My Little Pony

Connect and Play Now

check: connection
telnet: Neighvada Nights
homepage: Neighvada Nights
statistics: Neighvada Nights
vote: Neighvada Nights
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Cities
Xterm 256 Color Support
World is mostly original
Small World (under 3,000 rooms)
Sexually-Oriented Material
Mud is fully operational

Neighvada Nights is the new premier My Little Pony: Friendship is
Magic themed MUCK. Offering things that no other pony MUCK has, like
working gambling, economy, achievements, NPCs and hotel rooms, we're
sure that anyone can enjoy roleplaying with us.

Neighvada Nights takes place within the completely original Las
Haygas, Neighvada, resembling a ponyfied version of the real life
Las Vegas, including all of it's world famous amenities, like casinos,
buffets, gambling - and yes, even sex.

That's not all, either. We also include story and character driven
plots, making sure everyone is engaged in the going ons of Haygas.
No more static worlds that never change, even after events - Haygas
is a living, breathing city. Who says a sex-focused MU* can't have
plots and world changing events?

We are an ADULTS ONLY MUCK, due to the nature and focus of the
roleplay.


Paradigm Shift


updated: June 8, 2013
created: February, 2012
codebase: [ColdMud] Genesis 1.1.14-rc2
site: paradigm.genesismuds.com 2198 [216.136.9.21]
email: darren (dot) wheeler (at) verizon (dot) net
theme: Social, Sci-Fi

Connect and Play Now

check: connection
telnet: Paradigm Shift
homepage: Paradigm Shift
statistics: Paradigm Shift
vote: Paradigm Shift
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Player Reviews Refused
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Paradigm Shift is an experimental ColdMUD. It exists
primarily as a social hangout for people interested
in Cold but there is also an original sci-fi game
component in the works to showcase the potential of
the codebase (although this is very much a work in
progress).

The game is open to anyone with an interest in Cold,
sci-fi gaming, or roleplaying in general. Progbits
are available upon request and all code is available
to be shared. It's a good place to learn about and
explore the system, and to ask questions about
ColdCore or Genesis.


ParallelRPI


updated: June 5, 2013
created: June, 2012
codebase: [Dikumud] RPI Engine
site: parallelrpi.com 4500 [192.95.60.241]
email: holmes (at) parallelrpi (dot) com
theme: Post-Apocalyptic Science Fiction RPI

Connect and Play Now

check: connection
telnet: ParallelRPI
homepage: ParallelRPI
statistics: ParallelRPI
vote: ParallelRPI
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

One hundred and twenty years ago, the prisoners
of the penal colony on the Terran Moon rebelled.
They rose up against their wardens in an explosion
of violence and broke free of their chains, seizing 
control of the colony in less than a month. One after 
one, the lunar outposts fell to this coalition of former
prisoners until the last remnants of the overseers were
 forced to flee into a fortified biodome known as the
 Hyperion Platform. There they have stayed ever since.

As the liberated prisoners pillaged the colony, its 
structures fell into ruin. Unchecked mayhem and brutality 
led to the destruction of many vital facilities, and 
soon the atmospheric generators themselves were starting 
to fail. As the habitable zone shrank, the prisoners found 
themselves corralled into an increasingly smaller area of 
the Moon. Here they settled, founding the town of Rust
around the impregnable fortress of Hyperion. So began 
a century of strife, hardship, bloodshed and alliances.

These days, Rust is a sea of slums surrounding the 
biodome of the Hyperion Platform, a labyrinth of 
squalor and destitution. Six generations have passed
 since the prisoners overthrew their wardens, and few
 spare much thought to the origins of the settlement.
 Outside Rust, the Moon is a perilous wasteland
 littered with the ruins of outposts and work camps,
 some of which have been picked clean long ago while
 others are still combed by scavengers. Most denizens
 of the Moon prefer to stay in town, however, as the
 hazards of the lunar plains are well known.

The political climate of Rust is one of constant
 quarrel and competition. There are three major 
factions at play: the New Guard, Block Nine, and
 the Red Company. Each has its agenda and its patch
 of turf carved out of the town's geography, and
 the only neutral ground of the settlement is its
 market. Countless turf wars, rivalries, claims
 and disputes have taken place, and the rise and
 fall of leaders has been a constant feature of
 Rust's sordid society for generations. There is
 never a true winner, but always plenty of losers.

Hyperion is an intriguing mystery to the denizens 
of Rust. It consists of an enormous metal platform 
upon which is a reflective biodome, and it is presumed
 that the last of the wardens - or their descendants 
- live inside. Stories of untold luxuries and 
prosperity abound, every Ruster dreaming of breaking
 into the city inside and escaping the foul, hazardous
 and thoroughly depleted wasteland of the Moon. They
 have waited for that very moment for one hundred and
 twenty years. 


Legends of Hatred


updated: June 2, 2013
created: January, 2011
codebase: [GodWars] Moments of Hatred (MAJORLY MODIFIED)
site: godwars.net 3500 [178.79.173.99]
email: tijer (at) godwars (dot) net
theme: Pkill

Connect and Play Now

check: connection
telnet: Legends of Hatred
homepage: Legends of Hatred
statistics: Legends of Hatred
vote: Legends of Hatred
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Pure PK

Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Xterm 256 Color Support
Out-of-band Protocol Support
World is mostly stock
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Moments of Hatred was created in 2010 by Jaden.  Legends of Hatred is
the evolution of that codebase. 

We have moved on significantly from what we started off as. Jaden
still connects now and then to see how we have improved his creation.

Legends of Hatred started off as an OLD school classic GodWars MUD,
based upon Lords of War code from 1998.

Legends of Hatred is one of the MOST unique GodWars muds currently
online.  Whilst we feature the standard GodWars classes, ours have
been recoded from the ground up.

We have the Following classes:
   Demon, Drow, Highlander, Mage, Monk, Ninja, Vampire and Werewolf.

With the following Remorts/Hybrids:

Classes               Remort
-------               ------
Ninja/Demon           Satan's Assassin
Ninja/Drow            Susumu
Ninja/Monk            Shinobi
Ninja/Werewolf        Shadow Lycan
Ninja/Mage            Yamashita
Ninja/Vampire         Seiji
Demon/Drow            Lloth's Servant
Demon/Monk            Shaolin Fiend
Demon/Werewolf        Hound of Hell
Demon/Mage            Nephandi
Demon/Vampire         Blood Demon
Monk/Drow             Dark Inquisitor
Monk/Werewolf         White Howler
Monk/Mage             Silver Hand
Monk/Vampire          Revanant
Drow/Werewolf         Draegloth
Drow/Mage             Arachnomancer
Drow/Vampire          Darkling
Werewolf/Mage         Skindancer
Werewolf/Vampire      Abomination
Vampire/Mage          Lich

Our Remorts get the FULL benefits of each class, but only 1/2 of the
combat benefits, meaning a Remort is not overpowered compared to a
Purebreed.

Some of our features include:

* MySQL based account system - Keep all your players together
  Player Files are also stored in a MySQL Database, meaning they can
  be utilized on a web based system.
* MySQL based kingdom system - Players can create their kingdoms if
  they meet some requirements, and also BUILD their HQ without any  
  immortal interaction, and upgrade their kingdom eq to a max level of
  10.
* Gladiator - A Player VERSUS Mobile arena, to see how you stand
  versus the Remorts of the MUD. (Temporarily disabled)
* Arena - Put yourself VS other players to test your pkill skills.
* COMPLETELY recoded combat system, you no longer have hitroll,
  damroll or armour class. (See "statistics" when you connect to the
  MUD)
* Help write the MUD's help files using the LoH Wiki - a built in
  MudWiki for Legends of Hatred! Which will replace helpfiles.
* 50k Statcaps + 2500 each status gained.
* Modified version of KaVir's MUD Protocol Snippet, which features:
    MSSP, MDSP, MCCP, UTF-8 Characters, MXP, 256 Colours and TType.
   (Legends of Hatred was the FIRST mud to test the Protocol 
    Snippet in 2011)
* Class Disciplines are now a thing of the past, you research 
  specific powers now.

Upcoming features to include:

* Dynamic Areas. (Dungeons/Instances)
* Player Definable who, and score screens.
* Daily Events.
* Monthly PK Events.
* Integrated MUD web page.

The immortals of Legends of Hatred have been around in the GodWars
scene for a long time, I (Tijer) have been playing GodWars MUDs since 
1996 and have ran a String of very successful Muds since 1997.  
Jindrak is the creator of the ShyteMUD codebase, and has worked on 
his Carnival of Carnage codebase over the past 10 years or so.

Our aim is to make Legends of Hatred, the most stable fun GodWars 
MUD that is currently running, we're here to stay.

We're hosted on a VPS that is paid up for another year so there is no
chance of us vanishing like most of the other GodWars muds that 
spring up from time to time.. We are well over a year old and are
still working on improving the codebase, daily...

Go to godwars.net port 3500, to see what you have been missing out 
on. A UNIQUE take upon the GodWars genre, with the feel of an OLD
SKOOL GodWars MUD!



Aadaria


updated: May 31, 2013
created: December, 2012
codebase: [Rot] Rom 2.4 and Rot 1.4
site: 198.167.139.134 7777 [198.167.139.134]
email: james909 (at) gmail (dot) com
theme: Medieval - Fantasy

Connect and Play Now

check: connection
telnet: Aadaria
homepage: Aadaria
statistics: Aadaria
vote: Aadaria
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

NOTE: Aadaria has moved to a new server!!

Shimtis is back! 

- 200 mortal levels
- 4 class tiers - 4th tier features 4 superclasses
- Automated questing
- Randomized EQ Loading
- 90% original areas
- 10 classes - 4 classes specialized for 4th tier only
- Free family-clan/estates to all with new recall 
point of their choice
- COMING SOON: The 4th world - new continent for 4th tier players.

Some of our devoted players are regularly playing to see
what it is that makes Aadaria the place to be:

SOME COMMENTS FROM OUR PLAYERS:

Dresden - "Aadaria has been a great mud to join to 
get back in the swing of mudding after a very lengthy 
absence. The imms and other players are very helpful."

Spire - "There's not much I dislike about the mud, I 
especially like how skills/spells are kept at reroll..
Its a very entertaining place, shame there aren't more 
players"

Jhain - "I love levelling and with levelling, it's 
usually about going to the same area over and over - 
but here, it's the new areas all the time ... I love 
the combo of levelling and exploring"

Nemasess - "I like this mud because there is a friendly
environment. There is always stuff to do no matter what
the level. There are challenges for newbies and veterans
alike.

--------------------------------
The return of Shimtis brings a new mission for the mud!

To all past Aadarians - come through! Jaal, Praegus, 
Galen, Shinesta, Neka, Tziru, Mich, etc.


Indeterminate Destiny


updated: May 30, 2013
created: May, 1988
codebase: [Rot]
site: shryp.ashendust.com 2000 [66.85.154.235]
email: shryp (at) hotmail (dot) com
theme: Stock Feel, Fun

Connect and Play Now

check: connection
telnet: Indeterminate Destiny
homepage: Indeterminate Destiny
statistics: Indeterminate Destiny
vote: Indeterminate Destiny
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
Player Crafting System
World is mostly stock
Small World (under 3,000 rooms)
Mud is open to players for testing

Welcome to Indeterminate Destiny, a world where your destiny has yet
to be written. Our goal is a stock feeling RoT based MUD that also
has a modern feel to it. We kept the stock feel area and PK wise,
while offering all the modern convenience features. There is a forge
system for making your own equipment, a questing system for getting
extra equipment, a highly advanced arena system for challenging
other players and so much more. The full list can be seen by typing
"HELP FEATURES" once you log on.


Age of Humanity


updated: May 23, 2013
created: January, 2011
codebase: [Circlemud] OLC+additional building cmd's, scripts, triggers, autoquest, crafting and much much more
site: avalon.genesismuds.com 5500 [216.136.9.8]
email: janped75 (at) gmail (dot) com
theme: D&D

Connect and Play Now

check: connection
telnet: Age of Humanity
homepage: Age of Humanity
statistics: Age of Humanity
vote: Age of Humanity
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Somewhere in the Sea of Fallen Stars is a small, bare island 
that was a submerged seamount until a century ago. Now a dragon
has claimed the island as its lair, killing any creatures that 
approaches to close. Level up and prepare to face the dragon.

----------------------------------------------------------------

We are a roleplay encouraged mud with roots to Forgotten Realms.
Bring your friend's, girlfriend etc and help make this Into a 
great place.

PK can be turned on from time to time.

We look for skilled area makers who knows OLC and triggers very
well.

And ofcourse players are always welcome.


DBZ: EoC


updated: May 22, 2013
created: April, 2008
codebase: [Smaug]
site: EdgeOfChaosMud.com 8495
email: Ripley516 (at) yahoo (dot) com
theme: DBZ

Connect and Play Now

check: connection
telnet: DBZ: EoC
homepage: DBZ: EoC
statistics: DBZ: EoC
vote: DBZ: EoC
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Equipment System
Currently Hiring Builders
Detailed Character Creation
World is mostly stock
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

UPDATE!!! BACK UP AND RUNNING...AGAIN...AS OF 05/22/2013!!!!

We are a very relaxed MUD that is not just your average DBS clone.
We take pride in having a highly updated stock area plus many new 
ones which are available for you to explore.  At Dragonball Z, The 
Edge of Chaos (DBZ EoC), we have a very active RP player base too 
and welcome any others who may want to experience a more immersive 
environment through the active storyline content. This is the first 
version of the Edge code and version 2 is just around the corner. We 
take pride in maintaining friendly players and a Immortal staff 
which will help guide you through the many fun quests we offer.  In 
this world the universes are colliding, leaving us on the Edge of 
Chaos.  This creates the ability for us to allow many different 
fantasy worlds on here as well. However, we are still primarily 
based on DBZ, so our themes will essentially revolve around those.  
We want to encourage you to feel free to visit and check us out for 
our test of this first version of many more to come. We are 
confident you will like what you see.



House of Ghouls


updated: May 19, 2013
created: May, 2012
codebase: [Smaug]
site: mud.themudhost.net 6768 [142.176.163.226]
email: Pain (dot) Houseofghouls (at) gmail (dot) com
theme: Fun / Fantasy / DnD

Connect and Play Now

check: connection
telnet: House of Ghouls
homepage: House of Ghouls
statistics: House of Ghouls
vote: House of Ghouls
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

               House of Ghouls has been resurrected!

One night, in a secluded building far underground, Vishkaya had been 
studing the arts of necromance, hoping to bring back a dead lover to 
ease the suffering of the families.  Local athorities had heard of 
the location and were awaiting to ambush Vishkaya for using magic, 
which was forbidden.  As the ritual was finishing, the attack 
happened.  With a single blow, Vishkaya was killed, losing control of 
her spell "killer" and she was consumed by the shroud.  A lethal 
blast of energy burst from the room, destroying most of the building 
and killing many people throughout the city.  The shroud started 
growing, first slipping out of the ravaged buidling, then through the 
streets of the crumbling city.  It seemed to have a life of its own.  
Panic struck those that survived the initial blast and they tried to 
flee the city as fast as possible, many being killed in the chaos.  
The shroud simply consumed what was left of the city, blanketing the 
dead, and defing the efforts of anyone attempting to stop its 
progress.  For months the shroud twisted and swirled around Circeen, 
mocking those who used to call it home, beckoning anyone that dared 
to try and return.  Those that did never made it back.  Months passed 
and the shroud was left alone, Circeen being lost beneath its haze.  
The "darkening" came and with it the shroud grew stronger, larger.  
As it made its expanse from Circeen, the people  saw a new kind of 
fiendish brutality.  They stared straight into the decaying faces of 
their once lost loved ones.  Fear stricken, none could do anything 
as the hundreds of undead bodies poured from the shroud, 
slaughtering anyone within reach.  By the time "the traveler" 
returned, the Shroud now covered many hundreds of miles around 
Circenn, and had claimed the souls of 7 surounding cities.  During 
"the travelers'" journey, the shroud did not recede.  It hung over 
its new lands, appearing like a black shimmerig fog that would never 
lift.  Known now as Scrye's Veil ... punishment from the Goddess of 
the undead, result of a careless necromancer.


Murderous Intent


updated: May 17, 2013
created: May, 1988
codebase: [GodWars] Godwars Deluxe/2k6
site: godwars.net 2100
email: Demonicurges05 (at) gmail (dot) com
theme: Pk

Connect and Play Now

check: connection
telnet: Murderous Intent
homepage: Murderous Intent
statistics: Murderous Intent
vote: Murderous Intent
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Currently Hiring Builders
Supports/uses MCCP
Supports/uses MXP
Screen-Reader Friendly
World is mostly stock
Medium World (3,000+ rooms)
Adult-Oriented Violence
Mud is open to players for testing

Murderous Intent is built around the Godwars Deluxe/2k6
codebase. The world is mostly stock right now but is being
actively updated/modified/added to to create our own look
and feel. Most features from stock are being actively 
modified/improved.

Current Classing Options Include:
Werewolf
Vampire
Mage
Demon
Angel
Highlander

And hybrids for everything but highlander.

Currently looking for builders to assist in reconstruction of
the world and players to test for current bugs within the
codebae as well as anything new being created and players
familiar with Godwars Deluxe who can assist with help files
and game mechanics information.  Anyone is welcome, we can
always use players for creative input, bug finding, and feature
testing.


Overdrive


updated: May 17, 2013
created: January, 1991
codebase: [LP]
site: overdrive.overdrivemud.net 5195
email: wezapgud (at) fprime (dot) net
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Overdrive
homepage: Overdrive
statistics: Overdrive
vote: Overdrive
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Class Selection
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Detailed Character Creation
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Overdrive or OD as it is commonly 
referred to,  is a large MUD with 
thousands of rooms.  OD is a hack 
and slash type mud but it does offer 
11 unique quests and a ton of 
mini-quests.  It is player friendly and 
you can usually find someone to 
help you with any questions you may have.  
There are dedicated realm coders creating 
new and fun areas for players to explore.

There is a very detailed help directory available 
to players and it is highly suggested that 
new players to OD read through them.  

There is a level cap at 160, but players 
at that level can continue to gain experience 
and train their skills beyond that.  There are 
four different classes players can choose 
from: Fighter, Priest. Mage and Thief.  
Each class has different training styles 
and can be trained to your liking.

While there is the level cap of 160, OD is now 
home to Hero Levels!  This is a new leveling
system for players that have reached 160 and
have obtained certain training requirements 
to advance even further.  Hero Levels will offer 
new advantages to players that call themselves 
"Heroes of Farcaern".  

With a low player base OD allows simultaneous
Character play, up to four characters on at
the same time.  It's nice to know you can have a
Priest on with your Fighter on at the same time! 

OD has friendly players and wizards and 
we are a very casual mud.  Role Playing is 
not really played on OD; however, it is allowed 
and you may choose to Role Play.  Log on and 
join the fun!


Dragonball Z Legends


updated: May 15, 2013
created: June, 2009
codebase: [Smaug] DBNA [Heavily Modified]
site: liquidmuds.com 8120
email: kalisto2002 (at) gmail (dot) com
theme: Dragonball/Z/GT And Other Anime

Connect and Play Now

check: connection
telnet: Dragonball Z Legends
statistics: Dragonball Z Legends
vote: Dragonball Z Legends
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Ok, The Dragonball Z: Legends is Multi-Themed, meaning
were not gonna stick to just Dragonball, we are currently hiring. 
Each has a Designated Theme, 
I will be creating a file in mud to help distinguish who does what.  

Im currently in the middle of testing a system out for 
Dynacaps(Capsules) and after that I will be revamping some 
of the features we currently have to make them simpler to use 
or to add more features to them. 

We are a work in progress but rest assured we are gonna try to 
make a great mud.

-Kalisto


Mass Effect: Alpha & Omega


updated: May 14, 2013
created: May, 1988
codebase: [MOO]
site: me-alphaomega.com 7007
email: me (dot) alphaomega (at) gmail (dot) com
theme: Mass Effect

Connect and Play Now

check: connection
telnet: Mass Effect: Alpha & Omega
homepage: Mass Effect: Alpha & Omega
statistics: Mass Effect: Alpha & Omega
vote: Mass Effect: Alpha & Omega
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Ansi Color
Roleplaying Is Enforced
Newbie friendly
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

ME:AO is set in the universe of Bioware's Mass Effect games. 

All three games are considered canon, and specific decision points 
are laid out on the wiki: 
http://me-alphaomega.com/wiki/Canon

The Reaper Wars ended when Commander Shepard gave her life to 
destroy all non-organic life in the galaxy, including the Reapers, 
the Geth, and all AIs. Now, people of all species and homeworlds 
are left to pick up the pieces. Many have made their way to the 
lawless edge of the Galaxy: Omega.

Here, criminals, terrorists, and malcontents make their home. 
Added to that are thousands of refugees fleeing the remains of 
their Reaper-destroyed homeworlds. 

Here, the members of the newly-formed Alpha Phoenix mercenary band 
are scrambling to make a name for themselves in what's left of the 
universe.

We are a code-light, RP-heavy game. We have no coded space system,
combat system, etc. Instead, we have lots of excellent story.


Aarchon


updated: May 13, 2013
created: January, 1997
codebase: [Rom] Contains ARC 1.0 code
site: aarchonmud.com 7000 [66.85.154.235]
email: webmaster (at) aarchonmud (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: Aarchon
homepage: Aarchon
statistics: Aarchon
vote: Aarchon
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Aarchon MUD opened in 1997 with a stock ROM codebase, and 
our own publicly released ARC 1.0 code, the foundation upon 
which we have built.  

There are currently over 60 races to choose from, 19 of which 
are available upon creation. We offer 15 classes to choose from, 
ranging from streamlined fighters to hybrid rogue types. We offer 
over 90 unique zones to explore, totaling nearly 15,000 rooms.

We have an in-depth remort system consisting of a unique 
puzzle/quest/challenge for each remort. There are 8 remorts 
available at this time, with a total of 10 planned. 

Some of our unique features include: A stance system, alchemy, 
crafting, tattoos, customizable equipment, elaborate questing 
system, achievement system, and more!

Our community is diverse, consisting of players from all over 
the world. Whether you're a MUD expert or a complete newbie, 
you will find players on Aarchon willing to help you. 

PKill comes in 3 different flavors (non-pk, pk, and hardcore). 
Roleplay is optional and appreciated, but not required.

Stop by, say hello, and join in on the fun.


Armageddon


updated: May 13, 2013
created: September, 1991
codebase: [Dikumud]
site: armageddon.org 4050 [64.252.79.51]
email: mud (at) armageddon (dot) org
theme: Struggle for survival on a dying desert planet; strong Dark Sun influence.

Connect and Play Now

check: connection
telnet: Armageddon
homepage: Armageddon
statistics: Armageddon
vote: Armageddon
Location: USA
Primary Language: English
Minimum Players: 74 - 99
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Zalanthas: a harsh low-technology desert where settlements and      
shelter are few and far between, and once you're within the walls,
you may not actually be any safer.

In the city-state of Allanak, governed by the ruthless sorcerer king 
Tektolnes, the common rabble struggle to eke out a living under the 
strangling boot of the city's nobility. Criminals are put to death 
for the masses' amusement, and elementalists with arcane, 
unpredictable powers are allowed to walk the streets, so long as 
they wear the gem, a mysterious device of the Highlord Tektolnes' 
divising. To the north, in the magick-free city-state of Tuluk, the 
all-knowing Sun King Muk Utep rules with despotism cloaked as 
benevolence. His Templars are the city's arbiters, and while the city 
is no less brutal than Allanak, those who stray on the wrong side of 
the law usually vanish without a trace.

Across the desert of the Known World, bands of nomadic humans and
xenophobic elves dot the rest of the map. The Great Merchant Houses
of Salarr, Kadius, and Kurac traverse the world for trade, 
maintaining cutthroat monopolies and a lethal grip on their markets. 

Yet in spite of the numerous threats that will await your character
at every twist and turn, you will find a niche for yourself in the
world of Zalanthas.

Over two decades old Armageddon MUD is as addictive for its harsh 
desert theme as it is for its beautifully written environment, and 
intense, required roleplay.  Real-time interaction with multiple 
players around the world will draw you into this world and offer 
you a gaming experience you will never forget. 


Cotn 2.5.4 Hybrids


updated: May 13, 2013
created: November, 2004
codebase: [GodWars] [Dystopia 1.2.7]
site: 199.180.250.22 2850
email: marcusironfist (at) hotmail (dot) com
theme: Pure Playerkill

Connect and Play Now

check: connection
telnet: Cotn 2.5.4 Hybrids
homepage: Cotn 2.5.4 Hybrids
statistics: Cotn 2.5.4 Hybrids
vote: Cotn 2.5.4 Hybrids
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Currently Hiring Coders
Supports/uses MCCP
Clans Offered
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Children of the Night 2.5: The Original
Xrakisis [www.ianshirm.net] (marcusironfist@hotmail.com)

The Hybrids cotn that has been running now about 8 years on and off.

Classes: Demon, Werewolf, Drow, Vampire, Tanarri, UK, Angel, Wraith
Assassin, Paladin, Elemental, Dragon, Hydra, Zombie, Technomage,
Shinobi, Anti-Paladin, Giant, Skyblade, Priest, Ghoul.


HYBRIDS
[UNDEAD LYCAN]: Werewolf/Vampire
[HELLS SOLDIER]: Demon/Assassin
-=(xGaia Wolfx)=-: Werewolf/Elemental
[Shadowborn]: Drow/Wraith
-=(xDruidx)=-: Paladin/Elemental
[Shadow Dragon]: Demon/Dragon
[Shadow Fiend]: Demon/Wraith
[Stalker]: Werewolf/Drow
[HELLS SPAWN]: Vampire/Tanar'ri
{/*}Black Assassin{/*}: Drow/Assassin
<<Vampyric Mist>>: Vampire/Wraith
.x(Silver Dragon)x.: Angel/Dragon
.x(Gold Dragon)x.: Paladin/Dragon

*Races of cotn
*Human: Superberserk
*Chimera: Chimeraattack, Fbreath, Chimeraform, Csting
*Cerberus: Cerberusform, Cerberusattack, Engulf, Eternal
*Cyclops: Crushingblow, Cyclopsattack, Tremble
*Griffin: Gswoop, Griffinattack, Buffet, Griffinform, Eagleeye
*Harpie: Hscream, Pirate, Hspit, Buffet
*Phoenix: Sunbolt, Sunmerge, Divebomb, Tear, Rebirth
*Satyr: Scharm, Satyrattack
*Medusa: Snakebite, Look, Turnhead
*Titan: Flameburst, Supermight, Titanheal, Tearthquake
*Fenris: Bite, Fenrisform, Fhowl, Frage
*Nymph: Look, Gentletouch, Turnhead
*Spectre: Mistform, Spectralhand, Deathtouch, Sblink, Phase
*Minotaur: Mgore, Minotaurattack, Mcharge
*Centaur: Thunderhammer, Trample, Centaurattack
*Valkyrie: Bless, Vswoop, Vcurse

- Wilderness Installed
- Autoloading harvestable Vegetation
- Material system, 221 materials.
  -mix command to make an alloy
  -materials command with 9 arguments to see amounts of raw materials
  -smith to forge weapons from raw materials
  -forgearmor to forge armor from raw materals
  -mine and chop integrated with wilderness
- Auto-generated room descriptions.
- Weather. (incorporated into room descs, among other things)
- Connect and Forge Runes into eq for +50 HR/DR
- Glyphs for special affects to Weapons
- Races
- Original Areas
- Xcenter installed (players can now view class stats)
  (number attacks, damcap, wpn levels, parry, dodge)
  (Admins can change values from in-game)
- Rom style damage messages
- Attacks go to body parts (if light plate worn half damage)
- Basic and Rare autoloading EQ
- Armorcraft to custom create armor
- Player Symbiotes
- Auction System
- Player Arena
- Fbuy to create slabs, gemstones, stones (for armorcraft)
- Kingdoms
- Convert to change qp to Exp and Exp to Qp
- Qp gained from mob kills
- Leveling Weapons and Armor
- Xset installed
- 11 Hybrid Classes
- Weapon types and stances redone
- Trainable Rank, Resistance and Legend
- Exp that doesnt cap at 2billion
- Object connect code
- Globalpeace and checkfighting added for immortals.
- Vampires auto-bite to gain more blood while fighting
- Jail Code
- Shop code installed
- Kavirs Soundex snippit installed
- Tiers and Tierkill to gain them
- Shield wear location and Shield block (similar to parry/dodge)
- Guilds:Dark Hand, Guardian, Crusaders, Druid, Beast, Damned
  *Each guild as a 32 room fortess with grecall
  *Guild members can hire guards and soldiers
  *Guild fortresses connected by a battlefield area
  *Garrison command to view soldiers/guards. 
    -when they die they dont respawn
- Immortal races with abilities
- vitality, discipline, agility, charisma and luck ability scores
- Autoleveling (200 levels, hp/mana/stamina gain)and auto-state
    training (strength or agility etc will autoadvance. 
-Player professions


Age of Heroes 2


updated: May 12, 2013
created: September, 2002
codebase: [GodWars] Dystopia 1.4
site: godwars.net 2851
email: marcusironfist (at) hotmail (dot) com
theme: Player Kill

Connect and Play Now

check: connection
telnet: Age of Heroes 2
homepage: Age of Heroes 2
statistics: Age of Heroes 2
vote: Age of Heroes 2
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Currently Hiring Builders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

Age of Heroes 2.0 by Xrakisis
The Best Mud youve never played

-dynamic room descriptions
-Player Towns and Armies
-Players start off bard, and can choose any configuration
of spheres. Or Choose from 4 classes and be assigned several
spheres, the rest up to user preference.
-Mage, Demon, Angel and Ninja, Antipaladin, Kahn Classes
-Low Demon/Ninja
-Mage is Dystopian Lich/Mage
-Angel is an expanded/customized Dystopian Angel Class
-Xcenter, class balancing utility installed
(allows imm to change number attacks, damcap, wpnlvls, parry or dodge)
-Remorts (up to 7)
-5 spheres + 1 per remort
-70 Races
-Race only skills/spells
-Race only vulnerabilities, immunities, resistances
-Professions
-Fight Styles
-Toughness
-Auto-generated player description
-Height and weight
-All custom Areas. 100% Custom World
-Platinum, Gold, Silver, Copper currency
-Shops (autoclaim when you buy something)
-Dragonlance pantheon of dieties
-Convert to change platinum, silver, copper to gold
-Player Legacy (hr, dr, dc, ac)
-Exp that doesnt cap at 2 billion
-Custom weapon types 
 (shortsword, longsword, mace, flail, whip etc
not slash, pierce etc)
-Attacks go to the victims body parts
     -damage reduction for armor worn in slot
     -chance for armor to be damaged in slot
     -damage increase for no eq in slot
-Shield block/Phase
-Customized sacrificing
-Auto-advancing player levels (200 per remort)
-Buffer code redone
-[NEW]Custom Material code
     -222 item materials, material listed before item name
     -destroy command to harvest an item for its material
     -materials command to view raw materials accumulated
     -forge armor out of 2 materials.
     -smith weapons from 2 materials
     -forged items can be destroyed and both materials harvested
     -Mix, mix 2-3 things to make an alloy
     -Alloy command to list current ammount of alloys
     -All eq in game has a material type and any object that can
      be picked up can be harvested for its resources.
     -Mine code for Stone, Ore, Iron, Silver, Gold, 
     -Chop command to get wood.
-Boss mobs with good eq (help bosses)
-Randomly loading heroes (name generated by race and sex)
-[NEW]Custom Army System
my alt fighting 2 hero mobs with armies...

Round: 4][Distance: 500]
You attack with: 
[Your damage: 0]
[Your army of: 11672977 attacks Their army of:125592]
[You deal 0 damage against their armies 25991900 Total Health
[Your Army damage: 0]
You are attacked by: 185 Trebuchets, 
[You are attacked and take :1850 damage]
[Your army is attacked and takes :368150 damage]
You are attacked by: 197 Trebuchets, 
[You are attacked and take :1970 damage]
[Your army is attacked and takes :392080 damage]

next round...
[Round: 5][Distance: 400]
You attack with: 50314 Scorpions, 35340 Catapult, 900309 Archers, 
[Your damage: 18000]
[Your army of: 11672058 attacks Their army of:125592]
[You deal 105379187 damage against their armies 25991900 Total Health
[Your Army damage: 105379187]


-profession and guild in creation:
[-------[Profession]-------]
--Mercenary     --Soldier
--Cleric        --Monk
--Thief         --Assassin
--Knight        --Barbarian
[--------------------------]
[-------[Guild]-------]
--DarkHand      --Guardian
--Beast         --Damned
--Crusaders     --Druid
[---------------------]


SPHERE1
Wokanist: elemshift, gasbreath, naturesfury
Combat1: leech, bladejump, ironclaw, kakusu, fightdance
Combat2: bomuzite, superberserk, shouldercharge
Combat3: entomb, spikes, unnerve, dtrick
Combat4: desanc, shatter, enrage
Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi, 
aeblade, tornado
Enchantment: weaponenhance, armorenhance, caust, immolate, 
freezeweapon, poisonblade
Enhancement: nightsight, graft, darktendrils
Healing: heal, regenerate, regrow
Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua, 
viunemto, storm
Geomancer: solidify, rockslide, earthshatter, earthswallow eagra, 
inos, yaoe, easpi, eshina, sha
Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod
Illusionist: clones, formillusion, grab, shadowplane, shadowsight
Diviner: scry, readaura, gleam, reveal
Abjurer: dimensiondodge, holyaura, shield
Necromancer: creepingdoom, powerword, darksummon, fleshportal
Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae, 
taiegra, ennotate, lava, torra
Animal: sclaws, claws, fangs, rend, talons, burrow
Animal2: quills, roar, flameclaws, skin
Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos
Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi
Holy: shoju, mian, goazento, hishu, beoutu, yu
Moon: moonbeam, moongate



Aesir


updated: May 10, 2013
created: October, 2009
codebase: [GodWars] Modified LOW4
site: aesir.dune.net 9001 [216.55.155.41]
email: aesirmud (at) gmail (dot) com
theme: Fantasy Player Killing

Connect and Play Now

check: connection
telnet: Aesir
homepage: Aesir
statistics: Aesir
vote: Aesir
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Pure PK

Level-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Aesir is a heavy Player Killer game focusing on single and group
aspects of PK. We have reworked many of the classic LOW4 classes
like: Werewolf, Vampire, Drow, Monk, Ninja, and Demon and added new
ones like: Renshai, Necromancer, Ranger, Dragon, Dagger, Guardian,
and Highlander.

We have "subclassing" which allows you to add and switch between
classes on your pfile instead of making alts as well as 3 separate
endgame arenas.

Clans have a chance each week to capture a fully upgraded
castle and which they then have to defend next week.

Status will be reset each month so there is always PK to be had
instead of people eventually quitting because no one in their
range logs in. Rewards will be given for status that is removed.

Card questing has been taken out in favor of "expmode" which allows
you to choose whether you gain exp or qp from mobs.

We always welcome input from our players and we have helpful
Immortals and fully upgraded help files so even if you have
never played a LOW4 before you can come on in and try it out!

Aesir has had its first castle sieges and many players have said
that it was the most fun they have ever had on a mud!


Intrepid


updated: May 10, 2013
created: March, 1996
codebase: [Circlemud]
site: 98.227.22.50 8400 [98.227.22.50]
email: ksnunema (at) yahoo (dot) com
theme: RPG - CircleMud

Connect and Play Now

check: connection
telnet: Intrepid
homepage: Intrepid
statistics: Intrepid
vote: Intrepid
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

  The East was the birthplace of IntrepidMUD, started in early 1996 
and is a fairly traditional world with a variety of different 
influences. It is primarily combat, multiclass and level oriented. 
The majority of the player base is here, and the majority of the
active immortal staff spends their time building, programming for, 
and maintaining the East. At more than 24,000 rooms, and with 
around 30 hometowns, the lands of the East lack nothing. The East is 
nothing short of enormous, and the world is rich and detailed. 
Nearly every god, from the highest implementor down to the 
lowliest immortal, has spent a great deal of time building the East.
You can still bump into an occasional stock CircleMUD zone from 
time to time (though Lupus is actively trying to change that!), 
but the East is over 95% unique! 

  The West was opened for players on January 1, 2003 as 
an alternative to the more combat oriented East. It has an
integrated system of trade skills, and players often spend 
as much time mining, farming, trading, and using these 
trade skills as they do fighting or exploring. Without 
a doubt the West is a challenge to play. For all practical 
purposes, the West is an entirely different MUD than the East,
with a separate player base and a self-sustaining and 
completely original world. When starting out, players are 
given the option to start in the East or
the West. Although still relatively young, the West has 
already grown to more than 10,000 rooms, and has more than a
dozen hometowns.

  Whether you decide to try out the East or the West we 
have a very newbie friendly immortal/player base. Just 
throw out a gossip and someone will be more than happy to 
help with any questions/concerns. Happy Hunting!

Active Implementors: Asuran: Mortal Council Overlord
                     Krohnu: Head Builder


Act of War: the Last Stand


updated: May 9, 2013
created: June, 1998
codebase: [Rom]
site: www.actofwar.com 4000 [66.85.147.90]
email: admin (at) actofwar (dot) com
theme: Kingdom based PK

Connect and Play Now

check: connection
telnet: Act of War: the Last Stand
homepage: Act of War: the Last Stand
statistics: Act of War: the Last Stand
vote: Act of War: the Last Stand
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Skill-Based Equipment System
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Act of War, began in 1998 as a text-based multi-user dungeon, and
quickly became a popular game in the MUD/MUSH community. Join us in 
an earlier rendition of the code - Chapter 1.5.  Recently
pwiped and ready to play - join us today and make a name for yourself.

PK is kingdom-based, which kingdom will come out on top? The righteous
empire of Tier to the west, the war hardened kingdom of Kael to the
south or the terrorizing hordes of the Undermountain to the east?

---

There are multiple classes to choose from, like the mighty barbarians,
stalwart warriors, stealthy assassins, holy clerics and knights to
enchanted druids and powerful spell-casting mages, just to name a few.
The Act of War kingdom has a vast map, with vibrant colored tiles and
monsters to keep the mind stimulated. There are many areas you can
explore, but be reminded; this is a full player killing MUD. You will
find that most players within your kingdom will be very helpful and 
will aid whenever possible, but beware the enemies; they may not be 
as kind.

Leveling has been made easy with a no-think creation system and you 
will find the game administrators and players more than helpful in 
answering your questions. Although we are a full PK MUD, there is 
a strong cooperative spirit within the kingdoms. If you enjoy a good
social community, building team cohesion and enjoy engaging in 
dynamic challenges, than you have found the right MUD.

Welcome to WAR!!


HackersMUD


updated: May 9, 2013
created: October, 2012
codebase: [Custom] 0riginal
site: hackersmud.com 3333 [66.85.147.90]
email: support (at) hackersmud (dot) com
theme: hacking simulation

Connect and Play Now

check: connection
telnet: HackersMUD
homepage: HackersMUD
statistics: HackersMUD
vote: HackersMUD
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited

Custom Server Type
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

This mud is only live for building, and testing currently.
There is not much traffic on this mud, so don't be alarmed 
when you login, and don't see anyone on.I am looking for
builders, coders, and website designers, to help with is
mud.If you are interested please email me at
darkness@hackersmud.com, please note that it my take
up to 1-2 hours to get a response.


Eclipse


updated: May 8, 2013
created: April, 2000
codebase: [Smaug] No peacefuls, Come here to equip yourself and kill others or mobs to obtain equipment for pk
site: eclipse.genesismuds.com 3900 [199.74.141.8]
email: mrjive455 (at) hotmail (dot) com
theme: Player Killing/Cooperative Monster killing mud

Connect and Play Now

check: connection
telnet: Eclipse
homepage: Eclipse
statistics: Eclipse
vote: Eclipse
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Pure PK

Extended Race Selection
Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Educational MUD
Research-Oriented MUD
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Screen-Reader Friendly
World is mostly original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Pkill oriented MUD. Active Administration. Players come first. Kill.


Dragonball Z: Intergalactic Wars


updated: May 6, 2013
created: May, 2011
codebase: [Smaug] Heavily Modified
site: frostmud.com 8916
email: Reketsu (at) gmail (dot) com
theme: Dragonball, Z, GT

Connect and Play Now

check: connection
telnet: Dragonball Z: Intergalactic Wars
homepage: Dragonball Z: Intergalactic Wars
statistics: Dragonball Z: Intergalactic Wars
vote: Dragonball Z: Intergalactic Wars
Location: Canada
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
World is all original
Medium World (3,000+ rooms)
Mud is open to players for testing

  THIS MUD IS IN NO WAY A DB-SAGA CLONE. 
  THIS MUD IS ALL ORIGINAL AND DOES NOT USE THE DBSAGA SOURCE. 
  THANK YOU


Welcome to DBZ:IW:
    Dragonball Z Intergalatic wars is all about PK but RP 
is very much encouraged. The mud is currently in Alpha so 
changes are constantly being implemented. If you find any-
thing wrong with the MUD, don't be rash and just quit. Bare 
with us, as we are trying to make the game play better to 
suit you. Right now the powerlevel is capped at 1 million 
and than you are required to get Battle experience to reach
5 million. 

The current races are:

    -Saiyans-
    -Halfbreeds-
    -Humans-
    -Androids-
    -Nameks-
    -Icers-
    -Biodroids-
    -Mutants-
    
    Each race is fully balanced and the winner of PK is 
determined on skill not powerlevel. You can take part in
clan wars or quest for your favorite items. DBZ:IW has 
hired experienced builders so new areas will be installed 
soon. What makes us different from any regular DBZ Mud, is
that we have a custom battle system. Upon pkill, or pdeath 
you gain and lose battle experience, but you can also earn 
Battle Experience from mobs if you do not wish to to fight 
players.


Come and join us, and maybe you can make YOUR name Legendary.


The 7th Plane


updated: May 6, 2013
created: December, 2001
codebase: [GodWars] Extraordinarily Modified - Planar ver. 2.8.3
site: 7thplane.net 8888 [209.90.73.150]
email: Lyanic (at) gmail (dot) com
theme: PvE in dark fantasy environment

Connect and Play Now

check: connection
telnet: The 7th Plane
homepage: The 7th Plane
statistics: The 7th Plane
vote: The 7th Plane
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

The 7th Plane is a highly customized game, featuring a completely
original world and mythos. The primary foci of the game are PvE and 
character building, with a heavy emphasis on crafting, but there are
also options for PvP and RP. The general goal is to allow for PvE, RP
and PvP to integrate together seamlessly. Some of the game’s more 
prominent features are listed below:

- Unique classes, with each having drastically different styles of 
progression and game play

- Massive, original world with spatially realistic layout, 
making it highly walkable

- NPCs that have complex and interesting behavioral routines, and few 
game mechanics to differentiate them from players

- Deeply involved crafting system: create weapons, armors, items and 
structures from over 100 different resources

- Physics based game mechanics, such as: falling from heights, 
sinking in water, dragging heavy objects and characters, solar/lunar 
cycles with tides and seasonal changes producing dynamic weather that 
has tangible effects on the game world and characters in it

- Player configurable waypoints and path-finding algorithms to
automatically move to them

- Skinning/butchering systems that allow for the full dissection of 
almost any creature, NPC or PC, dead or alive…

Furthermore, The 7th Plane has almost 100% up-time and has been 
open to players since January, 2004, without a single character being
deleted. It has been in development since December, 2001 and new
features and content are still being actively worked on all the time.
We always welcome and encourage new ideas and suggestions for 
improvements from our players. You are cordially invited to join our 
community and become a part of the ever-growing world.

Sincerely,
The 7th Plane Administrative Staff 


Final Fantasy MUX


updated: May 5, 2013
created: September, 1998
codebase: [MUX] MUX 2.9.1.8
site: ffmux.play-hookey.com 5403 [72.1.156.19]
email: summonersoul (at) yahoo (dot) com
theme: The Final Fantasy Series (Including anime/movies)

Connect and Play Now

check: connection
telnet: Final Fantasy MUX
homepage: Final Fantasy MUX
statistics: Final Fantasy MUX
vote: Final Fantasy MUX
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Level-less System
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Supports/uses Pueblo
Detailed Character Creation
Player Cities
World is mostly stock
Small World (under 3,000 rooms)
Mud is fully operational

Many worlds were caught in a great cataclysm. Some were inescapable 
and  threatened to annihilate all life as it was known. That was when
the Espers arrived. The Convergence, as they call it, pulled 
fragments of these ill-fated worlds together as a final effort to 
preserve as much life as possible. These divine spirits combined their
efforts and became the architects for what is now known as the 
Converged World.

The Four Fiends.  Several wars.  The Lunar Cry. The Light of 
Judgment.  Sin.  All of these things, and more, have come to pass, 
and with each calamity the face of the world rewrites itself.  
Sometimes the changes are small - a town, a section of land - and 
other times, the entire world shifts.  The world is in an eternal 
state of flux where loved ones and enemies once thought dead may 
be found alive and well.

Nearly fifteen years have passed since the world was born, and
in that time, Four Convergences have occurred.  But change is not
driven by divine and infernal forces, alone.  The decisions of each 
and every soul may determine the fate of all those around you, 
for good or ill.

--------------------------------------------------------------------

Final Fantasy MUX is a living, changing world where the actions of a 
dedicated player can change the face of the world's balance of power.
Major political and social changes can and do happen, and players are
encouraged to get active, take initiative, and become a part of 
history. Plots of every scale, both player and staff-driven, political
and social movements of unprecedented size, and a community both
dedicated and driven are at the core.

What will you fight for?


Metro: Toronto By Night


updated: May 4, 2013
created: April, 1988
codebase: [MUSH]
site: titanium.spork.com 4201 [50.63.147.188]
email: metromardian (at) gmail (dot) com
theme: old World of Darkness

Connect and Play Now

check: connection
telnet: Metro: Toronto By Night
homepage: Metro: Toronto By Night
statistics: Metro: Toronto By Night
vote: Metro: Toronto By Night
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Ansi Color
Roleplaying Is Enforced
Newbie friendly
Screen-Reader Friendly
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Set in Toronto, Ontario, Metro: Toronto By Night lends a Canadian
flavour to World of Darkness roleplaying. Metro supports Changeling:
the Dreaming, Mage: the Ascension, Vampire: the Masquerade, Werewolf:
the Apocalypse and Mummy: the Resurrection. Join the newest phase in
our six year history. Metro is a place that welcomes the dark as well
as the light.

Many on staff have been overseeing their spheres for multiple years
and the staff team has learned how to work with one another.

We take both protagonists as well as as antagonists. We have dropped
the long narrative backgrounds and now use a simple questionairre
for the background to get characters on the grid as quickly as they
can (some staff are quicker than others). 

Plots and storylines are on going. Power use is a judged thing as is 
combat beyond sparring. We are not a PrP MU. 

Players can have 1 super (vampire, mummy, garou, mage or changeling),
1 support support character as available (sorcerer, kinain, amenti
support, or ghoul). 

While PK is allowed, we do not enjoy sniper rifles or telenukes to
PC or NPC. We will run it but we prefer if a character is to die?
That they be given an awesome epic death, rather than sorry you died
on the street.


Reality Bytes


updated: May 4, 2013
created: August, 2007
codebase: [Smaug] heavily modified
site: jupe.no-ip.com 2360 [24.155.201.211]
email: jupiter (at) mygrande (dot) net
theme: medieval, but silly

Connect and Play Now

check: connection
telnet: Reality Bytes
homepage: Reality Bytes
statistics: Reality Bytes
vote: Reality Bytes
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly stock
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

I started out with an Ack! mud years ago, but grew tired of being 
so limited. I switched to Smaug and started to modify it to my 
liking. I added customized color, races, classes, remort system, 
usable furniture, players houses, auto quests, sound and a host 
of other modifications! I tried to make a mud that was easy to 
follow. A mud where newbies could learn and experienced players 
could be challenged. Along the way I had plenty of help building 
unique areas and coding special spells and skills. Of course, 
as with any mud, the most fun is when the player base is large. 
We allow grouping and in some cases (hard areas) it is encouraged!
Drop by and give us a try! I think you'll like it.


AvisionMUD


updated: May 1, 2013
created: January, 1998
codebase: [Circlemud]
site: titan.visionmud.com 4000 [67.188.136.44]
email: tiyeberious (at) yahoo (dot) com
theme: Modern to Midieval

Connect and Play Now

check: connection
telnet: AvisionMUD
homepage: AvisionMUD
statistics: AvisionMUD
vote: AvisionMUD
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Clans Offered
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

AvisionMUD incorporates a large help system, both for noobies and
experienced advenures alike.  We utilize the <recall> command to 
make it easy to restart from the main City, known as VisionCity. 
You can issue this command from almost any place, even during a
battle, if things aren't going well. We offer a fair range of race
and class, with a good selection of spells and skills aimed at the
players specialties. We also have Clans and Guilds, which allow the
player to gain superiorty more quickly, than going it totally alone.
One of the AvisionMUD's unique features is solving puzzles, both for
quests points and obtain powerful equipment that would avoid the more
difficult task of battle, dying and the like. There is something for
all types of players, with a long history of development. We are a
friendly MUD, willing to make suggestion, devine direction
for a given plan and always open to suggestion to improve the 
playing environment. We welcome you!  
 
   Implementor: Lordcam
   Mud IP:      67.188.136.44
   Port #:      4000


The Shadow's Embrace


updated: May 1, 2013
created: July, 1997
codebase: [Rom] Heavily Modified
site: theshadowsembrace.com 4000 [66.148.68.119]
email: Avryel (dot) Tersein (at) gmail (dot) com
theme: The Wheel of Time

Connect and Play Now

check: connection
telnet: The Shadow's Embrace
homepage: The Shadow's Embrace
statistics: The Shadow's Embrace
vote: The Shadow's Embrace
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

The Shadow's Embrace is a long running MUD based on Robert Jordan's
Wheel of Time books. Over fifteen years running the player friendly As
the Wheel Weaves (AWW) code, TSE boasts a richly detailed and gigantic
world bursting with things to do, places to explore, and monsters to
kill. TSE loves roleplaying, so come build your character and join in
the fun now.

Players can choose to belong to any of the dozens of Wheel of
Time races -- even aiel, trollocs, fades, and others while
working with or competing against other players in the quest for
fame, glory, and power. If you prefer roleplaying to
slaughtering, TSE is highly role-play encouraged and there are
several code features in place to support it.

We have randomized treasure chests filled with rare items and an
extensive crafting system in place for a very detailed character
creation experience.

Come along for the ride and you never know, you may not want to
leave!


Harry Potter: Alere Flammas MUSH


updated: April 30, 2013
created: December, 2001
codebase: [MUSH] TinyMUSH 3
site: alereflammas.com 9034 [216.93.240.98]
email: hpwizzen (at) yahoo (dot) com
theme: Harry Potter

Connect and Play Now

check: connection
telnet: Harry Potter: Alere Flammas MUSH
homepage: Harry Potter: Alere Flammas MUSH
statistics: Harry Potter: Alere Flammas MUSH
vote: Harry Potter: Alere Flammas MUSH
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes

Player Reviews Refused
Extended Race Selection
Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Supports/uses Pueblo
Detailed Character Creation
Small World (under 3,000 rooms)
Mud is fully operational

Harry Potter: Alere Flammas MUSH picked up the story of Harry Potter 
where _Goblet of Fire_ left off.

With Voldemort once more defeated, the wizarding world now tries to
put itself back together without the constant threat of You Know Who
to keep people looking over their shoulders.  The scene of his demise,
Hogwarts School of Witchcraft and Wizardry, is perhaps more and yet less
affected by the events which took place there.  The students have
a new confidence: not only did they beat back the worst threat to the
Wizarding World in nearly twenty years, but they did it with only the
help of each other and their teachers.

But the Ministry is looking to redeem itself, and with Lucius Malfoy
about to be inaugurated into the position of Minister of Magic, it's
not clear what form that redemption might take.

Feature Characters are available.  Open areas currently
include Hogwarts School, Hogsmeade, and London (Muggle and
Wizarding). Based on the books by J.K. Rowling.


End of Time


updated: April 29, 2013
created: October, 2005
codebase: [Rom] EoT Custom
site: eotmud.com 4000 [66.221.0.71]
email: hades_kane (at) hotmail (dot) com
theme: Final Fantasy, Chrono Trigger, Chrono Cross

Connect and Play Now

check: connection
telnet: End of Time
homepage: End of Time
statistics: End of Time
vote: End of Time
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Large World (8,000+ rooms)
Mud is fully operational

  The history of the world tells of great legends, from brave heroes
to the worst of evils. Kingdoms have risen and fallen, wars have been
won and lost, but at the center of each epic conflict has always
simply just been people. Sometimes those from the humblest of origins
can rise to be the world's greatest hero or the world's greatest fear.
  Follow in the footsteps of great legends of the past, from Cloud,
Edgar and Cecil to Sephiroth, Golbez and Kefka. Engage in and help
determine the fate of the great Kingdoms of Baron, Empire and Shin-Ra.
Help shape and become the next epic story within the world that so
many others have left their mark.
  With over thirty years having passed since any of the events from
the games within our theme and the great legends of those stories
long since passed, this is your opportunity to become that next great
hero or villain. Explore a rich world, complete with a unique
overworld map, with a deep history comprised of the events from
familiar settings with nine starting races and four starting classes
available. Discover more race options and quest to gain the promotion
classes within the game itself. Customize your character with our
detailed character creation including merits/flaws, and fight your 
battles with the aid of fully customizable limit breaks, a deep magic
system with countless possibilities that along with combat overall
has been completely overhauled, the aid of group members and combo
'techniques' that you and your group members can execute, along with
a vast swath of skills and spells, very few which are stock and the
few that are have been completely rewritten, many of which are
evolvable as mastering will lead to entirely new ones.
  While our theme encompasses the majority of the Final Fantasy games
with heavy influence from Chrono Trigger & Chrono Cross, familiarity
with these games are in no way necessary to play, enjoy or understand
End of Time. Our game boasts numerous features unique to our game
implemented over literally years worth of development, a friendly
staff and playerbase and an overall laid back, fun atmosphere. Forget
those stagnant games that never add anything new or those games where
the players have to walk on eggshells because of an overbearing and
iron fisted staff, come give End of Time a try.


Hexahedron


updated: April 28, 2013
created: May, 2003
codebase: [Rom] Very Heavily Modified
site: 24.231.184.7 6005 [24.231.184.7]
email: hexasypher (at) gmail (dot) com
theme: Magic, Might, New Twists on old themes, unexplored realms of adventure

Connect and Play Now

check: connection
telnet: Hexahedron
homepage: Hexahedron
statistics: Hexahedron
vote: Hexahedron
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

  Hexahedron is a large and mostly original world. It supports
ANSI color. We have no set theme. It does boast a high fantasy,
sword and sorcery setting, filled with Elves, Giants, Dragons and
the occasional Cyborg, plus much more. We support a 3 remort,
which includes special races and classes set aside for the final
remort. The arena/quest system has several facets, gives players
much to do and accomplish while venturing the by ways of
Hexaherdon.

  Many Quest masters are scattered about the world. There are quests/trivia
games sponsored by the helpful immortal staff. In the Mob Arena
players can enter the arena , try their skill against randomly
generated mobiles, and gain re- ward for their expertise. The
Grand Arena allows Hero level players to enter into a tournament
style combat. The standard Arena has been expanded and filled
with items that could be of use. We support 3 modes, Team, Clan,
and Single combat. Immortals can use areas of the world for the staging of
war, giving non-playerkillers the experience of a player killer
without actually being a player killer and with out fear of loss
in experience or equipment.

  Randomly generated equipment like those found in Diablo/D II, Nethac
and Angband. A fully functioning clan system that allows for players to create
and maintain/expand their own. A starvation system that makes the need for food
and drink a must. Quest point system includes Trash Points, Mystery Tickets,
and ImmQuest points. Come Play and ENJOY!


Abysmal Realms


updated: April 26, 2013
created: April, 1997
codebase: [Rom] Heavily Customized, many enhanced features!
site: realms.reichel.net 4000 [207.36.179.112]
email: mud (at) reichel (dot) net
theme: Fantasy/RP (post-apocalyptic setting)

Connect and Play Now

check: connection
telnet: Abysmal Realms
homepage: Abysmal Realms
statistics: Abysmal Realms
vote: Abysmal Realms
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Supports/uses MCCP
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

  As of January 2011 coding of the mud server has resumed.  Come
visit and check out the change log.

  The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived
from ROM2.4 code.  The Realms opened to the public May 1st, 1997 and
has grown steadily since then. Those accustomed to ROM playing will
be pleased with the enhancements we've made while still retaining the
best of the ROM 'look and feel'.
  Realism, attention to detail and enhanced user interface have been
our top priorities.  The focal point of Abysmal Realms is our clan
system. Those new to Role Play will find it natural to fall into RP
mode because of the distinct personalities and purposes of each clan.
  We find best role players often prove to be the first time mudders!
We have a clan that is dedicated to life and helping those that are
inexperienced learn. Again, you can visit our web site for info on
the clans.
  Though PK is supported, it is judged by strict standards of
appropriateness within the RP context maintained here.  We have
user-selectable ANSI color, many spam reducing features, and
questmasters available for questing anytime.
  The mud is served by a conscientious and talented staff of
immortals. We also have an mprog driven economy, where many things
are 'made' by mobs, and we are striving to include every item in the
realms in a like manner. Watch as items are picked, gathered, or
mined and then processed into foods, weapons, armors, and potions.
  WE HAVE NOT HAD A PWIPE SINCE OPENING, and do not plan on one in
the future.
Click on the link to our web site for a complete listing and to
subscribe to the mailing list.


XK4


updated: April 26, 2013
created: May, 2005
codebase: [LP] Custom Mudlib
site: xk4.us 4000 [204.132.148.180]
email: mud (at) xk4 (dot) us
theme: Star Wars

Connect and Play Now

check: connection
telnet: XK4
homepage: XK4
statistics: XK4
vote: XK4
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

XK4 is a Star Wars themed LPMud.  
We are in the process of building areas
to help support the theme as we have switched 
fairly recently to the Star Wars theme.  
We do have several fully playable areas and are always 
looking for competent builders as well.
Our lib is completely custom and offers many features.  

Some of these features include:

Finite State Machine for NPC AI
A* pathfinding
Fully functional space system
Custom combat system
Skills system that advances only through use
SQL-based help system
Extensive force ability system
Many Many Many more custom built systems

Come check us out.
xk4.us port 4000

May the force be with you
-=Zanz=-


Star Trek: Dominion


updated: April 24, 2013
created: February, 2012
codebase: [ColdMud] ColdCore 3.6a
site: dominion.genesismuds.com 3825 [dominion.genesi]
email: stephen (dot) vogler (at) gmail (dot) com
theme: Star Trek

Connect and Play Now

check: connection
telnet: Star Trek: Dominion
homepage: Star Trek: Dominion
statistics: Star Trek: Dominion
vote: Star Trek: Dominion
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Mud is open to players for testing

Star Trek: Dominion starts off at the onset of the Dominion War.
Players will determine the future of the galaxy by their actions.
Re-write the course of the Dominion War as you see fit!

We're jut getting started, and are looking for motivated and dedicated
individuals that are interested in making this game come to life.
If you have experience coding in ColdCore, or if you are interested in
building / writing content, drop by and help us get things going!


Star Wars: Apocalypse


updated: April 23, 2013
created: April, 2012
codebase: [MUSH] RHOST with heavy modifications.
site: starwars.mechanipus.com 1420 [starwars.mechan]
email: newjediordermush (at) gmail (dot) com
theme: Science Fiction/Star Wars

Connect and Play Now

check: connection
telnet: Star Wars: Apocalypse
homepage: Star Wars: Apocalypse
statistics: Star Wars: Apocalypse
vote: Star Wars: Apocalypse
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

55 Years after the Battle of Yavin

A long time ago, in a galaxy far far away.. 

It is a dark period for the galaxy.

A terrible machine intelligence has begun a war of 
enslavement and control against all sentient life, 
seeking to end freedom.                            
          
The machines began their attack upon the world of 
Coruscant, the heart of the galaxy. Using the battle 
station Death Star III, a large number of civilians  
were evacuated from the world through the efforts of 
Regent Dorian Strix and a team of brave commandoes. 
The survivors could only watch in horror as the 
machines descended upon Coruscant, claiming billions 
of lives in the process. 

In the months following the fall of Coruscant and the 
HoloNet disruptions, no major galactic government exists. 
Individual worlds have descended into anarchy and chaos, 
while opportunistic pirates prey upon the weak throughout 
known space.                                                       

Refugees stream into the Outer Rim from the Core Worlds, 
speaking of terrible machines and droids attacking and 
razing their worlds; for the people of the galaxy hope is 
in short supply. The people look for heroes, they look to 
you. 

Life would never be the same.      

If you wish to connect, please join us at 

starwars.mechanipus.com 
1420
website/wiki: www.newjediorder.com


EmpireMUD 2.0


updated: April 21, 2013
created: February, 2008
codebase: [Unknown] EmpireMUD
site: empiremud.net 4000
email: trishamaelicia (at) yahoo (dot) com
theme: medieval fantasy empire building

Connect and Play Now

check: connection
telnet: EmpireMUD 2.0
homepage: EmpireMUD 2.0
statistics: EmpireMUD 2.0
vote: EmpireMUD 2.0
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

Come Join An Empire Or Start Your Own

For the first time in 10+ years,
Creator Paul Clark is back at the helm and making changes!

Come check us out and experience the thrill of a MUD unlike any other.

Its emphasis is on politics, trade, building, and resource
 management rather than combat. Players join existing 
empires or found their own and wage war (or peace) as 
they see fit.


Features

* Huge user-modifiable world
* Levelless skill-based experience system
* ASCII map navigation
* Unique building & crafting system



Visit the homepage for Help or use the INFO command. Visit 
the bulletin board after creating your character, 
and JOIN AN EMPIRE to get started.

Now on Facebook! Like the fan page and join the discussion group!


FateMud


updated: April 21, 2013
created: May, 1999
codebase: [Emlenmud] Heavily Modified Code
site: fatemud.com 7004
email: darksideinc (dot) bill (at) gmail (dot) com
theme: PK - Fantansy

Connect and Play Now

check: connection
telnet: FateMud
homepage: FateMud
statistics: FateMud
vote: FateMud
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Player Cities
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

FateMud has recently been taken back over by the
original immortals and is being recoded and fixed
as things go. There are plenty of new things for
people to do. This is a very PK oriented MUD and
requires you to PK in order to better your
character's skills and spells. The world
is all original and the people are very friendly,
if you need any help just ask. Oh and please bare
with us, as we rebuild the wholist it will take
some time to get players for you to be able to 
play with. Have fun and enjoy.

3/20/2013

After a catastrophic hard drive failure we are back,
with a complete fully functional version of FateCode 
3.5. We have removed all the bugs, we have 9 different 
classes, with a highly extensive rank system. 


Shattered Realms


updated: April 21, 2013
created: March, 1999
codebase: [LP] FluffOS
site: brun.ws 4001
email: taggert (dot) sr (at) gmail (dot) com
theme: Dark Age

Connect and Play Now

check: connection
telnet: Shattered Realms
homepage: Shattered Realms
statistics: Shattered Realms
vote: Shattered Realms
Location: Norway
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

We are rebuilding the mud. It's a slow process since there are so
few working to make it. We are nearly discarding ALL of the old
commands and spells, as well as rebuilding the armor and weapon
stuff. The only thing that may stay the same is the basic size
of the world...but I am thinking that needs work too.

There will be rewards in the changeover for those players who
have a character that is brought over into the new game. It is
only one reward per "player" not character, and this will likely
be monitored using IP address. These rewards will only be
available immediately after the crossover. Characters will be
purged before the changeover occurs, since experience costs 
are currently so high compared to D&D 3.5.

As well as needing people who can implement a working feat
system, implement a new combat system, and basically change
everything else too....anyone who wants to nose around in a
rebuild is welcome to come look.

I need anyone and everyone. If you understand Mudlib, even better,
but I will accept if you know LPC or even just want to learn how
to build/code on a mud. There are many positions to fill...plenty
of room for improvement, and a lot of leeway to make things work
right.

(Update on the 21st of April, 2013:
   Our website is now valid. All cheers to the sleeping one.)


d20MUD: Star Wars


updated: April 17, 2013
created: January, 2012
codebase: [Circlemud] Uses Star Wars SAGA Edition d20 Rules
site: d20mud.com 6000 [47.54.176.171]
email: gicker (at) d20mud (dot) com
theme: Star Wars: Knights of the Old Republic

Connect and Play Now

check: connection
telnet: d20MUD: Star Wars
homepage: d20MUD: Star Wars
statistics: d20MUD: Star Wars
vote: d20MUD: Star Wars
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

d20MUD Presents...

STAR WARS: KNIGHTS OF THE OLD REPUBLIC

It is a time of Jedi Civil War. Across the galaxy, invading forces
of the Sith Empire attack the unprepared planets of the Old Republic.
Led by the fallen Jedi turned Sith Lords Darth Revan and Darth Malak,
Sith fleets claim planet after planet. Betrayal is everywhere as Jedi 
battle their former brethren, corrupted by Sith teaching and the dark 
side.

It is a time of heroes on both sides of the conflict.  The Sith grow
their empire from the ranks of the Jedi and those under their 
training every day.  The Jedi strain to recoup losses from those who 
have turned to the dark side, and prepare to train a new generation 
of jedi.  The Mandalorians continue to recruit able warriors into 
their clans, and the Hutts as always are looking for a way to profit 
from the endless wars.

Which side to you choose to support?  Are you a terrifying Sith, or a
noble Jedi?  A fearsome Mandalorian warrior, or a smuggler just trying
to make his way in the galaxy?  A republic diplomat or a wayward
explorer?  The galaxy is a massive place, and here you will make your
mark.  Here you will rise to fame and untold power.

----------------------------------------------------------------

d20MUD: Star Wars is a text based multiplayer role playing game or
'MUD', using the SAGA Edition of the d20 rules published in 2007
by Wizards of the Coast.

The MUD is currently in the process of being built, but we are
accepting play testers, and prospective staff.  If you are interested
in participating in some way, feel free to log in and look around,
or email the owner at gicker:AT:d20mud:DOT:com.

See you on the MUD!


Chaotic Dreams


updated: April 16, 2013
created: December, 2012
codebase: [GodWars] Dystopia 1.2 MOD
site: frostmud.com 8908
email: Ingame (at) ingame (dot) ingame
theme: PK/Adventure

Connect and Play Now

check: connection
telnet: Chaotic Dreams
homepage: Chaotic Dreams
statistics: Chaotic Dreams
vote: Chaotic Dreams
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly stock
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

Dystopia 1.2 with a few changes and additions.  256 colors! 
A good many ideas in the mix and not a lot of time to put them in.
We work on it in our free time and hope to provide an enjoyable 
experience to any MUD-er who visits.


Cleft of Dimension


updated: April 16, 2013
created: March, 2001
codebase: [Rom] 2.4 beta (Heavily Modified)
site: cleftofdimension.com 9000 [66.221.0.71]
email: hades_kane (at) hotmail (dot) com
theme: Final Fantasy

Connect and Play Now

check: connection
telnet: Cleft of Dimension
homepage: Cleft of Dimension
statistics: Cleft of Dimension
vote: Cleft of Dimension
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
World is all original
Large World (8,000+ rooms)
Mud is fully operational

  Cleft of Dimension is a MUD that was created in early 2001 in the
fallout of the closing of another Final Fantasy based MUD.  The game
sought to have an all original world and feel based on and inspired
by the worlds and areas of Final Fantasy.  The game has four classes
and ten races, along with over 60 completed areas linked together
with an original overland world map.
  Some original features boasted by the MUD include random battles,
an unopened single tier class promotion system, coded clans, dream
code, an arena quest system, a customizable limit break skill and
numerous additions to the OLC programs to make them more flexible.
  The game world was largely designed around highly encouraging
roleplay with clan interaction and players ability to affect the
world being highly emphasized.
  The MUD's original run was between 2001 and about 2005, but as all
of the original developers and long term players having moved on,
the game eventually went down.
  The listing is maintained for archival and nostalgia purposes.  The
MUD remains up and playable, but is no longer actively supported,
updated or monitored.  The game spawned a derivative midway through
its original run called End of Time, which continues many of the
original ideas behind Cleft, and is actively maintained and supported.
CoD remains up both to satisfy older players of the MUD who may want
to relive the "old days" and to help gather those old players together
on the next generation of the codebase in End of Time.


New Orleans by Night


updated: April 16, 2013
created: July, 2011
codebase: [MUSH] PennMUSH, modified
site: projectfiction.net 9999 [66.85.154.235]
email: leannaclarke (at) gmail (dot) com
theme: World of Darkness

Connect and Play Now

check: connection
telnet: New Orleans by Night
homepage: New Orleans by Night
statistics: New Orleans by Night
vote: New Orleans by Night
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Limited
Player-Kill: Yes

Player Reviews Refused
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

What more perfect environment could there be for the nocturnal 
Kindred than the glorious city of New Orleans? It is a place — 
perhaps the only place — that fully embodies not only the feel but 
the very essence of what it is to be damned to darkness. Even the 
paradox of unlife itself is mirrored in every contradictory facet of 
this roiling city that is at once gaudy and genteel, pious and 
perfidious, daring and discreet. Here, in the bloated belly of the 
Deep South, the wine flows, the dice roll and the pleasures come 
slow and steady as molasses. Nothing is difficult here, unless it 
has to be, and yet nothing is free, either.

Nothing is ever free.

Some readers might think they are familiar with such a place. Some 
might even have been there, a fair number on more than one occasion. 
But the New Orleans you think you know, though it seems to be the 
city of which is spoken here, is not the New Orleans of a
modern-gothic world. No, the New Orleans of the World of Darkness 
is a significantly darker place, filled with more people, more 
crime, more vice, more wine, more desire, more despair — more 
everything than its realworld counterpart. This is where it all 
hangs out, for both Kindred and kine, where dreams intercourse with 
reality, begetting nightmares most unreal — where even the dead 
must toss in endless, fitful sleep.

Welcome to New Orleans.
www.projectfiction.net


Aadaria.


updated: April 14, 2013
created: December, 2012
codebase: [Rot] Rot 1.4 & Rom 2.4
site: mud.orcs.biz 7777
email: james909 (at) gmail (dot) com
theme: Medieval/Fantasy

Connect and Play Now

check: connection
telnet: Aadaria.
homepage: Aadaria.
statistics: Aadaria.
vote: Aadaria.
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Aadaria is back!


Dark City


updated: April 14, 2013
created: July, 2001
codebase: [GodWars] Dark City
site: godwars.net 3000 [178.79.173.99]
email: Tijer (at) godwars (dot) net
theme: PKILL/RP World of Darkness

Connect and Play Now

check: connection
telnet: Dark City
homepage: Dark City
statistics: Dark City
vote: Dark City
Location: United Kingdom
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Player Reviews Refused
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Xterm 256 Color Support
Out-of-band Protocol Support
World is mostly stock
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Dark City was originally created by KaVir in 1996.  I obtained this 
code in 2001 and have been working on it off and on over the past 11
years or so. The MUD is heavily based upon the World of Darkness 
books, by White Wolf.

Dark City is the codebase that GodWars Deluxe was based upon. 
We only features 2 classes:

Werewolf - With Fully coded gifts.
Vampire  - With disciplines that go to level 10.

We also feature a fully functional wilderness, which allows you to 
build houses, lay roads, mine, fish, grow food, etc etc.

We used to have a pretty decent playerbase, but with extended 
downtime this has dwindled somewhat.  If you have ever played this
version of the Dark City MUD then your pfile will still exist.

Recently i have picked up work on this codebase, adding several 
features and fixing little annoyances.

If you LOVED the Dark City MUD and would like to play it some more 
then you should come visit us....  We are pretty stable...

godwars.net 3000

-Tijer


Elessar


updated: April 14, 2013
created: December, 2011
codebase: [MUSH] PennMush
site: elessar.mudhosting.net 7778 [192.95.60.225]
email: elessarmush (at) gmail (dot) com
theme: Tolkien Fourth Age

Connect and Play Now

check: connection
telnet: Elessar
homepage: Elessar
statistics: Elessar
vote: Elessar
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Mud is fully operational

Elessar is a new mush, set in Tolkien's Middle Earth at the beginning 
of the 4th age.  Most of the action centers around Gondor, Harad 
and Mordor, but quests and other plots may take players farther 
afield.  Nearly all of the races in Middle Earth are available for 
play.  We will be glad to help you find a reason to be in or near 
Gondor and Umbar.

Our staff is small, but friendly and we welcome newcomers both to 
Tolkien and to Mushing.  We are dedicated to providing quality role
playing. 

We are focused on role-playing, and have minimal coded systems and
accessories.  If you want to spend your time killing mobs, you 
probably won't enjoy our game.  If you like writing, you likely will!


Starfall


updated: April 14, 2013
created: August, 2010
codebase: [MUSH]
site: titan.servegame.com 3763
email: starfallMUSH (at) gmail (dot) com
theme: Post-apocalyptic superhero science-fiction!

Connect and Play Now

check: connection
telnet: Starfall
homepage: Starfall
statistics: Starfall
vote: Starfall
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Detailed Character Creation
Player Cities
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

In year 2010, the world has changed. Astral bodies falling from space
strike the Earth to devastating results. The impacts do not cause many
deaths, but dust from impact is thrown up into the air, the inhalation
of which decimates the population. As scientists begin to study these
fallen rocks, they become increasingly aware that the world has
changed. It seems that this stardust can warp the very fabric of
reality.

As the years pass, strange phenomena become more accepted. Things that
were once thought mere fantasy became real. Wizards able to command
the elements come forth and show the world that human will can shape
the world. Aliens come to Earth to study these mysterious objects (and
apologize for all of those illicit abductions). Arco brings forth
technology that has only been seen in science fiction. Some born after
impact become innately able to do the impossible.

Fast forward to 2038, New Ashenham, the epicenter of all this
weirdness. Arco is still running, trying to capture rogue Starborn and
run experiments. The Remnants of the devastated city are partially
rebuilt, but the surrounding Wasteland is still hostile and wild,
filled with gangs and rogues. The 12th sphere meets in secret to
decide when and where they will meddle with these changing affairs.
HARM maintains the peace with several alien ambassadors. The
Incendiary Order brings forth their fiery brand of justice. And
sinister things lurk, enabled by all these strange phenomena, ready to
tip the balance and bring chaos to all inhabitants of the area.

Welcome to Starfall, where fantasy has become reality and the world as
we know it has ended.


d20MUD: Forgotten Realms


updated: April 12, 2013
created: August, 2009
codebase: [Circlemud] d20MUD Fantasy Version
site: d20mud.com 8000 [47.54.176.171]
email: gicker (at) d20mud (dot) com
theme: Forgotten Realms

Connect and Play Now

check: connection
telnet: d20MUD: Forgotten Realms
homepage: d20MUD: Forgotten Realms
statistics: d20MUD: Forgotten Realms
vote: d20MUD: Forgotten Realms
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Mud is open to players for testing

Combining the best of tbamud, luminarimud and d20mud codebases,
we re-introduce d20MUD: Forgotten Realms to the MUD world.

The new codebase (as of March 2013) provides a cleaner, more
polished look and feel, with a plethora of spells and abilities
coded.

The theme is Forgotten Realms 1372 DR, pre-spellplague, and most
of the mud's medium sized world is based around the Sword Coast
and Luruar Regions.

We invite you to come give us a look... we are sure you will like
what you see.


Bedlam


updated: April 11, 2013
created: December, 2009
codebase: [Circlemud] Based on AnotherWorld 2.x
site: mud.playbedlam.com 23 [70.164.23.220]
email: bedlam (at) eyecandid (dot) com
theme: Medieval Fantasy (Dark, Myth/History)

Connect and Play Now

check: connection
telnet: Bedlam
homepage: Bedlam
statistics: Bedlam
vote: Bedlam
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Coders
Supports/uses MCCP
Clans Offered
Player Crafting System
Screen-Reader Friendly
Out-of-band Protocol Support
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Based on the wonderful custom zones of AnotherWorld, a MUD that ran
for 10+ years, Bedlam offers many unique adventures and tough
bosses to take down. Skill and resourcefulness are always rewarded 
in this intelligent hack'n'slash, and the game doesn't pull any 
punches once you get to the hero and champion end game.

Bedlam stands out from other MUDs with its visually rich web app
[ http://playbedlam.com/app/play.php ] and its unrivaled iPhone GUI
app [ http://itunes.apple.com/us/app/bedlam/id332137487?mt=8 ].
If you prefer an advanced desktop MUD client, you can use our
custom Mudlet GUI or use your own and take advantage of a web-based
real-time map - one of many features aimed at enhancing
our players' experience.

Custom/from-scratch game world features include:

* Unique quest system, including daily auto-quests
* Player-run shops
* Restricted PK arena as well as open PvP in certain areas
* Private & Guild houses with multiple expansion options
* Complex NPC companion system with follower gear saving
* Server-side automation (triggers, macros, multi-line commands)
* Complex character relationships and properties (bonding, solitude)
* Graphic clients for iOS and the Web/Facebook
* Graphic Web OLC for builders

One of the top-notch "intelligent hack and slash" MUDs in production
today, the game's main emphasis is on the open-ended hunt for
artifacts. Enjoy exploring, solving puzzles, and mastering killing 
strategies with the help of other players or NPC's like necro undead,
hired mercenaries, or monsters from the wild. All NPC followers are
saved together with the player, one of many features that make the
game perfect for casual play.

Game-wide quests by human QM's as well as a growing library of
automated quests are available. In addition, many elaborate zone 
quests challenge the player's analytical mind before they reveal their
hidden treasures.

We offer a relaxed RP-accepted environment. Our immos are cordial but
strict, enforcing fair play and attending to everyone's needs (our
support rivals/beats any pay-to-play game). Public channels are 
moderated, but there are many other channels where expression is free.

Limited PvP is allowed in an arena setting (both parties must
agree to engage in a duel) or in certain PvP areas (by entering, you 
agree to the rules of engagement). PvP winners have a chance to gain 
trophies that can be crafted into useful items, and earn points for 
themselves or their guild.

Visit our site at http://www.playbedlam.com for plenty of resources
(including comprehensive help files) to help you get started. Or ask
anyone in the game's 'gossip' channel.


Transformers Universe


updated: April 11, 2013
created: May, 1997
codebase: [MUX] TinyMUX 2.1.18.61 #36 [2002-Oct-23]
site: tfuniverse.mudhosting.net 1976 [192.95.60.225]
email: tfuapps (at) gmail (dot) com
theme: Pre-Movie Transformers & Comics G.I.Joe

Connect and Play Now

check: connection
telnet: Transformers Universe
homepage: Transformers Universe
statistics: Transformers Universe
vote: Transformers Universe
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Small World (under 3,000 rooms)
Mud is fully operational

  This MUX is dedicated to RP between pre-movie Transformers (with 
some comic influences) and comic-based G.I. Joes (with some cartoon 
influence). It's application-based, and charstaffers are 
on hand to get new players approved.  The atmosphere 
is relaxed and friendly, and the player base is large 
enough to find RP but small enough that everyone's 
contributions can be felt.  Log on and give us a try!  


CyberASSAULT


updated: April 10, 2013
created: January, 1994
codebase: [TBA] Extremely Modified
site: cyberassault.org 11111 [96.126.109.189]
email: ryanwstuck (at) gmail (dot) com
theme: Post Apocalyptic/Science-Fiction/Fun

Connect and Play Now

check: connection
telnet: CyberASSAULT
homepage: CyberASSAULT
statistics: CyberASSAULT
vote: CyberASSAULT
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

   Pain slams into you as you open your eyes. The radioactive desert
sands blister your skin and suck away your last ounces of strength.
Struggling to your feet you take inventory:  wounded body, a chaingun
with one last clip of ammo, one fragmentation grenade, and the iron
will to look past those odds.  Corpses of Blackhand's entire
regiment litter the ground around you.  Only a few survivors remain,
and calling them survivors is a stretch.

   Wild bolts of lightning blast across the sky, announcing the 
death of Yet another of the reborn. In the tracks left by the 
lightning,graceful, metal wings can be seen, beating against the gray 
clouds. She is coming for you, the reborn.  Slapping your last clip 
into your chaingun, you watch as the  avenging angel drops out of
the sky and lands before you, folding her wings around her body like 
a cloak. A Black metal hand draws a white blade from the 
glinting scabbard at her hip. As the avenging angel raises 
the blade to strike, you compress the trigger and begin firing.

   A hail of bullets wash over the winged woman, most just 
bouncing off her black skin like sand in the wind. Grimly, 
you pull the pin on the grenade and hold your last hope in 
your hand. You may be dead a minute from now, but you are 
determined not to go alone... This is your last stand, this is war,
this is, CYBERASSAULT...

CyberASSAULT Features:
-A post-apocalyptic, sci-fi theme including holographic
simulator areas and tons of pop-geek-culture references.
-Fast-paced melee, grenade or clip-dependent gun combat! 
-A great active Immortal staff that's always working!! 
-Bionic implants,player owned storage bays, houses, PK (limited)
-Amazing progression system. Instant rewards upon progression.
-item customization
-player, mob, ongoing and imm-run quests. Holiday quests!
-Custom event system. Save us from the rifts for uber rewards.
-lots of custom skills and psionics.
-an awesome fun non-stock world! Always growing.
-a great newbie zone! For the advanced or newbie MUDder.
-RP Friendly!!
-hundreds of quests. 
-Custom scripted weapons!
-custom gear shops
-player museum of past legends of CyberASSAULT!
-New players daily.
-Quest shops
-Vehicles with GPS (so you can save locations!)
-Taxi cabs for you lazy morts! 
-Happy hours! Imm triggered and self started.


Dark Rifts


updated: April 10, 2013
created: January, 2003
codebase: [Unknown] SCB (1.0.700111) derived from TMI-2
site: darkrifts.org 5000 [71.0.40.8]
email: darkrifts (at) gmail (dot) com
theme: Science vs Magic

Connect and Play Now

check: connection
telnet: Dark Rifts
homepage: Dark Rifts
statistics: Dark Rifts
vote: Dark Rifts
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Coders
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

A world within a world--the planet Torlall. One that existed twice
but was tied together by strands of energy. Brought forth were the
Elements--Earth, Fire, Water, Air, and Spirit. They created many
marvelous places and beings, but could not decide. So the
Immortals stepped forth, to govern Magic and Science.

The "Dark Rifts" refers to what mortals believe is the nothingness.
This nothingness spans between the two realms--Magic and Science.
Without the Dark Rifts, Torlall would not be as it is today.

We feature 4+ cities, 9 professions/guilds, and over 65 unique
areas. Professions such as PsiCorps and Martials Artists, amongst 
others, can be found in the realm of Science. Gracing the lands of
Magic are guilds such as the Chaos Wizards, Qanai-Katal, and Boch
Larude. The wide variety of areas in each realm allows for continued
progression of mortal characters.

There are 15 races to choose from, some found only on select realms.
Examples of some races are: Avariel, Brakian, Halfling, Koa, 
Ssirith. Our races are diverse in their characteristics, slight 
drawbacks, and advantages.

Dark Rifts has a dedicated group of coders and players that regularly 
log in. On January 11, 2007, our status officially changed from beta 
to live.


Everwar Rebirth


updated: April 10, 2013
created: December, 2012
codebase: [Emlenmud] Heavily modified
site: everwar.dune.net 4242
email: jknesto (at) gmail (dot) com
theme: PvP, with Roleplaying

Connect and Play Now

check: connection
telnet: Everwar Rebirth
homepage: Everwar Rebirth
statistics: Everwar Rebirth
vote: Everwar Rebirth
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Educational MUD
Skill & Level-Based Training System
Skill-Based Equipment System
Detailed Character Creation
Player Crafting System
Xterm 256 Color Support
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Everwar Rebirth: The players are back!
This is the newest version of Everwar. Based originally
on the Rites of Passage(ROP)Mud. The map has been
updated but with the in-game mapper feature
players have no problem learning the area's. Playing
has never been easier. We have 70 max levels, 16 max remorts.
Eleven playable professions, Warrior, Cleric, Sorcerer,
Assassin, Necromancer, Monk, Druid, Templar, 
Swashbuckler, Mercenary, and recently reintroduced Alchemist.
We have given players the ability to advance swiftly, and
engage in combat that tingles the senses. PVP, Player
vs player is the most exciting part of the MUD.
Come enjoy the adrenaline rush of Everwar Rebirth!
We released live on January 13th 2013. Don't miss out.


Kallisti MUD


updated: April 10, 2013
created: February, 1992
codebase: [Dikumud] Diku/Original
site: kallistimud.com 4000 [50.113.82.149]
email: imms (at) kallistimud (dot) com
theme: Fantasy/Medieval

Connect and Play Now

check: connection
telnet: Kallisti MUD
homepage: Kallisti MUD
statistics: Kallisti MUD
vote: Kallisti MUD
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Coders
Supports/uses MSP
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Founded in 1992, Kallisti MUD boasts an exciting and unique 
world with over 12,500+ rooms to explore. Characters enjoy a wide 
variety of classes and races to choose from, along with 60+ levels 
including nobility ranks. Characters can also choose to expand their 
lineage by creating bloodlines or further enhance their characters 
with our unique meta system. 

Extras: Sound support (MSP), builder options, automated quests,
clans, special events, experienced player base and a HUGE world to
explore. 

Incredibly addictive - you won't be disappointed. 


Legend of Chrystancia


updated: April 5, 2013
created: July, 1999
codebase: [GodWars] GodWars/Lords of War
site: godwars.net 6500 [178.79.173.99]
email: tijer (at) godwars (dot) net
theme: PKill

Connect and Play Now

check: connection
telnet: Legend of Chrystancia
homepage: Legend of Chrystancia
statistics: Legend of Chrystancia
vote: Legend of Chrystancia
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Pure PK

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
World is mostly stock
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Its BACK!!! After a 6 year Downtime Legend of Chrystancia IS back
online.

The combat issues which were affecting us when we originally closed 
down have been fixed, and playerfiles from that time still exist.

Legend of Chrystancia features the following classes:

Vampire
Werewolf
Demon
Mage
Highlander
Drow
Monk
Ninja
Dragon
Fae
Wraith

Some of the other features include:
* Automated Experience or Quest Point Modifiers
* Automated Wars - where you stand the chance of gaining status!
* Arena - Where you can test your pk skills vs other players
* Clan system which stores PK/PD and ranks your clan based on ratio
* Unique Artifacts giving unique powers (Only found on LoC)
* Tiers - A levelling system which gives you extra stats(hp/mana/move)
  and tier points which allow you to buy special one time use powers
* Legendary Status - Giving special powers for each level of Legend
* Recently have added KaVir's Protocol Snippet, we now support LOADS
  of protocols!!!

Legend of Chrystancia was originally created in 1999, and ran for well
over 8 years.  We used to have a pretty loyal playerbase, but due to 
numerous code thefts, the MUD shut down in November 2007.

All we need now is the playerbase back, pfiles STILL exist, and if any
are missing they can be reimbursed.

Legend of Chrystancia is hosted on my VPS now, so it will not be going
down anytime soon.

I will work on fixing any bugs that may appear over time.


Dragonball Uprising


updated: April 1, 2013
created: February, 2011
codebase: [Smaug] CFP+DBS derivative
site: [199.180.250.22] 3074
email: zafindbr (at) hotmail (dot) com
theme: Dragonball, Z, GT

Connect and Play Now

check: connection
telnet: Dragonball Uprising
homepage: Dragonball Uprising
statistics: Dragonball Uprising
vote: Dragonball Uprising
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Detailed Character Creation
World is mostly stock
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

Dragonball Uprising was created to bring forth the ideas of old and 
new, and to form a community of players who would love to 
play that game of yesteryear but with new skills, races, and 
a constant flow of ideas. The skill system, not seen very 
often in many clones, was developed by experienced coders and 
to this day is still being built upon by the people who were 
there since Day One. This skill tree allows for a free motion 
of techniques for when you begin. Adding much flavor to the 
game for veterans. The race system built upon Dragonball 
characters though relying heavily on the material of the show. 
It also strives to build your own unique concept of your 
character and with a bit of imagination, your own world. The 
races themselves range from the brutish and snide Saiyan, the 
maniacal and power hungry Icer, to the hellish pits of 
the Deadzone to bring the Demons and watchers of the 
universe, the kind-hearted and enigmatic Kaios. As for 
the community, we strive to bring an entertaining and no 
nonsense attitude, but listening all the while.


Life after Death


updated: April 1, 2013
created: February, 1997
codebase: [Rom] Rom 2.4B4 Modified
site: venus.cs.teiher.gr 9090 [147.95.34.67]
email: tobbe (at) oceanen150 (dot) se
theme: Fanstasy

Connect and Play Now

check: connection
telnet: Life after Death
homepage: Life after Death
statistics: Life after Death
vote: Life after Death
Location: Greece
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly stock
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

******************************** NEWS ********************************
Big Event Planned For 2013-04-20 Please Se The Webpage For More Info!
**********************************************************************

Life After Death is a modified ROM/MERC MUD with Player Killing and
enforced Roleplaying. The MUD has been up since 1997 and has had
its up's and downs. We are currently working hard on trying 
to get the player base back up there.

We offer many races and classes, Clans with there own skills,
An enhanced quest system and lvl restricted PK.

Players are very newbie friendly.

Come see for your self!


 


Shattered Kingdoms


updated: March 30, 2013
created: April, 1995
codebase: [Rom] Heavily modified
site: mud.shatteredkingdoms.org 1996 [74.208.75.187]
email: dulrik (at) yahoo (dot) com
theme: Fantasy Roleplaying with Tactics

Connect and Play Now

check: connection
telnet: Shattered Kingdoms
homepage: Shattered Kingdoms
statistics: Shattered Kingdoms
vote: Shattered Kingdoms
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Shattered Kingdoms is a roleplay-enforced MUD that successfully unites
quality roleplay with the tactical considerations of challenging PK. 
Established in 1996, SK is one of the few top MUDs whose gameplay is
completely free--no pay-to-play, no pay-for-perks. Shattered Kingdoms 
is known for high-quality building, its abundance of unique quests, 
and its well-written code, which is regularly improved and expanded. 

Shattered Kingdoms boasts an exclusive tactical formation system.
Players can march in 3x3 formation with other players and NPCs, 
letting warriors take the brunt of physical attacks while mages, 
archers, and pike-equipped fighters join the fray from the relative 
safety of the second and third ranks. Weapon variety, siegecraft, 
mounted combat, dueling, and auto-targeting combine to make Shattered 
Kingdoms' unique, tactics-based combat engine.

Player killing must be roleplay justified, and peaceful characters can
gain experience through quests, roleplay rewards, discovery, mentoring
and spell casting. Characters with consistent roleplay become Paragons
with the ability to reward others. The world of Pyrathia boasts more 
than 180 completely unique areas, each with its own story. New areas
are continually added, while players influence changes to old ones. 

Pyrathia has a wide variety of sentient races, each with unique armor,
culture, strengths, weaknesses and abilities. There are six starting 
kingdoms with player-led tribunals whose actions influence local 
political and economic conditions. Prices of goods and services 
fluctuate with recessions, inflation, supply and demand. 

Religions are important in Pyrathia. Though the gods rarely reveal 
themselves, their powers are seen throughout the realm. Secret cabals
brandish ancient magics granted by powerful relics, adding intrigue 
and motive to the battle ground. Whether your pleasure is roleplay, 
exploration, combat, achievement, or a mixture of all of the above, 
Shattered Kingdoms has the adventure you seek. By which name would you
like to be known?


Nirvana


updated: March 29, 2013
created: February, 1991
codebase: [LP] LP 3.1.02-DR
site: nirvana.beanos.com 3500 [206.71.152.210]
email: nirvana_lpmud (at) yahoo (dot) com
theme: Open.

Connect and Play Now

check: connection
telnet: Nirvana
homepage: Nirvana
statistics: Nirvana
vote: Nirvana
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Class-less System
Equipment Saved
Ansi Color
Quests Available
Character Approval Unnecessary
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Skill-Based Equipment System
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

 Nirvana has now been around for a what seems forever.
Most of the players and wizards have long term investment
in Nirvana and care about it.
 
 Nirvana follows an older style of LPmud with no set theme.
The result of this being wizard creativity runing in all
directions producing a diverse world where just about
anything can happen from couples having babies to adventuring
in bowl of jello occupied by strange critters.
 
 Players can have as many characters as they like so long
as they do not have interaction between them. (only one
can be used at a time) PK is limited to those who wish
it and in certain areas of the game. Along with risk free
sparing options and other features that allow players to
enjoy the thrill of a more lively opponent. That said,
there are also NPC's that are almost alive, to where some
players mistake them for other players.
 
 Nirvana has had the 'honor' of having other muds try to
copy it in whole or part, sometimes using less than
honest means to do so. But there can be no true copy,
don't accept an imitation when only the original will
do.


Seven Kingdoms 3E


updated: March 28, 2013
created: November, 2011
codebase: [Unknown]
site: skmud.com 9100 [208.43.220.232]
email: admin (at) skmud (dot) com
theme: World of Loren

Connect and Play Now

check: connection
telnet: Seven Kingdoms 3E
homepage: Seven Kingdoms 3E
statistics: Seven Kingdoms 3E
vote: Seven Kingdoms 3E
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

The Seven Kingdoms 3E is set in the world of Loren.

What is Loren?

Loren, was once the creator god of a host of beings 
that is now dead, and his body broken into pieces. 
These pieces drift through the cosmos, giving life 
to all sorts of magical and fantastical beings. 
You find yourself amidst the conflicts of deities, 
cults, and churches who hold obscure views and 
threaten to destroy the very planes themselves. 

The crystalforged are marching once again, and the 
limits of their destructive capabilities know no 
bounds. Rumors that precious stones dug from the earth 
hold immense powers, those unlike anything the world 
has seen before, while news that the Underworld seems 
poised to wreak havoc upon Loren. 

Maybe these rumors hold some worth, maybe it is the 
key to stopping them..


Act of War


updated: March 27, 2013
created: August, 1998
codebase: [Rom]
site: 68.90.68.67 4000 [68.90.68.67]
email: whitten (at) email (dot) com
theme: Fantasy PVP

Connect and Play Now

check: connection
telnet: Act of War
homepage: Act of War
statistics: Act of War
vote: Act of War
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is open to players for testing

An age of war continues to march forth, the actions of heroes and
armies chronicled by sages, commanders, and historians. Within the
lands of Albiane and the corrupt forests of Unger and the Dragon
Mountains, an age old conflict wages beneath the ancient Raven
banner of the dark armies of the Mother Matron, and the last
bastion of freedom in the west, the Fortress of Kael, the great
dire wolf bearing tears and haggard frays, but flying high amidst
the din of battle.

Kael’s forces a well disciplined military machine, made up of
leftover knightly barons from a more feudal age, skilled rangers,
and powerful benders of magic, have focused their attention on
the destruction of the ancient evil lurking beneath the peaks of
the Dragon Mountains, the orc and goblin hordes that lurk at its
base, and within thousands of windy carved tunnels and caverns.

Matching Kael might for might, the Matron Mother’s steely ranks
of orcs, crafty goblins, and mighty ogres and trolls, form the
bulwark of the armies of Undermountain. Attracting all manner of
ilk to herself, the Matron employs even darker beings in her
service, from lifeless necromancers to bloodthirsty vampires.
Her course is the subjugation of the kingdoms of light, turning
them to slaves and corrupting them into her own dark army.

Follow the path of light, and fend against the encroaching evil,
or take up the dark blood-stained banner of the Matron Mother!
Whichever side you choose, Kael or Undermountain, prepare for
WAR!

Act of War has had an ongoing presence in the MUD community
since 1998. We are currently running version 3.99 and
continually improving the code base. Come check us out at
68.90.68.67, port:4000. Live War!

You may also connect with:
actofwarmud.com port:4000
-or-
aowmud.com port:4000


Acid Rain


updated: March 26, 2013
created: December, 2012
codebase: [MOO] hellcore v0.9.6
site: kittyhaven.dyndns.org 8888
email: acidrainmoo (at) gmail (dot) com
theme: Cyberpunk - Biopunk

Connect and Play Now

check: connection
telnet: Acid Rain
homepage: Acid Rain
statistics: Acid Rain
vote: Acid Rain
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is open to players for testing

Corporations run the world,
they determine what we like and don't like.
Reality is something you smoke,
happiness comes with a plastic bag and hypodermic needles.
The drug induced pop generation slowly dissolves
under glow-stick lighting in sheet metal raves.
You are a borderline on the mainstream world that is prefabricated,
shrink-wrapped and discounted 20%.
There isn't a way to stop the impending spiral out of humanity,
but maybe you will stay alive long enough to enjoy it.


Eidolon


updated: March 25, 2013
created: September, 2011
codebase: [MUSH] Penn
site: dune.net 7913
email: garnet (at) visionarydc (dot) com
theme: Fantasy - Original Theme

Connect and Play Now

check: connection
telnet: Eidolon
homepage: Eidolon
statistics: Eidolon
vote: Eidolon
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited

Level-less System
Class-less System
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Coders
Generally Adult-Oriented
Mud is open to players for testing

2,000 years ago, there was a terrible war in the spiritual realms. 
Accounts of the conflict are sparse, hidden beneath the sands of 
time, but one thing is clear: two thousand years ago, the ancient 
gods who had brought knowledge and prosperity to the world 
of Calliden went silent. Mankind was ravaged by the relentless 
pursuit of power and the devastating acts of vengeful spirits.

But the faithful still cried out to the gods, and after more than 
1,000 years of chaos and bloodshed, the world's first oracle 
gained the Sight and brought back the voice of the gods. It was 
she who named the first Imperatore, and together they began 
restoring order. Society began to rebuild itself, finding a new 
and glorious form.

Calliden was reborn.

Eidolon MUSH is an online text-based roleplaying game set in an 
original fantasy world. Political intrigue, magic, adventure, and 
age-old secrets await you!


Waterdeep


updated: March 21, 2013
created: August, 1997
codebase: [Rot] 1.5b2 Heavily Modified
site: waterdeep.org 4200 [108.160.152.47]
email: admin (at) waterdeepmud (dot) com
theme: Forgotten Realms / Final Fantasy (6 & 7)

Connect and Play Now

check: connection
telnet: Waterdeep
homepage: Waterdeep
statistics: Waterdeep
vote: Waterdeep
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Looking for a place where everybody knows your name? Sick and tired of
the cold sterile feeling you can get from MMORPGs? Want to take up a
hobby that jogs your imagination, sharpens your reading skills and
vastly improves your typing skills? Looking for a mud with friendly
people and a dedicate staff who treats (almost) everyone as human?

Waterdeep is a Forgotten Realms / Final Fantasy (6 & 7) RoT 1.5b2
mud with extensive work and additions to its stock format. Most of
this work been concentrated on additional codes, features, zones and
stock code repairs. Our Class - Race - Level System very much
retains the original 101 level 2 tier system with 23 races and
7 classes.

We feature Quests, Banks, Equipment Runs, Mini-Quests, Area Quests,
One on One Arena Matches, Mass Arenas, Hero Skills, Gambling, Ascii
Maps, Political Factions, purchasable and customizable Airships,
purchasable and customizable Player Housing (Property) which
players get to create their own mini-area.

Our world is split into two continents and 34,000 rooms. The Great
Realms continent contains many well known stock areas and vast new
zones, while the Faerun Realm has been built in close replication
to the Sword Coast, and features areas such as Icewind Dale,
Waterdeep, Baldur's Gate, Shadowdale, Myth Drannor and Candlekeep.

Our roleplaying world resembles Forgotten Realmian medieval times
with steampunk influences such as FF6. Our global campaign is an
on going story of Governmental Wars, the struggle for power and
the evils of technology. Yet as politicians blind the common people,
the true threat to the world continues to grown unnoticed, the
return of an out casted deity in the form of a meteor. Details on
our web site.

Here comes the soul collecting Train of Murder a-Comin' It longs
to take your putrid blackened soul away from you...

WaterdeepMUD, Entertaining Globally for over a decade.


The PrideLand Chronicles


updated: March 19, 2013
created: March, 2010
codebase: [MUCK]
site: harmlesslion.com 1994 [ 74.52.6.122]
email: tpcmuck (at) gmail (dot) com
theme: The Lion King

Connect and Play Now

check: connection
telnet: The PrideLand Chronicles
homepage: The PrideLand Chronicles
statistics: The PrideLand Chronicles
vote: The PrideLand Chronicles
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No

Ansi Color
Roleplaying Is Encouraged
Newbie friendly
World is mostly original
Small World (under 3,000 rooms)
Mud is fully operational

It is the end of an era. The evil tyrant Scar 
has been overthrown, and the dry season has 
passed. The Pridelands are once again a rich 
paradise, and King Simba and Queen Nala have 
begun their rightful rule in a time of peace 
- with a pair of lovely new cubs. The Circle 
of Life is complete once more.

However, not all is perfect under the sun. 
Beyond the northern borders, the shadowy places 
look more menacing than ever. The Graveyard 
hyenas have lost their reign over the lush 
Pridelands, betrayed by their former ally, and 
they've got a bone to pick with Simba. And with 
the death of Scar, a new queen has risen among 
the ranks of his followers who were banished to 
the barren Outlands with only one thing on her 
mind - revenge.

Following the majesty of the original film, The 
PrideLand Chronicles MUCK begins where The Lion 
King left off, allowing for an open slate for 
the continuation of the stories and characters 
of the Pridelands. Will Zira succeed in her 
vengeful mission, or is Kovu destined to fall in 
love with Kiara? Will you play a happy Pridelands 
cub, a disgruntled hyena, or perhaps even one of 
the original movie characters? The choice is yours!


Dragonball: Resurrection of Truth


updated: March 14, 2013
created: December, 2012
codebase: [Circlemud] DBT Created by Iovan
site: xylam.divineright.org 4060 [38.111.134.154]
email: cdcox1984 (at) yahoo (dot) com
theme: DB/DBZ/DBGT

Connect and Play Now

check: connection
telnet: Dragonball: Resurrection of Truth
homepage: Dragonball: Resurrection of Truth
statistics: Dragonball: Resurrection of Truth
vote: Dragonball: Resurrection of Truth
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly stock
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

Dragon Ball: Resurrection of Truth is a Dragon Ball Truth and DBX
and DBX derived mud, which is based on both CircleMUD and DikuMUD
based codes.  Thanks goes to all for even thinking up such a game.
The theme we have is DB/DBZ/DBGT. If this sounds like the type of
mud for you please come and join us.

Staff of Dragon Ball: Resurrection of Truth


HeroMUX


updated: March 12, 2013
created: June, 2012
codebase: [MUX] MUX 2.10.1.11
site: heromux.com 9999 [66.85.147.90]
email: admin (at) heromux (dot) com
theme: Superhero

Connect and Play Now

check: connection
telnet: HeroMUX
homepage: HeroMUX
statistics: HeroMUX
vote: HeroMUX
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: No

Level-less System
Class-less System
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Coders
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

Hero MUX is a comic book-themed role-playing game based on the worlds
and characters of DC and Marvel comics. At Hero MUX we have chosen
recreate the complex nature of comics, and society at large, through
the exploration of this mix of characters--as well as original,
player-created heroes and villains, and the case-by-case inclusion of
characters from other comic companies. In lieu of a "cut-off" point,
Hero MUX has created its own timeline of major In-Character events,
to allow for maximum player creativity and flexibility.

All aspects of the game are designed to promote, inspire, and
facilitate good role-play. Our name itself is chosen to harken back
to a simpler time in MU*dom, a time when the fun was why we were
here -- and that was all we needed. Now, we want to take that idea
and also move forward with new ideas.


Legacy of the Kings Muck


updated: March 11, 2013
created: December, 2012
codebase: [MUCK]
site: drigon.com 1313
email: lotkmuck (at) gmail (dot) com
theme: The Lion King

Connect and Play Now

check: connection
telnet: Legacy of the Kings Muck
homepage: Legacy of the Kings Muck
statistics: Legacy of the Kings Muck
vote: Legacy of the Kings Muck
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: No

Extended Race Selection
Roleplaying Is Enforced
Newbie friendly
World is mostly original
Small World (under 3,000 rooms)
Mud is fully operational

Legacy of the Kings is the story you know and love but re-imagined
and reborn for a new generation of role-players. A blending of the
early scripts of King of Beasts/King of the Jungle and the movie The
Lion King, the game is a fresh take on a legendary story.
 
Gone is the brother versus brother and instead it is a clash between
some of the strongest beasts on the plains. Here, survival is a very 
real challenge and the path of kingship one written in the
meeting of claws and fangs. 

Realism and natural behavior is merged with the sentient
wit and cunning of Disney's classic animation to allow players the
chance to live out a day in the life of some of Africa's most 
majestic and powerful creatures. 

And sure, you're welcome to break into a synchronized melody from
time to time too. We wouln't judge.


Age of Illusion


updated: March 10, 2013
created: December, 2012
codebase: [Rom] Heavily modified
site: ageofillusionmud.com 1060 [66.85.147.90]
email: bryan (dot) hamann (at) gmail (dot) com
theme: Wheel of Time, Fantasy

Connect and Play Now

check: connection
telnet: Age of Illusion
homepage: Age of Illusion
statistics: Age of Illusion
vote: Age of Illusion
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Based on the world-renown Wheel of Time series, formerly known 
as "The Shadow Wars", and set before the  Dragon Reborn has 
revealed himself to the world, this MUD is all about Roleplaying, 
with a little bit of mobkilling and playerkilling.

Guilds are rampant, we offer Darkfriend, White Tower, Blightwatch, 
Black Tower, even the Kin.

Custom creation system: You make the character you want to be... A 
dreamer? Wolf Brother? A channeler? There are hundreds of 
different creation possibilities.

We offer Talents in creation system. Creating Angreal,
 Traveling (with an awesome gate system), Cloud Dancing,
 and much, much more.

Our mud is all about Roleplay. We have a TON of roleplay 
commands, and  players can echo in their room if they choose.
 We also have the Bond weave, along with a few other little 
secrets that you will have to come see.


Star Wars Galactic Dominion


updated: March 10, 2013
created: September, 2003
codebase: [SWR] Heavily Modified
site: swgd.genesismuds.com 2400 [216.136.9.21]
email: ghoulavenger (at) hotmail (dot) com
theme: Star Wars

Connect and Play Now

check: connection
telnet: Star Wars Galactic Dominion
homepage: Star Wars Galactic Dominion
statistics: Star Wars Galactic Dominion
vote: Star Wars Galactic Dominion
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly stock
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Star Wars Galactic Dominion is returning once more for those of 
you that have missed out on a good SWR experience. We are back 
and more determined than ever to be the premiere SWR out there. We 
are heavily modified and have a lot of room for continued expansion. 
Some of our more complex features include a new weapons table, 
medicines, explosives, and a completely overhauled engineering 
system.

Our weapons structure allows for weapons to have more than one
attacktype and therefore more than one damage type. Unarmed 
strikes are capable of piercing, bludgeoning, or both. The way 
the attacks are structured they also follow a set pattern, 
letting a type of fighting style to emerge from the flow of 
combat. This is even more apparent when fighting with two 
different weapon types. 

Our medicine system is unique to our game, and it allows 
us to not only treat injuries, but impair foes. If you take 
advantage of dart throwing you could literally put your enemies 
to sleep. Mix your medicines for an even greater effect.

There are very few if any muds that can compare to our variety 
of explosive death. Mines and landmines are common, but we also
offer bombardment. Bombardment is a mortar style attack originating
from a grenade launcher. You might as well call them Rocket 
Launchers. And it only gets better from there because you don't have 
to fire the simple explosions that are typical on most SWRs. Why not 
stun them with concussion rounds, burn them with detonite, or knock 
them out with halogen. The only limitation to our explosive rounds is
what we can think of next.

We have also completely overhauled the engineering system to an 
OLC template. This allows builders to add items to the engineering 
table on the fly, allowing skills to be shared with multiple 
items. It is a one of a kind crafting experience.


Discordia


updated: March 4, 2013
created: August, 2012
codebase: [MUCK] Protomuck
site: saerydoth.net 8888
email: discordisdelicious (at) gmail (dot) com
theme: My Little Pony: Discord Rules

Connect and Play Now

check: connection
telnet: Discordia
statistics: Discordia
vote: Discordia
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Builders
Supports/uses MCCP
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Discordia is an alternate reality of My Little Pony: Friendship is
Magic. It splits off at the opening of Season 2 with Discord being
victorious over the Mane6. The result is the land of Equestria 
transformed into Discordia! Players can choose to be any race or 
creature from the series since G1 (except humans). Most locals on
the official map of Equestria (http://mlp.wikia.com/wiki/Equestria)
are on the map and characters can build their homes anywhere on the
map they wish, as well as request vehicles to drive around in. 

What's more, because Discord has been pulling other alternate 
realities into the mix, you have the opportunity to play alternate
versions of existing characters from the show. For instance, we 
can have Sweetie Belle and Sweetie Bot and Fluttershy and 
Flutterguy all active at once. Have a favorite pony from a fanfic,
fanon, or your own head canon? Chances are it'll fit right in.

The main restriction is this is meant as an adult muck with many 
adult activities going on, so absolutely positively no one 
underaged is allowed on this muck.


Pandora's Box: Reopened


updated: March 2, 2013
created: March, 1997
codebase: [Oblivion] pbox 0.2
site: pbox.mine.nu 4004 [129.21.49.9]
email: tsheller (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: Pandora's Box: Reopened
homepage: Pandora's Box: Reopened
statistics: Pandora's Box: Reopened
vote: Pandora's Box: Reopened
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Pandora's Box is back up and running, featuring code from as recent 
as September of 2009. 


Over the years the codebase has developed and matured to include 35
classes and 45 races spread over 3 tiers, non, 1st, and 2nd remorts,
including the newer base druid class as well as hybrid classes added 
with the most recent updates.  


So if you're an oldie from decades past or looking for a new 
adventure, check us out at pbox.mine.nu on port 4004. Website 
soon to come!


NewHopeMUSH


updated: February 26, 2013
created: December, 2012
codebase: [MUSH] PennMUSH
site: www.newhopemush.com 9999
email: newhopemush (at) gmail (dot) com
theme: Star Trek

Connect and Play Now

check: connection
telnet: NewHopeMUSH
homepage: NewHopeMUSH
statistics: NewHopeMUSH
vote: NewHopeMUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Supports/uses MXP
Clans Offered
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Mud is open to players for testing

Welcome to New Hope,
 A Star Trek MUSH set in the Delta Quadrant.

It is fifty years after the
 U.S.S. Voyager made it back.

During the plot of Star Trek: Voyager,
 We see a crew trying to get home.

Now, a new mission has been presented to
 select Starfleet personnel. The mission?

Live in the Delta Quadrant and represent
 the Federation on a new deep space station.

---

We are looking for Beta Testers that can
 help us with any issues that arise.

We need players who can be both informative
 and helpful in finding and discussing bugs.

Some rooms will also need
 suggestions for descriptions.

Anyone who is interested in
 helping us out can email us
  Or follow the instructions on the website.


Ark of the Covenant


updated: February 25, 2013
created: December, 2012
codebase: [Rom] Heavily Modified
site: 66.85.154.235 4300 [66.85.154.235]
email: DSaba10 (at) hotmail (dot) com
theme: Christian Principled/Fantasy/Etc

Connect and Play Now

check: connection
telnet: Ark of the Covenant
homepage: Ark of the Covenant
statistics: Ark of the Covenant
vote: Ark of the Covenant
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Supports/uses MSP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is open to players for testing

This MUD is christian principled. This doesn't mean there is no 
killing of things or casting of spells, we just simple ask that 
you take consideration of others while playing.  Most of the 
ROM basics are present, with modifications/name changes, and 
many additional areas.  Classes have also been added/modified. 
There are still a few being built.  There is no limit on 
multi-classing, and various clans available.  


/TG/MUD


updated: February 24, 2013
created: October, 2009
codebase: [CoffeeMud] Heavy modifications & personalization
site: mud.tgchan.org 5555 [68.71.59.143]
email: tgmud (at) hotmail (dot) com
theme: Multi-Genre/Miscellaneous

Connect and Play Now

check: connection
telnet: /TG/MUD
homepage: /TG/MUD
statistics: /TG/MUD
vote: /TG/MUD
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

/tg/MUD is a pleasant blend of fantasy, modern, and sci-fi
 elements wrapped up in an interdimensional portal hub. 
Characters of all kinds end up there, and there's always a 
niche to fill in the multiversal melting pot. New characters 
find themselves in the Hub, an apparent interdimensional 
net. The Hub is a small community built atop a semi-stable
 portal network. There are several somewhat consistent 
portals, but smaller, less significant portals open and close 
daily - abducting people from their rightful dimensions and
 often closing behind them, forcing them to abandon their 
old life and join the interesting social structure that has 
evolved from the complete anarchy of the Hub. Clans 
have risen and fallen, attempts to seize power have failed, 
people have died, and yet, life goes on.


AVATAR Mud


updated: February 23, 2013
created: August, 1995
codebase: [Dikumud] Diku/Merc with over 16 years of modifications!
site: avatar.outland.org 3000 [98.118.1.146]
email: exec (at) outland (dot) org
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: AVATAR Mud
homepage: AVATAR Mud
statistics: AVATAR Mud
vote: AVATAR Mud
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Somewhere between real and imaginary lies the world of Avatar, a 
second home where many adventurers have made life-long friends and
established reputations for themselves by achieving Heroic, Lordly,
and even Legendary levels of power.
 
When first entering the world of Avatar, new players can select a
race from our wide selection of 24 base races and a class from our 
7 starting classes. However, these are only the beginning of our 
character offerings. With time and experience, players can unlock
a number of prestige and remort classes, as well as remort races.  
 
Avatar is a massive world divided into different tiers of players.
New players begin as Mortals and by leveling and gaining experience
they become Heroes. Both tiers of players exist on Midgaardia, a 
realm that has over 200 different areas to explore. Lords are former
Heroes who achieved a sufficient level of power. They are charged with
the responsibility of protecting Midgaardia from the evil of the outer
planes. Lords make their home on Thorngate (a small town that exists 
in the universe) and travel to Avatar's 11 different planes of
existence, fighting those who would seek to invade. Occasionally, a 
Lord will reach such a high level of power that he/she will be able
to ascend to the Legend tier. Little is known about the Legends, but
it is rumoured that they are champions of the Gods, fighting for a 
cause that they are not even aware of.
 
Even with Avatar's high level of re-playability and the many different
ways one can experience the game, what keeps new players (and existing
ones) coming back is the people. Our diverse player base is filled
with friendly and helpful individuals who make it a great place to 
play.
 
Additionally, the dedicated Immortals, Angels, and Track Staff are
available to help improve Avatar and making sure it remains a safe
and family-friendly place to play. Come and find out for yourself -
we look forward to welcoming you to the AVATAR family!


Forgotten Kingdoms


updated: February 23, 2013
created: August, 1999
codebase: [Smaug] Runs DnD 3.5 rules
site: forgottenkingdoms.org 4000 [193.1.99.91]
email: martin (at) forgottenkingdoms (dot) org
theme: Forgotten Realms

Connect and Play Now

check: connection
telnet: Forgotten Kingdoms
homepage: Forgotten Kingdoms
statistics: Forgotten Kingdoms
vote: Forgotten Kingdoms
Location: Ireland
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

Forgotten Kingdoms is an RPI (Role-Play Intensive) game which is set
in the Forgotten Realms multiverse. The game has over 250 unique areas
and is still growing rapidly, thanks to a large team of builders who
continuously update existing areas as well as adding new areas and
challenges.

New characters can choose from a huge range of races and subraces,
including shield dwarves, moon elves, mountain orcs and even
planetouched characters such as genasi, aasimar or tieflings. Once you
have selected your characters race, you must choose a base class of
Warrior, Wizard, Rogue or Priest, each of which offers a different
roleplay experience, and can be further customised by joining one of
almost 50 guilds. The last major decision to be made by any new
character is to decide where they grew up - possibilities include
several famous Forgotten Realms locations, including Waterdeep,
Zhentil Keep, Menzoberranzan and Mithril Hall.

Additional key or unique features of Forgotten Kingdoms include:

1. A large range of feat trees and meta-magic feats, ranging from
'celestial bloodline' to 'crippling strike' through to 'spell-casting
prodigy'.

2. A unique 'spell memorisation' system based on system used in
Dungeons and Dragons. This means no mana!

3. Well over 300 spells to choose from.

4. Many avenues for character development, including joining up with
factions such as the Black Network or the Grey Hands, joining the
inner circle or even becoming the high priest of one of 30
faiths...the possibilities are myriad!

5. Close, but not slavish reproduction of Forgotten Realms lore - as a
result of various wide-ranging plots and the actions of our players,
our world has taken a different path to a different present...

Forgotten Kingdom's greatest strength is its large population of
superb role-players, who ensure that there are always several ongoing
plots to be a part of.

Come join our online community, we promise you an excellent
role-playing experience!


Sindome


updated: February 22, 2013
created: January, 1997
codebase: [MOO] ANSI XML FILE-IO WEB-IO
site: moo.sindome.org 5555 [69.64.35.200]
email: johnny (at) sindome (dot) org
theme: Cyberpunk / Dark Future

Connect and Play Now

check: connection
telnet: Sindome
homepage: Sindome
statistics: Sindome
vote: Sindome
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Custom Server Type
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Coders
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Set 85 years into a dark, gritty future. 60 million people reside
within the geodesic dome of Withmore City. 4 distinct levels separate
the corporate elite from the 'mixers'. You arrive on Red Level where
most of the population resides, where it's every baka for themselves,
trying to carve out a niche in the underworld, or reach above the
fray for the comforts of the corporate life.

Enhance your street sammi with a flash boost implant to collect so he
can bounties faster. Cloak your ripper doc, profiting from the chrome
you rip from the dead. Prepare your gun runner to smuggle warez across
the wastes and into the dome in your Flying Car. But be careful what
you do, Street Judges are looking to shove a verdict up your clone.

Coded Features:
Custom 2048-bit encrypted web client for work-safe play
80+ Weapon types - melee, blades, guns, cybernetic
Dynamic Combat system with Guarded & Kamakazi stances
30+ unique Skills & Advantages for class-less chargen
Fallout Style S.P.E.C.I.A.L Stat system
35+ Cybernetic & Organic Implants for combat & support skills
40+ Vehicles including all-terrain and flying cars
3D Flight & Falling from any level of the Dome
Weapon Modification, Degradation, & Specialization
50+ performance enhancing or degrading drugs, mad by players
Vast Post-Apocolyptic waste land outside the dome 
Simulated Internet via Hybrid Web Experience
NPC Job Systems and Factions that are Player Responsive
Virtual Reality Simulations & city-wide Neural Communication
Constantly improving features based on Player Input

Sindome is a cyberpunk environment that rewards roleplaying over stat
grinding, boasting a healthy playerbase and a helpful admin staff.

Currently seeking talented game masters to work on plots and help 
shape the story lines based on player histories.


Stormbringer


updated: February 19, 2013
created: December, 2011
codebase: [Rom] Pwrdemon Special Edition - Black
site: stormbringer.sytes.net 4501
email: rhalin (at) gmail (dot) com
theme: The world of Elric of Melniboné

Connect and Play Now

check: connection
telnet: Stormbringer
homepage: Stormbringer
statistics: Stormbringer
vote: Stormbringer
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly stock
Mud is fully operational

In 1995, Stormbringer MUD opened.  For me, Stormbringer was 
a both a learning and growing up experience where I learned more 
than the outside world could teach me.

I don't know how, but I received an invitation to try it during 
those first few weeks, and remained a player for several years 
after until it vanished.  I eventually migrated to 
Stormbringer: Rebirth MUD with several other displaced players.  
Finally forced into a situation where I would not be allowed to 
continue with my guild (because of new role playing restrictions 
in Rebirth), I accepted a position among the Immortal staff.

At one point, PwrDemon contacted the Rebirth admin and gave us a 
copy of the original sourcecode, areas, and player files, which I 
currently have in my possession.

Now, my first son has recently arrived and for some reason it 
is important for me to have this light on.  I invite all previous 
players to login, your pfiles are still here, and post a note or 
two.  Tell each other where you've been, how your doing, and any 
retrospectives on Stormbringer itself.

Thanks,

Phoenix (Arioch), High Guard of Avalos.


ChicagoMUSH


updated: February 18, 2013
created: December, 2012
codebase: [MUSH] PennMUSH
site: mush.chicagomush.com 1925 [216.86.115.236]
email: moe (at) chicagomush (dot) com
theme: Historical. Prohibition in the 1920's. Gin, Jazz, speakeasies, gangsters and flappers.

Connect and Play Now

check: connection
telnet: ChicagoMUSH
homepage: ChicagoMUSH
statistics: ChicagoMUSH
vote: ChicagoMUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes

Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
Detailed Character Creation
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

Chicago – 1924

Here at ChicagoMUSH, we want to offer a refreshing alternative to 
fantasy-medieval, sci-fi, or nWoD mushes that are a dime a dozen 
on the net. Here, you get to play a relatively modern-era character, 
living in downtown Chicago in the mid-1920′s. This era is marked 
by the prevalence of organized crime and governmental corruption, 
made popular by the likes of Al ‘Scarface’ Capone and Eliot Ness.

While you won’t find either of these characters on ChicagoMUSH, 
we invite you to create your own fame as a gangster, shopkeeper, 
tycoon, or G-man. We have worked hard to create an authentic 
historical environment, building the mush to resemble downtown 
Chicago within the Loop.

We are dedicated to creating a consensual, motivated, and active 
RP environment that allows for myriad levels of plot, interaction, 
and character development.

ChicagoMUSH was the winner of two awards at the First SemiAnnual 
Andy Awards, winning in the categories of Most Original MU* and 
Best Other Genre! We are quite proud of this achievement.

Originally started in 2000, ChicagoMUSH has had a hiatus of a few 
years. However, it is back and better than ever before.


Dark Spires Mush


updated: February 17, 2013
created: June, 2012
codebase: [MUX]
site: darkspires.mechanipus.com 7777
email: darkspiresmush (at) gmail (dot) com
theme: Dresden Files

Connect and Play Now

check: connection
telnet: Dark Spires Mush
homepage: Dark Spires Mush
statistics: Dark Spires Mush
vote: Dark Spires Mush
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Roleplaying Is Enforced
Skill & Level-Based Training System
Detailed Character Creation
Player Cities
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is open to players for testing

In a world where Vampires roam, where shifting shape 
is possible in many ways, and where those with magic 
have a council watching over them, Dark Spires MUSH 
aims to provide a world where horror, danger and 
politics lurk in even the simplest of interactions.

Welcome to the world of the Dresden Files.

Set in Oxford, England, where the universities, 
churches and city conceal a hotbed of politics and 
dangers for the unsuspecting and careless - and for 
those who think they know the truth. A place where 
your lover might be revealed to be a spy, a Red 
Court Vampire or somebody's dinner.

CURRENTLY OPEN BETA: feel free to log in and look around!


GATEWAY - The MU* Community


updated: February 14, 2013
created: December, 1998
codebase: [MUX] MUX 2.6
site: connect.mu-gateway.net 6700 [184.173.122.226]
email: gateway-staff (at) mu-gateway (dot) net
theme: MU* information, discussions, events and more.

Connect and Play Now

check: connection
telnet: GATEWAY - The MU* Community
statistics: GATEWAY - The MU* Community
vote: GATEWAY - The MU* Community
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes

Player Reviews Refused
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Educational MUD
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

GATEWAY - The MU* Community (formerly OGR) is dedicated to 
providing resources for the MU* community. It was created 
on the premise of providing a positive environment where 
players and staff in the MU* community can meet to chat,
promote their games, and to share their ideas and 
knowledge.

Features on GATEWAY include gaming options (mini-MUs,
table tops and freestyle gaming), game embassies, events 
(classes, workshops, discussions, etc.), bulletin boards 
and web-based discussion forums, banner exchanges, and much 
more.

Drop by our website at: http://www.mu-gateway.net/
Or visit us at: connect.mu-gateway.net 6700 or 6677


Star Trek: New Horizons


updated: February 14, 2013
created: December, 2012
codebase: [MUSH]
site: tkhasi.betterbox.net 4342 [68.90.68.66]
email: kunawyoming (at) gmail (dot) com
theme: Star Trek based. Pre-DS9

Connect and Play Now

check: connection
telnet: Star Trek: New Horizons
homepage: Star Trek: New Horizons
statistics: Star Trek: New Horizons
vote: Star Trek: New Horizons
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Star Trek: New Horizons is set 6 months before Deep Space Nine.
In NH, the Bajoran people have been able to rebel the Cardassians
off their planet and claimed Deep Space Nine. 

The United Federation Of Planets has been asked to offer it's
assistance as well as offered the Bajoran people a membership 
into the UFP.

We have many races involved spaning across the galaxy and
a very detailed econ system. You can choose from UFP, RSE,
CAR, KLI, and IDL. We welcome players from every walk of life. 

From the hardcore fighter pilots, to the friendly bartenders.
If you want to play a pirate who goes out raiding cargo from 
ships, we welcome you. If you want to open a hospital on a
desolate planet in need of your skills, we welcome you.

So if anything hit's your interest, please stop in. 
We are always open and glad to help. :)


InfernoMOO


updated: February 12, 2013
created: December, 2012
codebase: [MOO] Modified with hellcore.
site: inferno.optiquest.org 7777 [71.175.101.198 ]
email: infernomoohelp (at) gmail (dot) com
theme: Post-apocalyptic, Post Apocalypse, Post Apocalyptic, Cyberpunk

Connect and Play Now

check: connection
telnet: InfernoMOO
homepage: InfernoMOO
statistics: InfernoMOO
vote: InfernoMOO
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

A world filled with violence, sex, and depravity, InfernoMOO
is not for the faint of heart. There are few limits when it
comes to InfernoMOO. Go on a speed bender and murder the
mutant inhabitants of the sewers, or become a mutant abomination
yourself and devour the corpses of players you kill.

You could become an ace pilot, or learn to fly yourself, moving
your friends back and forth to their destinations. Or if you're
a little more devious, fly over the main city and open your
cargo bay, pelting it with bombs!

Or perhaps you are more inclined to helping and creating rather
than combat and death? InfernoMOO offers a very fleshed out
support and crafting system. You can even dedicate your entire
character to healing the wounds of and crafting new items for
other players.

InfernoMOO also features sex, pregnancy, STDs, and things of
that nature. If they are inclined, players can ignore the sexual
aspect of InfernoMOO and concentrate on other areas.

InfernoMOO offers several boards for players to send their ideas,
suggestions for game balance, poetry, campfire stories, and several
in-game nets with their own themes. Any player has the ability
to send in an request for being an admin, though this is on
a case-by-case basis and is in no way a guarantee.

For those interested in being an administrator, some knowledge
with MOO is preferred and an active imagination for things to
implement in-game is a must. For those who wish to be players,
we invite you to come and play!


Avatar Mush


updated: February 10, 2013
created: July, 2010
codebase: [MUSH] PennMUSH version 1.8.5
site: avatarmush.mushhosting.net 8001 [Updated soon]
email: avatarmushwizard (dot) kitai (at) gmail (dot) com
theme: Avatar The Last Airbender

Connect and Play Now

check: connection
telnet: Avatar Mush
homepage: Avatar Mush
statistics: Avatar Mush
vote: Avatar Mush
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Level-less System
Class-less System
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

In a world different from our own, there are peoples with
the ability control the four elements. Earth. 
Water, Fire and Air. These people are known as benders. 
They formed into four different nations. The proud Fire 
Nation, on their large Island. The adoptive Northern 
and Southern Water tribes that inhabit the cold 
icy poles. The stout Earth Kingdom and their 
imminence continent. The un-materialistic Air Nomads 
and their isolated temples of the world.
                                 
And of all these nations, there is one person who 
can control all the elements; The Avatar who tries
to bring balance to the world.

Like all worlds there is strife, and a man named 
Kazuki, a powerful skilled Earthbender has created
a Fifth Nation, the New Kingdom during a time when
the Fire and Earth nations were gearing for war. 
He took advantage of the turmoil under the banner
of world peace. He gathered the support of 
EarthBenders and riled the Northern Tribes under
him due to piracy promoted by Earth and Fire
nations.

He took to the other nations with unceasing 
violence. He wrought the Northern Tribe to 
their knees, he scorched the vast continent 
of the Earth Kingdom and he razed the 
temples of the Air nomads.

Now the world is beaten and the horizon
is bleak as everyone makes their way to
the final standing country; The Fire Nation,
as refugees.

Will you help take back these lands or will
you join in arms for  world peace?

* We are currently under development and closed to new connections.


MorgenGrauen


updated: February 10, 2013
created: January, 1997
codebase: [LP] LDMud-3.5.0
site: mg.mud.de 4711 [87.79.24.60]
email: mud (at) mg (dot) mud (dot) de
theme: Fantasy

Connect and Play Now

check: connection
telnet: MorgenGrauen
homepage: MorgenGrauen
statistics: MorgenGrauen
vote: MorgenGrauen
Location: Germany
Primary Language: German
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

MorgenGrauen is a native German LPmud. It is 
24 hours reachable. Level advancement can be
achieved by solving quests, finding hidden
things or killing NPCs. Attributes (like
strength and intelligence) are increased by
find hidden potions.
High-level players may become Seers (Seher) or
Wizards (Magier).

MG features regions of different themes and 
size and a variety of different guilds (classes).
Seers have the opportunity to build their own
houses and have faster movement through magic
gates.
We invest special efforts in making Morgengrauen
screenreader-friendly to accomodate blind players.

Interested persons may also take advantage of our
WebTelnet frontend (MG-Client) found on our web
page, which allows to play in Morgengrauen without
any client and with more comfort than simple
telnet. This browser based client is also
screenreader-friendly.


Clout


updated: February 1, 2013
created: February, 2009
codebase: [Custom] PHP, HTTP connection (not telnet)
site:
email: delosford (at) gmail (dot) com
theme: US Politics/Federal Congress

Connect and Play Now

see Homepage for connection information
homepage: Clout
statistics: Clout
vote: Clout
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Yes

Custom Server Type
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Educational MUD
Level-Based Equipment System
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Clout is the world's first politically-themed MMORPG.  You play a 
Congressperson in the US Federal Congress.  It's also technically not
a MUD, but I think any MUD user will find themselves right at home.  
You connect through a browser and interact with a text-based interface
that operates much like a MUD, but with a lot of nice convenience
features that are impossible with telnet.  I've created this game
completely from scratch, so I guarantee you've never played anything
like it!


Achaea, Dreams of Divine Lands


updated: January 31, 2013
created: September, 1997
codebase: [Custom]
site: achaea.com 23 [69.65.42.198]
email: matt (at) ironrealms (dot) com
theme: High Fantasy

Connect and Play Now

check: connection
telnet: Achaea, Dreams of Divine Lands
homepage: Achaea, Dreams of Divine Lands
statistics: Achaea, Dreams of Divine Lands
vote: Achaea, Dreams of Divine Lands
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Custom Server Type
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

Achaea is a completely original high fantasy mud coded from
scratch with a full-time -paid- staff, hosted in the same facility
as Sun and Google, and focused on player interaction rather than the
monster bashing nearly all text muds focus on. Competing city-
states, guilds, religious Orders, clans, unrivalled PvP combat,
competitive economic systems, and more. We are the gold standard.
But you don't have to take our word for it:

'I don't believe there's another game in existence with this much
depth.' - John Romero, Co-designer of Doom and Quake

'Few virtual worlds with an immensely complicated combat system
avoid being completely dominated by it -- Achaea is the best-known
exception.' -- Dr. Richard Bartle, the inventor of MUDs.

'One of the biggest online text-based games.' - Wired.com

'It's a very real world and very fascinating.' - G4/TechTV

Most #1 rankings ever. - Topmudsites.com



Lusternia: Age of Ascension


updated: January 31, 2013
created: October, 2004
codebase: [Custom]
site: lusternia.com 23 [69.65.42.86]
email: estarra (at) lusternia (dot) com
theme: High Fantasy, Planar Adventuring

Connect and Play Now

check: connection
telnet: Lusternia: Age of Ascension
homepage: Lusternia: Age of Ascension
statistics: Lusternia: Age of Ascension
vote: Lusternia: Age of Ascension
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

Those daring to enter the exciting fantasy universe of 
Lusternia will find themselves plunged into a multi-planar 
realm where factions struggle to amass reservoirs of 
magical energy simply to survive. Within the Basin of Life, 
an alien evil has corrupted much of the land and people,
making Lusternia a broken and perilous place. With the 
return of those Elder Gods who escaped the ancient Divine 
wars, a new age of uncertainty dawns. What power shall next 
ascend to dominate the world's limited resources? 

Lusternia: Age of Ascension, the latest award-winning text 
game released by Iron Realms Entertainment, breaks new 
ground by presenting a dynamic roleplaying environment 
that pioneers innovative new features, quests and skills. 
Lusternia is sure to challenge experienced gamers and 
delight those new to the genre of text worlds. 

From Iron Realms Entertainment, the world's #1 creator of MUDs.


Aetolia, the Midnight Age


updated: January 30, 2013
created: July, 2001
codebase: [Custom]
site: aetolia.com 23 [69.65.42.194]
email: matt (at) ironrealms (dot) com
theme: Dark fantasy

Connect and Play Now

check: connection
telnet: Aetolia, the Midnight Age
homepage: Aetolia, the Midnight Age
statistics: Aetolia, the Midnight Age
vote: Aetolia, the Midnight Age
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

- Aetolia is a huge and totally original world, with
no stock code or stock areas whatsoever. We have
thousands of rooms, and hundreds of unique abilities in 
dozens of complex skillsets. Examples of our player classes 
include the supernatural Vampires, who use the mystical 
power of Blood to form their bodies into lethal weapons,
alter the minds of mortals, or raise foul undead slaves; or 
the brave Sentinels, fighting to defend their forestal homes
with their ability to shapechange into ferocious creatures, 
their cunning use of deadly traps, and their rapport with 
natural animals and plants.
 
- Within Aetolia, you'll find hundreds of imaginative
quests and NPCs, as well as developed political and
economic systems. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to lucrative trade skills, to endless
opportunities for roleplay in the intricate struggles 
that take place daily within the land. 



Imperian: The Sundered Heavens


updated: January 30, 2013
created: April, 2003
codebase: [Custom]
site: imperian.com 23 [69.65.40.19]
email: avasyu (at) imperian (dot) com
theme: High fantasy

Connect and Play Now

check: connection
telnet: Imperian: The Sundered Heavens
homepage: Imperian: The Sundered Heavens
statistics: Imperian: The Sundered Heavens
vote: Imperian: The Sundered Heavens
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

The three moons of Aetherius, constantly shifting 
and changing the planet beneath them. Their shifting 
influence and unpredictable influence over the land 
has brought new life, change and terror to the land. 
Magick washes across Imperian in waves, new races and 
mortal powers have been born, and demons walk the earth. 
Only the quick witted and strong will survive.

Imperian is a professionally-developed and run MUD 
that offers thousands of rooms to explore, hundreds
of unique skills, quests, player on player combat,
player-run cities, clans, councils and guilds. We have 
tons of quests, unique player items and houses. Because 
of our full-time staff, we develop at an incredibly 
quick pace. There is often a new area introduced weekly.

From Iron Realms Entertainment, the #1 creator of MUDs on Earth.



Akanbar


updated: January 28, 2013
created: September, 2004
codebase: [Custom]
site: akanbar.com 23 [64.34.213.15]
email: zycandos (at) akanbar (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Akanbar
homepage: Akanbar
statistics: Akanbar
vote: Akanbar
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Akanbar is a role playing game that takes place in a land of 
magic, mystery and fantasy, where you, the player, help to 
weave the ever changing storyline. 

Created by a team of developers who have spent much of 
their lives both playing and creating role playing worlds, 
Akanbar is a land that is constantly evolving and cared for.

The setting is an era of medieval fantasy where dragons, 
ogres and magic exist. You enter the realm as a young male 
or female who has just matured into adulthood. You must 
then decide upon how you wish to live your life. Some may 
simply wish to own a small shop selling herbs to heal others, 
others may wish to ultimately conquer the entire realm. The 
multitude of possible paths and goals is what makes Akanbar 
so special. It is up to you to decide what path you will follow.

With three realms to live in, the Sun realm, the Shadow 
realm and the Demonic realm, you can play whatever role 
you wish, be it a stealthy Assassin or a dragon-riding Storm 
Warden. Each realm hosts a city and, within that city, four 
guilds to choose from. Should hunting or player-killing not 
attract you, there are countless other activities to do, ranging 
from completing quests to creating items.

In Akanbar Online RPG you will find a refreshing break from 
reality where you will be able to role play with and maybe 
against players from all corners of the globe. We hope you 
find as much enjoyment from it as we do.


Lost Lands: Lost Dragons


updated: January 28, 2013
created: August, 2011
codebase: [Circlemud] derivitave of Gickers d20 derivitive of circle
site: boogeyman.armory.com 5223
email: dreaminmagick (at) gmail (dot) com
theme: D&D 3.5 base

Connect and Play Now

check: connection
telnet: Lost Lands: Lost Dragons
homepage: Lost Lands: Lost Dragons
statistics: Lost Lands: Lost Dragons
vote: Lost Lands: Lost Dragons
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Player Crafting System
World is mostly original
Small World (under 3,000 rooms)
Mud is open to players for testing

Lost Lands: Lost Dragons is currently in a state of change.

We are looking for a coder to help with making some major changes
to the system, along with builders to help make the world different.

We have recently changed out codebase to a codebase that is 
more in line with our vision. 

We are heavily under construction.


SlothMUD


updated: January 27, 2013
created: January, 1992
codebase: [Dikumud] Heavily Modified
site: slothmud.org 6101 [209.139.208.65]
email: Hayward (at) slothmud (dot) org
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: SlothMUD
homepage: SlothMUD
statistics: SlothMUD
vote: SlothMUD
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: No
Player-Kill: Restricted

Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

SlothMUD is one of the oldest two DIKU muds online. We boast a 
game which has been around since January of 1992. Our 
original creators are still with us today, coding their
little hearts out. We reset our playerbase four years 
ago and are one of the few muds who can say that our 
numbers are rising and not lowering.
 
In SlothMUD , each player advances in all eight classes which are  
bard, cleric, druid, mage, monk, necromancer, thief, and warrior. 
In addition to the skills and spells of their classo, our 
multi-class system provides special powers to each "prime" class. As 
a result, the 1,680 possible class orderings have distinct play 
styles. Once a player reaches maximum level in all eight classes, 
a prestigious Avatar class opens up which gives him entirely 
new skills and powers. 
 
Sloth provides its immortals with a unique scripting language, 
allowing them to build areas that are interactive to an unprecedented 
degree. These areas include complex puzzles, hundreds of scripted 
quests, and monsters that behave in surprising and intelligent 
ways.  Several areas provide more than simple hunt-and-kill; 
these include a PvP arena and a coliseum where the player can 
test his mettle against an ever-nastier series of monsters. 
For more information on this language, please visit
http://www.outgribe.com/jason/mudl/index.html
 
We have added MXP(Mud Extension Protocol),
MCCP (Mud Client Compression Protocol), an astrological event 
system,tons of new spells and skills, and much, much more. We have 
a one of best coding staffs around who enjoy adding player 
suggestions, as well as implementing many of their own ideas while 
maintaining our 'Slothy' feel.

As well, one of our creators, William Lees, has been busy updating 
his MUD client Wintin.Net(an updated version of wintin95 which he 
also authored). It possesses many of the features we have added 
lately such as MXP, MCCP, etc. For more information on this great 
windows client,please refer to www.wintin.org

A new web page was revealed recently which we believe is one of the 
best on the internet combining stunning graphics with Sloth related 
information. A live information section contains everything from a 
dynamic world map(which allows our players to watch each other move
around our five continents) to player stats, live who lists, etc.

SlothMUD also offers a very active immortal and administrative 
staff, constantly working to provide new and interesting 
experiences to challenge players. We are one of the most 
newbie-friendly MUDs around, with many experienced players willing 
to assist you in learning and enjoying our game. We look forward to 
seeing you soon!



Materia Magica


updated: January 26, 2013
created: January, 1995
codebase: [Custom] IEN (Interactive Entertainment)
site: materiamagica.com 4000 [50.112.171.126]
email: admin (at) materiamagica (dot) com
theme: Alternate reality medieval fantasy

Connect and Play Now

check: connection
telnet: Materia Magica
homepage: Materia Magica
statistics: Materia Magica
vote: Materia Magica
Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: No
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

Materia Magica is a free text-based multiplayer game based
 around traditional fantasy themes, where a tight-knit and
 welcoming community is presided over by an active Immortal
 staff.

The game world of Alyria is ever-expanding and vast, and new
 content is added every week. There are over ten million
 locations, tens of thousands of items and creatures, thousands
 of individually written quests, and hundreds of areas. The
 choices you make shape the world around you. Run for Mayor of
 Rune, and administrate the city to your preference. Create a
 clan with friends and challenge the supremacy of others, or
 co-exist peacefully. Build your own, permanent houses and
 clanhalls; areas that will stand forever in game. Prefer to be
 out on the open seas? Sail the Alyrian seas and battle
 pirates, whether they be players or NPCs, plundering their
 wrecked ships for riches!

The game has over 200 bosses and numerous runs. Descend into
 the lair of the Ice Witch or the Hydra's Den. Plumb the depths
 of abandoned Clanhalls for lost treasures. Explore the
 forgotten Pyramid, or battle the madness of Kessarian's
 Dungeon, Hotel Hello or the Isle of the Sea Hag. For the truly
 elite, the Archlich Jhepp and the Megafather await. These are
 but a fraction of the enemies to find in-game.

Online for over fifteen years, Materia Magica is one of the
 most venerable, stable MUDs out there. And it's free! Join us
 for a short while, or stay for years, whatever your wish.
 Come visit!

For more information, visit our website at
http://www.materiamagica.com.

We also welcome sight-impaired players and have numerous
 settings that help optimize play with screen readers.


The Green Leaf


updated: January 26, 2013
created: February, 2009
codebase: [Custom]
site: www.the-green-leaf.de 2000
email: the_piper (at) web (dot) de
theme: Medieval

Connect and Play Now

check: connection
telnet: The Green Leaf
homepage: The Green Leaf
statistics: The Green Leaf
vote: The Green Leaf
Location: Germany
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Player Crafting System
Screen-Reader Friendly
World is mostly original
Medium World (3,000+ rooms)
Mud is open to players for testing

The Green Leaf is a new MUD server, written from scratch in C.

The theme of the world is fantasy, medieval. 

Role playing is welcome, but not required to play.

The world right now has 5000+ rooms and simulates a mediveal town 
with the surrounding forests and meadows. The future plan is to 
simulate a big fortress with all it outposts, forts, villages and 
such.

The basic idea of The Green Leaf is to have a world, where 
you can log on and have some fun, and not that the game forces 
you (too much) to do given things.

There are server hosted contests like Dungeon Raids, Last Man
Standing, a trivia bot plays a trivia quiz with players.

There is a ranking website where you can compete with other 
players in various skills.

There are no classes or guilds, which will force you into a give 
direction, do what you want.

A chat feature with local chat, chat channels and personal messages 
is implemented.

NPC's are there which give out informations, buy and sell stuff or 
play quests or games with you.

There are server controlled creatures, animals and monsters, you can
fight and train your attack/defense skills.

Do you want to play contests, like hide&seek contests, PM contests,
PK contests and such, and win prices? I am going to host such
contests from time to time and you can host your own contests 
there too.

Do you have ideas, suggestions? The server has a report command 
to report single line messages, and a forum is available, where 
you can post your ideas, critics too.

Another interesting thing is, *HOW* you can play.

1. using a telnet client or a MUD client of your choice 
(please read the rules about MUD clients and bots and automatism)

2. using the applet client and play using a browser, which 
supports java (at the website of the green leaf)

3. using a mobile phone/PDA/whatever using a telnet client

So The Green Leaf is under development, but at least playable 
using various clients to connect, has a mediveal base, is 
classless and offers you more or less the freedom to do there
whatever you want, by respecting the rules of the game (type rules
in game).

Rule #1 is: Use common sense and behave yourself.

That should'nt be that hard to follow. Please don't be an idiot 
and respect the right of other players to enjoy the game, and
everything should be fine :)

Please keep in mind, playing The Green Leaf is a privilege, not a
right, so breaking of the in game rules might, but must not be
punished.

Latest changes:
26-01-2013: Bugfix of the Newbie Quest


Mordor


updated: January 24, 2013
created: January, 1997
codebase: [Merc] DIKU/MERC/MORDOR 11.0
site: mordormud.net 4000 [66.85.154.235]
email: mangan (dot) mordor (at) gmail (dot) com
theme: Tolkien [Totally Tolkien]

Connect and Play Now

check: connection
telnet: Mordor
homepage: Mordor
statistics: Mordor
vote: Mordor
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

  Mordor's unequaled road system consists of an extremely accurate map
based on Tolkien's map of Middle Earth.  Explore over 70 unique areas
throughout Middle Earth including: Isengard, Edoras, Midgewater
Marshes, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell,
Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree,
Westfarthing, everywhere the Fellowship ventured, and many more areas
from Tolkien lore.  
 
  Mordor's unique multi-class system, along with its remort classes
and extended race selection, allows you to completely customize your
character. Role-play as good or evil and engage in player vs. player
battles by joining an alliance such as the Eye of Sauron, the Hand of
Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the
White Council.  For riskier adventurers, Mordor also offers a few
independent guilds where you may participate in player vs. player
combat without the loyalties or protection of an alliance.  We also
have an alliance dedicated to helping newbies - the Guardians of
Mordor.  All alliances are ever evolving by expanding their halls and
adding new equipment.  
 
  We have a full time Quest Master and often offer unique Immortal run
quests.  The Immortal staff is constantly building and programming new
features for Mordor, and the player base consists of many different
characters.  Mordor, even after being around for over a decade, is
still consistently modifying itself to ensure balance and excitement
for all of the players.


Cosrin: A New Dawn


updated: January 23, 2013
created: October, 2011
codebase: [Custom]
site: play.cosrintwo.com 31000 [213.121.151.53]
email: admin (at) cosrintwo (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Cosrin: A New Dawn
homepage: Cosrin: A New Dawn
statistics: Cosrin: A New Dawn
vote: Cosrin: A New Dawn
Location: United Kingdom
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited

Custom Server Type
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Mud is fully operational

Journey through a land of epic adventure, a realm of hard won victory
in a gritty fantasy setting. Set yourself against fiendish puzzles,
devilish creatures and cunning traps in a fight to see who will
triumph, and who will fall by the wayside. Not for the faint of heart,
the roads through Cosrin are long, but the journey is well rewarded.
Take part in the online adventure, in a text world of danger and
mystery. Few of these have what it takes to flourish in such a world,
do have you the makings of a hero within you?


DragonBall Z Epic


updated: January 22, 2013
created: July, 2012
codebase: [Custom]
site: dbzepic.org 6200 [dbzepic.org]
email: ajgthunderz (at) gmail (dot) com
theme: DragonBall Z

Connect and Play Now

check: connection
telnet: DragonBall Z Epic
homepage: DragonBall Z Epic
statistics: DragonBall Z Epic
vote: DragonBall Z Epic
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Coders
Detailed Character Creation
Xterm 256 Color Support
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Looking for a Dragonball experience that's about more than
simply watching your virtual power level increase?  
Drag(*)nball Z: Epic is a Dragon Ball Z MUD run on a completely 
custom codebase that uses the BYOND engine.  It was built from
the ground-up, and seeks to follow the inspiration started by
Trenton's Dragonball Z: Fighter's Edition (DBZ FE) and Rcet's
Dragonball Z: Reality (DBZ Reality).  Gameplay focuses on a
completely interactive combat system, where your character only
attacks when you give the order, and your defenses are
similarly your own responsibility!  

Features

 o Open PVP: Restricted by max power level (no getting ganked when 
   you wouldn't have a chance to win!)

 o Fully detailed ASCII map: rather than room descriptions, view
   a map detailing the terrain, nearby NPCs, and players

 o No conventional levels: Power level increases as you fight, with
   a substantial bonus for killing blows

 o Skill-based combat: Dodge and parry your opponent's attacks while
   countering with your own feints and maneuvers

 o Long-ranged and energy attacks: strike at your opponent from 
   several rooms away, or unleash a devastating blast at close range

 o Human, Saiyan, Namekian, and Android races currently playable, 
   each with its own unique attacks and transformations

 o Earth, Namek, Vegeta, Frieza, Snake Way, and Planet Kaio/HFIL are
   all currently accessible, offering challenges of varying power
 
 o Universe-wide Arena system allows you to challenge players in
   non-lethal combat from anywhere in the game

 o Collect the Dragonballs and make your wish come true!


Chronicles of Ivalice: Emberstrand


updated: January 20, 2013
created: June, 2009
codebase: [MUCK] MSSP and MCCP compatible
site: coimuck.com 1771
email: mechanix6666 (at) gmail (dot) com
theme: Final Fantasy

Connect and Play Now

check: connection
telnet: Chronicles of Ivalice: Emberstrand
homepage: Chronicles of Ivalice: Emberstrand
statistics: Chronicles of Ivalice: Emberstrand
vote: Chronicles of Ivalice: Emberstrand
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is open to players for testing

  Journey back to the era before the Lion War, before the Rise of the 
Church of Glabados and the purges and the famine--back to a time when 
the many races lived, a time of Men, Moogles and Monsters. The forces 
of Archadia had been defeated, the Bahamut warship fallen. Peace had 
been restored in Ivalice, but only for a short span. The people of 
Ivalice had yet to suffer the folly--a simultaneous explosion of all 
the land's magicite, resulting in a titanic wave of mist--ripping 
apart entire cities and driving people mad in droves. Outbreaks of 
monsters and magical fiends swallowed villages whole. Tales of the 
massacres committed by the Viera, frenzied by the mist's power are 
still told to this day, and it's survivors have not forgotten. The 
world as the people knew it ended, but Ivalice and the world survived.
 
  Enter Emberstrand, considered by many to be the most important city 
in the post-folly Ivalice.  Built on the Giza River from the nearby 
remains of the great old Dalmascan capital of Rabanastre, Emberstrand 
is the trade capital of current-day Ivalice. Schools of thought, 
magical and otherwise thrive here, and law has returned to the land. 
It is a time of sky pirates, once just a term for airship 
crewmen--now a title reserved for those who still brave the skies to 
continue trade between lands. The Sky Pirates aided the Judges in 
bringing law and civilization back to Ivalice, however with order 
came political strife and turmoil. The council of three presides over 
the city, acting as it's local government and overseeing the 
day-to-day needs of Emberstrand's citizens.
 
  At Chronicles of Ivalice: Emberstrand Muck, one may be almost 
anything thing they wish--Hume, Viera, Moogle, Nu Mou, as well as 
more classic fantasy races such as goblins, elves and golems, as well 
as selection from nearly 40 others. We offer plots open for 
participation regularly, as well as free interaction with on-grid 
role play available anytime. Chargen and approval is real time, no 
lengthy email application required. Be you pirate or knight, Summoner 
or sage, your story begins in Emberstrand.  Join us awhile, and tell 
us your story.

*Battle fiends with your friends.
*Participate in Development Discussions and be heard.
*Explore the rich theme built upon Final Fantasy XII.

            Add your page to the Chronicles of Ivalice.


Static Chaos - Still Alive


updated: January 18, 2013
created: November, 2009
codebase: [Merc] Modified Merc Codebase
site: staticchaos.mudhosting.net 1982 [208.43.220.232]
email: dekkum (at) gmail (dot) com
theme: Anime/Fantasy Novels/Video Games

Connect and Play Now

check: connection
telnet: Static Chaos - Still Alive
homepage: Static Chaos - Still Alive
statistics: Static Chaos - Still Alive
vote: Static Chaos - Still Alive
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Pure PK

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Clans Offered
World is mostly stock
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Static Chaos - Still Alive

Static Chaos, known in the past as Chaosium, is a God Wars style
MUD built on a Merc codebase.  Creator, Alathon, used the idea of
God Wars to create an unparalleled PvP experience that is both
balanced and fun.

The game's pace is slow at first, giving newbies an opportunity to
adjust.  Also, stock areas are used to give newer players an idea
of where to start.  Leveling up is difficult and does take time.
Unlike some Dystopia muds, you actually have to put effort into
maxxing out character attributes, and aquiring equipment.

Playable classes are broken down by race.  Each race has its own
defined class:

Fist--Human warriors who harness the power of their spirit.
Mazoku--Demonic astral being who feed on mortal emotions.
Patryn--Demihuman masters of rune magic.
Saiyan--A race of warriors with tremendous innate strength.
Sorcerer--Human mystics who wield the three schools of magic.

Race/class selection is limited, but only because balance is of the
utmost importance.

In addition to player-killing, players have one other duty: being
social.  In addition to being an exciting PvP environment, it's
important to converse with fellow players.  There are no filters in
Static Chaos so players have the freedom (most of the time) to say
and do as they please... this is a double-edged sword.  If you're
easily offended, you might want to second guess entering.
Otherwise, we'd love to have you.

--Dekkum


YorMUSH


updated: January 13, 2013
created: August, 2009
codebase: [MUX] PennMUSH 1.8
site: yormush.com 9988 [216.27.172.50]
email: yormush (at) gmail (dot) com
theme: adults-only, crossworlds, building

Connect and Play Now

check: connection
telnet: YorMUSH
homepage: YorMUSH
statistics: YorMUSH
vote: YorMUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Level-less System
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Cities
World is mostly original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

YorMUSH is a MUSH founded on the simple idea floated around one day:
throw a bunch of characters into a world with no infrastructure, and
what would they do? It is in many ways a deconstruction of the
typical hero, as the skills of the usual heroic character are not
nearly as useful without players getting more creative and drawing 
upon a more varied background.

The game uses an inbuilt Rating system to help keep adult activities 
from interfering with more general RP. It is a crossworlds MUSH 
allowing both original creations and media characters(mostly from 
anime), with a confirmation process to categorize canonicity.

Initial access to materials and equipment is limited, but can be 
expanded through the activities of the community as a group effort. 
Eventually the goal is to have a functional, player-run town or two 
with an organized attempt to explore more of the world, when the MUSH 
will move on to Phase Two.

This is a fairly experimental project for the admins, so there may be 
some adjustment and new code is still added frequently. The current 
incarnation is playable and open to new players, however.


Illusions of the Mind


updated: January 12, 2013
created: January, 1994
codebase: [Rom] Rom 2.4
site: tibernas.tzo.com 9100 [216.136.9.21]
email: tibernas (at) gmail (dot) com
theme: Fantasy Theme

Connect and Play Now

check: connection
telnet: Illusions of the Mind
homepage: Illusions of the Mind
statistics: Illusions of the Mind
vote: Illusions of the Mind
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Clans Offered
Detailed Character Creation
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

  **THE CONNECT AND PLAY BUTTON ABOVE DOES NOT FUNCTION**
  **Try our website for a JAVA connector or use a client** 
   The world of Tibernas has elves, orcs, dwarves,
humans, serdaen (huge flyers), cresnars (lizard-like 
humanoids), half-ogre, half-elves and shifters. Come be a mage,
druid, paladin, bard, necromancer, cleric, thief,
or barbarian.  Playerkilling is restricted to a 6 level
range that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice they can be very helpful.
Highest Mortal level is 60.
    
WEBSITE: http://216.136.9.21/~tibernas
Recently added a Browser Applet to connect through port 80.
Check top of main web page for connection link!

Backup site is under repair  est 1 Feb 2012

Watch out for the shifters!  Come, enjoy yourself and 
remember, this is all an Illusion!



Dragonball New Universe: Hopes Beginning


updated: January 8, 2013
created: December, 2007
codebase: [Smaug] Dbsaga, Dbr, dbna2, dbnu.1.9.5
site: dbnu.genesismuds.com 4321 [216.136.9.21]
email: dbnumud (at) yahoo (dot) com
theme: Dragonballz, Dragonball, Dragonball-gt/ Anime

Connect and Play Now

check: connection
telnet: Dragonball New Universe: Hopes Beginning
homepage: Dragonball New Universe: Hopes Beginning
statistics: Dragonball New Universe: Hopes Beginning
vote: Dragonball New Universe: Hopes Beginning
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses MCCP
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Dbnu:hb is a Dragonball z mud that undergoing changes 
daily as we break away from the Saga Clone-age and 
work towards being a more Unique Dragonball MUD. 

We offer a newbie friendly environment. We encourage
roleplaying, but do not enforce it. We have many
unique systems that allow players to expand in may
different directions. Whether it be Roleplaying, Player
Killing, or just playing the game.

We offer a working clan system, a unique reincarnate
system, A Race Rank system, Automatic questing, as
well as a wide range of areas and races. The mud is
always being worked on, by our friendly immortal staff. 

Players are willing to help newbies along whenever
asked. Immortals are very hands on when it comes 
to the players, because we believe that the mud
is yours just as much as ours. 

Currently hiring RP Immortals, and builders. Any one 
interested should apply on the forums and be ready 
for a test on your job abilities.


Arcane Nites


updated: January 4, 2013
created: November, 1995
codebase: [Rom] Major Modifications
site: arcanenites.com 7000 [209.54.54.240]
email: larvariendf (at) hotmail (dot) com
theme: Midevil/Fantasy

Connect and Play Now

check: connection
telnet: Arcane Nites
homepage: Arcane Nites
statistics: Arcane Nites
vote: Arcane Nites
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Out-of-band Protocol Support
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

u?nique (yoo-neek) 
 1. Being the only one of its kind.
 2. Without an equal or equivalent; unparalleled. 
 
History: We have always prided ourselves on being truly unique with 
our gaming experience and design. We also have the richest history 
and storyline of any mud that is out there. Our shortened roleplay
history is 40 pages long, giving players the ability to truly see 
the timeline and progression of the game. We have just finished a 1 
year long rewrite of the code to create a truly unique gaming 
experience. Our two imps have a combined 29 years of mud design
experience and can trace their mudding roots back to some of the
original muds of the late 80s and early 90s. If that is not enough 
to convince you to check us out, just go through our character 
creation and you will be hooked by the flexibility and wide array
of paths a character can go down. We are currently rebuilding the
player base now after 2 years of construction, so get in now and
become part of the history and lore. We look forward to seeing you
and are sure you will enjoy your time with us. After all, we are
a mud built on the ideas of thousands of players over the past
8 years


Well scrap this old history that was there for the past few years
and that I kept for pure historic purpose. And forgive my poor 
english while  attemtping to make a new one.

This mud is old, really old and was very popular at a point, now
old farts come and log have a chat and go elsewhere. We need fresh 
meat to beat (err help)
We suffer the eternal hen and egg problem. Newbies usually find the 
mud nice, but not enough people on and leave just before a new 
one try... The world is huge and enjoyable but what makes this 
game interesting is people interaction.
All the basic facilities you can have are implemented, and if you 
want more, just ask. I tuned the game so if you choose to be pk,
you dont actually need to level to compete. (hp/mana/moves bonus 
are given). And every items is lootable, NO exception. 
A fight can go from 1 rounds to 30, and all the rules are hard coded,
so no whining.
If you can do it it is legal.
If you harass people, you better be really good as you will not find
a place to rest.
If you have any question, log, ask, or post a note, I will answer it.

What's next ? Crafting is coming, 80% of the work done.


Black Sands MUD


updated: January 4, 2013
created: September, 2007
codebase: [Unknown] Modified Project Argila 1.0
site: black-sands.net 4110 [208.117.34.105]
email: staff (at) black-sands (dot) net
theme: Desert/Valley, Harsh Role-play required

Connect and Play Now

check: connection
telnet: Black Sands MUD
homepage: Black Sands MUD
statistics: Black Sands MUD
vote: Black Sands MUD
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Black Sands MUD - Founded in September of 2007
is a Role-Play Enforced MUD running the Project
Argila code, derived from Shadows of Isildur.
The project has been heavily modified from its original 
condition and the world is all original.
Come and join in on the action where a sieging
army of Mora - The dreaded creatures created by 
the Dark Warlord and the Hellish Tarpits, attempt to strike 
the city on almost a daily basis, fighting their way closer 
and closer to victory. Will you fight off the invasion 
and become victors, bringing peace to the land or should
you fall and become slave to the enemy so hated that 
most would rather kill themselves than suffer under the
Dark Warlord, it's up to you to decide the fate of 
Bal-Travas, the small outpost in which you will 
reside, build and fortify your defenses and bring 
the Morian armies down, rise up and expand into
the wastes, create a city or fall and have everything 
you know destroyed, only to be rebuilt again. With 
player driven plots like those mentioned above, you 
are sure to influence the world around you in ways 
never thought of before. 


Dragon's Den


updated: January 4, 2013
created: June, 1991
codebase: [Custom] LPMud (MudOS)/Dragon mudlib
site: dden.discordia.org 2222 [66.92.231.194]
email: dden (at) discordia (dot) org
theme: Medieval fantasy

Connect and Play Now

check: connection
telnet: Dragon's Den
homepage: Dragon's Den
statistics: Dragon's Den
vote: Dragon's Den
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is all original
Medium World (3,000+ rooms)
Mud is fully operational

Thousands of years ago, Dragons ruled this young world. Filled with 
ambition and aspirations of ultimate power, the Dragons challenged 
the Gods for supremacy. The Gods, victorious, banished the Dragons 
to the  farthest reaches and the deepest depths of this world.

After all these years of being forgotten , the Dragons are 
reawakening, growing in numbers, and planning their triumphant 
return to power. The Den of the Dragons is once again causing 
mayhem throughout the lands.

Welcome to... The Dragon's Den!

The Dragon's Den is an LP-style MUD, currently running under MudOS 
and our own Dragon Mudlib. Features include robust guilds that 
influence all aspects of your gaming experience, races, quests, 
player-controlled clans, and a very friendly player base. Please 
feel free to look around and learn more about the Den, one of the 
oldest continuously operating muds in existence.

All of this combined is what makes this a MUD to come back to time
and time again. Countless hours of entertainment and enjoyment await
you on...

            Dragon's Den! 

Update: The Dragon's Den is currently undergoing a massive recode, 
however, during this process, the original Den is open and fully
functional and current players will be given first opportunity to
explore the new mud when it is ready.


Iberia MUD


updated: January 2, 2013
created: February, 2006
codebase: [Custom] Iberia MUD Engine (Custom, Java)
site: iberiamud.com 5900 [iberiamud.com]
email: joaodiasafonso (at) gmail (dot) com
theme: Historical - Roman invasion of Iberia Peninsula

Connect and Play Now

check: connection
telnet: Iberia MUD
homepage: Iberia MUD
statistics: Iberia MUD
vote: Iberia MUD
Location: Portugal
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Level-less System
Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Small World (under 3,000 rooms)
Mud is open to players for testing

After the end of the Punic Wars in the third century BC, Rome 
focused all its strength on conquering the Iberian Peninsula. 
Initially, the invasion was successful and Rome conquered most 
of the peninsula with relative ease.

Led by Consul Servius Sulpicius Galba, Roman troops proceeded to
eliminate the last remnants of the Lusitan resistance. 
Fearing the destruction of their lands, the Lusitans sent an 
emissary to Consul Galba requesting an armistice. 
Galba obliged, suspending the Roman offensive and promising to 
leave the remainder of the peninsula to the Lusitanians.

As it turned out, Galba had lied. When the Lusitanians attempted to
claim the lands they were promised, Galba's army was waiting for them.
The unarmed Lusitanians were killed in massive numbers. 
A man named Viriathus was among the few who managed to escape the
massacre.

After losing such a substantial amount of troops, Lusitanian military
leaders were prepared to negotiate a new treaty with their enemies. 
Viriathus, however, hadn't forgotten Galba's treachery. 
Instead of a treaty, he suggested a counteroffensive. The Lusitanians
supported this idea wholeheartedly.

Viriathus and the Lusitan army were severely outmatched by the 
better-armed and better-organized Romans, so Viriathus utilized 
guerilla tactics, orchestrating imaginative ambushes and clever 
flanks. Charging forward with iron spears, short swords, and
resounding warcries, the Lusitanians left a trail of enemy armies
in their wake, freeing the Iberian Peninsula from Roman control.


RoninMUD


updated: December 31, 2012
created: January, 1994
codebase: [Dikumud] Modified Diku Gamma
site: game.roninmud.org 5000 [74.91.117.243]
email: shun (at) saintly (dot) com
theme: Monsters and Magic

Connect and Play Now

check: connection
telnet: RoninMUD
homepage: RoninMUD
statistics: RoninMUD
vote: RoninMUD
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Going on almost 18 years of age, Ronin has become the product of a
steadfastly loyal groups of gamers. Though many have come and gone and
come again over the life of the MUD, Ronin has grown over time and
become better for it. Beautifully hand-crafted, the world of Ronin has
been painstakingly created by a talented pool of builders who have put
their heart and soul into a game that they love, or maybe just can't
tear themselves away from. There is plenty to be had from the game's
varied content, with areas ranging in difficulty from the easiest
tailor made to introduce players to the MUD, to the upper echelon of
challenges crafted to put the most experienced player's mettle to the
test. Puzzles and quests, exploration and the mortal challenge of
combat, there is no shortage of new things for players to explore.

There are 10 player classes split into 2 subclasses with 5 levels
each, with progression spread across 50 levels of experience. Combined
with the ability to play 3 separate characters at once, this offers a
vast range of game play experience as you experiment with the hundreds
of possible combinations of characters. In addition to this, a new
system has been introduced to the game to allow quick and easy
modification of your characters' class and gender, so you can
try out new combinations and abilities until you finally manage to
settle onto that group that works just right for you.

The growth of stats is controlled by a Meta system, wherein you are
able to trade in experience points and gold for additional character
stats, (Strength, Dexterity, etc.) hitpoints and mana. While player
growth on the surface may seem to be limited to levels and subclasses,
there is an expansive auto-quest system in place to allow players
several methods to expand their stats beyond what the Meta system
allows, and reach their true potential by trading in quest points to
excel in a specific direction of their own choosing, further
customizing their class choices and group diversity.

In addition to the normal daily options to explore, Immortals will
occasionally run one-of-a-kind quests, wherein the winner can acquire
special one-of-a-kind rewards. This is merely the icing on the cake
of a MUD that has grown to include innumerable features over the
years, including player vaults, a lottery system, auction hall,
clans, a deputy system and annual quests, including our famous (or
infamous) Chaos Night, wherein players are pitted against each other
in a class last-man-standing contest for what are widely considered
the best prizes available to anyone.

Ronin may not be the most popular in terms of a massive player base,
but those who call Ronin home have been very loyal players over the
long history of the game, with a good mix of older and newer players
that share in the rich content that makes up this casual,
down-to-earth community wherein players can find a world to enjoy
and a game that allows them to explore and grow till their heart is
finally content, if that ever actually manages to occur.


Crusify The Chosen


updated: December 30, 2012
created: July, 2012
codebase: [Rom] :Anatolia based.(Massively Modified)
site: 80.239.141.195 4000
email: ersin1998 (at) yahoo (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: Crusify The Chosen
homepage: Crusify The Chosen
statistics: Crusify The Chosen
vote: Crusify The Chosen
Location: Turkey
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Supports/uses MCCP
Clans Offered
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Crusify: The Chosen is a medieval fantasy MUD. The game runs
on a highly modified ROM/Anatolia  codebase. Roleplay is strictly
enforced and is supported by a unique emote system. PK is restricted.

The world of Crusify is large, with some 11,500 rooms spread over
many areas. Each area caters to specific levels and tailored to
provide special challenges for these levels. There are built-in quests
in the game, but the staff also runs quests and events on a regular
basis.

Crusify Mud is made up of animal races and species. Players level
from 1-100, then have the option to remort (become reincarnated) into
a different species. New species become available as the amount of
times you remort increases and there are also benefits available to
specific species. There is a full staff with help files galore; very
newbie friendly!

In Crusify, you can play any role that you want and become
anyone you want to be. The story is dynamic and you can just
jump right into the heart of it. In Cities of Crusify, nothing is
exactly as it seems.


The Fairy Garden MUSH


updated: December 29, 2012
created: September, 2009
codebase: [MUSH] PennMUSH 1.8.5p4
site: fairygarden.no-ip.org 3349
email: tfg (dot) webmaster01 (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: The Fairy Garden MUSH
homepage: The Fairy Garden MUSH
statistics: The Fairy Garden MUSH
vote: The Fairy Garden MUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Encouraged
Currently Hiring Coders
Supports/uses Pueblo
Detailed Character Creation
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

The Fairy Garden MUSH: a place to explore, hang out, meet people, and
develop a mystical character in a faerie-type environment. Pick from 
12 races and develop your character with any intensity of roleplaying.
Here, you can be that cute little Tinkerbell sprite, or conversely, a
King Oberon of ancient Gaelic and Celtic lore. Play as a wandering 
soul, an undead vampire, or the spirit of a tree.

Beautifully-detailed grid of 35+ areas and player housing available 
on request. Register either via email or in-game with one of the five
available guest players.

=== 4 Classes of 12 Total Races ===
 - Elemental: Fairy, Naiad, Dryad
 - Furry: Metamorph, Anthro, Theriolyph
 - Lepidran: Dragon, Daemon, Naga
 - Undead: Lich, Sluagh, Vampire

Currently there is no system for PK, though factions wishing to engage
in more violent scenes may do so within the limits of roleplay, and 
if a wizard deems it worthwhile, it may affect the world in a more 
permanent way.

In-game or email registration is required to create a character, and 
all requests will be processed manually. Though there is not a huge
need for an admin base, those folks who turn out to be solid,
dedicated players may receive personal invitations of this nature.

((NOTE: This MUSH does allow sexually explicit content and play, and 
thus has been branded as Adult-oriented. However, this behavior is 
expected to be kept in private or designated areas and is not the 
game's primary focus, so mechanics have not been developed to 
accommodate it.))


Legend of the Nobles


updated: December 28, 2012
created: May, 1996
codebase: [Rom] mostly original with ROM 2.4 structure
site: lotn.gatihnargaming.com 5400 [70.91.64.116]
email: lotn (at) gatihnargaming (dot) com
theme: Noble Fantasy

Connect and Play Now

check: connection
telnet: Legend of the Nobles
homepage: Legend of the Nobles
statistics: Legend of the Nobles
vote: Legend of the Nobles
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Medium World (3,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

  (The following is a review by one of the players, which does a
better job of describing us than any of our own words can}

  'Legend of the Nobles, or LotN, is the mud I call home. With 
dedicated administration and an incredible coder, LotN runs quite 
smoothly...

  As well as original races, there are many interesting classes to 
choose from. Be the mighty fighter, or the sly rogue. Be the Paladin, 
and fight for your religion. Be a Conjurer, and dabble in demon 
summoning and work with the undead. Be a bard, and play your melodies 
to influence and inspire others. Be a shape-shifting druid, attuned 
to nature. Be a mage with the power to enchant armor and weapons. Or 
be a priest, where you don't fight and you gain experience through 
healing others and drawing powerful glyphs.

  This mud has a pleasant balance between roleplaying and player   
killing ... With the guild, religion, and noble systems, there is 
plenty of opportunity for intrigue.

  One of the most notable changes this version is the inclusion of 
permdeath ... will ensure a more realistic atmosphere. Those who do 
not play permdeath cannot achieve the highest ranks.

 I recommend anyone who reads to this to join us. All of our long-
time players are always willing to help a new face in any way we can. 
And right now, with the new version, everyone will start off on even 
footing, level-wise. So please, come join us.'

Online since May 1996. Current version: 5.1


Twist of Fate


updated: December 26, 2012
created: July, 2005
codebase: [Dawn] Heavily Modified
site: frostmud.com 8905 [216.249.99.14]
email: evilrick (at) gmail (dot) com
theme: Medevial Fantasy

Connect and Play Now

check: connection
telnet: Twist of Fate
homepage: Twist of Fate
statistics: Twist of Fate
vote: Twist of Fate
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Twist of Fate is a brand new world where players, builders, 
and coders can let their imaginations run wild.  We offer 
original areas, challenging mini-quests as well as 
Immortal-run and Autoquests.  Multiple races and classes 
will be available upon opening, and our many unique code 
enhancements will provide, along with the original 
areas constantly being added, a very unique playing experience!  
Join the team, or simply log on and play the game!
We hope to see you soon!


Cajun Nights MUSH


updated: December 24, 2012
created: March, 1993
codebase: [MUSH] RhostMUSH Alpha version 3.9.0RL(A) patchlevel 4 #9
site: cajunnights.com 7373 [64.85.170.172]
email: cajunnights (at) optonline (dot) net
theme: original World of Darkness -- New Orleans by Night

Connect and Play Now

check: connection
telnet: Cajun Nights MUSH
homepage: Cajun Nights MUSH
statistics: Cajun Nights MUSH
vote: Cajun Nights MUSH
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Detailed Character Creation
Xterm 256 Color Support
World is mostly original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

----------------------------------------------------------------------
Cajun Nights MUSH, New Orleans by Night, is based upon White Wolf 
Gaming Studios <tm> 2nd Edition original World of Darkness <oWoD> 
games that has been running since 1995 with a good player base and 
a great team of Staff Members. 

All of our spheres are active, as is the Crime/Civil/Law sphere and
we are running regular cross-sphere plots to involve Mortals and 
Supernaturals alike. 
----------------------------------------------------------------------
o Mortals: the Many & Mortal Plus: the Special - Our mortal and 
mortal+ spheres have many openings for those who prefer playing 
characters without supernatural abilities. Whether you want to be 
the high-society type or be involved in the University or one of 
the street people, there are plenty of opportunities. 
----------------------------------------------------------------------
o CCL: the Balance - If the world of crime -- being one of the bad 
guys or being one of the people trying to catch them -- is your 
thing, there are plenty of openings. There are openings for everyone 
from mooks and drug-pushers, to white-collar criminals. 
Things are as open on the other side of the street as well -- 
patrol cops, state police, FBI agents, to name a few. 
The civil world, that which everything else in the WoD is based off 
of, is represented here too! Medical, Political and Educational, just
to name a few. Come in and join the fun.
----------------------------------------------------------------------
o Werewolf: the Apocalypse - This sphere is a terrific place to serve 
Gaia. There are openings for every tribe except Red Talons, and for 
every auspice. Kinfolk are needed as well, and we are also accepting 
Bete/Fera. 
The Umbra will be very important in the stories to be told in the 
coming months, so those of you with an interest in Terra Incognita 
may find it an especially good place to play. 
----------------------------------------------------------------------
o Vampire: the Masquerade - There are openings for all Camarilla 
clans, including the Gangrel (who, in our chronicle, have never left 
the Camarilla) and for Independant clans as well. 
----------------------------------------------------------------------
o Voodoo: the Macabre - New Orleans hosts a vibrant Voodoun 
community, which anyone, mortal or other super, is welcome to join. 
Not everyone is chosen for a special relationship with the lwa, but 
each spirit is seeking followers right now. 
We operate our own version of Voodoun, developed for us by Sam Chupp 
and updated by our own staff. 
----------------------------------------------------------------------
o Mage: the Ascension - The sphere here is focused on the Traditions 
and the internal strife between them, though the Technocracy does 
have a play in the activities around the city and its environs. 
New characters are welcome, but we are a bit more picky about which 
traditions are available. Acolytes and consors are being accepted 
almost across the board. 
----------------------------------------------------------------------
Rhost is our game code server and it gives us several terrific 
features. 
Obfuscation and the Umbra are now fully coded, as are the Auspex and 
Mind Shield effects that go along with it. 
----------------------------------------------------------------------
Our +queue system gives the Staff more information about what player 
requests are still pending and what needs to take place to get them 
resolved in a timely fashion.

Contact Information: 
Administration eMail: Cajun Nights -- cajunnights@optonline.net 
Website: http://www.cajunnights.com 
MUSH: cajunnights.com 7373 
----------------------------------------------------------------------


Crossroads MUSH


updated: December 23, 2012
created: November, 2005
codebase: [MUSH] PennMUSH
site: crossroadsmush.com 5555 [198.245.60.164]
email: admin (at) crossroadsmush (dot) com
theme: Original Fantasy

Connect and Play Now

check: connection
telnet: Crossroads MUSH
homepage: Crossroads MUSH
statistics: Crossroads MUSH
vote: Crossroads MUSH
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes

Extended Class Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Supports/uses Pueblo
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Crossroads. A land of possibilities, set on an island 
in the middle of a ring of islands, each separated by 
magic from the other, with Crossroads the port in 
between. Legend tells of a time before Crossroads 
existed, when the Lord of the Abyss ruled the land 
and the seas and the people were naught but slaves 
to its will. Demons, giants, dragons, ghouls, and 
creatures too dark to imagine feasted on men, fouling 
the very land on which they stood and enslaving all life. 
It was a time of torment, a darkness from which rose a 
Champion, blessed by Providence to defeat the evil that 
ravaged the lands.

Crossroads MUSH has a dedicated base of players and staff 
who eagerly work to continue building this world into 
something unique and interesting for all.  

We've always got room for playeres seeking characters 
from all walks of life that are willing to participate 
in various arenas of politics, intrigue, nobility, 
criminal activity, or finance!  

We can't wait to see you at Crossroads MUSH!


Reanimation


updated: December 22, 2012
created: January, 2006
codebase: [Rom] Highly Modified
site: zeno.biyg.org 2690
email: triskaledia_269 (at) yahoo (dot) com
theme: Medieval

Connect and Play Now

check: connection
telnet: Reanimation
homepage: Reanimation
statistics: Reanimation
vote: Reanimation
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Welcome to a MUD where the code around you is constantly trying to
improve itself to become one of the best out there.
It's setting is fantasy-medieval.
We have 91 mortal levels of playing with an incremental experience
  leveling system.
Immortal, Vassago's, and Thri's Quest code. 
Newbie friendly.
We offer a clan system, unique worshipping system, and an
 automap system.
Random Weapons/Armour.
All spells/skills are given upon creation, and are being driven
 to be more specific by the users choices. Currently Warriors
 are asked to choose a weapon to specialize in. Later other classes
 will follow a specialization.
All builders are welcome.
Roleplaying is encouraged, but not enforced.

Still looking for players to play/debug,
builders to build, and a few more coders.


Eternal Visions


updated: December 21, 2012
created: February, 1997
codebase: [Circlemud]
site: www.eternalvisions.net 1200
email: immortals (at) eternalvisions (dot) net
theme: Fantasy

Connect and Play Now

check: connection
telnet: Eternal Visions
homepage: Eternal Visions
statistics: Eternal Visions
vote: Eternal Visions
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Cities
World is all original
Huge World (15,000+ rooms)
Mud is open to players for testing

Eternal Visions is set in the world of Anea and the majority of the
game play happens on the continent of Etouria. It is a world at war 
right now, for the Elder Gods are long gone and the Clerics are 
spreading the word of the New Gods, the Young Ones. There are those 
who seek to rebel against the New Gods, and others who do not 
believe they have truly arrived, while still others merely wish 
to continue as they have been for the last four hundred years.

Anea is the land of Eternal Visions. Known for the unique (code) 
systems: class, combat, proficiencies, organizations, vegetation, 
mapping and magic casting, Eternal Visions offers both newbie comfort 
and advanced challenges. Based on role playing under a realistic 
environment, a score of folk have been providing a portal for many 
adventurers to experience an exciting, new and realistic world.





Pict


updated: December 21, 2012
created: February, 1988
codebase: [Rom] (Heavily Modified)
site: pict.genesismuds.com 4200 [216.136.9.5]
email: rsummerlin (at) trla (dot) org
theme: [Historical Fantasy]

Connect and Play Now

check: connection
telnet: Pict
homepage: Pict
statistics: Pict
vote: Pict
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

The year is 208 AD:  The Roman general Septimius Severus leads
a force of 40,000 Roman troops into what they called Britannia.

As an ancient Celtic warrior, what the Romans and others referred
to as a Pict, you call the region home and have answered the
call to arms. [Pict] features an 8000-room totally unique ASCII
game world based on an actual map of the area between the
Antonine Wall and Hadrian's Wall in ancient Caledonia, or what
is now southern Scotland.

The game features open-ended character advancement, randomized
items with stat bonuses, faction-based shops and stat bonuses,
and rare but powerful magic spells that can be found by using
the study skill on scrolls, which can be looted from kills or
purchased at shops.

Other features include a built-in auction system, craftable bows,
bronze, iron, and leather armor and weapons, potions, scrolls,
staves, and wands, and the ability to survey a wide area of land
around you from the treetops, a mountainside, or a city wall by
using the "map" or "survey" commands.

Essentially, [Pict] is a massive world full of beasts, monsters,
and ruthless, reckless Romans that constantly fight and/or team
up with each other based on their AI. Players may currently
complete kill quests to advance their character skills and stats,
as well as gather pelts from animal kills, which can then be
exchanged for free random items or used in leatherworking.

Note: [Pict] is sadly no longer in development, but feel free to
send me any suggestions (or bug reports) by writing an in-game
note to Theran. (Type 'note to theran', then 'note subject idea',
then 'note write'and follow the instructions from there).


Godwars Hatred V2


updated: December 18, 2012
created: November, 2012
codebase: [GodWars] MoH
site: kota.genesismuds.com 1440 [216.136.9.8]
email: nickyptwo (at) gmail (dot) com
theme: Pure PK

Connect and Play Now

check: connection
telnet: Godwars Hatred V2
homepage: Godwars Hatred V2
statistics: Godwars Hatred V2
vote: Godwars Hatred V2
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Pure PK

Extended Class Selection
Level-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Screen-Reader Friendly
Out-of-band Protocol Support
World is all stock
Medium World (3,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

    Continuing in the spirit of Jaden's creation, Hatred V2 is based
on the Moments of Hatred codebase. A customized, fast paced Godwars
mud featuring quick progression and hybrid classes, Godwars Hatred V2
is an exciting pure-pk environment with upgradable kingdoms (guardians
and healers), gladiator quests (with claimed artifact rewards), and a
chance to earn randomized equipment and weapons from player kills.

Features:
quick progression
unlimited status
legal botting
gem/slab/hilt forging
qp/exp/gp conversion
hybrid classes
kingdoms
gladiator arena
claimed artifacts
Statusbuy
Dungeons

Featured classes and hybrids:
Dragon
Saiyan
Ninja
Demon
Monk
Drow
Werewolf
Vampire
Ninja-Demon      AKA *]-Satan's Assassin-[*
Ninja-Drow       AKA .*^Susumu^*.
Ninja-Monk       AKA **[-Shinobi-]** 
Ninja-Werewolf   AKA ***Shadow LyCan*** 
Ninja-Mage       AKA ^-^VanICaN^-^ 
Ninja-Vampire    AKA **<-Seiji->** 
Demon-Drow       AKA [o.Lloth's PoseSSion.o] 
Demon-Monk       AKA X.o_Shaolin-Fiend_o.X 
Demon-Werewolf   AKA ([Gollum])
Demon-Mage       AKA >[ NePhandi ]<
Demon-Vampire    AKA <>[BlooD Demon]<> 
Monk-Drow        AKA .x[[D'Ilmater]]x.
Monk-Werewolf    AKA }x.x{KynTorT}x.x{
Monk-Mage        AKA .x{Kensai}x.
Monk-Vampire     AKA <<.[Slake].>> 
Drow-Werewolf    AKA |+|Lycoth's Homid|+| 
Drow-Mage        AKA .o{MaerDyn}o.
Drow-Vampire     AKA -=(Darkling)=-
Werewolf-Mage    AKA >IllumInatI<
Werewolf-Vampire AKA |[@]Abomination[@]|
Vampire-Mage     AKA <*>KaraYaN<*>


Noir Haven MUCK


updated: December 13, 2012
created: November, 2011
codebase: [MUCK] ProtoMUCK
site: mucks.cyberleo.net 7878 [66.219.31.21]
email: viktor (at) desolation (dot) org
theme: 1930's Noir and Dieselpunk

Connect and Play Now

check: connection
telnet: Noir Haven MUCK
homepage: Noir Haven MUCK
statistics: Noir Haven MUCK
vote: Noir Haven MUCK
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited

Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Noir Haven MUCK is heavily based on a number of pop culture sources.
These include such movies as 'Sin City' and 'Sky Captain and the 
World of Tomorrow' as well as games like 'Bioshock', and more
importantly, the 'Crimson Skies' series. The latter's background
matching heavily with ours.

In short, the MUCK takes place in an alternate 1930's setting
in which the United States has broken apart into various 
squabbling nation states. This being the direct result of
numerous incidents soon after World War 1, such as the failure of
Prohibition on a nation level, the onset of the Great Depression,
and the 1918 Influenza pandemic. All of this, together with certain
changes in the rest of the world, making for a distinctly different 
history than our own.

The MUCK itself is set in the fictional city of New Haven, 
a bustling metropolis situated near the ocean in what was 
once the state of Massachusetts, but which is since known together
with the other eastern states as the Atlantic Union. Serving as 
the last bastion of the old US Government, which wields its scepter
over the Union from its seat in Washington D.C, and continues to cling
to old values such as Prohibition in a desperate bid to retain some 
of its old power. In New Haven itself however, these values are a
sham. Police and local government are continually bought off
to ignore the prevalence of speakeasies and the public consumption
of alcohol in the slums, and seemingly willingly give up their power
to the various criminal factions that operate in the city 
with impunity.

Such is life in New Haven... Do you want to live it? 


The Inquisition: Legacy


updated: December 11, 2012
created: August, 1999
codebase: [Rom] Customized beyond recognition
site: ti-legacy.com 5050 [68.71.141.229]
email: Kinaed (dot) TI (at) gmail (dot) com
theme: Dark Medieval Fantasy (RPI)

Connect and Play Now

check: connection
telnet: The Inquisition: Legacy
homepage: The Inquisition: Legacy
statistics: The Inquisition: Legacy
vote: The Inquisition: Legacy
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Roleplaying Is Enforced
Skill-Based Training System
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

One of the oldest role-play MUDs around, The Inquisition began in 1999
with an original theme and has been programmed and designed for 
immersive RP ever since. The Inquisition Legacy represents a 
re-opening of The Inquisition II with a new immortal staff.
 
Our world embraces the culture of oppression in its desparate goal to 
destroy all those who use magic. Inquisitors terrorize the populace, 
and mages hide as best they can until their moment arrives to strike 
back.
 
Our setting is rich in the manner only a game developed for over
twelve years can be, and we have a superb base of creative, intense,
and devoted players that drive our Machiavellian-style RP. 
 
In turn, our players are supported by intuitive system tools that 
help them realize the extent of their storytelling capacity: They can 
modify room descriptions during RP, masquerade under aliases, spread 
rumors, keep track of IC events, make and sell objects, and much 
more. 
 
Experience gained through RP can be used in an account to improve 
their other characters, and finding RP is as easy as typing 'where'.

FEATURES:
+ Developed solely for an intense role-play experience (RPI MUD).
+ A unique emote-based combat system.
+ A support system that adds social intelligence to our IC politics.
+ Hands-off staff policies designed to help players shine.
+ A magic system built to intrinsically support the RP theme.
+ A remember system allowing players to customize how they see others.
+ Automated Role-play rewards for advancement without staff
   interaction or approval.
+ Player revamping of rooms with mood text and a high degree of 
    world customization to suit RP scenes.
+ A detailed crafting system and realistic economy to support it.
+ A shop system for players to sell their own wares.
+ Code-enforced privacy policies to respect player RP and prevent
    staff spying.
+ A snapshot activity system to dynamically reserve roles and
    authority for current players instead of entrenching old players
    versus new.


Trona


updated: December 11, 2012
created: December, 2010
codebase: [LP] CD
site: tronarpg.com 5000 [174.133.80.138]
email: albionite (at) tronarpg (dot) com
theme: medieval

Connect and Play Now

check: connection
telnet: Trona
homepage: Trona
statistics: Trona
vote: Trona
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

Do You Have The Courage To Earn 
A Place In This New MUD


If you like to have fun playing a mud... this will be the 
most important message you will ever read. Let me explain...

From the start I created Trona with you the player 
in mind. My goal is to create a exciting game with a rich 
medieval theme. With role playing encouraged... But without 
the problems that made you quit other muds.

By carefully screening immortals I have avoided the problems. 
No more ego-maniac wizards tailing you around or stirring the 
political pot. 

We plan, test and double check new features so they do not 
wind up downgraded after you have come to rely on them.

And with four new guilds opened recently, you will find 
Trona expanding! We are actively adding new areas, quests and 
guilds. This keeps Trona fresh and new.

To get started playing Trona, simply point your client at 
tronarpg.com port 5000... or to be instantly connected 
go to the link below:

http://tronarpg.com/FMud/FMud.html

Warm Regards,
-Albionite
Keeper of Trona 


Carrion Fields


updated: December 10, 2012
created: April, 1994
codebase: [Rom] Heavily Modified DikuMUD
site: 66.85.154.235 4449 [66.85.154.235]
email: imps (at) carrionfields (dot) com
theme: Roleplaying, Player Killing

Connect and Play Now

check: connection
telnet: Carrion Fields
homepage: Carrion Fields
statistics: Carrion Fields
vote: Carrion Fields
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Pure PK

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

We Welcome New Players
We have a specific newbie channel for helping you learn the ropes, and
a custom Academy area with dozens of small quests to help teach you 
the game. 2000+ help files and a staff that knows exactly which one 
to point you to when you're having trouble. A website with tons of 
frequently updated information and a forum specifically for helping 
new players get over the initial hurdles.

We Are 100% Free
No 30-day trials. No varying levels of service. We value every rule-
abiding player. No gear for dollars. No hidden fees. We won't bribe 
or force you to vote for us on Top Mud Sites. Everyone plays on a 
level field. If that guy just beat you down, or got picked to be 
Captain of the BattleRagers over you, it's because he's better, and 
not because he had an extra $50 to spend or because he's an 
"Iridium" member.

Do You Want To PK?
Come challenge yourself against our veterans. We feature a huge array 
of abilities and customization for every type of character. We adjust 
and re-adjust things so that the game balance stays tightly focused, 
and every dog can and does have their day. New players always ask 
what is the "best" character to play. Veteran players know there is 
no right answer.

Do You Want To Roleplay?
We boast a genuine experience based on player driven, immortal 
enforced, roleplaying-focused interactions. Everything is designed to
be immersive and In Character without the distracting chatter about 
politics or celebrities, and no suffering through "d00dspeek". Our 
staff of 20+ Immortals maintains the environment and keeps everyone 
roleplaying with frequent interaction and various challenges and 
quests.


Lost Souls


updated: December 9, 2012
created: November, 1990
codebase: [LP] Modified LDMud
site: lostsouls.org 23 [66.96.30.243]
email: chaos (at) lostsouls (dot) org
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Lost Souls
homepage: Lost Souls
statistics: Lost Souls
vote: Lost Souls
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Skill & Level-Based Training System
Skill-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Lost Souls is a small, long-running MUD that has innovated
technically and continually set higher quality standards
since its inception.  The learning curve is steep, but the
experience is deep and rewarding.  Come by when you're
ready for something different.


Augmented Realities


updated: December 6, 2012
created: November, 2012
codebase: [Custom] Infinity Engine, Completely Built from Scratch
site: ar.3ternal.com 1234
email: edge (at) ar (dot) 3ternal (dot) com
theme: Shadowrun 4th Edition in LA

Connect and Play Now

check: connection
telnet: Augmented Realities
homepage: Augmented Realities
statistics: Augmented Realities
vote: Augmented Realities
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Player Reviews Refused
Custom Server Type
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is open to players for testing

In this world, set in the year 2072, magic, technology, myth
and legend are all part of reality, from fireball-throwing magicians
to actual dragons to cyborgs and Artificial Intelligence. And in the
shadows of huge Megacorporations, some people (Shadowrunners) make a
living by doing the illegal activities that those corporate executives
will not dirty their hands doing.

Augmented Realities is an RP mud built on Shadowrun 4th Edition set
of rules. While it is new and still being built, character generation
is nearing its completion. Currently able to support almost all basic
character creation options and even a built in dice roller for hosted
games. Character archetypes are fully supported, be they the street
samurai, a hacker, a magician, a technomancer, or an adept.

Semi-daily updates to the code mean the place is always evolving.

Features planned for the future:
GM-Mode - Will allow players to host runs and give rewards.
Building - The world will literally be built by players, completely.
Runs - Automated runs will be available at some point.
PK - Players can kill other players, even the admins, permanently!
Organizations - Players will be able to start and join Shadow Orgs.
Crafting - Creating new items from raw materials will be possible.
Territory - Players will claim buildings and even areas.

Philosophy:

AR is a mud built for players, by players. The admin staff will not
interfere in the day to day lives of players in an OOC fashion. As
long as the rules are followed and the code works, admins will be
completely indecipherable from a regular player.


Forgotten Destinies


updated: December 4, 2012
created: August, 2010
codebase: [Custom]
site: frostmud.com 8080
email: bwgaming (at) atittercompany (dot) com
theme: Fantasy setting loosely based on AD&D

Connect and Play Now

check: connection
telnet: Forgotten Destinies
homepage: Forgotten Destinies
statistics: Forgotten Destinies
vote: Forgotten Destinies
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly stock
Medium World (3,000+ rooms)
Mud is open to players for testing

Welcome, mortal, to Forgotten Destinies, a medieval high fantasy game,
with systems roughly based on Dungeons and Dragons and a uniquely 
crafted setting unlike any before it. Roleplaying is highly 
encouraged, and we hope you'll enjoy the lore of the world of 
Forgotten Destinies as much as the community. Join us as one of 16
classes, with the history and powers of one of 19 races to guide 
you. Become a noble Knight, a powerful Elementalist, or a sneaky 
Thief, and join the Cycle of Ages! The future of the world's 
history awaits your actions; as a Chosen Champion of one of the 
High Heavens, serving the Factions of Good, Evil, or Balance, or 
the Kingdoms and Empires of the mortal races, you can become a 
powerful noble, a noble hero, a mighty bandit, or a terrible 
assassin. Consider the name of your character carefully!
Someday, it may be cast in the stones of memorial, the songs of 
poets, the legends of our shared world...

We are currently in Beta Testing, seeking builders who can grasp our
vision for uniqueness to help convert stock areas to unique ones.
For full details, please visit the site, or log onto the MUD and 
talk with Savvannis or Samael.  This project is still under major
development as we make adjustments to the classes.

Current classes include: Fighter, Berserker, Knight, Thief, Druid,
Mystic, Ranger, Priest, Paladin, Templar, Mage, Warlock, 
Necromancer, Elementalist, and Enchanter. 

Current races include: Human, Half-Elf, Mul, Grey-Elf, Sylvan-Elf,
Avariel, Drow, Wild-Elf, Mountain Dwarf, Hill Dwarf, Hobbit, Kender,
Gnome, Stone Giant, Firblog, Wolfen, Kithrain, Draconian, and 
Centaur. Many of our race names are unique, for a full description
of both races and classes, please visit the website.


Haven Of The Embraced


updated: December 3, 2012
created: September, 2011
codebase: [Rom] Heavily modified
site: play.havenmud.net 2000 [96.48.240.193]
email: admin (at) havenmud (dot) net
theme: World of Darkness

Connect and Play Now

check: connection
telnet: Haven Of The Embraced
homepage: Haven Of The Embraced
statistics: Haven Of The Embraced
vote: Haven Of The Embraced
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Haven of the Embraced is not a new MUD but we are undergoing a 
revival. The MUD is running under a new administration and with the 
addition of a new coder, changes are going in regularly. We are now 
looking for new players to help us make the game better as we 
continue to beta test through significant code changes. The MUD is 
set in the the 10th century and centers around Medeival Europe. 
Vampire Lords rule the towns and cities while ruthless Werewolves 
hunt the great expanses of wilderness in between. Other races hide 
in the shadows, keeping themselves away from the eyes of Humanity. 
The world map is small but we're looking to expand and continually 
add new content. We have three fully featured races with active code
development to add others and move us towards a classless system.
Currently Haven runs a modified ROM mud with OLC. The game is 
roleplay encouraged and in some rare cases roleplay enforced (namely
for player-killing.) Haven supports 3 separate classes each with 3 
'professions' or specializations. (For example: Rogue class contains
Trickster, Bandit and Assassin, each with different perks.) Skills 
are level-based but they are being converted to a new stat system 
based off of Vampire: The Masquerade's character stats. Players reach
level 100 and 'remort' back to level 1, keeping all of their stats 
and gaining 'freebie' experience points to spend on their IC stats.
Players have the option of playing 5 races, Mortals, Ghouls, 
Vampires, Mages and Garou. Vampires have six clans available at 
creation and there are an additional four available to players who 
create as human and are 'embraced' or made into a vampire in-game. 
Ghouls are servants to Vampires that share some of their powers and 
are bound to their Vampire Master's clan. They have a selection of 
fourteen Disciplines that give vampires near godlike powers.Mages are 
willworkers and can perform fantastic magickal feats with a few 
simple gestures. Haven supports five Mage Traditions with nine 
Spheres of  knowledge that new Magi can study, each one giving 
mastry over some  aspect of the natural world. Garou (Werewolves) are
currently under development and are not suggested for play. They will
have a number of tribes that players may join and a wide selection of 
spirit "gifts" or powers that the werewolf may use in her many forms.


Rusted Promises


updated: November 29, 2012
created: August, 2012
codebase: [MUCK] ProtoMUCK
site: rustedpromises.com 9630
email: dms (dot) silver (at) gmail (dot) com
theme: Furry Fantasy

Connect and Play Now

check: connection
telnet: Rusted Promises
homepage: Rusted Promises
statistics: Rusted Promises
vote: Rusted Promises
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

Fortunes are changing for the nation of Sweetwater. A second shadow 
nest has been invaded and scattered. The siege of Cliffside has been 
repelled. It seems victory and peace are at hand.

A council meeting has a shadow pleading for sanctuary and 
citizenshipdespite the angry cries of those who would prefer 
blood to peace.

A strange vision rattles many to the core as an assembled device
gives a new glimpse of the Creators. The shadows claim they only 
do as the Creators bid them, what could this mean. Have the 
beings of Promise fallen so far from grace that their gods would
have them all destroyed? What were they apologizing for, the 
Creator that hung heavy with age, looking so sad and guilty. 
What have we done to displease our Creators?

Cults of the Old Ones grow outside the city, claiming that there are 
beings that are older than even the Creators, and wield more terrible 
power. Turning their back on their progenitors, they follow a path
that seems even darker than the shadows they had just driven away.

The future seems uncertain at best. It's a time in need of heroes.

Join the story. rustedpromises.com 9630


AstroMUD


updated: November 28, 2012
created: July, 1995
codebase: [Circlemud] Highly modified. Custom Remort quests. 200 zones with unique enemies, quests and gear
site: astro.astromud.net 2447 [76.121.149.94]
email: help (at) astromud (dot) net
theme: Fantasy

Connect and Play Now

check: connection
telnet: AstroMUD
homepage: AstroMUD
statistics: AstroMUD
vote: AstroMUD
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

AstroMUD is a huge multiplayer text based fantasy game also know as a
Multi User Dungeon. This MUD is a virtual world described entirely in
text. It combines elements of role-playing games, hack and slash,
interactive fiction and online chat. Players can read descriptions
of rooms, objects, other players, monsters and other non-player
characters and actions performed in the virtual world.
 
AstroMUD was created in June 1995 by Siobahn and GK and has been
online ever since. Lots of new content has been added over the 
years by the creators, a dedicated staff of Immortals, but also 
by the players themselves. The whole realm is a huge world which
consists of more than 20,000 rooms, 15 different classes with 
their own unique spells and skills, and many different races to
choose from.  AstroMUD has a very supportive and newbie friendly
environment, active questing, custom made quests, daily quests,
unique equipment, the possibility to join one of the clans,
restricted player killing and multi classing. All these elements
combined make AstroMUD a very addictive and very enthralling
game…


The Adventurers' Inn


updated: November 27, 2012
created: February, 1995
codebase: [Rom] Completely modified and updated
site: theinn.genesismuds.com 7171 [216.136.9.8]
email: lanthum (at) hotmail (dot) com
theme: Fantasy Roleplaying Sword and Sorcery

Connect and Play Now

check: connection
telnet: The Adventurers' Inn
homepage: The Adventurers' Inn
statistics: The Adventurers' Inn
vote: The Adventurers' Inn
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Ansi Color
Quests Available
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is all original
Medium World (3,000+ rooms)
Mud is fully operational

  If you have been looking for a MUD the is original, exciting,
and addictive, then look no further.  The Adventurers' Inn is all
of that, and much more.  I have been mudding for over 10 years,
and I know what it's like to look for a MUD that you can really
enjoy.  Some offer great class/race selections, but lack in the
roleplaying environment.  Others are pure roleplay, but lack in
fun.  When I started The Inn, all I wanted to do was to make a
MUD rich in theme, and full of excitement and realism that even I
would enjoy playing on.  The Adventurers' Inn is such a place.

  All of our InnKeepers have that same desire and drive to build
the best MUD possible for our players.  Mobs that interact with
the players, objects that aren't mere weapons, but artifacts that
old great powers, and dangerous consequences.  Rooms and spells
that are lethal, and traps for the unexpecting.

  All this and more await you on The Adventurers' Inn.  Come and
visit, and stay for the adventurer of your life!


Mercator


updated: November 26, 2012
created: October, 2012
codebase: [Circlemud]
site: tangent.dune.net 6667
email: Aje221 (at) gmail (dot) com
theme: Hack and Slash

Connect and Play Now

check: connection
telnet: Mercator
homepage: Mercator
statistics: Mercator
vote: Mercator
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Large World (8,000+ rooms)
Mud is fully operational

Mercator is a heavily modified Circle based MUD. After 
several years of development it is finally open to the
public. We offer extensive races, classes and remort 
options. An extensive list of skills and spells that 
are unique to each class. The world itself is almost 
100% original and unique to Mercator. There is an 
autoquest system in place which offers unique rewards 
to the players. There is also a clan system in place 
which also allows for independent clan wars. There is 
a battle arena which allows for PK but is restricted 
to that area. 

If you are interested in trying out a new MUD please 
give us a try. The player base at the moment is minimal
 but we are hoping to gain players fairly quickly.

Please feel free to contact Xiryne or Torment with any 
questions or if you need any help on the MUD.

Thanks.


The Legends of Krynn


updated: November 23, 2012
created: June, 2001
codebase: [Rom] LoK1.1
site: legendsofkrynn.wolfpaw.net 6100 [216.18.90.20]
email: admin (at) legendsofkrynn (dot) net
theme: Dragonlance (Post War of the Lance)

Connect and Play Now

check: connection
telnet: The Legends of Krynn
homepage: The Legends of Krynn
statistics: The Legends of Krynn
vote: The Legends of Krynn
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

  The Legends of Krynn has a lot to offer, with all original
areas, and a very unique code system. The areas
are built with extreme accuracy, as close to the books as
possible. The Legends of Krynn offers a wide variety of races
as well as classes, clans, skills, spells and various other
options. Roleplay is encouraged and enforced. The date in
which The Legends of Krynn takes place, is shortly after
the War of the Lance (30 years after). Many unique systems
not found anywhere else, such as our very unique Grouping
system and our Clan system, reside here. Solamnic Knights
govern the
world as 'police', as they do in the books. There is NO
Auto-Flagging for (Thief, Killer, Treason, Assault,
Outlaw). Flagging of another player for a crime is
controlled by members of the Solamnic Knights.


PlanesMUSH


updated: November 18, 2012
created: November, 2012
codebase: [MUSH]
site: planes.pennmush.org 4201
email: Emikits (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: PlanesMUSH
homepage: PlanesMUSH
statistics: PlanesMUSH
vote: PlanesMUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes

Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Detailed Character Creation
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Mud is open to players for testing

A world where mortals have transcended the Planes, where they can move
to and from planes without any issue. PlanesMUSH is a roleplaying
enviroment with a twist, anything is physically possible as long as
you can imagine it.

By using your Wand of Planar Manipulation, you are able to create new
planes and extend existing ones, shaping them in your image.

Not only will you be able to create the world from scratch, but an
extensive crafting system is planned to allow players to create their
own items in game and give them unique properties; again limited by
their own imagination!

The main purview of this MUSH is to provide a roleplaying enviroment
in which you can do anything you wish, no matter what it is; if you
can imagine it, you can do it!


Blood of Dragons: A Song of Ice and Fire MUSH


updated: November 14, 2012
created: November, 2006
codebase: [MUSH] PennMUSH
site: bod.westeros.org 3000 [108.168.195.26]
email: webmaster (at) westeros (dot) org
theme: A Song of Ice and Fire

Connect and Play Now

check: connection
telnet: Blood of Dragons: A Song of Ice and Fire MUSH
homepage: Blood of Dragons: A Song of Ice and Fire MUSH
statistics: Blood of Dragons: A Song of Ice and Fire MUSH
vote: Blood of Dragons: A Song of Ice and Fire MUSH
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Limited
Player-Kill: Restricted

Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Blood of Dragons is set in the low-magic, medieval-inspired fantasy
world of George R.R. Martin's A Song of Ice and Fire (also the basis
for the HBO show Game of Thrones). Knowledge of the books is not
required for players with some MU*ing experience, though it is
definitely helpful. Blood of Dragons is the only MUSH operating
with the approval of George R.R. Martin and its owners are currently
collaborating with him on a forthcoming book, The World of Ice and
Fire.

The game takes place around 140 years prior to the start of the first
book, A Game of Thrones, allowing players to explore a less defined
period in the history of Westeros while still experiencing how past
events in the books may have played out. The roleplay is focused on
the political and social interactions at the courts in King's Landing
and Sunspear, with players taking up characters from various noble
households. Players have a choice between CGing a character
themselves or taking up previously played, fully pre-generated role.
Choose the latter option and you can often be ready to roleplay
within minutes.

Blood of Dragons is focused on offering good-quality roleplay in a
rich, immersive setting with a strong sense of history and continuity
and we strive to be approachable and helpful. If you find yourself
interested in the game, the following links may provide some good
starting points:

FAQ: http://www.westeros.org/BoD/FAQ/
IC News: http://www.westeros.org/BoD/Tidings/
About King's Landing: http://www.westeros.org/BoD/Articles/Entry/3134/
About Dorne: http://www.westeros.org/BoD/Articles/Entry/3133/

There is also a log archive, a chronicle of important IC events, the
family trees for the various houses and much more to be found on the
website, and of course the Admin (Nymeria & Balerion) are also happy
to help out with any questions.


Lands of Redemption


updated: November 12, 2012
created: December, 2010
codebase: [Rot] Heavily modified
site: lor.ct-unlimited.com 1234 [216.245.201.139]
email: landsofredemptions (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: Lands of Redemption
homepage: Lands of Redemption
statistics: Lands of Redemption
vote: Lands of Redemption
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

Lands of Redemption is a huge world, filled with adventure,
mayhem and excitement.
Pk and Non Pk are accepted.  We are always open to new
clan formations so bring your ideas for new clans and lay
down long lasting roots.
If you are looking to lay down roots & make new friends while
learning and playing in a friendly atomosphere then this is 
the place for you!  We have automated global quests, immortal
ran quests,monthly quests, holiday quests and more. Our lands
are always changing and improvements are always being worked on.  
Player opinions always matter here because without the people 
the mud is just a bunch of meaningless text.

We look forward to seeing you there!

Abraxas,Laniessa,Skylark,Melmar,Drath & Wrath


Star Wars: Celestial Horizons


updated: November 12, 2012
created: August, 2011
codebase: [SWR]
site: tnkgames.dune.net 3069 [66.226.74.41]
email: trelar (at) gmail (dot) com
theme: Star Wars

Connect and Play Now

check: connection
telnet: Star Wars: Celestial Horizons
homepage: Star Wars: Celestial Horizons
statistics: Star Wars: Celestial Horizons
vote: Star Wars: Celestial Horizons
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly stock
Medium World (3,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

It has now been two years since the Battle for Endor.

The ever growing New Republic wields more and more control
as planet after planet joins the relatively new organization.
Restoring order and peace throughout the galaxy through diplomatic
terms remains their top priority.

In opposition, the Galactic Empire, still suffering from the loss 
of its beloved Emperor still remains a force throughout the
galaxy. Retaining control over several key worlds, the new Emperor
looks to correct the mistake that is the New Republic and restore
the glory and might of the Galactic Empire.

Meanwhile, in the background, more and more organizations are
forming now that the iron fist of the Empire is pre-occupied 
with the newly formed New Republic. No one yet knows what 
these organizations have in mind for the galaxy, are they 
looking to make an attempt on control themselves? Are they
just out looking for themselves only? 

You won't know unless you join us at Star Wars: Celestial Horizons.
Come and play with our ever growing list of features and changes.
Make a change in our galaxy....


Accursed Lands


updated: November 10, 2012
created: April, 1997
codebase: [LP] Heavily Modified
site: mud.accursed-lands.com 8000
email: staff (at) accursed-lands (dot) com
theme: A twist of classic medieval, in a post-cataclysmic, almost gothic time.

Connect and Play Now

check: connection
telnet: Accursed Lands
homepage: Accursed Lands
statistics: Accursed Lands
vote: Accursed Lands
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

 Accursed Lands is a free Multi User Domain, a game that lets you take on a
character and interact with people all over the world in a medieval,
fantasy setting.

 Explore the vast world of Terrinor and its six million plus fully-detailed
locations. Fortune is waiting for those who dare to venture into its far
reaches. Perhaps your journey will take you flying through the clouds, or
exploring the depths of the oceans in our underwater cities. Or maybe you'd
prefer to keep your feet firmly on dry ground, even searching the dark
depths of the colossal underdark caverns for wealth and glory.
Only the bold or cunning survive on Terrinor's scarred surface, but perhaps
you might just make your fortune... and then set down your roots and build
a home, a town, or even an empire?

 Accursed Lands is set to mark the next generation in online text
environments with some of the most sophisticated features ever seen in a
multi-user domain. To find out more about this amazing place, have a look
at our features section, and once you've seen enough, come in and enter our
world.


Star Wars: Generations


updated: November 4, 2012
created: September, 2010
codebase: [MUSH] PennMUSH
site: ecigames.com 3120 [216.15.192.235]
email: guardianknight31 (at) hotmail (dot) com
theme: The Old Republic and Rebellion Era

Connect and Play Now

check: connection
telnet: Star Wars: Generations
homepage: Star Wars: Generations
statistics: Star Wars: Generations
vote: Star Wars: Generations
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
Detailed Character Creation
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

The Old Republic: (3653 BBY) 

For 25 years the war between the Sith Empire and the Republic 
has continued. Utilizing various ruthless tactics, including 
the recruitment of the Mandalorians, the Sith continue to seize 
territories such as the Minos Cluster, while destroying the 
shipyards at Sluis Van. With many in the Senate believing the war 
unwinnable, a peace summit is called. While in attendance, a 
strike force of Sith led by Darth Malgus assaults Coruscant, 
destroying the Jedi Temple there and forcing the signing of 
the unbalanced Treaty of Coruscant and ending the war. 

Factions within factions abound as Jedi and Republic military 
splinter cells believe that the fight should continue, many 
disagreeing on how. Struggles for power within the Sith, as 
the mysterious Sith Emperor disappears, also aid in the 
propogation of a new Cold War between the Sith and the Republic 
and tensions are high as every sentient in the galaxy watches 
nervously for signs of another Great War. 

Will you join the Sith Empire or aid a recovering Republic? 
Will you follow the Light Side of the Force or gain power 
in the darkness of the Sith? Forge new hyperspace lanes in 
your own ship or smuggle much-needed (and quite valuable) goods 
to those who can make it worth your while? 
Make your choice, make history.                  

The Rebellion Era: (0ABY)       
                      
It is a time of great strife and confusion throughout the galaxy. 
Order 66 failed to completely wipe out all of the Jedi, giving 
each a terrible choice. Go into hiding, choosing exile and 
isolation in the hopes that the Force would reveal what their 
course of action should be, or join the new Galactic Empire, 
becoming Sith apprentices under Lord Vader's guidance and falling 
to the Dark Side of the Force as they ruthlessly begin the hunt 
for their previous allies.

Yet there is hope. A resistance movement has begun to be whispered 
about amongst those who yearn for freedom from the yoke of the 
Empire. Cells have sprung into being in small pockets across the 
galaxy, multiplying and spreading until at last, now, a fledgling 
Rebellion has taken root.

Alderaan has become nothing more than an asteroid field. The First
Death Star has been destroyed. The Rebellion has moved to the cold
planet of Hoth to continue their efforts against the Empire,
gathering to them those remnants of Jedi that have survived.

Will you heed the call to arms of the Rebellion? Will you hunt these 
rebels into extinction and forever crush the idea of resisting the 
mighty Empire? Or will you remain on the sides, making profit and 
staying out of affairs that do not concern you unless you are paid 
to be concerned?

Our MUSH takes place during two different times in the Star Wars 
universe. The Old Republic side begins just before the Jedi Civil 
War, roughly 3653 BBY while our other timeline begins at the dawn of
the Rebellion era, at 0ABY. You are able to create characters in 
BOTH timelines, though for obvious reasons these characters won't be
able to ICly interact. Each generation will have a separate grid to 
RP on with old fan favorite locales as well as some new places to 
experience and explore. We are a modified D6 system, with code 
generously ported from Star Wars: Unsung Heroes with permission and 
modified by our staff.


Dark Isles


updated: October 31, 2012
created: June, 2007
codebase: [Circlemud] Oasis Version, heavily modified
site: dark-isles.com 8500
email: carmine (at) dark-isles (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Dark Isles
homepage: Dark Isles
statistics: Dark Isles
vote: Dark Isles
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is open to players for testing



Dark Isles is an intense, text-based role-playing adventure for those
interested in developing an intricate character and joining other 
like-minded people to create a continually evolving story based 
within an originally themed world.
 
Here you will find no levels or classes, but instead tools to help 
tell the story, provide focus and background for your character and 
the setting. Your character can set up shop and sell clothes that you 
make with leather that someone else has cured from a hide that 
another character has hunted. You can build a hut, dig up shell-fish 
or scavenge the high-tide for useful items that may have washed up at 
the beach. Your character can gather herbs and experiment with 
alchemy using a mortar and pestle. The possibilities are endless.
 
ICly the game is set on two main islands, Heas (the Human homeland) 
and Tarkas (the Skrel'eth homeland). The world is populated with 
original races that have some basis on races found in a more 
traditional fantasy theme as well as the option of playing one of 
four special characters:
 
Wolfkin - People with the ability to transform into wolves.
Dryth - People with the ability to read minds.
Vek - People who follow the cursed one and require the blood of 
others to survive.
Channeler - People with the ability to channel kha (the magical 
energy of Dark Isles).
 
Dark Isles is now officially open and accepting roleplayers who 
want to have an influence on the muds development, take on 
interesting roles, become the heroes and villains that people will 
talk about for years to come. And if you have an idea on ways we can 
improve the mud, we would love to hear it and discuss whether it
would be suitable to incorporate into our plan for Dark Isles.
 
Note: Dark Isles is completely free to play. Roleplay/ICness is 
strictly enforced and a way of life.


Dragon Swords


updated: October 31, 2012
created: October, 1995
codebase: [Merc] 14 years of modifications
site: dragonswordsmud.com 1234 [66.85.154.235]
email: Kregg (at) dragonswordsmud (dot) com
theme: Medieval / Fantasy (Not RP)

Connect and Play Now

check: connection
telnet: Dragon Swords
homepage: Dragon Swords
statistics: Dragon Swords
vote: Dragon Swords
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Dragon Swords Mud has been enslaving players since 1995. 
We have lots of stuff to do. There's hundreds of areas, 
thousands of levels, limited arena pkill, questing, mining, 
sieges and more. Come check us out.

Dragon Swords Mud has been enslaving players since 1995. We have lots 
of stuff to do. There's hundreds of areas, thousands of levels, 
limited arena pkill, questing, mining, sieges and more. Come check us 
out.

**Dragon Sword has 12 races**
Human
Dwarf
Elf
Half-Elf
Kender
Gnome
Half-Giant
Half-Orc
Draconian
Shadow
Sprite
Orc

**14 Player Classes**
Mage
Cleric
Thief
Warrior
Knight
Ranger
Sage
Bard
Druid
Priest
Assassin
Psionist
Necromancer
Monk

At level 100 a player can choose a second class and gain 
skills from that class. At 200 they can pick a triple class 
and gain even more skills and spells. There are also study 
skills which are high level and special only to the primary 
class. Once a player gets to 400 they have the option to 
remort and be born with strengths their character did not 
originally have. Each time a player remorts they choose a
remort skill and gain more base character bonuses. There is 
also an alternative leveling method called tier leveling. 
This can only happen with a player is at level 400. They 
can gain tier levels to purchase special perks such as 
player restores, immblessings and double exp for a time.

When a player isnt leveling they can be part of a clan, 
do quests, mine for gems and join sieges. We have global 
quests which award quest points which can be spent on 
character enhancements. Dwarves can mine for gems which 
can be embedded into weapons and armor for eq bonuses. 
Player and immortal run arena battles happen often so 
people can battle pkill. Same with sieges. Dragons come 
down and invade the town of Midgaard and players join 
the siege to fend off the dragons and win a blessing for 
the entire mud as well as quest points.

Dragon Swords has been around for a long time and been 
through a lot. It has changed hands many times and had 
many contributors. Even so we've managed to survive and 
keep moving forward in an age of 3D massively multiplayer 
games. We still have players and staff who are on everyday. 
Some of who have played for over 10 years. There are players 
from all over the world and of all ages. There are more men 
than women as in most gaming communities. Women, we need 
you! But even with the limited female pop we've had quite
a few marriages and relationships come out of Dragon Swords 
over the years. Its got history.

So hurry up and join us. Get addicted and play everyday!


Prophecies of the Pattern


updated: October 29, 2012
created: September, 2003
codebase: [Rom] Heavy Modified
site: www.potp-mud.com 6400 [216.136.9.8]
email: bellas (at) potp-mud (dot) com
theme: The Wheel of Time

Connect and Play Now

check: connection
telnet: Prophecies of the Pattern
homepage: Prophecies of the Pattern
statistics: Prophecies of the Pattern
vote: Prophecies of the Pattern
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

The Prophecies of the Pattern world offers a unique twist and vision 
on the Wheel of Time Series created by Robert Jordan.  On PotP we
strive to make a game that is as close to the series as possible 
while also letting the hand of fate control the story. 

For the people that enjoy the gameplay on MUDs we've built a range of
features over time that perfectly gears our game towards the Wheel of
Time series. We provide things like a custom channeling system, 
bladeforms, tiered skills, most of the book races, events and much
much more. For the roleplayers among us we have a range of features
that allow them to write RPs, special designated RP areas, a number
of commands for live roleplaying and a very extensive customization
system to set up your character just the way you want it to be.

Our storyline moves forward at a comfortable pace, letting people 
hook in where and how they like. We reserve a few of the biggest 
events in the books for the actual book characters but let the 
players run the rest of the story.

At the moment of writing this is where we are at, storywise:

The Bowl of Winds founds its way to the Shadow and is now being 
pursued in order to be able to clear the chaos in the world and 
return the weather back to normal. The Seanchan have taken hold
of Altara and the Dome of Light, leaving the Children of the Light
to roam the lands. The White and Black towers both are attempting to
turn around the course of events but as often as not struggle with
each other in their attempts to take control of a situation.

"Embrace your fate, before the Wheel does."


Fading Suns: Star Crusade


updated: October 28, 2012
created: October, 2012
codebase: [MUX] TinyMUX 2.9
site: mush.fadingsuns.org 5001
email: p (at) fadingsuns (dot) org
theme: Fading Suns

Connect and Play Now

check: connection
telnet: Fading Suns: Star Crusade
homepage: Fading Suns: Star Crusade
statistics: Fading Suns: Star Crusade
vote: Fading Suns: Star Crusade
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Level-less System
Class-less System
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

It is the dawn of the sixth millennium and the skies are
darkening, for the suns themselves are fading. Humans
reached the stars long ago, building a Republic of high
technology and universal emancipation - and then squandered
it, fought over it, and finally lost it. A new Dark Age has
descended on humanity, for the greatest of civilizations
has fallen and even the stars die. Now, feudal lords rule
the Known Worlds, vying for power with fanatic priests and
scheming guilds.

Star Crusade is a new MUX from the creators of Dark Between
the Stars and Battlestar Odysseys, set on the desert planet
where the Prophet received his revelation of humanity's promise
and peril. Yathrib is a world divided, where religious and
political conflict hides deeper mysteries beneath the sands.

Politics, war, adventure - faith and hope, passion and sorrow-
make Star Crusade a new saga of humanity's fate among the stars.

Join us today at mush.fadingsuns.org 5001 or visit our site at
starcrusade.fadingsuns.org.


Redwall


updated: October 28, 2012
created: September, 1995
codebase: [MUCK] Nameless MUCK Code 1.21
site: redwall.realm.limitless.org 4203 [206.63.100.51]
email: brianj (at) otterspace (dot) com
theme: The Redwall Series by Brian Jacques

Connect and Play Now

check: connection
telnet: Redwall
homepage: Redwall
statistics: Redwall
vote: Redwall
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Roleplaying Is Encouraged
Newbie friendly
Detailed Character Creation
Player Cities
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Based on the Redwall Series by Brian Jacques, Redwall MUCK 
offers players a chance to RP in the world of Redwall.
It is set many generations after the Redwall Series ends, 
so, while many of the same organizations exist, none 
of the characters from the books are still alive. 
The technological level of Redwall is roughly equivalent 
to that of Medieval England. Players have the opportunity 
to play many different species, Vermin or Woodlander. Building 
is welcomed.


7 Degrees of Freedom


updated: October 19, 2012
created: March, 1999
codebase: [Aber] Modified
site: 7dof.org.uk 6715 [195.206.195.198]
email: 7degreesoffreedom (at) gmail (dot) com
theme: Medieval

Connect and Play Now

check: connection
telnet: 7 Degrees of Freedom
homepage: 7 Degrees of Freedom
statistics: 7 Degrees of Freedom
vote: 7 Degrees of Freedom
Location: United Kingdom
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Skill & Level-Based Equipment System
Supports/uses MCCP
Supports/uses MXP
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

7 Degrees of Freedom has now been in operation for over eight years,
having just undergone a huge expansion involving 24 new quests and
4 new classes.  Equipment storage has been added, and large
expansions to several other zones have been implemented.  Our
quest and zone writers have added new material that gives the
world a unique face and map.

The game dynamically resets objects and mobiles in a way invisible
to players. Once you have reach the level of Wizard you can become
mortal again, and run more quests to try and reach the level of
MasterWizard. Our quest information system assigns a combat and
puzzle rating to each quest, to help you gear your challenge to
your ability.

As with most Abers, Roleplay is not encouraged and the main
emphasis on the MUD is on everyone having a good time.
The 7DOF ethos is that players should be permitted to enjoy
their MUDing experience, hence we do not have niggling
rules against quest recompletion, etc. 

We are open to our players' ideas and suggestions, and enjoy
receiving submissions for new quests and zones.

We also pride ourselves on not having tell-logging or
snooping. Privacy is respected.


The Burning Eye


updated: October 19, 2012
created: August, 1995
codebase: [Rom] Heavily Modified [Burn1.7]
site: mud.burning-eye.net 4000
email: aule (at) burning-eye (dot) net
theme: Tolkien Inspired

Connect and Play Now

check: connection
telnet: The Burning Eye
homepage: The Burning Eye
statistics: The Burning Eye
vote: The Burning Eye
Location: USA
Primary Language: English
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is mostly original
Medium World (3,000+ rooms)
Mud is fully operational

The Burning Eye is back!  Formerly the Rebirth of Arda, we have 
returned. 

  We have tried to make our mud as new and balanced as possible
without losing the best parts of a Rom code base.  The Burning Eye 
has many improvements and additions to make a good challenge for even 
the most experienced mudder.

While any previous experience is an asset, newbies are welcome. We
have tried to cover everything with our comprehensive help files so 
feel free to come enjoy an interpretation Tolkien's Middle Earth.

     The Burning Eye features a selection of intelligent mobs who 
will act 'intelligently' when fighting, casting or hunting and 
avoiding the players.  They will also use equipment that is lying 
around, even if its your weapon and they disarmed you.  
Also they all have classes and are equal to the players in almost 
every way.  

We feature 100 mortal levels, 12 Races, 14 Classes, 6 Clans and over 
350 Skills and Spells.  No Level Restrictions on Eq - rather your 
options are determined by Size, Race, Align & Class.

 Limited Pkill and Limited corpse Looting is allowed.  Mounts, 
Gravity, Languages, Background Skills, Autoquest, Study, Traps, Mob 
and Object Programs, Truly Unique items, Room Affects and much more. 

We have individuals who are actively working to retool current areas 
that are out of theme and replace them with more appropriate 
selections.  Our immortal staff is active and new features are under 
constant implementation.  The immortal staff is happy to listen to 
the ideas and opinions of the players on a wide range of matters. 

Come and try The Burning Eye, we know you will like it!


Keep Austin Wyrd


updated: October 18, 2012
created: June, 2012
codebase: [MUX]
site: tex-mux.mmlx.us 9001 [ 69.160.80.92]
email: tex (dot) mux (at) gmail (dot) com
theme: World of Darkness - Changeling and Second Sight

Connect and Play Now

check: connection
telnet: Keep Austin Wyrd
homepage: Keep Austin Wyrd
statistics: Keep Austin Wyrd
vote: Keep Austin Wyrd
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Tex-MUX is a Changeling: the Lost and Second Sight game set in 
Austin, Texas with a focus on its rich urban legends as a backdrop.

Austin is a bastion of weird in a sea of Bible Belt conservatism, so 
Psychics and thaumaturges find it a little easier to live here than 
in many other parts of the state or region.  However, that doesn't 
translate into universal acceptance.  From self-appointed witch
hunters to fellow psychics and thaumaturges, plenty of threats are 
waiting for the unwatchful. The True Fae sometimes take an interest 
in them, and ghosts and spirits desire to use the gifted to fulfill
their own strange and often dangerous purposes.

In a city so big, many long-time citizens meet one another for the
very first time every day.  The one freehold that has made itself
known in downtown wonders just how many Changelings there really are,
and worries about their single trod. Having one road means sharing 
with friends, foes, and strangers who you may be better to never 
trust.  On the other hand, the Lords and Ladies have few inroads 
into the city limits.  Maybe only one road is quite enough.  After 
all, the city of Austin has something of a high uh, return rate, 
lately.  There are Privateers in Austin, looking for "weak" targets 
and escapees, and they're smart, secretive, and very, very patient.

Stop by at  69.160.80.92:9001 (texmux.mmlx.us port 9001!)!
Check out our website at http://tex-mux.mmlx.us/wiki !


TriadCity


updated: October 15, 2012
created: October, 2001
codebase: [Custom] server currently in beta
site:
email: info (at) smartmonsters (dot) com
theme: socially relative concepts of good and evil in a large-scale urban environment

Connect and Play Now

see Homepage for connection information
homepage: TriadCity
statistics: TriadCity
vote: TriadCity
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: No

Custom Server Type
Equipment Saved
Character Approval Unnecessary
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Detailed Character Creation
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

TriadCity is an advanced, text-based virtual world with a literary  
orientation, currently in beta.

Where most MUDs focus on 'kill the monster' style adventuring, 
TriadCity explores themes which have been central to Western culture: 
good and evil, city and country, nature and civilization, personal 
and collective identities, violence and nonviolence, freedom and 
slavery.

'Text-based' means that you read and type to play TriadCity. It's not 
a 3-D graphical environment such as World of Warcraft or Second Life. 
We find the cartoonishness of those experiences off-putting. For us, 
our own ability to form excellent pictures in imagination is far more 
fulfilling. Many people agree: TriadCity attracts many refugees from 
these cartoon worlds.

'Literary orientation' means that narrative techniques from the novel 
and other traditions are incorporated. For example, various forms of 
player subjectivity are imposed, some relative, some radical. This 
means that character histories and views of the world are potentially 
unique to each individual. We know of no other "game" where this has 
ever been done. TriadCity's literary merits have been widely cited, 
including 'The Cambridge Companion To Postmodernism', which 
highlights TriadCity as its culminating example of literary 
Postmodernism.

'Beta' means the game is very stable, quite large, and profoundly 
not-yet-done. The world is just beginning to be fleshed out enough to 
enable players to see how it all fits together. Look for the game 
world and available player experiences to greatly expand as we near 
Version 1.0.

We're proud to stress that TriadCity is female-friendly. There are 
more active women than men players. Four of the top five players are 
women.

We'd love to have you join us! Please check us out, and tell us what 
you think.


Revelations


updated: October 14, 2012
created: September, 2012
codebase: [MUX] 2.10.1.11
site: tex-mux.mmlx.us 8888 [69.160.80.92]
email: revelationsmux (at) gmail (dot) com
theme: New World of Darkness

Connect and Play Now

check: connection
telnet: Revelations
homepage: Revelations
statistics: Revelations
vote: Revelations
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Player Reviews Refused
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Currently Hiring Coders
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Revelations: Edinburgh MUX is a Mage: the Awakening, supernatural
roleplaying game set in Edinburgh, Scotland. It's 2011 and the city is
having issues: drug use is rampant, violent crimes are on the rise, 
and society stumbles over one scandal after another. Just when it 
seems things can't get any worse, the mages of Scotland face a rising 
crisis that threatens to end three centuries of peace and prosperity.

Formidable supernatural defenses protecting the mystical heart of
Britain are falling. Strange things lurk in the night: monsters no
longer held in check by protective wards hunt down mortals and mages
alike in the medieval streets. Restless dead stalk the city's 
ancient, haunted underground. Forgotten treasures are surfacing after 
centuries. The greatest magical prize in Europe is up for grabs. 

When mages go to war, no one wins. Only Scotland's oldest and most
powerful allies and enemies can take the truest measure of these 
deadly menaces and divine the future of an ancient city.


Dark Metal


updated: October 13, 2012
created: September, 1994
codebase: [MUSH] Rhost
site: darkmetal2039.com 2039 [64.85.163.84]
email: shaddragon (at) gmail (dot) com
theme: Old World of Darkness

Connect and Play Now

check: connection
telnet: Dark Metal
homepage: Dark Metal
statistics: Dark Metal
vote: Dark Metal
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

The year is 2046.

Almost fifty years ago, the world reeled at the slaying of the 
Russian President on live television - the trigger that led to a 
revelation of creatures living alongside humanity: vampires, 
were-creatures, workers of arcane magics, and still stranger things.
  It tipped an already unsteady civilization into chaos that crossed 
the globe, bringing down governments and sparking a war that dwarfed 
all wars before it: The Fall.  

It decimated the population, from the nuclear strikes to the deadly,
lasting winter that followed, very nearly an extinction event.  Much
of the world was reduced to ruins, and the shape of civilization has 
altered; although many areas still cling to parts of the names they 
held decades ago, they rarely resemble the world before the Fall.  
Most of Asia has come to be known as Hind-Manchu, a technological 
giant where rumor and propaganda claim that supernaturals live 
peacefully alongside mortals; then there is the New Aztec Empire, 
ruled by brutal god-monsters, the Hind's primary opponent in power. 
Other civilizations dot the ravaged world - among them, LATMA.

The Los Angeles-Tijuana Metropolitan Area is one of the megacities 
which coalesced out of the splintered ruins of the United States.  
There is little cohesion and mostly trade-related cooperation between 
them, but they are united in being corporatocracies - government by 
the corporations which took advantage of the chaos of the Fall to 
wrap an iron fist around the remains of civilization.  The present 
themselves as the saviors of humanity; how true this is remains open 
for debate.  Unlike Hind-Manchu and the NAE, supernatural beings are 
outlawed here, declared nonhumans under Order 47, subject to 
extermination on sight.  Of course, finding the supernaturals isn't 
as easy as the corporations would have their citizens believe - but 
it makes a polite fiction for keeping the majority of the population 
feeling safe.  Humanity has sought its own strengths in opposition to 
these bogeymen, developing powerful cybernetics that have become an 
accepted part of life in the well-to-do remains.

LATMA is Dark Metal's setting, a sprawl of isolated cities strung 
along the TUBE lines like a beaded necklace, separated by wasted and 
radioactive lands.  The Consortium would have its people believe all 
that live there are bandits and other rabble.  The truth is much 
worse.

The cities themselves are far from idyllic, unless you happen to be 
among the rich Bright of society - the true citizens, employed by the 
corporations, living as though the Fall was a dream.  Life in the 
Corporate Center, Downtown, the other cities patrolled by 
Metropolitan Security, can be luxurious and comfortable.  For the 
Dark, however, without benefit of corporate protectors, life is often 
brutal and short; it's one night at a time.

Dark Metal is a player-driven game, with considerable freedom allowed 
for running plots; staff primarily provides guidelines and overall 
game consistency.  We run Revised Old World of Darkness, supporting
standard humans (including those with cybernetic enhancements),
sorcerers (of both psychic and hedge magic varieties), Mages
(Traditions and Technocracy), Shifters (Garou of both Gaian and Wyrm
affinity, Bastet, Corax, and Ratkin), and Vampires (Camarilla, 
Sabbat, Anarchs, and Independents).  We've been around for over 
fifteen years - join us in the post-apocalyptic future.


Steel and Stone : A Game of Thrones MUSH


updated: October 9, 2012
created: December, 2011
codebase: [MUSH] PennMUSH
site: harbinger.genesismuds.com 8110 [216.136.9.21]
email: chris (at) gravitysucks (dot) org
theme: Game of Thrones

Connect and Play Now

check: connection
telnet: Steel and Stone : A Game of Thrones MUSH
homepage: Steel and Stone : A Game of Thrones MUSH
statistics: Steel and Stone : A Game of Thrones MUSH
vote: Steel and Stone : A Game of Thrones MUSH
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes
Player-Kill: Restricted

Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

It is the 288th year since Aegon's Landing. Robert Baratheon won the
Seven Kingdoms and his crown on the banks of the Trident five years
ago. While the armies have disbanded, and the Great Lords returned to
their halls, the Riverlands remain a cradle of contention. The wealth
of fertile fields and waters running with trade sit at stake.

The Terricks of Terrick's Roost seek to defend to what is theirs
against the threat of Ironborn from the western waters, as well as
against the ambitions of their old rivals the Naylands of Hag's Mire.
The Terricks answer to the Mallisters of Seagard, traditional
defenders of the Riverlands, while the Naylands bend knee to the Freys
of The Twins, a rich and rising house. In the years between the Games
of Thrones, the fates of families are decided. This is the story of
two such families and the smallfolk whose fates hang upon the contest
betwixt their betters.


Mario MUSH


updated: October 6, 2012
created: October, 2012
codebase: [MUSH]
site: twistedmetal.mudhosting.net 6942
email: dcharleb (at) gmail (dot) com
theme: Super Mario Brothers

Connect and Play Now

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telnet: Mario MUSH
homepage: Mario MUSH
statistics: Mario MUSH
vote: Mario MUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: No


Deep underneath the ground, there is a magical place.
The warp pipes.  Through the warp pipes, many places
can be accessed.  Anyone can become a world's hero...
Or its villain.  No applications - first come,
first serve.


PixieMUD


updated: October 5, 2012
created: August, 1991
codebase: [LP] LDMud 3.3.720
site: pixiemud.com 6789 [24.138.34.133]
email: admin (at) pixiemud (dot) org
theme: Fantasy

Connect and Play Now

check: connection
telnet: PixieMUD
homepage: PixieMUD
statistics: PixieMUD
vote: PixieMUD
Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Ansi Color
Quests Available
Character Approval Unnecessary
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

  Welcome to Pixiton, a small town nestled in the Vast Forest.  From high up 
in the boughs of the Treehouse Inn, venture forth to explore the surrounding 
forest and lands beyond by foot or flying carpet.  Discover the secrets of 
the mysterious Tower, explore the dragon haunted ruins of Ontik, walk the 
Trail of Dreams, infiltrate the mazes of the Misty Forest sprites, or just 
fight the good fight against orcs, giants and other threats to the realm.

PixieMud is an old, established mud with active development.  Players can 
belong to one of eleven races, from humans, dwarves and elves to the more 
exotic, six armed mook.  During their adventuring career, players may choose 
from several guilds: bards, dragons, druids, paladins, rangers, undead 
necromancers and fearsome warmages.

Surprises are always just around the corner in PixieMud.  Our players and 
wizards are some of the friendliest around. 

Come join us at PixieMud - we're waiting for you.


Rifts: Chronicles of Kingsdale


updated: October 3, 2012
created: May, 2000
codebase: [MUSH] Tinymush 3.0b19 #1
site: www.kingsdalemux.net 4242 [199.188.206.197]
email: chroniclesofkingsdale (at) gmail (dot) com
theme: Based on the Palladium RPG Rifts, and centered in Kingsdale

Connect and Play Now

check: connection
telnet: Rifts: Chronicles of Kingsdale
homepage: Rifts: Chronicles of Kingsdale
statistics: Rifts: Chronicles of Kingsdale
vote: Rifts: Chronicles of Kingsdale
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Supports/uses Pueblo
Detailed Character Creation
Player Crafting System
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Welcome to Rifts: Chronicles of Kingsdale. A MUSH set in the popular 
RPG of Rifts. A cyberpunk game set some time after the initial 
collapse of civilization, magic and technology flourish and compete. 
North America is dominated by the Evil Coalition States, human 
supremacists who believe that the only way to guarantee the safety of 
mankind is the complete destruction of everything non-human or magic.

The MUSH itself is set in the city of Kingsdale – an oasis of 
personal liberty, science and racial tolerance that is surrounded on 
three sides by the Coalition. Chronicles promises intricate and 
carefully woven story and many opportunities for personal 
development and advancement. In-character politics, investigation, 
research and experimentation are not just encouraged, but essential 
and the administration pride themselves on creating an environment 
where role play is the only essential 'ability'. The careful, quiet 
scientist is able to take on just as much of a role in our plots 
as the hulking warrior or the shifty mage. At Chronicles, brains 
count for as much as brawn.

Feel the tingle along your spine as a the shadow of a vampire slips 
past in the darkness. Soar a thousand meters over monster-laden 
forests in your flying power armor, ever alert for threats to the 
helpless people far below. Experience the power of magic as you open 
yourself to a ley line. Know fear as you stare into the cold, 
unblinking mechanical eyes of a full conversion cyborg. Discover that 
friendship is not diminished by race, creed, or profession. Feel 
pride as you stand for one of the few bastions of 'good' that in 
North America. Above all, feel liberated as you let your imagination
run free.

This is Rifts: Chronicles of Kingsdale, and we invite you to explore
our story with us



DarkeMud


updated: October 2, 2012
created: June, 1993
codebase: [LP] the Darkelib
site: live.darkemud.com 5559 [50.43.92.134]
email: mactorg (at) gmail (dot) com
theme: Some RP, Heavy PK

Connect and Play Now

check: connection
telnet: DarkeMud
homepage: DarkeMud
statistics: DarkeMud
vote: DarkeMud
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

  Enter a Huge world, where you can make a name for
yourself.  Most equipment is made via players, and
enchanted via another player guild.  Own pets,
start wars,earn a living, kill your neighbor.

  If this gets your attention, come join us.  Just 
about anything is possible at Darkemud!

  Come where Dreams are a reality, and Nightmares 
might kill you.

  To live is to Learn, to Die is to Graduate.


Emperia


updated: September 29, 2012
created: August, 2001
codebase: [Rom] 2.4b6 GhostMud -heavily modified
site: emperia.org 5002 [71.65.48.22]
email: admin (at) emperia (dot) org
theme: Fun!

Connect and Play Now

check: connection
telnet: Emperia
statistics: Emperia
vote: Emperia
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

  Looking for a MUD to call home? A place where you can 
feel welcome and and have lots of fun too? Look no further
my friend! Emperia was built just for you!

Recently updated and expanded, Emperia is a non-pk, heavily-
modified ROM mud with a unique fun atmosphere.   With a 
huge variety of races, classes, and spells, we pride 
outselves on our diverse themes. Our genres are as varied 
as we know MUDders are. Whether you love traditional 
fantasy and role playing, or are interested in a more 
casual environment, we're the MUD for you. Players are 
invited to explore our vast areas, join our many tribes, 
role play, or just chat with our wonderful base of 
experienced, friendly players and staff. 

Recent additions include: multi-level remort system, 
banking system, 20 new PC races, 21 new PC classes, 
paintball wars, and many new, original areas.


Nilgiri, the Forgotten World


updated: September 27, 2012
created: August, 1991
codebase: [Custom] Originally DikuMUD Sequent code base
site: nilgiri.net 8888 [74.63.229.211]
email: nilgiri (at) nilgiri (dot) net
theme: medieval fantasy

Connect and Play Now

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telnet: Nilgiri, the Forgotten World
homepage: Nilgiri, the Forgotten World
statistics: Nilgiri, the Forgotten World
vote: Nilgiri, the Forgotten World
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
Xterm 256 Color Support
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Many adventurers who just want a basic and fun MUD without all the
hassle of having to learn too much have found a home at Nilgiri the
Forgotten World.

Enter the mythopia of Nilgiri: a medieval fantasy world built into a
neo-classic MUD engine. The Forgotten World and its immortals have a
long history together since the dawn of DikuMUD in 1991. We have a
unique perspective of online gaming that few other MUDs can claim.

Originally a DikuMUD class game based on Sequent code, Nilgiri has
recently been completely rewritten from the bottom up to answer the
difficult problems of an aging MUD world. We had to! We have been
around over 20 years and we want to be around for a lot more.

Professional Software engineers by day and long time gamers by night,
our Implementors and friendly staff are unequally qualified to tackle
the challenge of the hum-drum hamster wheel of gaming, the sticky
social issues of MUD, and the evolving problems of economics in order
to build a fluid and organic world that will continue to grow,
thrive, challenge and engage adventure seekers of all kinds for many
generations.

If you are tired of games closing up shop, changing features too much,
or games just too full of rules and politics then Nilgiri is the world
for you.


Wake


updated: September 27, 2012
created: January, 2007
codebase: [Rom] heavily modified and overhauled
site: wake.drmcawesome.com 2177
email: stamengp03s (at) hotmail (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Wake
homepage: Wake
statistics: Wake
vote: Wake
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Large World (8,000+ rooms)
Mud is open to players for testing

Built on a ROM codebase, many modifications have been made to
enhance gameplay, creating a fun, customizable interaction that
promotes ease of use, skill, and technique. Among its features are
attackspeed based combat, skill trees, class changing, and many
gameplay tweaks.

Rather than traditional rounds in which everyone hits at the same
time, each player attacks individually based on their own speed. This
allows for increased customization and use of strategy, but only in
that skills can be timed to coincide with attacks, regular players
can continue to use skills as they did on stock ROM without
hindrance. Spells are based on a cast time, rather than post-cast
lag, giving them a more realistic feel, and creating gameplay
elements related to antimages and fighters.
At certain levels, players change classes, starting as a Tenderfoot,
they refine their training through a class tree that results in a
final, specific class. For instance, a player could go from
tenderfoot, to fighter, to rogue, to assassin, or from tenderfoot, to
mystic, to mage, to wizard. There are eighteen planned final classes,
and further customization within each.
Classes use a skill tree which is tailored to the player's class.
Players receive skill points at each level which can be used how the
player wants. Skill points can be used to increase each skill up to
level five, which increases the power of effectiveness of the skill.
This allows players the option to either spread the points out and
gain every skill at an average level, or specialize in a certain
field.
There have also been numerous smaller changes to enhance the gameplay
experience, including groups saving through quits and copyovers, and
many unique skills and skill functionality.


Yesterday's Voyage TrekMU


updated: September 25, 2012
created: April, 2004
codebase: [MUSH] CobraMUSH, FrontierSpace
site: startrekkin.net 1701 [66.36.240.57]
email: alastairnyght (at) gmail (dot) com
theme: Star Trek

Connect and Play Now

check: connection
telnet: Yesterday's Voyage TrekMU
statistics: Yesterday's Voyage TrekMU
vote: Yesterday's Voyage TrekMU
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Mud is open to players for testing

2343 Before the Destruction of the Enterprise-C 
at Narenda III Space, the Final Frontier. With 
these words, one of the great TV shows of the 
modern era was launched. This show was Star Trek, 
which forms the base history of Star Trek: Yesterday's 
Voyages. We are set in what has been dubbed one of 
'The Lost Eras', between the Khitomer Accords and 
thelaunch of the USS Enterprise-D. To be more precise, 
we're set in 2343, a full twenty years before the 
launch of that great ship. The Dominion is unheard of, 
the Borg are but a rumour, and a great age of adventure 
is taking place.

The three powers we focus on are the United Federation 
of Planets, the Romulan Star Empire, and the Klingon Empire. 
On the fringes of known space are a variety of powers, 
both major (such as the Cardassian Union, discovered by 
the Federation eight years ago), and minor.


CLOK


updated: September 20, 2012
created: August, 2011
codebase: [Custom]
site: clok.contrarium.net 4000
email: admin (at) contrarium (dot) net
theme: Fantasy/Wild West/Gaslamp

Connect and Play Now

check: connection
telnet: CLOK
homepage: CLOK
statistics: CLOK
vote: CLOK
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Mud is open to players for testing

CLOK started as a self-teaching Python project text-based game.
Project evolved into a MUD, using completely unique code with Twisted.
Others have joined staff and used the project to learn to code.

The game is stated as being in alpha, though is completely playable.
There are ongoing storylines and events, roleplay is enforced.
The genre is a mixture of medium-low-fantasy/gaslamp/wild west.
Guilds available to learn special abilities, but not required.
Some guilds are more about abilities, others about facilities/perks.
Some guilds have strict morals and guidelines, others are more open.
The races are all human races, not species such as elves/orcs/etc.
The magic is heavily scrutinized to make as much sense as possible.
(We try to make magic scientifically sound, instead of handwaving)
Stereotypical "good" and "evil" factions, as well as neutrals.
NPCs have factions, possible for PCs to join or be neutral with them.

Skill levels are based on practice - no vague "experience levels".
Combat not required to advance-there are many non-combat activities.
Ongoing focus on crafting and professions (farming, cooking, etc.).


City of Hope MUSH


updated: September 19, 2012
created: April, 2012
codebase: [MUX]
site: game.cityofhopemush.com 7777 [173.11.110.89]
email: sponge (at) lub-dub (dot) org
theme: World of Darkness (Revised)

Connect and Play Now

check: connection
telnet: City of Hope MUSH
homepage: City of Hope MUSH
statistics: City of Hope MUSH
vote: City of Hope MUSH
Location: USA
Primary Language: English
Minimum Players: 50 - 74
Multi-Play: Limited
Player-Kill: Restricted

Ansi Color
Roleplaying Is Enforced
Newbie friendly
Medium World (3,000+ rooms)
Mud is fully operational

Have you ever looked for something better? Better than what you have  
now? Better than what's around you? Are you tired of the same old,    
dull and dreary, the stressful life that surrounds you? The           
frustrating feeling that you just simply aren't getting anywhere no   
matter how hard you try? Well there is a place of Hope. A place where 
you can relax and take the ease off every day stressful life and find 
that peace that you've been looking for...that prosperity.            
                                                                      
City of Hope, Prospect, California welcomes all within it's glamorous 
folds with secrets and mysteries abound with rich history and life of 
it's own. There's plenty of room for all within this new, undiscovered
territory and everyone has the chance to take a piece of the pie,     
revel in the freedom that America brings to these sacred lands and    
take a chance to make something of themselves, becoming the legends of
the future.                                                           
                                                                      
Prospect is a little bit of a paradise. Half of the year is summer,   
the other half is Fall skipping over winter and going right into      
Spring. Within paradise's boundaries even the most humble can find    
easy living. When things are so simple and easy it becomes hard to    
care for the big things in life. Those things that truly matter in the
greater scheme of things slip through our conscious mind and end up   
behind the solace of our more comfortable lives.                      
                                                                      
What will this paradise hold for the soul? A haven of comfort and     
stability? Or perhaps the encroaching darkness will sink its tendrils 
into your spirit and infect your humanity...slowly corrupting you in  
its wake. Will you strive for power, lust for wealth, and let apathy  
crush your cares for those that you love and cherish? This is paradise
in a World of Darkness.


3Scapes


updated: September 15, 2012
created: May, 2009
codebase: [LP] LDMud
site: 3scapes.org 3200 [69.63.227.146]
email: mud (at) 3k (dot) org
theme: Fantasy, Science & Chaos

Connect and Play Now

check: connection
telnet: 3Scapes
homepage: 3Scapes
statistics: 3Scapes
vote: 3Scapes
Location: USA
Primary Language: English
Minimum Players: 50 - 74
Multi-Play: Yes
Player-Kill: Restricted

Extended Class Selection
Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Welcome friend! Come immerse yourself in one of the largest and most
advanced online games in existence. With tens of thousands of rooms,
hundred of areas, dozens of quests and a billion possibilities,
3Scapes offers you endless worlds of adventure!

Stemmed from one of the oldest and must successful MUDs of all time,
3Kingdoms, 3Scapes offers you a completely new experience.

Based around the mighty town of Foundation, three main realms beckon
the player to explore. These kingdoms are known as: Fantasy, a vast
medieval realm full of orcs, elves, dragons, and a myriad of other
creatures; Science, a post-apocalyptic, war-torn world set in the
not-so-distant future; and Chaos, a transient realm where the
enormous realities of Fantasy and Science collide to produce
creatures so bizarre that they have yet to be categorized.

During their exploration of the realms, players have the opportunity
to join any of well over a dozen different guilds. Add in the 
comprehensive skill system that 3S offers and you are able to
customize your characters more than anywhere else.

3Scapes combines all these features, and so much more, to give the
player an experience that will stay with them for the rest of their
lives.  Come live the adventure and find out for yourself why 3S is
the best there is!


Aaezure Odyssey


updated: September 11, 2012
created: December, 1994
codebase: [Circlemud] Circle/Custom
site: amud.kicks-ass.org 1111
email: basslady (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: Aaezure Odyssey
homepage: Aaezure Odyssey
statistics: Aaezure Odyssey
vote: Aaezure Odyssey
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

   Aaezure Odyssey is a great MUD for all ages.  Formerly
known as DeathWish MUD, this is a great, stable MUD that has
been in operation since 1994.  There are over 11,000 rooms
with a good balance of zones for all levels, with more added
all the time.  Playerkilling is limited to a Battlefield only,
and players are allowed to play two characters at a time if
they wish.  This mud has 50 mortal levels, 15 races,6 regular
classes and 4 remort classes. The rest can speak for itself.


Dark Mists


updated: September 10, 2012
created: October, 1996
codebase: [Rom] Heavily Modified Rom 2.4g
site: darkmists.org 2222 [24.217.21.230]
email: xyza (at) darkmists (dot) org
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Dark Mists
homepage: Dark Mists
statistics: Dark Mists
vote: Dark Mists
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Dark Mists is a multi-user RPG game with 17 distinct races, 11
classes, 9 of which are divided even further into subclasses,
dozens of quests (with more on the way!), and hundreds of skills and
spells unique to their class, subclass, or race. We've developed a
dynamic clan system and worshiping system where the players have an
amazing amount of control over their clan and are directly in touch
with their God. The Gods of Dark Mists are actively seen in the game
and their wrath, and blessings, can be felt in all aspects of a
character's life, and throughout the year there are days set aside as
Immortal Holidays where the players receive periodic blessings from
the Immortal whose holiday is being celebrated.
 
Our administrators are devoted to the game and friendly to the
playerbase, yet we are firm in maintaining the rule of law. The
playerbase themselves are creative and competitive, and quite
friendly. But be warned, the atmosphere at Dark Mists is vibrant with
roleplay and playerkilling both required to make a successful and
strong character. You will need a strong heart and quick wit to carve
out your legacy in Dark Mists. 
 
The game is always evolving, always changing. There is always
something new and exciting to learn or explore or to see. Come see
for yourself. 

(8/15/2010: Dark Mists is now on a privately owned server. The long
awaited warrior subs have been in since mid-March 2009, and since
December 2009 the Houses have vied for the gods' favor -- stat
boosts -- with House War Weekend. Alchemy was recoded to give each
Enchanter a personal set of formulas, but they can be taught by one
Enchanter to another Enchanter in game. Our 14th anniversary is
coming up on October 21, 2010.) 

(7/17/2012: The players have been clamoring for new players, so 
if you join us and are brand new to our game, be sure to say 
so in the question while rolling so that you can go through 
our newbie help area, and use the newbie command -- 
newbie *message* -- to ask the current Helper players for any
clarification or guidance you may need. These are players who 
have the word 'Helper' next to their names. Other players who 
do not have 'Helper' next to their names can prove to be useful 
and would be glad to help you out. Learning to die and re-arm
yourself is important, as only the Immortals are immune to death.)

(9/10/12: In the event that the DNS fails to connect you to our game
or webpage/forum, check our Twitter for update information and IP 
address for a means to connect.    https://twitter.com/darkmists  )


Valhalla MUD


updated: September 7, 2012
created: October, 1989
codebase: [VME] Diku 2.5-1
site: valhalla.com 4242 [174.129.223.119]
email: admin (at) valhalla (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Valhalla MUD
homepage: Valhalla MUD
statistics: Valhalla MUD
vote: Valhalla MUD
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

The labyrinth which you find yourself trapped in is dark. 
It's impossible to tell the different pathways from each 
other, and all attempts to retrace your own steps have 
failed. You are hopelessly lost.

But... is that a faint glow in the distance? You haven't 
noticed that light before, perhaps it leads to the outside! 
Your heart leaps as you quickly stride toward its source, 
your mind so focused on the distant light that you fail to 
notice the claw marks and patches of scorched blackness on 
the surrounding walls.

Finally you find yourself in a large cave, and at last you 
see the source of the light, the flaming maw of a dragon! 
You try to flee, but panic seizes you, and your feet freeze 
in their tracks. In what seems like an eternity to your 
racing mind, the dragon lowers its massive and scaly head 
and crushes you in its powerful jaws!

You fall into the arms of a tall powerful woman, dressed 
in a sparkling suit of full armour, and wearing her long 
hair in twin braids down her back. She cradles you in her 
arms like you were a child and whispers, "Fear not, 
warrior. I am a Valkyrie, sent by the gods to 
take you to..."
				
                VALHALLA
The MUD, from the programmers who created the original 
DIKU MUD and now maintained by Whistler.
    
* A fully automated "Newbie Guide", for those 
completely new to MUDs, or just wanting a little bit 
of a helping hand to start.

* All your old favorite zones (like Tiamat and Isle 
of the Dead) along with many brand new ones!

* Hundreds of interactive quests.

* And, of course, Valhalla, where the slain adventurer 
may rest in peace....
			
The books of history are not yet closed, Adventurer...
Make the journey now!

Valhalla MUD is the home of the developers of the Valhalla 
MUD Engine (VME),(diku II)derivitive. There are well over 
200 automated quests that require from a few minutes 
to several months to complete. Char descriptions, 
body parts, communication channels, color and prompts are 
customizable. Over 13000 rooms and growing still (some 
of which we offer with the VME release).

So come visit Valhalla MUD and have fun, make new friends 
and look out for the dragons!.


Star Wars: Uprising


updated: September 6, 2012
created: November, 2000
codebase: [MUSH] PennMUSH 1.8.4p0
site: swuprising.net 1138 [71.181.95.130]
email: ms (dot) speed (at) gmail (dot) com
theme: Star Wars

Connect and Play Now

check: connection
telnet: Star Wars: Uprising
homepage: Star Wars: Uprising
statistics: Star Wars: Uprising
vote: Star Wars: Uprising
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Mud is fully operational

"A long time ago, in a galaxy far, far away...." The events and
players are very familiar, yet, things have changed.

The galaxy had become an even darker place than during the rise of the
Empire. Treacherously, Luke Skywalker fell to the Dark Side and joined
his father, earning himself the title of Darth Fatalis. Together, this
pair of villains not only destroyed the Rebel Alliance, but ended the
reign of Emperor Palpatine as they banded together to kill him. This
last fact was hidden from the Imperial troops and the Galaxy at large,
until, the Hand of the Emperor, Mara Jade, brought the truth to life.

In a shocking turn of events, the Empire was split into two factions.
A new Galactic Civil War emerged, but this time, not as a battle of
Good versus Evil, but something more sinister. However, Darth Sidious
was prepared for the Skywalkers' treachery. Using Mara Jade's body,
the Emperor had resurrected himself, and as he revealed himself once
more to the Galaxy, led Jade's forces in a siege on Coruscant.
Sparking the new Golden Age of Sith, he used his new Sith warriors to
destroy the Skywalker traitors, and he personally revealed himself to
the fallen pair of Jedi, before slaughtering them.

With the Empire being once more brought under Palpatine's control, it
seemed all hope was lost. Things have a tendency to come full circle;
however. New rebellions emerged, led by surviving members of the
former Rebel Alliance.

Now, the Rebel Alliance has been reborn, though the Rebels have a
great task ahead of them. The Empire is stronger than ever, but there
is at last a glimmer of hope.

This is the dark world of Star Wars: Uprising.

* Play as almost any race and character concept your imagination can
come up with (within reason), from nearly any race in the Star Wars
universe, to pilot almost any ship in Star Wars, and mastery of the
enigmatic Force can even be had!

* Our unique stat system allows characters to start with a ship,
money, weapons, and more, so your first day you are ready to
accomplish epic roleplay.

* A heavily expanded version of WEG's acclaimed D6 system; We use
specializations, martial arts, cybernetics, advantages/disadvantages,
and a robust, organic language code.

Join Star Wars: Uprising at swuprising.net 1138 or read more about the
theme at http://swu.wikia.com/wiki/Main_Page.


The Builder Academy


updated: September 5, 2012
created: October, 2000
codebase: [TBA] tbaMUD (codebase formerly known as CircleMUD)
site: tbamud.com 9091 [84.49.244.105]
email: rumble (at) tbamud (dot) com
theme: Teaching Builders and tbaMUD Codebase Development

Connect and Play Now

check: connection
telnet: The Builder Academy
homepage: The Builder Academy
statistics: The Builder Academy
vote: The Builder Academy
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Educational MUD
Research-Oriented MUD
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

   The Builder Academy is foremost a training academy for anyone 
willing to learn or teach how to build a virtual World. Due to our 
success and the stagnation of the CircleMUD codebase we have also 
released our code for anyone desiring a stable and functional 
codebase. 

   tbaMUD is the continued development of the codebase formerly 
known as CircleMUD. And we use it to mean both the Academy for 
training, and the codebase that is made freely available to the 
community.

   The most challenging aspect of running a mud is finding good 
builders. You will hear this from the admin of every MUD that has 
ever been. In the past it has always been up to each individual MUD 
to find and usually train their own builders. This works, but I 
think the MUDding community can come up with something better. That 
is why I created The Builder Academy.

   TBA has trained 1000's of builders and has an extensive tutorial 
and help file system. No pressure, no deadline, just come learn, 
teach, or help develop the tbaMUD codebase. Give back to the 
community we have all taken so much from. TBA is a MUDding resource. 
Take advantage of it so we can improve the entire MUDding community. 

   TBA can also be used by other MUDs as a builder's port. Just send 
us your newbie builders. We will teach them and then you can have 
them back with the zones they built.

   We are always open to anyone willing to learn, teach, or help 
develop our newly released tbaMUD codebase (the codebase formerly 
known as CircleMUD).


X-Men: Flame of Darkness


updated: September 3, 2012
created: July, 2012
codebase: [MOO] FoD-Core1.81 (Heavily Modified LambdaMOO)
site: kydance.net 2008 [209.90.73.254]
email: flameofdarknessMOO (at) Gmail (dot) com
theme: Superheroes, Comic Books

Connect and Play Now

check: connection
telnet: X-Men: Flame of Darkness
homepage: X-Men: Flame of Darkness
statistics: X-Men: Flame of Darkness
vote: X-Men: Flame of Darkness
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Player Cities
Screen-Reader Friendly
World is all original
Medium World (3,000+ rooms)
Mud is fully operational


We are a game set in a custom blend of Marvel Universes
designed to allow players to focus on their character's
personality instead of having to remember/keep up with
so many years of Marvel History.

Feron, descended from a long line of Ferons has at last
communed with the Phoenix Force, as it had been foretold
for centuries. However, something went sideways with the
communal process when a group of sorcerers interfered,
plotting to take the Phoenix Force for themselves.

A battle was fought, and Feron and the acolytes that had
trained him for so many years fled back to their world
with the Phoenix Force, but a fragment of it had been
left behind, tainted by the dark magic of the sorcerers.

This fragment became a force of chaos, leaving trouble
and destruction in its wake. To the citizens of Earth
who do not know better, its power is seen to be what
causes coincidences, or bad luck. 

Forces not on the side of Mankind's best interest want
to capture the chaotic fragment, which has been dubbed
as The Flame of Darkness, and use it to subjugate,
annihilate and destroy.

Individuals such as Magneto and Xavier have been training
students in the use of their Mutant powers in secret, but
the presence of the fragment now threatens the
Universe, and Mutants may not be able to stay hidden from
the public eye much longer.

Join us where you may choose from a wide variety of character
options with Feature Characters Or Original Characters!
In the race to capture the Flame of Darkness, which side
will you choose?


DB: Sphere of Fantasy


updated: September 1, 2012
created: April, 2011
codebase: [Smaug] DBNA(Heavily Modified)
site: sofmud.themudhost.net 8500 [96.126.111.135]
email: Leviathan2050 (at) yahoo (dot) com
theme: Dragonball, FF, Anime

Connect and Play Now

check: connection
telnet: DB: Sphere of Fantasy
homepage: DB: Sphere of Fantasy
statistics: DB: Sphere of Fantasy
vote: DB: Sphere of Fantasy
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Clans Offered
Detailed Character Creation
World is mostly stock
Small World (under 3,000 rooms)
Mud is open to players for testing

Hello again everone, It seems one alpha testing wasn't enough, So
we are now well into our Second Alpha testing phase. Alot has
changed since our last listing, so I'll take a quick moment and
highlight some of the changes that separate our mud from the
dozens of other clones you've experienced in the past.
    - 6 totally original races.
    - Special Attacks (ff7 style limit break system)
    - Item Forging
    - Affinity/Elemental damage and resistances
    - Mobs carry their own gold/zeni
    - Makoabsorbing, the more materia you absorb the
      stronger your character becomes.
    - Tier System, every new tier unlocks more potential
      for your character
    - A Magic Finding system
    - Group/Clan grouping
    - An improved clan system (still early in testing)
    - Talent/Respec with Skill Leveling
    - Bloodoath PVP system (no more Hardcore/Softcore)
    - NEW Death system (still early stages)

As always we have a friendly staff that is willingly to help
out any new comers, and our pbase is overall friendly as well.
There is still much more to do before BETA finally arrives,
so dont be afraid to come and test out our gameplay. Or just
stop by and see whats going on and have a friendly chat. Hope
to see you in game!
   -Leviathan


The Lands of Draknor


updated: September 1, 2012
created: April, 2001
codebase: [Rom] Heavily Modified
site: mud.draknor.com 4000 [71.60.200.243]
email: email (at) robertwleonard (dot) com
theme: Fantasy - Role Playing - Based on Owner's book series

Connect and Play Now

check: connection
telnet: The Lands of Draknor
homepage: The Lands of Draknor
statistics: The Lands of Draknor
vote: The Lands of Draknor
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

The Lands of Draknor is based on a novel series the
owner is writing. Multiple recall cities are all unique
to our world. Our more than forty races are largely
original as well. But if you look, you will find a good
deal of your old stock ROM favorites thrown into the mix
as well. We now feature our own custom character creation
system.

We are a VERY HIGHLY modified ROM that focuses first and
foremost on our players desires.  We strive to be as newbie
friendly as we can.  Draknor offers a game that is easy to
use and easy to learn.  There are many levels, clans,
abilities and more.  And for those that have attained level
80, an entire new system of hunting to counter the typical
experience gain will be found. Making "Everyday Hero" a great
deal more fun!

We at Draknor hope to see you join us soon, we are a growing
MUD that would love any support or input that you may have.
Remember, a MUD is not what the Immortals make it. We are at
the mercy of our players, and LOVE to make things that they
suggest. Come and give us a try today!


Frandum


updated: August 27, 2012
created: January, 1994
codebase: [DUM] Entirely rewritten DUMII
site: frandum.fr 2001 [88.191.99.79]
email: frandum (at) frandum (dot) fr
theme: Questing for immortality in the medieval world of Frandum

Connect and Play Now

check: connection
telnet: Frandum
homepage: Frandum
statistics: Frandum
vote: Frandum
Location: France
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

New: we have now developed a custom client for Frandum with sounds,
images and helpful windows (inventory, stats and score, diary etc.).
Try it on our website!

Your story with Frandum begins with a mysterious dream, and your
questing to immortality will lead you to uncover ancient truths about 
the world, its history and the very nature of its gods.

What you need to do:
- quest! There are currently around 1000 quests in Frandum!
- explore and use the multiple automaps, discover the history
- use and combine items to solve puzzles
- talk to mobiles and (only) sometimes fight them
- roleplay, talk with our friendly Wizards and admins

What will help you do it:
- almost unique code base (entirely rewritten from our ancestor)
- very friendly parser supporting an extensive command list
- extensive spell list (much more than: hurt, hurt more, hurt deadly)
- original skill system (e.g. brewing, lore, swimming, wizardry...)
- PK limited to Wizards or a parallel world (the Tournament of Death)
- Objects, monsters and room categories and sub-categories offering 
a limitless gameplay

What will make you do it:
- killing is not needed to gain experience: only questing is rewarding
- coherent and original fantasy world, consistent background, 
encompassing world history
- guilds scattered throughout the world: quest to gain power and 
influence (Wizards can also choose a class)
- a cosmic balance between the three gods can both change and be 
changed by every player
- a unique language system, based on your race


Star Conquest


updated: August 20, 2012
created: December, 1998
codebase: [MOO]
site: squidsoft.net 7777
email: starconquest (at) squidsoft (dot) net
theme: Pulp Science Fiction/Space Opera

Connect and Play Now

check: connection
telnet: Star Conquest
homepage: Star Conquest
statistics: Star Conquest
vote: Star Conquest
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: No

Player Reviews Refused
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Humanity has just emerged from the lowest point in its collective
history, and the closest it has been to extinction since the advent 
of agriculture. By the year 2304, the Coalition of humans and their 
alien allies the Jinu had spread across the stars, and thought 
themselves powerful. But the Outsiders, an alien empire occupying 
vast reaches of Rimward space, proved them wrong. First, contact
between the two allies was severed, and suddenly humanity was alone. 
Then the Outsiders attacked in force, and human planets and 
governments fell one by one.

                         It was the apocalypse.

But contrary to the beliefs of many, not all hope was lost. After 
five years, a single starship, the Percival Lowell, returned from 
Rimward space, bringing with it the means to nullify the Outsiders' 
greatest weapon. With this, and the help of many other brave pilots, 
the occupying Outsiders were driven off human worlds and back to 
where they came from.

Humanity is now trying to rebuild, and trying to regain what it has 
lost. The Outsiders are finished with occupation, and now desire only 
to see humans extinct. New threats and new mysteries seem to appear 
every day. In the midst of it all, civilian starships span the stars, 
maintaining an open threat against any new invasion and trying to 
make a few credits while they're at it.

You too have felt the lure of this; the desire for a unique freedom 
that most citizens will never know, the drive to explore, the need to 
defend your species, and yes, greed for the vast wealth that is to be 
had.

                   It is time to take to the stars.


Star Wars Rebellion Uprising


updated: August 19, 2012
created: May, 2012
codebase: [SWR] SWR Heavily Modified
site: starwarsru.com 2222 [107.8.50.251]
email: littlejay_43019 (at) yahoo (dot) com
theme: Star Wars

Connect and Play Now

check: connection
telnet: Star Wars Rebellion Uprising
homepage: Star Wars Rebellion Uprising
statistics: Star Wars Rebellion Uprising
vote: Star Wars Rebellion Uprising
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

The year is 19 BBY and The Empire is still a young government. Being
led by it's Emperor, The Empire tries to control every government in 
the galaxy. Other forces are conspiring against the Emperor and 
want overthrow the government to make it what it once was, a 
republic. 

     Organizations such as Kuat Drive Yards and Sienar Fleet Systems 
work on supplying the galaxy with the best equipment around. Criminal 
orgnaizations are lurching around every corner, looking to take 
advantage of anyone who looks helpless enough, and the Bounty Hunters 
Guild is working hard at collecting money for themselves with every 
bounty that comes along to them.

The timeline for this mud is a player driven timeline.  Everything 
that has happened up until 19 BBY will be accurate in the game.  
Everything after 19 BBY will be player driven.


Witchcraft and Wizardry


updated: August 16, 2012
created: September, 2012
codebase: [MUSH] PennMUSH
site: wiandwi.net 1936 [93.186.193.48]
email: booriley22 (at) gmail (dot) com
theme: J.K. Rowling Harry Potter World War 2

Connect and Play Now

check: connection
telnet: Witchcraft and Wizardry
homepage: Witchcraft and Wizardry
statistics: Witchcraft and Wizardry
vote: Witchcraft and Wizardry
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Research-Oriented MUD
Skill-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
Player Crafting System
World is mostly stock
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

----------------================(@v@)================-----------------
Witchcraft and Wizardry is set in J.K. Rowling's World of Harry Potter
long before Harry was a twinkle in anyone's eye. World War II is
brewing and the Muggle and Wizarding World both are about to face some
of the greatest evil either has ever bore witness to. Or will the
workings of the players see to it that what we Muggles of the 21st
Century know, never even comes to pass?
----------------================(@v@)================-----------------
The game uses the PennMush coding base. FS3 System is implemented now.
Game Status is: BETA!! IC Grid: BETA. Player Age: 18+ years old.
PCs must be U.K. Citizen/Resident only. Expatriates discouraged.
----------------================(@v@)================-----------------
Available starting races: Wizard, Muggle, and Squib. 
Special Races such as: Centaur, Goblin, Part-Giant, Part-Veela,
House-Elf, Vampire and Werewolf are available at different levels of
'Cookie Awards'(Community / Brownie Points).
A +roster of characters both original and cannon is: N/A - YET.
----------------================(@v@)================-----------------


Legends Forgotten


updated: August 15, 2012
created: July, 1995
codebase: [Rom] Rom2.4 Heavily Modified LF5.1
site: mercury.twilightstar.net 9001 [68.5.251.50]
email: jasneo (at) singnet (dot) com (dot) sg
theme: The Age of Legends

Connect and Play Now

check: connection
telnet: Legends Forgotten
homepage: Legends Forgotten
statistics: Legends Forgotten
vote: Legends Forgotten
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

                 -=>) LEGENDS FORGOTTEN (<=-

  Legends Forgotten takes place in an age where Darkness
encompasses the land as long forgotten Heroes and Legends rise
once again to destroy this Darkness in the Age of Legends

  1. Essence System: Enhance your Equipment Permanently!
  2. Unique Item System: Artifacts, Relics, Mythical Items
  3. Skill-Spell System: 500+ Skills-Spells all unique!!!
  4. 34 Races all unique in their origin and abilities
  5. Classes such as: blademaster, aiel, aes sedai, dreadlord... 
  6. Detailed Character Creation: eyecolor, haircolor, body...
  7. Intelligent Mobs: skills, special attacks, quest-mobs
  8. Clan System: player recruiting, ranks, promotions, banks
  9. Multi-Cast System: more functionality to casting
 10. Newbie Friendly, Battlefield, Detailed Creation
 11. Taveren System: add to damage, healing, protection & more
 12. Area-Quests coded into areas for all players!
 13. Channeling, Chanting, Conjuring, Casting!!!
 14. Event System that adds variety and uniqueness to the world.
      Bleeding, Mining, Rivers, Wind, Interactive Items & more

-> Many friendly players willing to help any New Players
-> Promotional Events: Free Levels, Healing, Personalized Items!
-> Tired of stock muds, then come play LegendsForgotten!!!


The Burning Post II


updated: August 11, 2012
created: September, 2011
codebase: [Rom] Heavily Modified
site: burningpost2.co.uk 4321 [173.248.190.171]
email: orpheusburp (at) gmail (dot) com
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: The Burning Post II
homepage: The Burning Post II
statistics: The Burning Post II
vote: The Burning Post II
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

The Burning Post II is an level-less, class-less online roleplaying 
game set during a time period similar to the late middle ages.

The game revolves around mages and the Inquisitors of the Holy Order
of King Dav that hunt them, as well as race relations between the 
Church's 'favorite' people, the Lithmorrans, and the Vavardi with whom
they were recently at war.

A sequel to the original Burning Post MUD, the game takes place on the
island of New Yarsith, shortly after a brutal, decade-long war between
the Lithmorrans and Vavardi. The island was heavily impacted by the 
war, and was even held by the rebel Vavardi for several years. As a 
result, race relations between the two groups are at an all-time low.

An RP-enforced MUD (we do have public channels), experience in the
Burning Post II is earned through role-play, as is all character 
advancement.

We're currently coming to the end of our beta-testing period, and
we'd love new players to join our loyal player-base! Applications 
aren't required for most  concepts, so you can design your character 
and jump right into the game.

For more information on the theme, our website contains a link to
our game's wiki, which contains many of our game's more important
help files.

Hope to see you in New Yarsith!


KitsuMUCK


updated: August 8, 2012
created: October, 2004
codebase: [Unknown] ProtoMUCK
site: kitsumuck.com 8888 [99.61.205.87]
email: samuikon (at) kitsuneparadise (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: KitsuMUCK
homepage: KitsuMUCK
statistics: KitsuMUCK
vote: KitsuMUCK
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Mud is open to players for testing

KitsuMUCK is a kitsune themed MUCK centered around an ongoing
storyline. In spite of the dominant kitsune theme and population, 
all species are welcome.

In this MUCK, you can travel between two different worlds, 
namely Kitsuria and S'Fyra. Kitsuria and S'Fyra are both 
heavily populated by kitsune - Kitsuria being more
technologically advanced and set in more modern times
than S'Fyra.

You can find out most of the background information by checking 
out the MUCK's wiki.


MULTI MUD!


updated: August 8, 2012
created: May, 1995
codebase: [Circlemud] CircleMUD 3.0bpl8, highly modified
site: multimud.net 4242 [85.214.148.138]
email: admin (at) multimud (dot) net
theme: To combine Fantasy, Modern and Sci-Fi

Connect and Play Now

check: connection
telnet: MULTI MUD!
homepage: MULTI MUD!
statistics: MULTI MUD!
vote: MULTI MUD!
Location: Germany
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Dying for a smooth running mud with great adventures? Multi Mud has 
been customized for balance, style, and adventure! We have many 
features including:

-60 level system with multi-classing into 16 different remorts.
-Personalized newbie help from Avatars and Guardian Clans.
-7 main races with hometowns including Vampires with Advanced 
features.
-10 minor races for improved RP.
-Zones range from middle earth to current days to sci-fi.
-Solo challenges such as our Simulator Arena or Survivor Camp.
-Group challenges such as freeing the virtues in hell or fighting in
the Ragnaroek.
-An entity system offers clans and followerships for more roleplay 
and gaming options.
-Over 100 zones with over 6000 pieces of EQ and over 10000 rooms 
total.
-Advanced remort skills/spells for RP such as bard's songs of war and 
nature.
-Immortal run quests and missions as well as auto-quests pre-
programmed.

What is mentioned is simply a glimpse, for a real taste visit us or 
get more information on our webiste. We truly encourage roleplay, 
offer great newbie help, and have challenges for expert mudders as 
well.


Dark and Shattered Lands (DSL)


updated: August 6, 2012
created: April, 1996
codebase: [Rom] Custom, still has Rom2.4 sections of code
site: dsl-mud.org 4000 [184.172.132.194]
email: tony (at) allengames (dot) com
theme: DragonLance (loosely based)

Connect and Play Now

check: connection
telnet: Dark and Shattered Lands (DSL)
homepage: Dark and Shattered Lands (DSL)
statistics: Dark and Shattered Lands (DSL)
vote: Dark and Shattered Lands (DSL)
Location: USA
Primary Language: English
Multi-Play: No
Player-Kill: Restricted

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
World is mostly original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

Online for over 16 years now, DSL will forever be one of the long
standing muds online.  Rich in features, DSL offers more than 40 
classes and 40 races. Our remort system offers Chromatic and Metallic
Dragons as well as Demons, Angels, our original neutral god servant,
the Balanx and many other lesser remorts such as Giants.  With
roleplaying required, we offer both hack and slash player killing if 
you join a clan or you may choose not to player kill and join a 
kingdom where you would concentrate on defending your kingdom or
taking over others.  We offer major quests as well as several smaller
ones daily.  The world of DSL is rich in history that the players 
have shaped. Nothing is off limits when done with sound and proper 
role-playing.  Our world also has vampires and manatonics (think 
of manatonics like a cross between a Jedi Knight and the immortal
from the highlander series) and are about to introduce a special
reclass known as the slayer to hunt them.  DSL offers a fully 
functional Gladiator League where the champions are treated like
todays rock stars. We have ship combat, a kind and caring immortal
staff, active builders and coders for new content and a stern yet 
fair rule set to prevent cheating and harassment.  Become King or
Queen or even a Dictator, or serve as a Knight or any rule you 
strive for. (and convince others you are worthy of)  Anything is 
possible for your characters on DSL.  Come join the hundreds of 
other players and help shape the world of Algoron and make your 
characters actions count..


Fossworld The Arcade


updated: August 4, 2012
created: October, 2003
codebase: [Circlemud] ver 3, modified
site: 81.86.144.153 4000 [81.86.144.153]
email: hotspur95 (at) hotmail (dot) com
theme: Varied

Connect and Play Now

check: connection
telnet: Fossworld The Arcade
homepage: Fossworld The Arcade
statistics: Fossworld The Arcade
vote: Fossworld The Arcade
Location: United Kingdom
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Extended Race Selection
Extended Class Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

- 20 Classes
- 20 Races
- Weapon Proficency System
- Central area from which any game genre can be entered
- Genre's include - Fantasy, Sci-Fi, Cyberpunk, and Historical
- Many newbie areas and lots of unique starting eqipment
- No XP loss on death and no death rooms
- Loads of spells and skills
- No naked mobs! All mobs have clothes and treasure where applicable
- 35 body locations for equipment
- Over 12,000 rooms! 176 zones and more being added all the time!
- Very users friendly info on items



Adventures Unlimited


updated: August 2, 2012
created: December, 1998
codebase: [Rom] 2.4b6(pretty darn good)
site: tharel.net 5005 [174.143.215.206]
email: Markov (at) tharel (dot) net
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: Adventures Unlimited
homepage: Adventures Unlimited
statistics: Adventures Unlimited
vote: Adventures Unlimited
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Adventures Unlimited began over 8 years ago as a modest stock 
rom mud with not much more to offer than any of the thousands of
other stock muds. Over the years, the mud has grown into a multi-
faceted community with a detailed world, consistent roleplay and
many features. 

We pride ourselves in bringing a game with integrity, stamina and
honesty to our players. Our channels are free of cursing and the
environment is friendly. Our players are helpful and enjoy
aiding new players. Our immortal staff is talented, experienced 
and dedicated. Many of the staff have been part of AU for over 
5 years. 

Adventures Unlimited is not a cookie cutter rom based mud. The 
development has been focused not on what other muds provide to
their players but instead on the path that AU occupies alone. 
The land of Tharel has been developed continuously throughout the
years of the existing of AU. It has gone from a completely stock
world with no original areas to 75% original with over 14,000
rooms.

AU continues to develop and evolve. Our website contains logs of
all of our changes made from 2001 to the present day. The vast 
amount of work shows our longterm dedication to the game and the 
player base.  We have high player satisfaction and provide a quality 
and fun product to our players. 

Come and join our community! Experience the land of Tharel!


Marvel: City of Lights


updated: August 2, 2012
created: July, 2011
codebase: [MUSH] TinyMUSH
site: cityoflightsmush.mudhosting.net 2725 [66.85.147.90]
email: citylightsmush (at) gmail (dot) com
theme: Marvel Universe, Comics, X-Men, SHIELD, Mutants, Superhero, Marvel, Avengers

Connect and Play Now

check: connection
telnet: Marvel: City of Lights
homepage: Marvel: City of Lights
statistics: Marvel: City of Lights
vote: Marvel: City of Lights
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

NEW! Las Vegas Defenders - A multi-faction group sanctioned by 
the city to aid against supernatural threats. Anyone with
"superior" talents is welcome to volunteer.

'Welcome to fabulous Las Vegas,' the city of neon and sin, where 
anything can happen at any moment! The party never ends here, and 
one can lose entire days within a single building, caught up in the 
entertainment, glamor and deviance of the casinos and clubs. Hidden 
amidst the decadence, beneath the glitter, are even darker secrets 
and dangers, especially now that the Mutant issue can't simply be 
swept under the rug.
 
Set in an original location, players have the opportunity to shape 
their own characters and stories away from the expectations set by 
comic canon in NYC. City of Lights features a variety of factions, 
both from the comics and original creations, ranging from heroic to 
devilishly villainous. The staff of City of Lights is patiently 
willing to work with newbies to either MUSHes or the Marvel Universe, 
so don’t be shy!

Come save the day as a member of a new generation of X-men or a 
SHIELD field agent, or enact nefarious plots as a Hydra fanatic, 
a Brotherhood ruffian, or a master of intrigue within the 
Brimstone Society.


River of Flame


updated: July 29, 2012
created: October, 2011
codebase: [Merc] Insanely Modified
site: godwars.net 7777 [178.79.173.99]
email: RoFMUD (at) gmail (dot) com
theme: Dungeons Loot PK

Connect and Play Now

check: connection
telnet: River of Flame
homepage: River of Flame
statistics: River of Flame
vote: River of Flame
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Medium World (3,000+ rooms)
Mud is open to players for testing

******************************************************
***     Currently in development, but open for     ***
*** testing and comments/suggestions are welcomed. ***
******************************************************

Looking for builders.

We aren't officially open at the moment and player files
will be reset upon the launch. However, if you want to play
around until then.. feel free to. 

*** Features ****
- Very detailed mapping system. Playable on or off.
- MXP support - clickable map, clickable enemies, 256 colors, etc
- Classic mud classes - Warrior, Mage, Thief, Cleric with 3
  advanced classes to choose from per class.
- Very complex randomized item system.
- Active Coder


Star Wars: Galactic Insights


updated: July 27, 2012
created: July, 2005
codebase: [SWR] SWGI 4.2
site: mud.swgi.org 8060 [216.120.236.247]
email: admin (at) swgi (dot) irg
theme: Star Wars

Connect and Play Now

check: connection
telnet: Star Wars: Galactic Insights
homepage: Star Wars: Galactic Insights
statistics: Star Wars: Galactic Insights
vote: Star Wars: Galactic Insights
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Imagine a MUD that lets you design your own buildings for yourself or
 your clan, and then sell them in real-time auctions or keep them? 
Where you can decorate each room and description to your own liking,
 and then drag your loot from all over the Galaxy back there and drop
 it off? A MUD that lets you design your own ships, from a one room 
starfighter up to a 100 room super capital class cruiser? Where you 
can decorate each room and description to your liking, and then modify
 it with modules such as cloaking, alarm systems, afterburners, or 
interdictor generators? A place that lets you open your own 
corporation, give it a logo, create subsidiaries, and then hire people
 to work in that corporation, which is entirely player-run and 
separate from clans?

What if the same MUD rewarded you for roleplaying with things such as 
Force, unique armor materials, personal player-owned capital ships, 
character restorations(even from dead characters years ago!), credits,
 clones, hitpoint, stat, and level bonuses? Where they give you unique
 commands for roleplay such as roomtitle, walkstyle, and semote? Where
 submitted Roleplay logs are actually read, critqued, and awarded on
 active, friendly, community forums?

What about a place where you can drop mines in space, run out of fuel
 and not blow up, dock with other ships, eject from your ship if it 
becomes damaged, or even set off the ship's self destruct system? 
Where slicers have the ability to find, locate, and destroy ships, 
unlocked keypadded doors, slice banks, find and locate people?

Where there is an easy-to-use system that keeps track of keycodes, 
clan actions, items bought, bank transactions, and displays them for
 you? That allows you to record your own unique events so you can keep
 track of what you know and where you found such and such?

Where players are friendly, helpful, and unique, where you can be a 
droid or any number of other races? Where you can fight for the Empire
 or the Rebellion and share wealth in the millions of credits floating
 around this rich economy? Play mini-games such as arena, lazertag, 
freezetag, or Horde? Compete with other players to surpass their 
scores on the Hiscore tables? Play the lottery? Where staff are 
experienced, helpful, and active? Where ideas and bugs are fixed and
 implemented almost immediately?


What if I told you such a place existed, and has for five years now? 
What if I told you it didn't cost any money, it was easy to connect 
to, and we were looking for someone just like you to come join us? 
What if I told you that this is just a fraction of what awaits you..?


Star Wars: Galactic Insights


Dragonball Z World: Vintage


updated: July 24, 2012
created: April, 2011
codebase: [Smaug] Heavily modified
site: dbzw.uforce-hq.net 4000 [67.240.98.41]
email: zeno (at) biyg (dot) org
theme: Anime, DBZ, Dragonball Z

Connect and Play Now

check: connection
telnet: Dragonball Z World: Vintage
homepage: Dragonball Z World: Vintage
statistics: Dragonball Z World: Vintage
vote: Dragonball Z World: Vintage
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Clans Offered
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

Dragonball Z World was a MUD created in 2000 and later grew
to become of of the most popular DBZ MUDs around, with 40+
players commonly online. The MUD was originally created by
Maarten van den Bosch. Many years later, the MUD eventually
shutdown and was followed by Dragonball Z World Reloaded,
which also shut down later on.

Dragon Ball Z World is a different experience compared to
your typical DBZ MUD. Instead of growing essentially 
infinitely powerful with powerlevels in the trillions and
higher, DBZW capped powerlevel at 100 million which
results in a more balanced gameplay and PK. Clans were
heavily involved in the game along with roleplaying.

We bring back all of what you remember. Area like JPA,
the Asteroid and even the clan HQs that were full of
traps and mazes. Features like chikara, spaceships or
houses. 


Cleft of Dimensions


updated: July 23, 2012
created: July, 2000
codebase: [Rom] Really Great!
site: cod.mudmagic.com 4354 [174.133.80.138]
email: mtsowbug (at) gmail (dot) com
theme: Video Game Hodgepodge

Connect and Play Now

check: connection
telnet: Cleft of Dimensions
homepage: Cleft of Dimensions
statistics: Cleft of Dimensions
vote: Cleft of Dimensions
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
Player Crafting System
Screen-Reader Friendly
Out-of-band Protocol Support
World is all original
Medium World (3,000+ rooms)
Mud is fully operational

Do you have a soft spot for an old SNES RPG? Are you a fan of retro
gaming? The Cleft of Dimensions is a MUD with content inspired by
classic video games. Our world is an amalgam that draws from a
variety of sources: Final Fantasy, Chrono Trigger, Metroid Prime,
Mega Man, Earthbound, Legend of Mana, Ocarina of Time, Tactics Ogre
- even Harvest Moon and River City Ransom.

Do you want to jump on goombas? Maybe you'd rather immolate them with
lava or bombard them with meteors. You could always confuse them into
hitting themselves. Then again, why fight goombas when you could
enslave them into your army? If that doesn't work out, you've got
this motorcycle you could crash into them. The Cleft has 16 character
classes, each with a different playstyle.

Gameplay in the Cleft is as much about exploring as it is about
killing things. Secret treasure is hidden everywhere, waiting to be
claimed by those willing to endeavor. Quests are prominent, with
activities ranging from committing industrial espionage for a
paranoid innkeeper to seeking the blessings of the mana spirits. To
top it all off, we have an active roleplaying community to make your
own story part of the Cleft.


Northern Crossroads


updated: July 23, 2012
created: January, 1992
codebase: [Dikumud] 20 years-modification
site: ncmud.net 9000 [69.164.195.138]
email: ncmud (at) ncmud (dot) net
theme: Roleplaying D&D ®

Connect and Play Now

check: connection
telnet: Northern Crossroads
homepage: Northern Crossroads
statistics: Northern Crossroads
vote: Northern Crossroads
Location: Canada
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Player Crafting System
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Northern Crossroads (NCMUDD) is a highly modified DIKU mud 
on a VPS running Precise Pangolin OS.


  * This is a veteran MUD. Come see what over 20 years
    of development can do !! Tired of buggy half thought
    out MUDs? Scream and cry no more! Welcome to one
    of the most solid code bases on the internet!
  * 10 unique races (Human, Gnome, Halfling, Dwarf, Elf,
    Giant, Lich, Drow and Dragon)
  * 7 Classes (Warrior, Cleric, Magic-User, Thief, Brawler, 
    Sorceror, and Acolyte)
  * 9 Advanced Classes (Assassin, Blademaster, Archmage,
    Druid, Avatar, Hero, Warlock, Berserker, and Monk)
  * 100 levels of dual class, 50-100 levels of advanced class,
    10 levels of immortality.
  * Amazingly hysterical and innovatively unique socials
    that make Northern Crossroads stand-out from any other 
    MUDD.
  * Like to build? Become an immortal and create your own
    worlds using our advanced zone creation system.
  * Temporary player feuding, PKing, Chaos, Mortal Kombat,
    Capture the Flag, Individualized Color Settings, 
    Newbie-Friendly Trainer Mobs - A World of
    features requested by and created for our players.
  * Active coders who play, talk to the players, and accept 
    ideas for new content. 
  * Multi-Mend feature that allows you to improve equipment.


Champions MUSH


updated: July 21, 2012
created: January, 1998
codebase: [MUSH] PennMUSH
site: championsmush.com 6363 [50.57.185.236]
email: help (at) championsmush (dot) com
theme: Superheroic/comic-book theme based on the Hero Games product Champions.

Connect and Play Now

check: connection
telnet: Champions MUSH
homepage: Champions MUSH
statistics: Champions MUSH
vote: Champions MUSH
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Small World (under 3,000 rooms)
Mud is fully operational

     Champions MUSH is an online version of the role-playing game
  Champions, created by Hero Games. (http://www.herogames.com/)
We are now using the 5th Edition Rules for conflict resolution
(combat, contests of skill, etc.). 

     We are set in the city of Colonial Bay, Virginia, USA. The
time is the future, the year 2058. Superheroes fly the skies and
patrol the city in search of crime to stop and villains to put
behind bars. In their spare time, they get to know each other and
are able to form teams to combat the villains that plot more
havoc each day.  We have solo heroes as well as team heroes. 

  Champions MUSH relies on plots created and run both by the
players and the MUSH's GameMasters (GMs). We allow players to 
play heroes only. Each player is allowed three characters 
maximum.
  
  Champions MUSH is diverse in its characters and type of play.
     
  Please come and take a look around at this small and friendly
MUSH. The system is complicated but loved and cherished by many
in table top games. This is a game that requires great patience
and skill. Great rewards to those who come and try.


NannyMUD


updated: July 20, 2012
created: April, 1990
codebase: [LP] Very extended LPMud
site: mud.lysator.liu.se 2000 [130.236.254.159]
email: contact (dot) nannymud (at) gmail (dot) com
theme: Medieval fantasy, with magic added.

Connect and Play Now

check: connection
telnet: NannyMUD
homepage: NannyMUD
statistics: NannyMUD
vote: NannyMUD
Location: Sweden
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MSP
Clans Offered
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

NannyMUD is one of the oldest original LPMud still around. It first 
opened in the spring of 1990 and has been up and running continuosly 
since then. The theme is medieval fantasy, with magic added. The game
has more than 200 areas of all sizes, 136 quests, and 15 guilds.
Many different playing styles are possible, from player killing and 
pure hack-and-slash to quest solving and social chatting.
These are the guilds in NannyMUD:
  * Adventurers guild - The Adventurers Guild is meant for new 
    players, so it is easy to play.
  * Champions of Khorne - The bloodthirsty Champions kill all they 
    can see, it is however rather difficult to play this guild.
  * Chefs Guild - The guild is based on knowledge and as your 
    knowledge increases, you will learn how to cook more dishes.
  * Cult of Cthulhu - The members of this guild worships the Great Old
    One known as Great Cthulhu.
  * Dark - The members of the Dark guild strive to rid the world of 
    Nanny of all light.
  * Druids - The druids guild is fairly easy to play. It has a 
    reputation for friendliness.
  * The Assembly of Knights - The legendary Knights of Camelot are 
    both skilled and noble warriors.
  * The Hunters Guild - Hunters are rugged individualists who live on 
    the frontier, using their handy bowie knife to skin kills.
  * Lepers - The lepers of Nanny are despised for their disease and 
    therefore they often have to team up in order to survive. 
  * The Holy Monks Order - To be a monk is quite demanding. In this 
    guild you use your brain, not your brawn. Monks are good healers.
  * The Masters of NannyMUD - The Guild of Masters is a guild for all 
    those that need a REAL challenge.
  * Prophets - The Prophets guild is about predictions and 
    prognostications.
  * Simyarin - This is the guild of magic users.
  * Vampires - The kindred roam the world of Nanny in their constant 
    search for fresh blood.
  * Vikings guild - The followers of the Norse gods are diverse, and 
    can learn all manners of powers.


Comic Adventures Mux


updated: July 13, 2012
created: April, 2010
codebase: [MUX]
site: comicadventures.mudhosting.net 2860
email: ComicAdventuresMux (at) gmail (dot) com
theme: Comic, Superhero

Connect and Play Now

check: connection
telnet: Comic Adventures Mux
homepage: Comic Adventures Mux
statistics: Comic Adventures Mux
vote: Comic Adventures Mux
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Player Reviews Refused
Level-less System
Class-less System
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
World is mostly stock
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational

Comic Adventures MUX is a two grid game that is all about superhero
comic books and comic characters from the DC, Marvel, and G.I. Joe
universes. We opened officially on April 16, 2010.

----------------------------------------------------------------------

     DC/Marvel: Age of Infinite Heroes

                    The World in Crisis

Two worlds opened eyes and found most of its heroes gone.
Supervillains begot destruction and terror. Police took up arms and
the Military marched as the U.S. panicked. The U.N. hid as HYDRA
greedily reached out its tentacles and S.H.I.E.L.D. took the war to 
the worldwide streets.

Earth-M161 wished upon stars for heroes, and the Atlanteans fearing 
for their cities demise rose from the waters. The supervillains quaked
in fear, and Magneto rose above Genosha to save the world as darkness
descended. Wicked armored monsters with insect wings began to bury 
the world.

New Earth prayed on knees for heroes, and the Amazons gave a rallying
cry and picked up arms even as the Atlanteans rose to find their King.
The supervillain teams called a truce in fear before the dark mass. 
Still, the winged black metal beasts did not stop coming.

There is a flash of light that burned away the darkness in the worlds
and seared the souls of all in existence. The world, no, existence was
changed.

                    The Heroes in Chaos

The Labyrinth summoned all who would threaten the plans of its
masters. Here, the heroes fought against the coming slaughter. With 
battle cries, the heroes fought not only for their lives, but to find 
sense.

Was it in vain? Victors in war, a broken world found; New Earth and 
Earth-M161 were one. Heroes once loved now faced fear and hatred; even
the Justice League turns to the U.N. Now discovered is the meta-human
and those that honor their heroes with memorials and museums; the 
Friends of Humanity rage and mutants are shown hope.

Still, the world population barely increased even as new cities such 
as Metropolis and Gotham City appeared. Society struggles to 
restructure as two histories became reality, and the U.S. politics 
erupt in chaos with the appearance of supporters of meta-humans.

The battles the heroes suffered felt like an Infinite War. Remaining 
unchanged, they stand as a beacon for the hurting masses in this new 
age, an Age of Heroes with infinite possibilities and dangers.

----------------------------------------------------------------------

     G.I. Joe: Yo Joe!

Yo Joe! is based on the G.I. Joe animated TV series. It only uses the
first following releases: G.I. Joe: A Real American Hero: The M.A.S.S.
Device (1983), G.I. Joe: The Revenge of Cobra (1984), G.I. Joe: The 
Pyramid of Darkness (1985), and G.I. Joe: Season 1 (1985) with the
comics as supplemental material (providing back story, additional
characters and so on). There are three different types of characters:
G.I. Joe, Cobra and Civilian. OCs are welcomed. It is a player driven
grid, so staff is not responsible for generating plot.

----------------------------------------------------------------------


Cosmic Cuttlefish


updated: July 8, 2012
created: May, 2005
codebase: [MUSH] PennMUSH version 1.8.3 patchlevel 10
site: mush.CosmicCuttlefish.org 8178 [205.185.125.69]
email: annelions (at) gmail (dot) com
theme: Original Retro-Sci-Fi, Comedy, Humor, Futuristic

Connect and Play Now

check: connection
telnet: Cosmic Cuttlefish
homepage: Cosmic Cuttlefish
statistics: Cosmic Cuttlefish
vote: Cosmic Cuttlefish
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Mud is fully operational

Welcome to the Cosmic Cuttlefish, winner of the 2159 "Most            
Disorganized Spaceship" Prize. You would be able to see the trophy in 
the museum, if management hadn't lost it. Rumors say it's in one of   
the cells of the security area, eaten by one of the animals of the    
zoo. If you're wondering what zoo animals are doing in the security   
area... welcome to the Cosmic Cuttlefish.                             
                                                                      
Play a member of our crew! Engage in dangerous missions! Discover new 
planets, hang out in their bars, and try to come back healthy enough  
so that you don't have to see the doctor! Or play a member of the     
medical personel and have fun at the expense of those crew members    
that didn't know better than insulting the local thug while drunk!    
                                                                      
This is a comedy retro sci-fi MUSH. We encourage originality and
experimentation. Join the weird bunch that is our playerbase, and 
have fun!

Because retro sci fi can be comedic!


MajorMUD


updated: July 6, 2012
created: April, 1999
codebase: [Custom] ODS BBS Running a FREE MajorMUD v1.11p
site: ods.ods.net
email: sysop (at) ods (dot) ods (dot) net
theme: Casual non-pvp system

Connect and Play Now

see Homepage for connection information
homepage: MajorMUD
statistics: MajorMUD
vote: MajorMUD
Location: USA
Primary Language: English
Minimum Players: 74 - 99
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly stock
Huge World (15,000+ rooms)
Mud is fully operational

ODS BBS featuring a FREE MajorMUD! Telnet in now to ods.ods.net or
visit the website at ods.ods.net and get your game on with members
from around the world. We are a BBS located in Milwaukee, WI
hosting classic online text action and adventure games. Friendly
non-pvp realm to reintroduce people to some of the classic games
made for the BBS world.

                   MajorMUD: Realm of Legends
                    Legend of the Red Dragon
                         Trade Wars 2002
                         Farwest Trivia


Teenagers From Outer Space MUX (TFOS)


updated: July 6, 2012
created: October, 1996
codebase: [AFKMud]
site: tfosmux.org 2511 [209.251.21.149]
email: matt (dot) a (dot) hughes (at) gmail (dot) com
theme: Silly Roleplaying/Anime/Human & Alien

Connect and Play Now

check: connection
telnet: Teenagers From Outer Space MUX (TFOS)
homepage: Teenagers From Outer Space MUX (TFOS)
statistics: Teenagers From Outer Space MUX (TFOS)
vote: Teenagers From Outer Space MUX (TFOS)
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Detailed Character Creation
World is all original
Medium World (3,000+ rooms)
Mud is fully operational

 Alien Contact.  Something Humans have long dreamed of.  The knowledge that we are no longer
alone in this great big Universe.  The ability to communicate with species so much more
advanced than us, exchange ideas, and live in harmony with the Universe.

This MUX has nothing to do with that.

WAKE UP!  Earth has been discovered by Aliens and their teenagers are enrolled in our
schools, shopping in our malls, and eating the same fast food.  High School is never going
to be the same again.  Tribbles are going to date your kid sister and silicon based life
forms are going to poke at lunch and wonder exactly what the heck it is.  Wait a
sec...perhaps it won't be so different after all.

You'll find yourself partying down with Near Humans & Real Weirdies, have epic adventures
battling the Alien Control Officers and defeating the Xerox copies from Neptune while
finishing your homework on time so you can go out Friday night.  You thought dragons were
tough?  Wait until you meet the Vice Principal.

Teenagers From Outer Space MUX is based on the popular Anime/Silly RPG by R. Talsorian
Games.  It is a pure Roleplaying MUX with RP enforced.


The Last Outpost


updated: June 24, 2012
created: July, 1992
codebase: [Dikumud] Started with Diku Gamma 0.0 in 1991
site: last-outpost.com 4000
email: malakais (at) pacbell (dot) net
theme: Medieval Fantasy

Connect and Play Now

check: connection
telnet: The Last Outpost
homepage: The Last Outpost
statistics: The Last Outpost
vote: The Last Outpost
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Clans Offered
Player Crafting System
Screen-Reader Friendly
World is all original
Large World (8,000+ rooms)
Mud is fully operational

Three generations ago, The Empire was overrun. The Last 
Outpost, a small coastal trading community located deep in
the wild, was spared from most of the fighting and survived.
Life in the Outpost is not easy, and many of the finer
things from the old Empire are absent. The residents of the
Outpost are descended from the survivors of The Fall, a 
tough and adventurous breed. They are well suited to the
task of reclaiming the land once tamed by their forefathers.

Along with exploring and advancing through the game world, 
The Last Outpost offers players the ability to lay claim to
the zones that make up the land.  Once claimed, a zone can
be taxed, and the player making the claim gets to decide the 
player killing policy within the zone. Whoever claims the
whole world is declared the Leader of the Last Outpost!

The Last Outpost has a large unique world, player elected 
clan membership, player regulated pkilling, and a hands-off 
policy for gods.  The game accepts both IPv4 and IPv6 
connections, and has been on the 'net for over 19 years.  

Come slay with us!


Dreams


updated: June 23, 2012
created: May, 1995
codebase: [Envy] Modified
site: mud.dreamsmud.com 3000 [74.129.199.119]
email: fickit6969 (at) gmail (dot) com
theme: Swords & Sorcery

Connect and Play Now

check: connection
telnet: Dreams
homepage: Dreams
statistics: Dreams
vote: Dreams
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Dreams is an extremely fun mud based in the world of fantasy.
We offer very friendly disciplined players dedicated to making
our world an enjoyable environment for any newbie. Our
knowledgeable immortals have implemented many new and fresh
experiences to keep our playerbase entertained.
Here's a small sampling of our best:

* From classic horror themes to cartoons, Quake, anime and the
X Files, our original areas are fun for both the exploring
and kamikaze mob killer alike, some even having 300+ rooms.
* Bloodbath Tower, one of the coolest Quest Areas in existence
in use for the top-tiered players, which offers awesome merge
quests, its own unique token system and a continuous fun
challenge even for the seasoned veterans.
* Various fun quests, including trivia, extreme hot potato,
scavenger hunts, scrabble, socket games, dice, paintball
hot potato and even mob creation/building contests.
* And of course, the players and staff's personal favorite,
Dreams has a MASSIVE top-tier Smurfs zone, offering hundreds
of unique and hilarious mobs and objects, and a final Pokemon
inspired Smurf card quest bound to keep any player up late
collecting.

Finally, what fantasy would be complete without a tiered
remort system that gives access to lots of spells and skills
and many unique clans full of wonderful like-minded individuals
with their own guilds and clan member rooms to enjoy. So come
and visit, the smurfs will be thankful for your blood. 


Shining Realms


updated: June 22, 2012
created: February, 1994
codebase: [Smaug] Heavily Customized
site: shiningrealms.genesismuds.com 5580
email: admin (at) shiningrealms (dot) org
theme: Medieval / Fantasy

Connect and Play Now

check: connection
telnet: Shining Realms
homepage: Shining Realms
statistics: Shining Realms
vote: Shining Realms
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

Welcome to the Shining Realms.
Join us for a MUD built around players. The banner of the Red
 Sun has been risen by King Lysander. The great cities have 
emerged, the new gods have shown their favor. 
Player run city-states, clans, and more. 


NaughtyMuffin MUSH


updated: June 20, 2012
created: August, 2005
codebase: [MUSH] PennMUSH 1.8.5p1
site: muffinmushes.mechanipus.com 2469 [50.116.2.160]
email: naughtymuffin (dot) staff (at) gmail (dot) com
theme: Adults-Only, Adult Only, BDSM, sex, snuggles, muffins, hentai, goofy, cute, anime

Connect and Play Now

check: connection
telnet: NaughtyMuffin MUSH
homepage: NaughtyMuffin MUSH
statistics: NaughtyMuffin MUSH
vote: NaughtyMuffin MUSH
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes

Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Sexually-Oriented Material
Mud is fully operational

WARNING: Adult Content
========================

Welcome to NaughtyMuffin MUSH, a somewhat whimsical and sexual 
game with a touch of BDSM. No real theme, no plot, just naughty stuff 
all the time! All characters are allowed -- anime, video game, TV, 
whatever you want! We can even have more than one of each character 
here! If you're trying to come up with an explanation for why an 
aspect of the Naughty Village is the way it is, you're thinking too 
hard!

Features certain coded systems for bondage-related phenomena, as well 
as Predicaments, which Doms (i.e. those who are Dominant in the BDSM 
scale) can use to do naughty things to their Subs (who are set 
Submissive). Also includes a Slave class, allowing further control. 
It's not mandatory, and you can set yourself Switch to ignore the 
BDSM aspects entirely! All genders welcome, whether male, female, or 
hermaphrodite, so ... welcome to NaughtyMuffin MUSH!

We are currently in need of people whose preference is for males, gay 
or bisexual males, and female characters who are both not strictly 
dominant and whose preferences include males (other than girly ones). 
We're not going to actually turn you down if you're not, though!


Gundam Wing Operation Meteor


updated: June 19, 2012
created: May, 2012
codebase: [SWR]
site: gundamom.net 1984
email: thuff10 (at) gmail (dot) com
theme: Gundam Wing

Connect and Play Now

check: connection
telnet: Gundam Wing Operation Meteor
homepage: Gundam Wing Operation Meteor
statistics: Gundam Wing Operation Meteor
vote: Gundam Wing Operation Meteor
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is all original
Large World (8,000+ rooms)
Mud is fully operational

The old Gundam Wing Operation Meteor is back!

We are planning to add more just need some ideas.

We could use a few coders/builders. 

Any questions please email me. 


Lensmoor


updated: June 13, 2012
created: May, 1997
codebase: [Rom] Nearly all rewritten
site: lensmoor.org 3500 [75.126.141.202]
email: arawn (at) lensmoor (dot) org
theme: Fantasy

Connect and Play Now

check: connection
telnet: Lensmoor
homepage: Lensmoor
statistics: Lensmoor
vote: Lensmoor
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

Lensmoor is a cross between a roleplaying mud, and a hack&slash mud.
Players are encouraged to roleplay, and are often drawn into 
roleplaying situations, and efforts are made to reward good 
roleplaying, without the overbearing nature of many strict 
roleplaying muds. 

We've been around for over 13 years and have continuously added to 
both the content and design of the game over that time.  We've got 
over 300 custom zones to explore, RP tools, combat tricks, quests, 
and more custom codework (over 200,000 lines of code) than 99% of 
the games out there.  Our world is well fleshed out with over 13 
years of player generated story represented throughout.  

All players have the ability to craft, to build homes, start clans, 
and, at the top level, to create their own zone using the best tools 
available in a text game anywhere.

Please stop in, there is something for everyone to enjoy.




Dragonball: The Forsaken Future


updated: June 12, 2012
created: December, 2006
codebase: [Smaug] DBTFF v1.1 ALPHA(DBNA 1.7(Heavilly Modified)
site: rarotr.mudhosting.net 5110
email: kalthizar (at) hotmail (dot) com
theme: DBZ

Connect and Play Now

check: connection
telnet: Dragonball: The Forsaken Future
homepage: Dragonball: The Forsaken Future
statistics: Dragonball: The Forsaken Future
vote: Dragonball: The Forsaken Future
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Detailed Character Creation
World is mostly stock
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

DBZ: TFF is set about 40000 years after the Kid Buu and ShadowDragon
sagas of DBZ, set in the DBZ universe. New races from alternate 
universes have been found and are starting to live among the others 
more common to the DBZ universe. I'm not really good with 
descriptions so the best thing i can tell you about it is to just
come and try us out. We are very newbie friendly and are already 
Fully Operational.. 


Where No One Has Gone Before


updated: June 11, 2012
created: November, 1998
codebase: [MOO] LambdaMOO 1.8.1 (wno-3.0.2 variant)
site: game.wnohgb.org 1701 [64.81.24.42]
email: admin (at) wnohgb (dot) org
theme: Star Trek Alternate Universe

Connect and Play Now

check: connection
telnet: Where No One Has Gone Before
homepage: Where No One Has Gone Before
statistics: Where No One Has Gone Before
vote: Where No One Has Gone Before
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

The Internet's most popular Alternate Universe Star Trek game returns!
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The year is 2414,  and following the secession  of the Rihannsu Stelam
Empire and the Cardassian Union from the Galaxy Alliance that was born
in the fire of  the Borg War  in  2367,  the fractures of the alliance
continue to form.

With the Beerax colony breaking away from the protection of  Starfleet
and  the  Alliance,   the  Bajorans  (faced  with  a  severe  economic
disadvantage)  have  made  the  decision  to  stand alone with limited
support. Without the wormhole under their direct control, the Alliance
has come to  an agreement to provide defensive and economic support to
Bajor in exchange for administrative access to the wormhole.

However, recent  joint exploration missions  into  the  Gamma Quadrant
have brought news of  a  new power  in  the Milky Way known simply  as
"The Dominion."  Encounters with the Dominion have resulted in several
confrontations which lead the Alliance and  the  Bajorans  to  believe
that  a  new threat  is now present to the races of the Alpha and Beta
Quadrants.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

WNOHGB is accepting new players and welcoming returning players!  
Become part of this dynamic theme and enjoy one of the most player-
friendly and realistic 3D text-based space systems, completely 
unparallelled on the Internet.  Beam on up to game.wnohgb.org 1701 
today!




UnderDark - Race Wars


updated: June 9, 2012
created: December, 2011
codebase: [Dikumud] 99% rewritten diku, influences Basternae, Duris
site: gukkzxz.info 6666 [gukkzxz.info]
email: egiaever (at) gmail (dot) com
theme: forgotten realms

Connect and Play Now

check: connection
telnet: UnderDark - Race Wars
homepage: UnderDark - Race Wars
statistics: UnderDark - Race Wars
vote: UnderDark - Race Wars
Location: Norway
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Skill & Level-Based Training System
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Cities
World is all original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Features of UnderDark - Race Wars:

-map as you move outside cities/zones 
(size of map changes with day/night). 
The map is about covering 5000+ rooms.
-racewars (good/evil/undead)
-based on duris/basternae mud style (forgotten realms)
-completely rewritten diku code
-forgotten realms player races like githyanki, duergar, thrikreens etc
-extensive zones and planes
- more then 20 classes
- more then 25 races
- 56 mortal levels.
-HARDCORE pvp. Please dont cry to mommy if you get owned.

The mud is made for racewar primarily, altho clanwars do 
happen. The racewars is between forgotten realms evil, undead and 
good races, and has extensive pvp options and unique teamplay.

Once you try UnderDark - Race Wars, youll get hooked on intense 
adrenaline fights.

Ive been an addict the last 13 years.


Dragon's Exodus


updated: June 5, 2012
created: July, 2005
codebase: [EOS] EOSII HIghly Modified
site: dragonsexodus.co 1234 [79.99.3.240]
email: Aerick (at) dragonsexodus (dot) co
theme: Fantasy

Connect and Play Now

check: connection
telnet: Dragon's Exodus
homepage: Dragon's Exodus
statistics: Dragon's Exodus
vote: Dragon's Exodus
Location: Sweden
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

The lands have changed. What was once the legend of history
has been proven false. Lies are overturning, and the past is 
returning.  Elder gods have begun to arise from slumber, 
and some have begun to break the charade once played. With 
the departure of Corin-Mur, the lands rest at ease. For the
moment, at least.  Will the dragon return?  Or will a new 
terror surface to take his place?  With the dawning of this
new age, will YOU help decide the outcome of the coming
struggles?

* 14 classes, option to multiclass
* 18 races
* Clans
* Dwarven Forged Equipment
* Player-Owned Houses
* Automated Quests and Static Quests

Come make your new home here with our newbie friendly staff
and players.


Promage


updated: June 5, 2012
created: May, 2003
codebase: [Custom] Visual Basic 6
site: promage.hopto.org 4000 [213.224.18.151]
email: spy_yam (at) yahoo (dot) com
theme: Medieval

Connect and Play Now

check: connection
telnet: Promage
statistics: Promage
vote: Promage
Location: Belgium
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Skill & Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Promage is a mud coded from scratch in Visual Basic.
We have rooms, monsters, objects, grouping, skills, damage and
healing spells, ansi color, auto-mapping, shops, mailing, storage,
banking, automated questing, training, 5 races and 7 classes.
In contrary to most muds, monsters and objects don't have fixed
stats, but the level determines the stats. This allows unique
abilities like leveling up objects and monsters.

Objects level up by simply wearing them and killing monsters equal
in power, making them stronger in defense, attack and/or damage.
They can load on monsters, in rooms and chests and can tweak or
have many different attributes. Tweaking means the object is either
slightly better of worse than normal, an iron sword +7 means
is 7% better. Attributes load at random, for example a chance to
pierce armor.

The game is in general up in the evening (GMT+1), except on friday
and saturday. Other hours are also possible, on request (email).


The Savage Soul


updated: June 5, 2012
created: April, 2012
codebase: [LP] Dead Souls
site: savsoul.com 6666 [173.255.210.234]
email: savagesoul (at) gmail (dot) com
theme: Post-Apocalyptic

Connect and Play Now

check: connection
telnet: The Savage Soul
homepage: The Savage Soul
statistics: The Savage Soul
vote: The Savage Soul
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MCCP
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

The Savage Soul: Scorched Earth is a character-skill-based mud set 
in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated 
by a full-scale nuclear exchange and transformed by a gene-altering
virus, the dark landscape of 2195 Detroit is home to monsters, 
magic, and dazzling technology. Player characters in the form of 
barbaric mutants, powerful sorcerers, worldly Zisters, 21st Century 
Sleepers, androids, robotoids, undead Shamblers, and cannibalistic 
Morlocks will struggle for survival against a nightmarish world and
each other.


Castle Marrach


updated: June 3, 2012
created: June, 2000
codebase: [Custom] DGD-based (heavily modified)
site: marrach.skotos.net
email: ce (at) skotos (dot) net
theme: Fantasy StoryTelling

Connect and Play Now

see Homepage for connection information
homepage: Castle Marrach
statistics: Castle Marrach
vote: Castle Marrach
Location: USA
Primary Language: English
Minimum Players: 50 - 74
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Roleplaying Is Enforced
Newbie friendly
Pay-Per Play Mud
Skill-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

A FROZEN CASTLE WREATHED IN MYSTERIES

Welcome to Castle Marrach, a fantastic world of secrets, intrigue,
magic, and romance, set within an ancient fortress, hidden away on a 
tall, isolated mountain top. The outer world is but legend, so those 
within turn inward, and the mysteries of Castle Marrach hang heavy, 
like a shroud — Who built the ageless castle? How did it come to be 
cut off from the outer world? Where did the members of the Court come 
from? Why have so many of the inhabitants lost their memories? And 
why is it forbidden to speak of any season except Winter?

Sitting alone atop Mount Ardan, Castle Marrach has been locked in a 
Forever Winter that has lasted for hundreds of years, perhaps longer. 
Some say the winter endures due to the hold of the Royal Consort, 
Lord Boreas, over his wife Vivienne, the half-fae Queen of Marrach. 
Some, however, say it is a time of change and there is another— a 
rival long lost and perhaps even longer forgotten. Who is this man? 
Where has he gone, and how can he be found? Might he truly bring with 
him Forgotten Summer? And what of those who say “Spring before 
Summer…”

Now in its twelfth year, Castle Marrach is a multiplayer textbased
interactive storytelling game where hundreds of players from around 
the world delve into its mysteries. Marrach is a consent-based 
narrative theatre where roleplaying is stressed over physical combat. 
There are skills in the game, but the enemies and allies you earn are 
far more important than skill or rank points. Favor earned through 
intense role-playing is the currency of Castle Marrach.

Visit www.skotos.net/games/marrach/ and sign up for a one month free 
trial of Castle Marrach and all of Skotos’ prose, graphical and 
strategy games. Be part of the unfolding story and maybe you’ll be 
the one to uncover the deepest mystery of them all...


StarCraft MUD


updated: June 2, 2012
created: August, 1999
codebase: [Circlemud] LexiMUD
site: starcraftmud.com 3030 [72.14.177.181]
email: mad (dot) scientistzero (at) gmail (dot) com
theme: StarCraft

Connect and Play Now

check: connection
telnet: StarCraft MUD
homepage: StarCraft MUD
statistics: StarCraft MUD
vote: StarCraft MUD
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Pure PK

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

   Come play as Terran, Protoss, Zerg, or the independent Infested
Terrans. Explore a galaxy in ships you can fly and engage in space
combat with other players.  Use a wide range of weapons from visceral
blades and claws to high powered plasma launchers, long range sniper
rifles, or even a variety of grenades.

You've played the game, NOW LIVE IT!