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The Void
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updated: June 17, 2013 created: January, 1989 codebase: [Custom] site: void.greenfinch.com 1234 [85.158.41.186] email: Dirk (dot) Void (at) btinternet (dot) com theme: Adult orientated roleplaying Connect and Play Now check: connection telnet: The Void homepage: The Void statistics: The Void vote: The Void |
Location: United Kingdom
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Custom Server Type Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Clans Offered World is all original Small World (under 3,000 rooms) Sexually-Oriented Material Mud is fully operational |
Making love not war since 1989!
The Void is an adult-only sexually orientated MUD that appeared as the
"Vortex" in the book Cybergypsies.
A light hearted and naughty MUD, with more than a tad of whimsy.
Come chat, play or role-play (sexual or otherwise) the choice is
yours, in a truly friendly game, where role-play is encouraged,
rather than enforced.
A great place for a second, much naughtier life!
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The Eternal Battle: Chapter 2
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updated: June 14, 2013 created: April, 2012 codebase: [Rom] Heavily Modified site: mud.morchronium.com 8000 [107.3.249.233] email: eternalbattles (at) morchronium (dot) com theme: Level/PVP Connect and Play Now check: connection telnet: The Eternal Battle: Chapter 2 homepage: The Eternal Battle: Chapter 2 statistics: The Eternal Battle: Chapter 2 vote: The Eternal Battle: Chapter 2 |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Player Cities Screen-Reader Friendly Xterm 256 Color Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
The decades of peace have ended. The kingdom of the south has begun to amass its armies; the kingdom of the east has started to venture back into the light; and the kingdom of the west has started to fortify their defenses. The High Priest Lazia of Tier has ordered the armies to defend the kingdom at all costs. In the last century, Kael was a strong force that blocked everyone from living in peace within Tier's walls, and this time Lazia wants to be ready. The Matron Mother of Sheol has slowly been sending out more scouts. The reports she has received were prophesied by the Oracle; she knows she must strike. With the threat of intruders into Kael, the General recalls some of his forces. The kingdoms are at war once again. The gods have decided that they will let the battles decide who the winner is. The mortals have the knowledge they need to fight and survive, but in this world, only the strong will survive. Only the strong will be able to outwit, outfight and survive in this extreme world. New warriors sign up to join the ranks of each kingdom, which kingdom they join is up to them. Which one will you fight for?
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A Call to Arms
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updated: June 13, 2013 created: May, 2012 codebase: [MOO] LambdaMOO 1.8.1 site: paradigm.genesismuds.com 2199 [216.136.9.21] email: darren (dot) wheeler (at) verizon (dot) net theme: Babylon 5 Connect and Play Now check: connection telnet: A Call to Arms homepage: A Call to Arms statistics: A Call to Arms vote: A Call to Arms |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Player Reviews Refused Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Out-of-band Protocol Support World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
A Call to Arms is based on J. Michael Straczynski's Babylon 5, with the addition of a lot of support material from Mongoose Publishing's B5 RPG. Set in Jan 2268, the game picks up the story shortly after the events of the episode "A Call to Arms", or, shortly after the end of the Telepath War. Our first story arc is expected to deal with the aftermath of the war, and will lead up to the start of the war with the Drakh. Be aware that the game is not yet ready to open, not even for "soft" RP. We're still at the building stage and are looking primarily for potential staff: builders, programmers and storytellers at this time. This being said, we encourage anyone interested in roleplaying on a Babylon 5 MOO to stop by and participate in the development process, even if it's only to give feedback. We're not expecting to be able to fully open until after Christmas of 2013 (at the very earliest).
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4 Liberty
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updated: June 12, 2013 created: May, 1988 codebase: [Smaug] Heavily modified site: 4liberty.us 4100 [4liberty.us] email: patriot19 (at) hushmail (dot) com theme: Medieval freedom Liberty Inflation War Connect and Play Now check: connection telnet: 4 Liberty homepage: 4 Liberty statistics: 4 Liberty vote: 4 Liberty |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Xterm 256 Color Support World is all original Large World (8,000+ rooms) Mud is fully operational |
4 Liberty is text based game. The game like it's name sake has a strong affinity to freedom, capitialism, and an aversion to paper currency. The game takes place in a medieval time period with a fantasy setting. The game is designed to be friendly to the following group: blind accessible, mud phone players, and those who don't want their religion conflicted with by playing a game. It is full of quests, wild animals, zombies, and political situations where the right decision is the one you make.
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6 Dragons
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updated: June 12, 2013 created: November, 2002 codebase: [Smaug] Heavily Modified site: 6dragons.net 3222 [184.82.220.66] email: jeblease (at) aol (dot) com theme: Medieval/Sci-FI - QUESTS are our BUSINESS! Connect and Play Now check: connection telnet: 6 Dragons homepage: 6 Dragons statistics: 6 Dragons vote: 6 Dragons |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Mud is fully operational |
6 Dragons is a completely original high fantasy mud coded from the smaug code base. We have a friendly Staff that work for us, and we have something to offer for everyone. Whether it be monster bashing, player killing, trade skills, role playing, or one of our hundreds of quests. We are addictive as anything you have tried! But don't just take our word for it, check out our reviews: Player Albrecht says, 'I knew 6 Dragons was different from the moment I logged on. The game pops at you with interactivity and flavor.' Player Sarkai says, 'Looking for a mud you can call �home�? Looking for a place that offers something new? How about a mud that is constantly improving? How about a mud that welcomes new players, and values them greatly? Well, look no further! You have found your new home.' Player Payle says, 'While I have just started on 6 Dragons, I have really enjoyed my experience and found it to be very unique when compared to other muds.' Player Vagnor says, 'The first thing that caught my eye was the very interactive and original tutorial system. It is actually the only tutorial I have ever fully enjoyed and haven't skipped. :P'
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Tales of Mobrin
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updated: June 12, 2013 created: June, 2012 codebase: [MUSH] PennMUSH site: silvertree.org 3333 email: mobrin (at) silvertree (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: Tales of Mobrin homepage: Tales of Mobrin statistics: Tales of Mobrin vote: Tales of Mobrin |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Cities World is all original Small World (under 3,000 rooms) Mud is open to players for testing |
In the old days, Gaelor Manghem raised an army so vast, it would take three days to see all of them march past. He took the continent of Daeren in less than two years. His armies marched into the kingdoms of Jadda, Laniveer, and Mobrin, knocking down castles and dynasties. When the ash settled, Emperor Manghem was coronated at Crosswynd Castle by the remaining lords of the three kingdoms. Thirty-three years later, when Gaelor Manghem lay on his death bed, he decreed that his eldest son would be named Emperor of Daearen, and King of Mobrin. He also decreed that his other two sons would be named kings, ruling in Laniveer and Jadda. For over fourteen hundred years, the empire stood. 228 years ago, everything changed. The Hammerfell clan in The Hills openly rebelled against the empire. The Kingdom of Jadda was attacked by the unknown forces of Kundar, a desert people in the south. Pirates from the Finger Islands began raiding the coasts of Laniveer. Suddenly, the once glorious empire was crumbling. The Tales of Mobrin are centered around Darfield Castle, the royal seat of the Kingdom of Mobrin. The MUSH is designed to create political intrigue, drama, and action-packed scenes. The main story lines will center around the royal court, with many subplots taking place in their midst. Mobrin is a kingdom located on the southern portion of the continent of Daearen. King Callem Kilgour lays on his deathbed as war is brewing to the north. The Kingdoms of Jadda and Laniveer are fighting tooth and nail to re-establish the old empire, with both royal houses staking claim. It is only inevitable that the winner would turn his attention toward Mobrin. A new generation of rulers and leaders are prepared to assume control of Mobrin, while the old guard are not yet willing to relinquish… Mobrin is a land of intrigue and deception. Rumors of war engulf the land. Meanwhile, the Pirate King Blackbriar and his captive, Jonas Hammerfell, have discovered a dark continent, a land that will change the fate of men forever. The Tales of Mobrin is a text-based RPG using the PennMUSH codebase. The game is still under construction, but we are taking staff and applications for characters. If you are interested in the game or staffing, visit us using your favorite client at silvertree.org:3333!
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Dragonball - Ascension
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updated: June 11, 2013 created: December, 2012 codebase: [Circlemud] DBT1,8 Mod site: frostmud.com 8012 email: Calipsovx (at) Gmail (dot) com theme: Dragonball Z GT AF Connect and Play Now check: connection telnet: Dragonball - Ascension homepage: Dragonball - Ascension statistics: Dragonball - Ascension vote: Dragonball - Ascension |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Out-of-band Protocol Support World is mostly original Large World (8,000+ rooms) Adult-Oriented Violence Mud is open to players for testing |
Dragonball - Ascension is based off of the DBZ/GT theme but we are not limiting our selfs to that. DBA has content from both the anime series and movies plus that of our own which gives DBA a unique twist. Here is a short list of features in DBA: -15 races all with unique skills and transformations. -Tons of unqiue skills, many not seen in other DBZ themed muds. -6 planets to travle to as well as After life, Hell, Majina, and Neo-Nirvana. Plus two more planets are in the building process now. -Fishing System. A fun alternative to killing mobs all day as well as gain some zenni. -Exp. Modifier. When active all exp. gained is multiplied by the modifier. We are working hard to make DBA an even better DBZ mud then what it already is. Feel free to stop in and join us as well as leave any comments you may have on the board at your starting zone. Thanks! -- Calipso and Nova. Owners of DBA.
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Neighvada Nights
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updated: June 11, 2013 created: June, 2012 codebase: [MUCK] site: neighvadanights.com 8888 email: baronvonclop (at) gmail (dot) com theme: My Little Pony Connect and Play Now check: connection telnet: Neighvada Nights homepage: Neighvada Nights statistics: Neighvada Nights vote: Neighvada Nights |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation Player Cities Xterm 256 Color Support World is mostly original Small World (under 3,000 rooms) Sexually-Oriented Material Mud is fully operational |
Neighvada Nights is the new premier My Little Pony: Friendship is Magic themed MUCK. Offering things that no other pony MUCK has, like working gambling, economy, achievements, NPCs and hotel rooms, we're sure that anyone can enjoy roleplaying with us. Neighvada Nights takes place within the completely original Las Haygas, Neighvada, resembling a ponyfied version of the real life Las Vegas, including all of it's world famous amenities, like casinos, buffets, gambling - and yes, even sex. That's not all, either. We also include story and character driven plots, making sure everyone is engaged in the going ons of Haygas. No more static worlds that never change, even after events - Haygas is a living, breathing city. Who says a sex-focused MU* can't have plots and world changing events? We are an ADULTS ONLY MUCK, due to the nature and focus of the roleplay.
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Paradigm Shift
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updated: June 8, 2013 created: February, 2012 codebase: [ColdMud] Genesis 1.1.14-rc2 site: paradigm.genesismuds.com 2198 [216.136.9.21] email: darren (dot) wheeler (at) verizon (dot) net theme: Social, Sci-Fi Connect and Play Now check: connection telnet: Paradigm Shift homepage: Paradigm Shift statistics: Paradigm Shift vote: Paradigm Shift |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Player Reviews Refused Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Out-of-band Protocol Support World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Paradigm Shift is an experimental ColdMUD. It exists primarily as a social hangout for people interested in Cold but there is also an original sci-fi game component in the works to showcase the potential of the codebase (although this is very much a work in progress). The game is open to anyone with an interest in Cold, sci-fi gaming, or roleplaying in general. Progbits are available upon request and all code is available to be shared. It's a good place to learn about and explore the system, and to ask questions about ColdCore or Genesis.
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ParallelRPI
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updated: June 5, 2013 created: June, 2012 codebase: [Dikumud] RPI Engine site: parallelrpi.com 4500 [192.95.60.241] email: holmes (at) parallelrpi (dot) com theme: Post-Apocalyptic Science Fiction RPI Connect and Play Now check: connection telnet: ParallelRPI homepage: ParallelRPI statistics: ParallelRPI vote: ParallelRPI |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Clans Offered Detailed Character Creation Player Crafting System World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
One hundred and twenty years ago, the prisoners of the penal colony on the Terran Moon rebelled. They rose up against their wardens in an explosion of violence and broke free of their chains, seizing control of the colony in less than a month. One after one, the lunar outposts fell to this coalition of former prisoners until the last remnants of the overseers were forced to flee into a fortified biodome known as the Hyperion Platform. There they have stayed ever since. As the liberated prisoners pillaged the colony, its structures fell into ruin. Unchecked mayhem and brutality led to the destruction of many vital facilities, and soon the atmospheric generators themselves were starting to fail. As the habitable zone shrank, the prisoners found themselves corralled into an increasingly smaller area of the Moon. Here they settled, founding the town of Rust around the impregnable fortress of Hyperion. So began a century of strife, hardship, bloodshed and alliances. These days, Rust is a sea of slums surrounding the biodome of the Hyperion Platform, a labyrinth of squalor and destitution. Six generations have passed since the prisoners overthrew their wardens, and few spare much thought to the origins of the settlement. Outside Rust, the Moon is a perilous wasteland littered with the ruins of outposts and work camps, some of which have been picked clean long ago while others are still combed by scavengers. Most denizens of the Moon prefer to stay in town, however, as the hazards of the lunar plains are well known. The political climate of Rust is one of constant quarrel and competition. There are three major factions at play: the New Guard, Block Nine, and the Red Company. Each has its agenda and its patch of turf carved out of the town's geography, and the only neutral ground of the settlement is its market. Countless turf wars, rivalries, claims and disputes have taken place, and the rise and fall of leaders has been a constant feature of Rust's sordid society for generations. There is never a true winner, but always plenty of losers. Hyperion is an intriguing mystery to the denizens of Rust. It consists of an enormous metal platform upon which is a reflective biodome, and it is presumed that the last of the wardens - or their descendants - live inside. Stories of untold luxuries and prosperity abound, every Ruster dreaming of breaking into the city inside and escaping the foul, hazardous and thoroughly depleted wasteland of the Moon. They have waited for that very moment for one hundred and twenty years.
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Legends of Hatred
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updated: June 2, 2013 created: January, 2011 codebase: [GodWars] Moments of Hatred (MAJORLY MODIFIED) site: godwars.net 3500 [178.79.173.99] email: tijer (at) godwars (dot) net theme: Pkill Connect and Play Now check: connection telnet: Legends of Hatred homepage: Legends of Hatred statistics: Legends of Hatred vote: Legends of Hatred |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Pure PK Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Xterm 256 Color Support Out-of-band Protocol Support World is mostly stock Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Moments of Hatred was created in 2010 by Jaden. Legends of Hatred is
the evolution of that codebase.
We have moved on significantly from what we started off as. Jaden
still connects now and then to see how we have improved his creation.
Legends of Hatred started off as an OLD school classic GodWars MUD,
based upon Lords of War code from 1998.
Legends of Hatred is one of the MOST unique GodWars muds currently
online. Whilst we feature the standard GodWars classes, ours have
been recoded from the ground up.
We have the Following classes:
Demon, Drow, Highlander, Mage, Monk, Ninja, Vampire and Werewolf.
With the following Remorts/Hybrids:
Classes Remort
------- ------
Ninja/Demon Satan's Assassin
Ninja/Drow Susumu
Ninja/Monk Shinobi
Ninja/Werewolf Shadow Lycan
Ninja/Mage Yamashita
Ninja/Vampire Seiji
Demon/Drow Lloth's Servant
Demon/Monk Shaolin Fiend
Demon/Werewolf Hound of Hell
Demon/Mage Nephandi
Demon/Vampire Blood Demon
Monk/Drow Dark Inquisitor
Monk/Werewolf White Howler
Monk/Mage Silver Hand
Monk/Vampire Revanant
Drow/Werewolf Draegloth
Drow/Mage Arachnomancer
Drow/Vampire Darkling
Werewolf/Mage Skindancer
Werewolf/Vampire Abomination
Vampire/Mage Lich
Our Remorts get the FULL benefits of each class, but only 1/2 of the
combat benefits, meaning a Remort is not overpowered compared to a
Purebreed.
Some of our features include:
* MySQL based account system - Keep all your players together
Player Files are also stored in a MySQL Database, meaning they can
be utilized on a web based system.
* MySQL based kingdom system - Players can create their kingdoms if
they meet some requirements, and also BUILD their HQ without any
immortal interaction, and upgrade their kingdom eq to a max level of
10.
* Gladiator - A Player VERSUS Mobile arena, to see how you stand
versus the Remorts of the MUD. (Temporarily disabled)
* Arena - Put yourself VS other players to test your pkill skills.
* COMPLETELY recoded combat system, you no longer have hitroll,
damroll or armour class. (See "statistics" when you connect to the
MUD)
* Help write the MUD's help files using the LoH Wiki - a built in
MudWiki for Legends of Hatred! Which will replace helpfiles.
* 50k Statcaps + 2500 each status gained.
* Modified version of KaVir's MUD Protocol Snippet, which features:
MSSP, MDSP, MCCP, UTF-8 Characters, MXP, 256 Colours and TType.
(Legends of Hatred was the FIRST mud to test the Protocol
Snippet in 2011)
* Class Disciplines are now a thing of the past, you research
specific powers now.
Upcoming features to include:
* Dynamic Areas. (Dungeons/Instances)
* Player Definable who, and score screens.
* Daily Events.
* Monthly PK Events.
* Integrated MUD web page.
The immortals of Legends of Hatred have been around in the GodWars
scene for a long time, I (Tijer) have been playing GodWars MUDs since
1996 and have ran a String of very successful Muds since 1997.
Jindrak is the creator of the ShyteMUD codebase, and has worked on
his Carnival of Carnage codebase over the past 10 years or so.
Our aim is to make Legends of Hatred, the most stable fun GodWars
MUD that is currently running, we're here to stay.
We're hosted on a VPS that is paid up for another year so there is no
chance of us vanishing like most of the other GodWars muds that
spring up from time to time.. We are well over a year old and are
still working on improving the codebase, daily...
Go to godwars.net port 3500, to see what you have been missing out
on. A UNIQUE take upon the GodWars genre, with the feel of an OLD
SKOOL GodWars MUD!
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Aadaria
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updated: May 31, 2013 created: December, 2012 codebase: [Rot] Rom 2.4 and Rot 1.4 site: 198.167.139.134 7777 [198.167.139.134] email: james909 (at) gmail (dot) com theme: Medieval - Fantasy Connect and Play Now check: connection telnet: Aadaria homepage: Aadaria statistics: Aadaria vote: Aadaria |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is mostly original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
NOTE: Aadaria has moved to a new server!! Shimtis is back! - 200 mortal levels - 4 class tiers - 4th tier features 4 superclasses - Automated questing - Randomized EQ Loading - 90% original areas - 10 classes - 4 classes specialized for 4th tier only - Free family-clan/estates to all with new recall point of their choice - COMING SOON: The 4th world - new continent for 4th tier players. Some of our devoted players are regularly playing to see what it is that makes Aadaria the place to be: SOME COMMENTS FROM OUR PLAYERS: Dresden - "Aadaria has been a great mud to join to get back in the swing of mudding after a very lengthy absence. The imms and other players are very helpful." Spire - "There's not much I dislike about the mud, I especially like how skills/spells are kept at reroll.. Its a very entertaining place, shame there aren't more players" Jhain - "I love levelling and with levelling, it's usually about going to the same area over and over - but here, it's the new areas all the time ... I love the combo of levelling and exploring" Nemasess - "I like this mud because there is a friendly environment. There is always stuff to do no matter what the level. There are challenges for newbies and veterans alike. -------------------------------- The return of Shimtis brings a new mission for the mud! To all past Aadarians - come through! Jaal, Praegus, Galen, Shinesta, Neka, Tziru, Mich, etc.
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Indeterminate Destiny
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updated: May 30, 2013 created: May, 1988 codebase: [Rot] site: shryp.ashendust.com 2000 [66.85.154.235] email: shryp (at) hotmail (dot) com theme: Stock Feel, Fun Connect and Play Now check: connection telnet: Indeterminate Destiny homepage: Indeterminate Destiny statistics: Indeterminate Destiny vote: Indeterminate Destiny |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Clans Offered Player Crafting System World is mostly stock Small World (under 3,000 rooms) Mud is open to players for testing |
Welcome to Indeterminate Destiny, a world where your destiny has yet to be written. Our goal is a stock feeling RoT based MUD that also has a modern feel to it. We kept the stock feel area and PK wise, while offering all the modern convenience features. There is a forge system for making your own equipment, a questing system for getting extra equipment, a highly advanced arena system for challenging other players and so much more. The full list can be seen by typing "HELP FEATURES" once you log on.
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Age of Humanity
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updated: May 23, 2013 created: January, 2011 codebase: [Circlemud] OLC+additional building cmd's, scripts, triggers, autoquest, crafting and much much more site: avalon.genesismuds.com 5500 [216.136.9.8] email: janped75 (at) gmail (dot) com theme: D&D Connect and Play Now check: connection telnet: Age of Humanity homepage: Age of Humanity statistics: Age of Humanity vote: Age of Humanity |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Somewhere in the Sea of Fallen Stars is a small, bare island that was a submerged seamount until a century ago. Now a dragon has claimed the island as its lair, killing any creatures that approaches to close. Level up and prepare to face the dragon. ---------------------------------------------------------------- We are a roleplay encouraged mud with roots to Forgotten Realms. Bring your friend's, girlfriend etc and help make this Into a great place. PK can be turned on from time to time. We look for skilled area makers who knows OLC and triggers very well. And ofcourse players are always welcome.
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DBZ: EoC
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updated: May 22, 2013 created: April, 2008 codebase: [Smaug] site: EdgeOfChaosMud.com 8495 email: Ripley516 (at) yahoo (dot) com theme: DBZ Connect and Play Now check: connection telnet: DBZ: EoC homepage: DBZ: EoC statistics: DBZ: EoC vote: DBZ: EoC |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Equipment System Currently Hiring Builders Detailed Character Creation World is mostly stock Large World (8,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
UPDATE!!! BACK UP AND RUNNING...AGAIN...AS OF 05/22/2013!!!! We are a very relaxed MUD that is not just your average DBS clone. We take pride in having a highly updated stock area plus many new ones which are available for you to explore. At Dragonball Z, The Edge of Chaos (DBZ EoC), we have a very active RP player base too and welcome any others who may want to experience a more immersive environment through the active storyline content. This is the first version of the Edge code and version 2 is just around the corner. We take pride in maintaining friendly players and a Immortal staff which will help guide you through the many fun quests we offer. In this world the universes are colliding, leaving us on the Edge of Chaos. This creates the ability for us to allow many different fantasy worlds on here as well. However, we are still primarily based on DBZ, so our themes will essentially revolve around those. We want to encourage you to feel free to visit and check us out for our test of this first version of many more to come. We are confident you will like what you see.
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House of Ghouls
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updated: May 19, 2013 created: May, 2012 codebase: [Smaug] site: mud.themudhost.net 6768 [142.176.163.226] email: Pain (dot) Houseofghouls (at) gmail (dot) com theme: Fun / Fantasy / DnD Connect and Play Now check: connection telnet: House of Ghouls homepage: House of Ghouls statistics: House of Ghouls vote: House of Ghouls |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
House of Ghouls has been resurrected!
One night, in a secluded building far underground, Vishkaya had been
studing the arts of necromance, hoping to bring back a dead lover to
ease the suffering of the families. Local athorities had heard of
the location and were awaiting to ambush Vishkaya for using magic,
which was forbidden. As the ritual was finishing, the attack
happened. With a single blow, Vishkaya was killed, losing control of
her spell "killer" and she was consumed by the shroud. A lethal
blast of energy burst from the room, destroying most of the building
and killing many people throughout the city. The shroud started
growing, first slipping out of the ravaged buidling, then through the
streets of the crumbling city. It seemed to have a life of its own.
Panic struck those that survived the initial blast and they tried to
flee the city as fast as possible, many being killed in the chaos.
The shroud simply consumed what was left of the city, blanketing the
dead, and defing the efforts of anyone attempting to stop its
progress. For months the shroud twisted and swirled around Circeen,
mocking those who used to call it home, beckoning anyone that dared
to try and return. Those that did never made it back. Months passed
and the shroud was left alone, Circeen being lost beneath its haze.
The "darkening" came and with it the shroud grew stronger, larger.
As it made its expanse from Circeen, the people saw a new kind of
fiendish brutality. They stared straight into the decaying faces of
their once lost loved ones. Fear stricken, none could do anything
as the hundreds of undead bodies poured from the shroud,
slaughtering anyone within reach. By the time "the traveler"
returned, the Shroud now covered many hundreds of miles around
Circenn, and had claimed the souls of 7 surounding cities. During
"the travelers'" journey, the shroud did not recede. It hung over
its new lands, appearing like a black shimmerig fog that would never
lift. Known now as Scrye's Veil ... punishment from the Goddess of
the undead, result of a careless necromancer.
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Murderous Intent
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updated: May 17, 2013 created: May, 1988 codebase: [GodWars] Godwars Deluxe/2k6 site: godwars.net 2100 email: Demonicurges05 (at) gmail (dot) com theme: Pk Connect and Play Now check: connection telnet: Murderous Intent homepage: Murderous Intent statistics: Murderous Intent vote: Murderous Intent |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Currently Hiring Builders Supports/uses MCCP Supports/uses MXP Screen-Reader Friendly World is mostly stock Medium World (3,000+ rooms) Adult-Oriented Violence Mud is open to players for testing |
Murderous Intent is built around the Godwars Deluxe/2k6 codebase. The world is mostly stock right now but is being actively updated/modified/added to to create our own look and feel. Most features from stock are being actively modified/improved. Current Classing Options Include: Werewolf Vampire Mage Demon Angel Highlander And hybrids for everything but highlander. Currently looking for builders to assist in reconstruction of the world and players to test for current bugs within the codebae as well as anything new being created and players familiar with Godwars Deluxe who can assist with help files and game mechanics information. Anyone is welcome, we can always use players for creative input, bug finding, and feature testing.
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Overdrive
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updated: May 17, 2013 created: January, 1991 codebase: [LP] site: overdrive.overdrivemud.net 5195 email: wezapgud (at) fprime (dot) net theme: Medieval Fantasy Connect and Play Now check: connection telnet: Overdrive homepage: Overdrive statistics: Overdrive vote: Overdrive |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Class Selection Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Detailed Character Creation Screen-Reader Friendly World is all original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Overdrive or OD as it is commonly referred to, is a large MUD with thousands of rooms. OD is a hack and slash type mud but it does offer 11 unique quests and a ton of mini-quests. It is player friendly and you can usually find someone to help you with any questions you may have. There are dedicated realm coders creating new and fun areas for players to explore. There is a very detailed help directory available to players and it is highly suggested that new players to OD read through them. There is a level cap at 160, but players at that level can continue to gain experience and train their skills beyond that. There are four different classes players can choose from: Fighter, Priest. Mage and Thief. Each class has different training styles and can be trained to your liking. While there is the level cap of 160, OD is now home to Hero Levels! This is a new leveling system for players that have reached 160 and have obtained certain training requirements to advance even further. Hero Levels will offer new advantages to players that call themselves "Heroes of Farcaern". With a low player base OD allows simultaneous Character play, up to four characters on at the same time. It's nice to know you can have a Priest on with your Fighter on at the same time! OD has friendly players and wizards and we are a very casual mud. Role Playing is not really played on OD; however, it is allowed and you may choose to Role Play. Log on and join the fun!
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Dragonball Z Legends
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updated: May 15, 2013 created: June, 2009 codebase: [Smaug] DBNA [Heavily Modified] site: liquidmuds.com 8120 email: kalisto2002 (at) gmail (dot) com theme: Dragonball/Z/GT And Other Anime Connect and Play Now check: connection telnet: Dragonball Z Legends statistics: Dragonball Z Legends vote: Dragonball Z Legends |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Ok, The Dragonball Z: Legends is Multi-Themed, meaning were not gonna stick to just Dragonball, we are currently hiring. Each has a Designated Theme, I will be creating a file in mud to help distinguish who does what. Im currently in the middle of testing a system out for Dynacaps(Capsules) and after that I will be revamping some of the features we currently have to make them simpler to use or to add more features to them. We are a work in progress but rest assured we are gonna try to make a great mud. -Kalisto
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Mass Effect: Alpha & Omega
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updated: May 14, 2013 created: May, 1988 codebase: [MOO] site: me-alphaomega.com 7007 email: me (dot) alphaomega (at) gmail (dot) com theme: Mass Effect Connect and Play Now check: connection telnet: Mass Effect: Alpha & Omega homepage: Mass Effect: Alpha & Omega statistics: Mass Effect: Alpha & Omega vote: Mass Effect: Alpha & Omega |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Extended Race Selection Extended Class Selection Level-less System Ansi Color Roleplaying Is Enforced Newbie friendly World is all original Small World (under 3,000 rooms) Mud is fully operational |
ME:AO is set in the universe of Bioware's Mass Effect games. All three games are considered canon, and specific decision points are laid out on the wiki: http://me-alphaomega.com/wiki/Canon The Reaper Wars ended when Commander Shepard gave her life to destroy all non-organic life in the galaxy, including the Reapers, the Geth, and all AIs. Now, people of all species and homeworlds are left to pick up the pieces. Many have made their way to the lawless edge of the Galaxy: Omega. Here, criminals, terrorists, and malcontents make their home. Added to that are thousands of refugees fleeing the remains of their Reaper-destroyed homeworlds. Here, the members of the newly-formed Alpha Phoenix mercenary band are scrambling to make a name for themselves in what's left of the universe. We are a code-light, RP-heavy game. We have no coded space system, combat system, etc. Instead, we have lots of excellent story.
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Aarchon
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updated: May 13, 2013 created: January, 1997 codebase: [Rom] Contains ARC 1.0 code site: aarchonmud.com 7000 [66.85.154.235] email: webmaster (at) aarchonmud (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Aarchon homepage: Aarchon statistics: Aarchon vote: Aarchon |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Aarchon MUD opened in 1997 with a stock ROM codebase, and our own publicly released ARC 1.0 code, the foundation upon which we have built. There are currently over 60 races to choose from, 19 of which are available upon creation. We offer 15 classes to choose from, ranging from streamlined fighters to hybrid rogue types. We offer over 90 unique zones to explore, totaling nearly 15,000 rooms. We have an in-depth remort system consisting of a unique puzzle/quest/challenge for each remort. There are 8 remorts available at this time, with a total of 10 planned. Some of our unique features include: A stance system, alchemy, crafting, tattoos, customizable equipment, elaborate questing system, achievement system, and more! Our community is diverse, consisting of players from all over the world. Whether you're a MUD expert or a complete newbie, you will find players on Aarchon willing to help you. PKill comes in 3 different flavors (non-pk, pk, and hardcore). Roleplay is optional and appreciated, but not required. Stop by, say hello, and join in on the fun.
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Armageddon
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updated: May 13, 2013 created: September, 1991 codebase: [Dikumud] site: armageddon.org 4050 [64.252.79.51] email: mud (at) armageddon (dot) org theme: Struggle for survival on a dying desert planet; strong Dark Sun influence. Connect and Play Now check: connection telnet: Armageddon homepage: Armageddon statistics: Armageddon vote: Armageddon |
Location: USA
Primary Language: English Minimum Players: 74 - 99 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Level-less System Equipment Saved Quests Available Roleplaying Is Enforced Newbie friendly Skill-Based Training System Skill-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Zalanthas: a harsh low-technology desert where settlements and shelter are few and far between, and once you're within the walls, you may not actually be any safer. In the city-state of Allanak, governed by the ruthless sorcerer king Tektolnes, the common rabble struggle to eke out a living under the strangling boot of the city's nobility. Criminals are put to death for the masses' amusement, and elementalists with arcane, unpredictable powers are allowed to walk the streets, so long as they wear the gem, a mysterious device of the Highlord Tektolnes' divising. To the north, in the magick-free city-state of Tuluk, the all-knowing Sun King Muk Utep rules with despotism cloaked as benevolence. His Templars are the city's arbiters, and while the city is no less brutal than Allanak, those who stray on the wrong side of the law usually vanish without a trace. Across the desert of the Known World, bands of nomadic humans and xenophobic elves dot the rest of the map. The Great Merchant Houses of Salarr, Kadius, and Kurac traverse the world for trade, maintaining cutthroat monopolies and a lethal grip on their markets. Yet in spite of the numerous threats that will await your character at every twist and turn, you will find a niche for yourself in the world of Zalanthas. Over two decades old Armageddon MUD is as addictive for its harsh desert theme as it is for its beautifully written environment, and intense, required roleplay. Real-time interaction with multiple players around the world will draw you into this world and offer you a gaming experience you will never forget.
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Cotn 2.5.4 Hybrids
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updated: May 13, 2013 created: November, 2004 codebase: [GodWars] [Dystopia 1.2.7] site: 199.180.250.22 2850 email: marcusironfist (at) hotmail (dot) com theme: Pure Playerkill Connect and Play Now check: connection telnet: Cotn 2.5.4 Hybrids homepage: Cotn 2.5.4 Hybrids statistics: Cotn 2.5.4 Hybrids vote: Cotn 2.5.4 Hybrids |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Multi-classing Allowed Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Currently Hiring Coders Supports/uses MCCP Clans Offered World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Children of the Night 2.5: The Original
Xrakisis [www.ianshirm.net] (marcusironfist@hotmail.com)
The Hybrids cotn that has been running now about 8 years on and off.
Classes: Demon, Werewolf, Drow, Vampire, Tanarri, UK, Angel, Wraith
Assassin, Paladin, Elemental, Dragon, Hydra, Zombie, Technomage,
Shinobi, Anti-Paladin, Giant, Skyblade, Priest, Ghoul.
HYBRIDS
[UNDEAD LYCAN]: Werewolf/Vampire
[HELLS SOLDIER]: Demon/Assassin
-=(xGaia Wolfx)=-: Werewolf/Elemental
[Shadowborn]: Drow/Wraith
-=(xDruidx)=-: Paladin/Elemental
[Shadow Dragon]: Demon/Dragon
[Shadow Fiend]: Demon/Wraith
[Stalker]: Werewolf/Drow
[HELLS SPAWN]: Vampire/Tanar'ri
{/*}Black Assassin{/*}: Drow/Assassin
<<Vampyric Mist>>: Vampire/Wraith
.x(Silver Dragon)x.: Angel/Dragon
.x(Gold Dragon)x.: Paladin/Dragon
*Races of cotn
*Human: Superberserk
*Chimera: Chimeraattack, Fbreath, Chimeraform, Csting
*Cerberus: Cerberusform, Cerberusattack, Engulf, Eternal
*Cyclops: Crushingblow, Cyclopsattack, Tremble
*Griffin: Gswoop, Griffinattack, Buffet, Griffinform, Eagleeye
*Harpie: Hscream, Pirate, Hspit, Buffet
*Phoenix: Sunbolt, Sunmerge, Divebomb, Tear, Rebirth
*Satyr: Scharm, Satyrattack
*Medusa: Snakebite, Look, Turnhead
*Titan: Flameburst, Supermight, Titanheal, Tearthquake
*Fenris: Bite, Fenrisform, Fhowl, Frage
*Nymph: Look, Gentletouch, Turnhead
*Spectre: Mistform, Spectralhand, Deathtouch, Sblink, Phase
*Minotaur: Mgore, Minotaurattack, Mcharge
*Centaur: Thunderhammer, Trample, Centaurattack
*Valkyrie: Bless, Vswoop, Vcurse
- Wilderness Installed
- Autoloading harvestable Vegetation
- Material system, 221 materials.
-mix command to make an alloy
-materials command with 9 arguments to see amounts of raw materials
-smith to forge weapons from raw materials
-forgearmor to forge armor from raw materals
-mine and chop integrated with wilderness
- Auto-generated room descriptions.
- Weather. (incorporated into room descs, among other things)
- Connect and Forge Runes into eq for +50 HR/DR
- Glyphs for special affects to Weapons
- Races
- Original Areas
- Xcenter installed (players can now view class stats)
(number attacks, damcap, wpn levels, parry, dodge)
(Admins can change values from in-game)
- Rom style damage messages
- Attacks go to body parts (if light plate worn half damage)
- Basic and Rare autoloading EQ
- Armorcraft to custom create armor
- Player Symbiotes
- Auction System
- Player Arena
- Fbuy to create slabs, gemstones, stones (for armorcraft)
- Kingdoms
- Convert to change qp to Exp and Exp to Qp
- Qp gained from mob kills
- Leveling Weapons and Armor
- Xset installed
- 11 Hybrid Classes
- Weapon types and stances redone
- Trainable Rank, Resistance and Legend
- Exp that doesnt cap at 2billion
- Object connect code
- Globalpeace and checkfighting added for immortals.
- Vampires auto-bite to gain more blood while fighting
- Jail Code
- Shop code installed
- Kavirs Soundex snippit installed
- Tiers and Tierkill to gain them
- Shield wear location and Shield block (similar to parry/dodge)
- Guilds:Dark Hand, Guardian, Crusaders, Druid, Beast, Damned
*Each guild as a 32 room fortess with grecall
*Guild members can hire guards and soldiers
*Guild fortresses connected by a battlefield area
*Garrison command to view soldiers/guards.
-when they die they dont respawn
- Immortal races with abilities
- vitality, discipline, agility, charisma and luck ability scores
- Autoleveling (200 levels, hp/mana/stamina gain)and auto-state
training (strength or agility etc will autoadvance.
-Player professions
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Age of Heroes 2
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updated: May 12, 2013 created: September, 2002 codebase: [GodWars] Dystopia 1.4 site: godwars.net 2851 email: marcusironfist (at) hotmail (dot) com theme: Player Kill Connect and Play Now check: connection telnet: Age of Heroes 2 homepage: Age of Heroes 2 statistics: Age of Heroes 2 vote: Age of Heroes 2 |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Currently Hiring Builders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Mud is fully operational |
Age of Heroes 2.0 by Xrakisis
The Best Mud youve never played
-dynamic room descriptions
-Player Towns and Armies
-Players start off bard, and can choose any configuration
of spheres. Or Choose from 4 classes and be assigned several
spheres, the rest up to user preference.
-Mage, Demon, Angel and Ninja, Antipaladin, Kahn Classes
-Low Demon/Ninja
-Mage is Dystopian Lich/Mage
-Angel is an expanded/customized Dystopian Angel Class
-Xcenter, class balancing utility installed
(allows imm to change number attacks, damcap, wpnlvls, parry or dodge)
-Remorts (up to 7)
-5 spheres + 1 per remort
-70 Races
-Race only skills/spells
-Race only vulnerabilities, immunities, resistances
-Professions
-Fight Styles
-Toughness
-Auto-generated player description
-Height and weight
-All custom Areas. 100% Custom World
-Platinum, Gold, Silver, Copper currency
-Shops (autoclaim when you buy something)
-Dragonlance pantheon of dieties
-Convert to change platinum, silver, copper to gold
-Player Legacy (hr, dr, dc, ac)
-Exp that doesnt cap at 2 billion
-Custom weapon types
(shortsword, longsword, mace, flail, whip etc
not slash, pierce etc)
-Attacks go to the victims body parts
-damage reduction for armor worn in slot
-chance for armor to be damaged in slot
-damage increase for no eq in slot
-Shield block/Phase
-Customized sacrificing
-Auto-advancing player levels (200 per remort)
-Buffer code redone
-[NEW]Custom Material code
-222 item materials, material listed before item name
-destroy command to harvest an item for its material
-materials command to view raw materials accumulated
-forge armor out of 2 materials.
-smith weapons from 2 materials
-forged items can be destroyed and both materials harvested
-Mix, mix 2-3 things to make an alloy
-Alloy command to list current ammount of alloys
-All eq in game has a material type and any object that can
be picked up can be harvested for its resources.
-Mine code for Stone, Ore, Iron, Silver, Gold,
-Chop command to get wood.
-Boss mobs with good eq (help bosses)
-Randomly loading heroes (name generated by race and sex)
-[NEW]Custom Army System
my alt fighting 2 hero mobs with armies...
Round: 4][Distance: 500]
You attack with:
[Your damage: 0]
[Your army of: 11672977 attacks Their army of:125592]
[You deal 0 damage against their armies 25991900 Total Health
[Your Army damage: 0]
You are attacked by: 185 Trebuchets,
[You are attacked and take :1850 damage]
[Your army is attacked and takes :368150 damage]
You are attacked by: 197 Trebuchets,
[You are attacked and take :1970 damage]
[Your army is attacked and takes :392080 damage]
next round...
[Round: 5][Distance: 400]
You attack with: 50314 Scorpions, 35340 Catapult, 900309 Archers,
[Your damage: 18000]
[Your army of: 11672058 attacks Their army of:125592]
[You deal 105379187 damage against their armies 25991900 Total Health
[Your Army damage: 105379187]
-profession and guild in creation:
[-------[Profession]-------]
--Mercenary --Soldier
--Cleric --Monk
--Thief --Assassin
--Knight --Barbarian
[--------------------------]
[-------[Guild]-------]
--DarkHand --Guardian
--Beast --Damned
--Crusaders --Druid
[---------------------]
SPHERE1
Wokanist: elemshift, gasbreath, naturesfury
Combat1: leech, bladejump, ironclaw, kakusu, fightdance
Combat2: bomuzite, superberserk, shouldercharge
Combat3: entomb, spikes, unnerve, dtrick
Combat4: desanc, shatter, enrage
Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi,
aeblade, tornado
Enchantment: weaponenhance, armorenhance, caust, immolate,
freezeweapon, poisonblade
Enhancement: nightsight, graft, darktendrils
Healing: heal, regenerate, regrow
Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua,
viunemto, storm
Geomancer: solidify, rockslide, earthshatter, earthswallow eagra,
inos, yaoe, easpi, eshina, sha
Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod
Illusionist: clones, formillusion, grab, shadowplane, shadowsight
Diviner: scry, readaura, gleam, reveal
Abjurer: dimensiondodge, holyaura, shield
Necromancer: creepingdoom, powerword, darksummon, fleshportal
Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae,
taiegra, ennotate, lava, torra
Animal: sclaws, claws, fangs, rend, talons, burrow
Animal2: quills, roar, flameclaws, skin
Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos
Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi
Holy: shoju, mian, goazento, hishu, beoutu, yu
Moon: moonbeam, moongate
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Aesir
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updated: May 10, 2013 created: October, 2009 codebase: [GodWars] Modified LOW4 site: aesir.dune.net 9001 [216.55.155.41] email: aesirmud (at) gmail (dot) com theme: Fantasy Player Killing Connect and Play Now check: connection telnet: Aesir homepage: Aesir statistics: Aesir vote: Aesir |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Pure PK Level-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Clans Offered World is mostly original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Aesir is a heavy Player Killer game focusing on single and group aspects of PK. We have reworked many of the classic LOW4 classes like: Werewolf, Vampire, Drow, Monk, Ninja, and Demon and added new ones like: Renshai, Necromancer, Ranger, Dragon, Dagger, Guardian, and Highlander. We have "subclassing" which allows you to add and switch between classes on your pfile instead of making alts as well as 3 separate endgame arenas. Clans have a chance each week to capture a fully upgraded castle and which they then have to defend next week. Status will be reset each month so there is always PK to be had instead of people eventually quitting because no one in their range logs in. Rewards will be given for status that is removed. Card questing has been taken out in favor of "expmode" which allows you to choose whether you gain exp or qp from mobs. We always welcome input from our players and we have helpful Immortals and fully upgraded help files so even if you have never played a LOW4 before you can come on in and try it out! Aesir has had its first castle sieges and many players have said that it was the most fun they have ever had on a mud!
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Intrepid
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updated: May 10, 2013 created: March, 1996 codebase: [Circlemud] site: 98.227.22.50 8400 [98.227.22.50] email: ksnunema (at) yahoo (dot) com theme: RPG - CircleMud Connect and Play Now check: connection telnet: Intrepid homepage: Intrepid statistics: Intrepid vote: Intrepid |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
The East was the birthplace of IntrepidMUD, started in early 1996
and is a fairly traditional world with a variety of different
influences. It is primarily combat, multiclass and level oriented.
The majority of the player base is here, and the majority of the
active immortal staff spends their time building, programming for,
and maintaining the East. At more than 24,000 rooms, and with
around 30 hometowns, the lands of the East lack nothing. The East is
nothing short of enormous, and the world is rich and detailed.
Nearly every god, from the highest implementor down to the
lowliest immortal, has spent a great deal of time building the East.
You can still bump into an occasional stock CircleMUD zone from
time to time (though Lupus is actively trying to change that!),
but the East is over 95% unique!
The West was opened for players on January 1, 2003 as
an alternative to the more combat oriented East. It has an
integrated system of trade skills, and players often spend
as much time mining, farming, trading, and using these
trade skills as they do fighting or exploring. Without
a doubt the West is a challenge to play. For all practical
purposes, the West is an entirely different MUD than the East,
with a separate player base and a self-sustaining and
completely original world. When starting out, players are
given the option to start in the East or
the West. Although still relatively young, the West has
already grown to more than 10,000 rooms, and has more than a
dozen hometowns.
Whether you decide to try out the East or the West we
have a very newbie friendly immortal/player base. Just
throw out a gossip and someone will be more than happy to
help with any questions/concerns. Happy Hunting!
Active Implementors: Asuran: Mortal Council Overlord
Krohnu: Head Builder
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Act of War: the Last Stand
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updated: May 9, 2013 created: June, 1998 codebase: [Rom] site: www.actofwar.com 4000 [66.85.147.90] email: admin (at) actofwar (dot) com theme: Kingdom based PK Connect and Play Now check: connection telnet: Act of War: the Last Stand homepage: Act of War: the Last Stand statistics: Act of War: the Last Stand vote: Act of War: the Last Stand |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Skill-Based Equipment System Clans Offered Detailed Character Creation Player Cities World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Act of War, began in 1998 as a text-based multi-user dungeon, and quickly became a popular game in the MUD/MUSH community. Join us in an earlier rendition of the code - Chapter 1.5. Recently pwiped and ready to play - join us today and make a name for yourself. PK is kingdom-based, which kingdom will come out on top? The righteous empire of Tier to the west, the war hardened kingdom of Kael to the south or the terrorizing hordes of the Undermountain to the east? --- There are multiple classes to choose from, like the mighty barbarians, stalwart warriors, stealthy assassins, holy clerics and knights to enchanted druids and powerful spell-casting mages, just to name a few. The Act of War kingdom has a vast map, with vibrant colored tiles and monsters to keep the mind stimulated. There are many areas you can explore, but be reminded; this is a full player killing MUD. You will find that most players within your kingdom will be very helpful and will aid whenever possible, but beware the enemies; they may not be as kind. Leveling has been made easy with a no-think creation system and you will find the game administrators and players more than helpful in answering your questions. Although we are a full PK MUD, there is a strong cooperative spirit within the kingdoms. If you enjoy a good social community, building team cohesion and enjoy engaging in dynamic challenges, than you have found the right MUD. Welcome to WAR!!
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HackersMUD
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updated: May 9, 2013 created: October, 2012 codebase: [Custom] 0riginal site: hackersmud.com 3333 [66.85.147.90] email: support (at) hackersmud (dot) com theme: hacking simulation Connect and Play Now check: connection telnet: HackersMUD homepage: HackersMUD statistics: HackersMUD vote: HackersMUD |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Custom Server Type Equipment Saved Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Screen-Reader Friendly Out-of-band Protocol Support World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
This mud is only live for building, and testing currently. There is not much traffic on this mud, so don't be alarmed when you login, and don't see anyone on.I am looking for builders, coders, and website designers, to help with is mud.If you are interested please email me at darkness@hackersmud.com, please note that it my take up to 1-2 hours to get a response.
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Eclipse
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updated: May 8, 2013 created: April, 2000 codebase: [Smaug] No peacefuls, Come here to equip yourself and kill others or mobs to obtain equipment for pk site: eclipse.genesismuds.com 3900 [199.74.141.8] email: mrjive455 (at) hotmail (dot) com theme: Player Killing/Cooperative Monster killing mud Connect and Play Now check: connection telnet: Eclipse homepage: Eclipse statistics: Eclipse vote: Eclipse |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Pure PK Extended Race Selection Extended Class Selection Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Educational MUD Research-Oriented MUD Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Screen-Reader Friendly World is mostly original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Pkill oriented MUD. Active Administration. Players come first. Kill.
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Dragonball Z: Intergalactic Wars
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updated: May 6, 2013 created: May, 2011 codebase: [Smaug] Heavily Modified site: frostmud.com 8916 email: Reketsu (at) gmail (dot) com theme: Dragonball, Z, GT Connect and Play Now check: connection telnet: Dragonball Z: Intergalactic Wars homepage: Dragonball Z: Intergalactic Wars statistics: Dragonball Z: Intergalactic Wars vote: Dragonball Z: Intergalactic Wars |
Location: Canada
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Supports/uses MXP Clans Offered World is all original Medium World (3,000+ rooms) Mud is open to players for testing |
THIS MUD IS IN NO WAY A DB-SAGA CLONE.
THIS MUD IS ALL ORIGINAL AND DOES NOT USE THE DBSAGA SOURCE.
THANK YOU
Welcome to DBZ:IW:
Dragonball Z Intergalatic wars is all about PK but RP
is very much encouraged. The mud is currently in Alpha so
changes are constantly being implemented. If you find any-
thing wrong with the MUD, don't be rash and just quit. Bare
with us, as we are trying to make the game play better to
suit you. Right now the powerlevel is capped at 1 million
and than you are required to get Battle experience to reach
5 million.
The current races are:
-Saiyans-
-Halfbreeds-
-Humans-
-Androids-
-Nameks-
-Icers-
-Biodroids-
-Mutants-
Each race is fully balanced and the winner of PK is
determined on skill not powerlevel. You can take part in
clan wars or quest for your favorite items. DBZ:IW has
hired experienced builders so new areas will be installed
soon. What makes us different from any regular DBZ Mud, is
that we have a custom battle system. Upon pkill, or pdeath
you gain and lose battle experience, but you can also earn
Battle Experience from mobs if you do not wish to to fight
players.
Come and join us, and maybe you can make YOUR name Legendary.
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The 7th Plane
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updated: May 6, 2013 created: December, 2001 codebase: [GodWars] Extraordinarily Modified - Planar ver. 2.8.3 site: 7thplane.net 8888 [209.90.73.150] email: Lyanic (at) gmail (dot) com theme: PvE in dark fantasy environment Connect and Play Now check: connection telnet: The 7th Plane homepage: The 7th Plane statistics: The 7th Plane vote: The 7th Plane |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Class Selection Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
The 7th Plane is a highly customized game, featuring a completely original world and mythos. The primary foci of the game are PvE and character building, with a heavy emphasis on crafting, but there are also options for PvP and RP. The general goal is to allow for PvE, RP and PvP to integrate together seamlessly. Some of the game’s more prominent features are listed below: - Unique classes, with each having drastically different styles of progression and game play - Massive, original world with spatially realistic layout, making it highly walkable - NPCs that have complex and interesting behavioral routines, and few game mechanics to differentiate them from players - Deeply involved crafting system: create weapons, armors, items and structures from over 100 different resources - Physics based game mechanics, such as: falling from heights, sinking in water, dragging heavy objects and characters, solar/lunar cycles with tides and seasonal changes producing dynamic weather that has tangible effects on the game world and characters in it - Player configurable waypoints and path-finding algorithms to automatically move to them - Skinning/butchering systems that allow for the full dissection of almost any creature, NPC or PC, dead or alive… Furthermore, The 7th Plane has almost 100% up-time and has been open to players since January, 2004, without a single character being deleted. It has been in development since December, 2001 and new features and content are still being actively worked on all the time. We always welcome and encourage new ideas and suggestions for improvements from our players. You are cordially invited to join our community and become a part of the ever-growing world. Sincerely, The 7th Plane Administrative Staff
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Final Fantasy MUX
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updated: May 5, 2013 created: September, 1998 codebase: [MUX] MUX 2.9.1.8 site: ffmux.play-hookey.com 5403 [72.1.156.19] email: summonersoul (at) yahoo (dot) com theme: The Final Fantasy Series (Including anime/movies) Connect and Play Now check: connection telnet: Final Fantasy MUX homepage: Final Fantasy MUX statistics: Final Fantasy MUX vote: Final Fantasy MUX |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Level-less System Ansi Color Roleplaying Is Enforced Newbie friendly Supports/uses Pueblo Detailed Character Creation Player Cities World is mostly stock Small World (under 3,000 rooms) Mud is fully operational |
Many worlds were caught in a great cataclysm. Some were inescapable and threatened to annihilate all life as it was known. That was when the Espers arrived. The Convergence, as they call it, pulled fragments of these ill-fated worlds together as a final effort to preserve as much life as possible. These divine spirits combined their efforts and became the architects for what is now known as the Converged World. The Four Fiends. Several wars. The Lunar Cry. The Light of Judgment. Sin. All of these things, and more, have come to pass, and with each calamity the face of the world rewrites itself. Sometimes the changes are small - a town, a section of land - and other times, the entire world shifts. The world is in an eternal state of flux where loved ones and enemies once thought dead may be found alive and well. Nearly fifteen years have passed since the world was born, and in that time, Four Convergences have occurred. But change is not driven by divine and infernal forces, alone. The decisions of each and every soul may determine the fate of all those around you, for good or ill. -------------------------------------------------------------------- Final Fantasy MUX is a living, changing world where the actions of a dedicated player can change the face of the world's balance of power. Major political and social changes can and do happen, and players are encouraged to get active, take initiative, and become a part of history. Plots of every scale, both player and staff-driven, political and social movements of unprecedented size, and a community both dedicated and driven are at the core. What will you fight for?
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Metro: Toronto By Night
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updated: May 4, 2013 created: April, 1988 codebase: [MUSH] site: titanium.spork.com 4201 [50.63.147.188] email: metromardian (at) gmail (dot) com theme: old World of Darkness Connect and Play Now check: connection telnet: Metro: Toronto By Night homepage: Metro: Toronto By Night statistics: Metro: Toronto By Night vote: Metro: Toronto By Night |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Ansi Color Roleplaying Is Enforced Newbie friendly Screen-Reader Friendly Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Set in Toronto, Ontario, Metro: Toronto By Night lends a Canadian flavour to World of Darkness roleplaying. Metro supports Changeling: the Dreaming, Mage: the Ascension, Vampire: the Masquerade, Werewolf: the Apocalypse and Mummy: the Resurrection. Join the newest phase in our six year history. Metro is a place that welcomes the dark as well as the light. Many on staff have been overseeing their spheres for multiple years and the staff team has learned how to work with one another. We take both protagonists as well as as antagonists. We have dropped the long narrative backgrounds and now use a simple questionairre for the background to get characters on the grid as quickly as they can (some staff are quicker than others). Plots and storylines are on going. Power use is a judged thing as is combat beyond sparring. We are not a PrP MU. Players can have 1 super (vampire, mummy, garou, mage or changeling), 1 support support character as available (sorcerer, kinain, amenti support, or ghoul). While PK is allowed, we do not enjoy sniper rifles or telenukes to PC or NPC. We will run it but we prefer if a character is to die? That they be given an awesome epic death, rather than sorry you died on the street.
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Reality Bytes
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updated: May 4, 2013 created: August, 2007 codebase: [Smaug] heavily modified site: jupe.no-ip.com 2360 [24.155.201.211] email: jupiter (at) mygrande (dot) net theme: medieval, but silly Connect and Play Now check: connection telnet: Reality Bytes homepage: Reality Bytes statistics: Reality Bytes vote: Reality Bytes |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Clans Offered Detailed Character Creation Screen-Reader Friendly Xterm 256 Color Support World is mostly stock Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
I started out with an Ack! mud years ago, but grew tired of being so limited. I switched to Smaug and started to modify it to my liking. I added customized color, races, classes, remort system, usable furniture, players houses, auto quests, sound and a host of other modifications! I tried to make a mud that was easy to follow. A mud where newbies could learn and experienced players could be challenged. Along the way I had plenty of help building unique areas and coding special spells and skills. Of course, as with any mud, the most fun is when the player base is large. We allow grouping and in some cases (hard areas) it is encouraged! Drop by and give us a try! I think you'll like it.
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AvisionMUD
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updated: May 1, 2013 created: January, 1998 codebase: [Circlemud] site: titan.visionmud.com 4000 [67.188.136.44] email: tiyeberious (at) yahoo (dot) com theme: Modern to Midieval Connect and Play Now check: connection telnet: AvisionMUD homepage: AvisionMUD statistics: AvisionMUD vote: AvisionMUD |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Clans Offered Screen-Reader Friendly Xterm 256 Color Support World is mostly original Large World (8,000+ rooms) Mud is fully operational |
AvisionMUD incorporates a large help system, both for noobies and experienced advenures alike. We utilize the <recall> command to make it easy to restart from the main City, known as VisionCity. You can issue this command from almost any place, even during a battle, if things aren't going well. We offer a fair range of race and class, with a good selection of spells and skills aimed at the players specialties. We also have Clans and Guilds, which allow the player to gain superiorty more quickly, than going it totally alone. One of the AvisionMUD's unique features is solving puzzles, both for quests points and obtain powerful equipment that would avoid the more difficult task of battle, dying and the like. There is something for all types of players, with a long history of development. We are a friendly MUD, willing to make suggestion, devine direction for a given plan and always open to suggestion to improve the playing environment. We welcome you! Implementor: Lordcam Mud IP: 67.188.136.44 Port #: 4000
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The Shadow's Embrace
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updated: May 1, 2013 created: July, 1997 codebase: [Rom] Heavily Modified site: theshadowsembrace.com 4000 [66.148.68.119] email: Avryel (dot) Tersein (at) gmail (dot) com theme: The Wheel of Time Connect and Play Now check: connection telnet: The Shadow's Embrace homepage: The Shadow's Embrace statistics: The Shadow's Embrace vote: The Shadow's Embrace |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Mud is fully operational |
The Shadow's Embrace is a long running MUD based on Robert Jordan's Wheel of Time books. Over fifteen years running the player friendly As the Wheel Weaves (AWW) code, TSE boasts a richly detailed and gigantic world bursting with things to do, places to explore, and monsters to kill. TSE loves roleplaying, so come build your character and join in the fun now. Players can choose to belong to any of the dozens of Wheel of Time races -- even aiel, trollocs, fades, and others while working with or competing against other players in the quest for fame, glory, and power. If you prefer roleplaying to slaughtering, TSE is highly role-play encouraged and there are several code features in place to support it. We have randomized treasure chests filled with rare items and an extensive crafting system in place for a very detailed character creation experience. Come along for the ride and you never know, you may not want to leave!
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Harry Potter: Alere Flammas MUSH
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updated: April 30, 2013 created: December, 2001 codebase: [MUSH] TinyMUSH 3 site: alereflammas.com 9034 [216.93.240.98] email: hpwizzen (at) yahoo (dot) com theme: Harry Potter Connect and Play Now check: connection telnet: Harry Potter: Alere Flammas MUSH homepage: Harry Potter: Alere Flammas MUSH statistics: Harry Potter: Alere Flammas MUSH vote: Harry Potter: Alere Flammas MUSH |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player Reviews Refused Extended Race Selection Level-less System Class-less System Ansi Color Roleplaying Is Encouraged Newbie friendly Supports/uses Pueblo Detailed Character Creation Small World (under 3,000 rooms) Mud is fully operational |
Harry Potter: Alere Flammas MUSH picked up the story of Harry Potter where _Goblet of Fire_ left off. With Voldemort once more defeated, the wizarding world now tries to put itself back together without the constant threat of You Know Who to keep people looking over their shoulders. The scene of his demise, Hogwarts School of Witchcraft and Wizardry, is perhaps more and yet less affected by the events which took place there. The students have a new confidence: not only did they beat back the worst threat to the Wizarding World in nearly twenty years, but they did it with only the help of each other and their teachers. But the Ministry is looking to redeem itself, and with Lucius Malfoy about to be inaugurated into the position of Minister of Magic, it's not clear what form that redemption might take. Feature Characters are available. Open areas currently include Hogwarts School, Hogsmeade, and London (Muggle and Wizarding). Based on the books by J.K. Rowling.
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End of Time
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updated: April 29, 2013 created: October, 2005 codebase: [Rom] EoT Custom site: eotmud.com 4000 [66.221.0.71] email: hades_kane (at) hotmail (dot) com theme: Final Fantasy, Chrono Trigger, Chrono Cross Connect and Play Now check: connection telnet: End of Time homepage: End of Time statistics: End of Time vote: End of Time |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Xterm 256 Color Support Out-of-band Protocol Support World is all original Large World (8,000+ rooms) Mud is fully operational |
The history of the world tells of great legends, from brave heroes to the worst of evils. Kingdoms have risen and fallen, wars have been won and lost, but at the center of each epic conflict has always simply just been people. Sometimes those from the humblest of origins can rise to be the world's greatest hero or the world's greatest fear. Follow in the footsteps of great legends of the past, from Cloud, Edgar and Cecil to Sephiroth, Golbez and Kefka. Engage in and help determine the fate of the great Kingdoms of Baron, Empire and Shin-Ra. Help shape and become the next epic story within the world that so many others have left their mark. With over thirty years having passed since any of the events from the games within our theme and the great legends of those stories long since passed, this is your opportunity to become that next great hero or villain. Explore a rich world, complete with a unique overworld map, with a deep history comprised of the events from familiar settings with nine starting races and four starting classes available. Discover more race options and quest to gain the promotion classes within the game itself. Customize your character with our detailed character creation including merits/flaws, and fight your battles with the aid of fully customizable limit breaks, a deep magic system with countless possibilities that along with combat overall has been completely overhauled, the aid of group members and combo 'techniques' that you and your group members can execute, along with a vast swath of skills and spells, very few which are stock and the few that are have been completely rewritten, many of which are evolvable as mastering will lead to entirely new ones. While our theme encompasses the majority of the Final Fantasy games with heavy influence from Chrono Trigger & Chrono Cross, familiarity with these games are in no way necessary to play, enjoy or understand End of Time. Our game boasts numerous features unique to our game implemented over literally years worth of development, a friendly staff and playerbase and an overall laid back, fun atmosphere. Forget those stagnant games that never add anything new or those games where the players have to walk on eggshells because of an overbearing and iron fisted staff, come give End of Time a try.
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Hexahedron
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updated: April 28, 2013 created: May, 2003 codebase: [Rom] Very Heavily Modified site: 24.231.184.7 6005 [24.231.184.7] email: hexasypher (at) gmail (dot) com theme: Magic, Might, New Twists on old themes, unexplored realms of adventure Connect and Play Now check: connection telnet: Hexahedron homepage: Hexahedron statistics: Hexahedron vote: Hexahedron |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Hexahedron is a large and mostly original world. It supports ANSI color. We have no set theme. It does boast a high fantasy, sword and sorcery setting, filled with Elves, Giants, Dragons and the occasional Cyborg, plus much more. We support a 3 remort, which includes special races and classes set aside for the final remort. The arena/quest system has several facets, gives players much to do and accomplish while venturing the by ways of Hexaherdon. Many Quest masters are scattered about the world. There are quests/trivia games sponsored by the helpful immortal staff. In the Mob Arena players can enter the arena , try their skill against randomly generated mobiles, and gain re- ward for their expertise. The Grand Arena allows Hero level players to enter into a tournament style combat. The standard Arena has been expanded and filled with items that could be of use. We support 3 modes, Team, Clan, and Single combat. Immortals can use areas of the world for the staging of war, giving non-playerkillers the experience of a player killer without actually being a player killer and with out fear of loss in experience or equipment. Randomly generated equipment like those found in Diablo/D II, Nethac and Angband. A fully functioning clan system that allows for players to create and maintain/expand their own. A starvation system that makes the need for food and drink a must. Quest point system includes Trash Points, Mystery Tickets, and ImmQuest points. Come Play and ENJOY!
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Abysmal Realms
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updated: April 26, 2013 created: April, 1997 codebase: [Rom] Heavily Customized, many enhanced features! site: realms.reichel.net 4000 [207.36.179.112] email: mud (at) reichel (dot) net theme: Fantasy/RP (post-apocalyptic setting) Connect and Play Now check: connection telnet: Abysmal Realms homepage: Abysmal Realms statistics: Abysmal Realms vote: Abysmal Realms |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Supports/uses MCCP Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
As of January 2011 coding of the mud server has resumed. Come visit and check out the change log. The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from ROM2.4 code. The Realms opened to the public May 1st, 1997 and has grown steadily since then. Those accustomed to ROM playing will be pleased with the enhancements we've made while still retaining the best of the ROM 'look and feel'. Realism, attention to detail and enhanced user interface have been our top priorities. The focal point of Abysmal Realms is our clan system. Those new to Role Play will find it natural to fall into RP mode because of the distinct personalities and purposes of each clan. We find best role players often prove to be the first time mudders! We have a clan that is dedicated to life and helping those that are inexperienced learn. Again, you can visit our web site for info on the clans. Though PK is supported, it is judged by strict standards of appropriateness within the RP context maintained here. We have user-selectable ANSI color, many spam reducing features, and questmasters available for questing anytime. The mud is served by a conscientious and talented staff of immortals. We also have an mprog driven economy, where many things are 'made' by mobs, and we are striving to include every item in the realms in a like manner. Watch as items are picked, gathered, or mined and then processed into foods, weapons, armors, and potions. WE HAVE NOT HAD A PWIPE SINCE OPENING, and do not plan on one in the future. Click on the link to our web site for a complete listing and to subscribe to the mailing list.
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XK4
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updated: April 26, 2013 created: May, 2005 codebase: [LP] Custom Mudlib site: xk4.us 4000 [204.132.148.180] email: mud (at) xk4 (dot) us theme: Star Wars Connect and Play Now check: connection telnet: XK4 homepage: XK4 statistics: XK4 vote: XK4 |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Player Crafting System World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
XK4 is a Star Wars themed LPMud. We are in the process of building areas to help support the theme as we have switched fairly recently to the Star Wars theme. We do have several fully playable areas and are always looking for competent builders as well. Our lib is completely custom and offers many features. Some of these features include: Finite State Machine for NPC AI A* pathfinding Fully functional space system Custom combat system Skills system that advances only through use SQL-based help system Extensive force ability system Many Many Many more custom built systems Come check us out. xk4.us port 4000 May the force be with you -=Zanz=-
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Star Trek: Dominion
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updated: April 24, 2013 created: February, 2012 codebase: [ColdMud] ColdCore 3.6a site: dominion.genesismuds.com 3825 [dominion.genesi] email: stephen (dot) vogler (at) gmail (dot) com theme: Star Trek Connect and Play Now check: connection telnet: Star Trek: Dominion homepage: Star Trek: Dominion statistics: Star Trek: Dominion vote: Star Trek: Dominion |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MCCP Clans Offered Detailed Character Creation Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Small World (under 3,000 rooms) Mud is open to players for testing |
Star Trek: Dominion starts off at the onset of the Dominion War. Players will determine the future of the galaxy by their actions. Re-write the course of the Dominion War as you see fit! We're jut getting started, and are looking for motivated and dedicated individuals that are interested in making this game come to life. If you have experience coding in ColdCore, or if you are interested in building / writing content, drop by and help us get things going!
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Star Wars: Apocalypse
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updated: April 23, 2013 created: April, 2012 codebase: [MUSH] RHOST with heavy modifications. site: starwars.mechanipus.com 1420 [starwars.mechan] email: newjediordermush (at) gmail (dot) com theme: Science Fiction/Star Wars Connect and Play Now check: connection telnet: Star Wars: Apocalypse homepage: Star Wars: Apocalypse statistics: Star Wars: Apocalypse vote: Star Wars: Apocalypse |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
55 Years after the Battle of Yavin
A long time ago, in a galaxy far far away..
It is a dark period for the galaxy.
A terrible machine intelligence has begun a war of
enslavement and control against all sentient life,
seeking to end freedom.
The machines began their attack upon the world of
Coruscant, the heart of the galaxy. Using the battle
station Death Star III, a large number of civilians
were evacuated from the world through the efforts of
Regent Dorian Strix and a team of brave commandoes.
The survivors could only watch in horror as the
machines descended upon Coruscant, claiming billions
of lives in the process.
In the months following the fall of Coruscant and the
HoloNet disruptions, no major galactic government exists.
Individual worlds have descended into anarchy and chaos,
while opportunistic pirates prey upon the weak throughout
known space.
Refugees stream into the Outer Rim from the Core Worlds,
speaking of terrible machines and droids attacking and
razing their worlds; for the people of the galaxy hope is
in short supply. The people look for heroes, they look to
you.
Life would never be the same.
If you wish to connect, please join us at
starwars.mechanipus.com
1420
website/wiki: www.newjediorder.com
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EmpireMUD 2.0
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updated: April 21, 2013 created: February, 2008 codebase: [Unknown] EmpireMUD site: empiremud.net 4000 email: trishamaelicia (at) yahoo (dot) com theme: medieval fantasy empire building Connect and Play Now check: connection telnet: EmpireMUD 2.0 homepage: EmpireMUD 2.0 statistics: EmpireMUD 2.0 vote: EmpireMUD 2.0 |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Skill-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Player Cities World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Come Join An Empire Or Start Your Own For the first time in 10+ years, Creator Paul Clark is back at the helm and making changes! Come check us out and experience the thrill of a MUD unlike any other. Its emphasis is on politics, trade, building, and resource management rather than combat. Players join existing empires or found their own and wage war (or peace) as they see fit. Features * Huge user-modifiable world * Levelless skill-based experience system * ASCII map navigation * Unique building & crafting system Visit the homepage for Help or use the INFO command. Visit the bulletin board after creating your character, and JOIN AN EMPIRE to get started. Now on Facebook! Like the fan page and join the discussion group!
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FateMud
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updated: April 21, 2013 created: May, 1999 codebase: [Emlenmud] Heavily Modified Code site: fatemud.com 7004 email: darksideinc (dot) bill (at) gmail (dot) com theme: PK - Fantansy Connect and Play Now check: connection telnet: FateMud homepage: FateMud statistics: FateMud vote: FateMud |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Ansi Color Non-Roleplaying Mud Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Clans Offered Player Cities World is all original Huge World (15,000+ rooms) Mud is fully operational |
FateMud has recently been taken back over by the original immortals and is being recoded and fixed as things go. There are plenty of new things for people to do. This is a very PK oriented MUD and requires you to PK in order to better your character's skills and spells. The world is all original and the people are very friendly, if you need any help just ask. Oh and please bare with us, as we rebuild the wholist it will take some time to get players for you to be able to play with. Have fun and enjoy. 3/20/2013 After a catastrophic hard drive failure we are back, with a complete fully functional version of FateCode 3.5. We have removed all the bugs, we have 9 different classes, with a highly extensive rank system.
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Shattered Realms
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updated: April 21, 2013 created: March, 1999 codebase: [LP] FluffOS site: brun.ws 4001 email: taggert (dot) sr (at) gmail (dot) com theme: Dark Age Connect and Play Now check: connection telnet: Shattered Realms homepage: Shattered Realms statistics: Shattered Realms vote: Shattered Realms |
Location: Norway
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Clans Offered Detailed Character Creation Screen-Reader Friendly Xterm 256 Color Support World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
We are rebuilding the mud. It's a slow process since there are so few working to make it. We are nearly discarding ALL of the old commands and spells, as well as rebuilding the armor and weapon stuff. The only thing that may stay the same is the basic size of the world...but I am thinking that needs work too. There will be rewards in the changeover for those players who have a character that is brought over into the new game. It is only one reward per "player" not character, and this will likely be monitored using IP address. These rewards will only be available immediately after the crossover. Characters will be purged before the changeover occurs, since experience costs are currently so high compared to D&D 3.5. As well as needing people who can implement a working feat system, implement a new combat system, and basically change everything else too....anyone who wants to nose around in a rebuild is welcome to come look. I need anyone and everyone. If you understand Mudlib, even better, but I will accept if you know LPC or even just want to learn how to build/code on a mud. There are many positions to fill...plenty of room for improvement, and a lot of leeway to make things work right. (Update on the 21st of April, 2013: Our website is now valid. All cheers to the sleeping one.)
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d20MUD: Star Wars
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updated: April 17, 2013 created: January, 2012 codebase: [Circlemud] Uses Star Wars SAGA Edition d20 Rules site: d20mud.com 6000 [47.54.176.171] email: gicker (at) d20mud (dot) com theme: Star Wars: Knights of the Old Republic Connect and Play Now check: connection telnet: d20MUD: Star Wars homepage: d20MUD: Star Wars statistics: d20MUD: Star Wars vote: d20MUD: Star Wars |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Player Reviews Refused Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
d20MUD Presents... STAR WARS: KNIGHTS OF THE OLD REPUBLIC It is a time of Jedi Civil War. Across the galaxy, invading forces of the Sith Empire attack the unprepared planets of the Old Republic. Led by the fallen Jedi turned Sith Lords Darth Revan and Darth Malak, Sith fleets claim planet after planet. Betrayal is everywhere as Jedi battle their former brethren, corrupted by Sith teaching and the dark side. It is a time of heroes on both sides of the conflict. The Sith grow their empire from the ranks of the Jedi and those under their training every day. The Jedi strain to recoup losses from those who have turned to the dark side, and prepare to train a new generation of jedi. The Mandalorians continue to recruit able warriors into their clans, and the Hutts as always are looking for a way to profit from the endless wars. Which side to you choose to support? Are you a terrifying Sith, or a noble Jedi? A fearsome Mandalorian warrior, or a smuggler just trying to make his way in the galaxy? A republic diplomat or a wayward explorer? The galaxy is a massive place, and here you will make your mark. Here you will rise to fame and untold power. ---------------------------------------------------------------- d20MUD: Star Wars is a text based multiplayer role playing game or 'MUD', using the SAGA Edition of the d20 rules published in 2007 by Wizards of the Coast. The MUD is currently in the process of being built, but we are accepting play testers, and prospective staff. If you are interested in participating in some way, feel free to log in and look around, or email the owner at gicker:AT:d20mud:DOT:com. See you on the MUD!
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Chaotic Dreams
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updated: April 16, 2013 created: December, 2012 codebase: [GodWars] Dystopia 1.2 MOD site: frostmud.com 8908 email: Ingame (at) ingame (dot) ingame theme: PK/Adventure Connect and Play Now check: connection telnet: Chaotic Dreams homepage: Chaotic Dreams statistics: Chaotic Dreams vote: Chaotic Dreams |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Class Selection Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Screen-Reader Friendly Xterm 256 Color Support World is mostly stock Medium World (3,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
Dystopia 1.2 with a few changes and additions. 256 colors! A good many ideas in the mix and not a lot of time to put them in. We work on it in our free time and hope to provide an enjoyable experience to any MUD-er who visits.
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Cleft of Dimension
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updated: April 16, 2013 created: March, 2001 codebase: [Rom] 2.4 beta (Heavily Modified) site: cleftofdimension.com 9000 [66.221.0.71] email: hades_kane (at) hotmail (dot) com theme: Final Fantasy Connect and Play Now check: connection telnet: Cleft of Dimension homepage: Cleft of Dimension statistics: Cleft of Dimension vote: Cleft of Dimension |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Player Reviews Refused Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Level-Based Training System Skill & Level-Based Equipment System Clans Offered World is all original Large World (8,000+ rooms) Mud is fully operational |
Cleft of Dimension is a MUD that was created in early 2001 in the fallout of the closing of another Final Fantasy based MUD. The game sought to have an all original world and feel based on and inspired by the worlds and areas of Final Fantasy. The game has four classes and ten races, along with over 60 completed areas linked together with an original overland world map. Some original features boasted by the MUD include random battles, an unopened single tier class promotion system, coded clans, dream code, an arena quest system, a customizable limit break skill and numerous additions to the OLC programs to make them more flexible. The game world was largely designed around highly encouraging roleplay with clan interaction and players ability to affect the world being highly emphasized. The MUD's original run was between 2001 and about 2005, but as all of the original developers and long term players having moved on, the game eventually went down. The listing is maintained for archival and nostalgia purposes. The MUD remains up and playable, but is no longer actively supported, updated or monitored. The game spawned a derivative midway through its original run called End of Time, which continues many of the original ideas behind Cleft, and is actively maintained and supported. CoD remains up both to satisfy older players of the MUD who may want to relive the "old days" and to help gather those old players together on the next generation of the codebase in End of Time.
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New Orleans by Night
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updated: April 16, 2013 created: July, 2011 codebase: [MUSH] PennMUSH, modified site: projectfiction.net 9999 [66.85.154.235] email: leannaclarke (at) gmail (dot) com theme: World of Darkness Connect and Play Now check: connection telnet: New Orleans by Night homepage: New Orleans by Night statistics: New Orleans by Night vote: New Orleans by Night |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Limited Player-Kill: Yes Player Reviews Refused Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
What more perfect environment could there be for the nocturnal Kindred than the glorious city of New Orleans? It is a place — perhaps the only place — that fully embodies not only the feel but the very essence of what it is to be damned to darkness. Even the paradox of unlife itself is mirrored in every contradictory facet of this roiling city that is at once gaudy and genteel, pious and perfidious, daring and discreet. Here, in the bloated belly of the Deep South, the wine flows, the dice roll and the pleasures come slow and steady as molasses. Nothing is difficult here, unless it has to be, and yet nothing is free, either. Nothing is ever free. Some readers might think they are familiar with such a place. Some might even have been there, a fair number on more than one occasion. But the New Orleans you think you know, though it seems to be the city of which is spoken here, is not the New Orleans of a modern-gothic world. No, the New Orleans of the World of Darkness is a significantly darker place, filled with more people, more crime, more vice, more wine, more desire, more despair — more everything than its realworld counterpart. This is where it all hangs out, for both Kindred and kine, where dreams intercourse with reality, begetting nightmares most unreal — where even the dead must toss in endless, fitful sleep. Welcome to New Orleans. www.projectfiction.net
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Aadaria.
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updated: April 14, 2013 created: December, 2012 codebase: [Rot] Rot 1.4 & Rom 2.4 site: mud.orcs.biz 7777 email: james909 (at) gmail (dot) com theme: Medieval/Fantasy Connect and Play Now check: connection telnet: Aadaria. homepage: Aadaria. statistics: Aadaria. vote: Aadaria. |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MXP Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Aadaria is back!
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Dark City
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updated: April 14, 2013 created: July, 2001 codebase: [GodWars] Dark City site: godwars.net 3000 [178.79.173.99] email: Tijer (at) godwars (dot) net theme: PKILL/RP World of Darkness Connect and Play Now check: connection telnet: Dark City homepage: Dark City statistics: Dark City vote: Dark City |
Location: United Kingdom
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Player Reviews Refused Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Xterm 256 Color Support Out-of-band Protocol Support World is mostly stock Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Dark City was originally created by KaVir in 1996. I obtained this code in 2001 and have been working on it off and on over the past 11 years or so. The MUD is heavily based upon the World of Darkness books, by White Wolf. Dark City is the codebase that GodWars Deluxe was based upon. We only features 2 classes: Werewolf - With Fully coded gifts. Vampire - With disciplines that go to level 10. We also feature a fully functional wilderness, which allows you to build houses, lay roads, mine, fish, grow food, etc etc. We used to have a pretty decent playerbase, but with extended downtime this has dwindled somewhat. If you have ever played this version of the Dark City MUD then your pfile will still exist. Recently i have picked up work on this codebase, adding several features and fixing little annoyances. If you LOVED the Dark City MUD and would like to play it some more then you should come visit us.... We are pretty stable... godwars.net 3000 -Tijer
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Elessar
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updated: April 14, 2013 created: December, 2011 codebase: [MUSH] PennMush site: elessar.mudhosting.net 7778 [192.95.60.225] email: elessarmush (at) gmail (dot) com theme: Tolkien Fourth Age Connect and Play Now check: connection telnet: Elessar homepage: Elessar statistics: Elessar vote: Elessar |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Encouraged Newbie friendly Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Mud is fully operational |
Elessar is a new mush, set in Tolkien's Middle Earth at the beginning of the 4th age. Most of the action centers around Gondor, Harad and Mordor, but quests and other plots may take players farther afield. Nearly all of the races in Middle Earth are available for play. We will be glad to help you find a reason to be in or near Gondor and Umbar. Our staff is small, but friendly and we welcome newcomers both to Tolkien and to Mushing. We are dedicated to providing quality role playing. We are focused on role-playing, and have minimal coded systems and accessories. If you want to spend your time killing mobs, you probably won't enjoy our game. If you like writing, you likely will!
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Starfall
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updated: April 14, 2013 created: August, 2010 codebase: [MUSH] site: titan.servegame.com 3763 email: starfallMUSH (at) gmail (dot) com theme: Post-apocalyptic superhero science-fiction! Connect and Play Now check: connection telnet: Starfall homepage: Starfall statistics: Starfall vote: Starfall |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Level-less System Class-less System Ansi Color Roleplaying Is Encouraged Newbie friendly Detailed Character Creation Player Cities World is all original Small World (under 3,000 rooms) Mud is fully operational |
In year 2010, the world has changed. Astral bodies falling from space strike the Earth to devastating results. The impacts do not cause many deaths, but dust from impact is thrown up into the air, the inhalation of which decimates the population. As scientists begin to study these fallen rocks, they become increasingly aware that the world has changed. It seems that this stardust can warp the very fabric of reality. As the years pass, strange phenomena become more accepted. Things that were once thought mere fantasy became real. Wizards able to command the elements come forth and show the world that human will can shape the world. Aliens come to Earth to study these mysterious objects (and apologize for all of those illicit abductions). Arco brings forth technology that has only been seen in science fiction. Some born after impact become innately able to do the impossible. Fast forward to 2038, New Ashenham, the epicenter of all this weirdness. Arco is still running, trying to capture rogue Starborn and run experiments. The Remnants of the devastated city are partially rebuilt, but the surrounding Wasteland is still hostile and wild, filled with gangs and rogues. The 12th sphere meets in secret to decide when and where they will meddle with these changing affairs. HARM maintains the peace with several alien ambassadors. The Incendiary Order brings forth their fiery brand of justice. And sinister things lurk, enabled by all these strange phenomena, ready to tip the balance and bring chaos to all inhabitants of the area. Welcome to Starfall, where fantasy has become reality and the world as we know it has ended.
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d20MUD: Forgotten Realms
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updated: April 12, 2013 created: August, 2009 codebase: [Circlemud] d20MUD Fantasy Version site: d20mud.com 8000 [47.54.176.171] email: gicker (at) d20mud (dot) com theme: Forgotten Realms Connect and Play Now check: connection telnet: d20MUD: Forgotten Realms homepage: d20MUD: Forgotten Realms statistics: d20MUD: Forgotten Realms vote: d20MUD: Forgotten Realms |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Player Reviews Refused Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Mud is open to players for testing |
Combining the best of tbamud, luminarimud and d20mud codebases, we re-introduce d20MUD: Forgotten Realms to the MUD world. The new codebase (as of March 2013) provides a cleaner, more polished look and feel, with a plethora of spells and abilities coded. The theme is Forgotten Realms 1372 DR, pre-spellplague, and most of the mud's medium sized world is based around the Sword Coast and Luruar Regions. We invite you to come give us a look... we are sure you will like what you see.
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Bedlam
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updated: April 11, 2013 created: December, 2009 codebase: [Circlemud] Based on AnotherWorld 2.x site: mud.playbedlam.com 23 [70.164.23.220] email: bedlam (at) eyecandid (dot) com theme: Medieval Fantasy (Dark, Myth/History) Connect and Play Now check: connection telnet: Bedlam homepage: Bedlam statistics: Bedlam vote: Bedlam |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Currently Hiring Coders Supports/uses MCCP Clans Offered Player Crafting System Screen-Reader Friendly Out-of-band Protocol Support World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Based on the wonderful custom zones of AnotherWorld, a MUD that ran for 10+ years, Bedlam offers many unique adventures and tough bosses to take down. Skill and resourcefulness are always rewarded in this intelligent hack'n'slash, and the game doesn't pull any punches once you get to the hero and champion end game. Bedlam stands out from other MUDs with its visually rich web app [ http://playbedlam.com/app/play.php ] and its unrivaled iPhone GUI app [ http://itunes.apple.com/us/app/bedlam/id332137487?mt=8 ]. If you prefer an advanced desktop MUD client, you can use our custom Mudlet GUI or use your own and take advantage of a web-based real-time map - one of many features aimed at enhancing our players' experience. Custom/from-scratch game world features include: * Unique quest system, including daily auto-quests * Player-run shops * Restricted PK arena as well as open PvP in certain areas * Private & Guild houses with multiple expansion options * Complex NPC companion system with follower gear saving * Server-side automation (triggers, macros, multi-line commands) * Complex character relationships and properties (bonding, solitude) * Graphic clients for iOS and the Web/Facebook * Graphic Web OLC for builders One of the top-notch "intelligent hack and slash" MUDs in production today, the game's main emphasis is on the open-ended hunt for artifacts. Enjoy exploring, solving puzzles, and mastering killing strategies with the help of other players or NPC's like necro undead, hired mercenaries, or monsters from the wild. All NPC followers are saved together with the player, one of many features that make the game perfect for casual play. Game-wide quests by human QM's as well as a growing library of automated quests are available. In addition, many elaborate zone quests challenge the player's analytical mind before they reveal their hidden treasures. We offer a relaxed RP-accepted environment. Our immos are cordial but strict, enforcing fair play and attending to everyone's needs (our support rivals/beats any pay-to-play game). Public channels are moderated, but there are many other channels where expression is free. Limited PvP is allowed in an arena setting (both parties must agree to engage in a duel) or in certain PvP areas (by entering, you agree to the rules of engagement). PvP winners have a chance to gain trophies that can be crafted into useful items, and earn points for themselves or their guild. Visit our site at http://www.playbedlam.com for plenty of resources (including comprehensive help files) to help you get started. Or ask anyone in the game's 'gossip' channel.
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Transformers Universe
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updated: April 11, 2013 created: May, 1997 codebase: [MUX] TinyMUX 2.1.18.61 #36 [2002-Oct-23] site: tfuniverse.mudhosting.net 1976 [192.95.60.225] email: tfuapps (at) gmail (dot) com theme: Pre-Movie Transformers & Comics G.I.Joe Connect and Play Now check: connection telnet: Transformers Universe homepage: Transformers Universe statistics: Transformers Universe vote: Transformers Universe |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Coders Clans Offered Detailed Character Creation Player Cities World is mostly original Small World (under 3,000 rooms) Mud is fully operational |
This MUX is dedicated to RP between pre-movie Transformers (with some comic influences) and comic-based G.I. Joes (with some cartoon influence). It's application-based, and charstaffers are on hand to get new players approved. The atmosphere is relaxed and friendly, and the player base is large enough to find RP but small enough that everyone's contributions can be felt. Log on and give us a try!
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CyberASSAULT
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updated: April 10, 2013 created: January, 1994 codebase: [TBA] Extremely Modified site: cyberassault.org 11111 [96.126.109.189] email: ryanwstuck (at) gmail (dot) com theme: Post Apocalyptic/Science-Fiction/Fun Connect and Play Now check: connection telnet: CyberASSAULT homepage: CyberASSAULT statistics: CyberASSAULT vote: CyberASSAULT |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System World is all original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Pain slams into you as you open your eyes. The radioactive desert sands blister your skin and suck away your last ounces of strength. Struggling to your feet you take inventory: wounded body, a chaingun with one last clip of ammo, one fragmentation grenade, and the iron will to look past those odds. Corpses of Blackhand's entire regiment litter the ground around you. Only a few survivors remain, and calling them survivors is a stretch. Wild bolts of lightning blast across the sky, announcing the death of Yet another of the reborn. In the tracks left by the lightning,graceful, metal wings can be seen, beating against the gray clouds. She is coming for you, the reborn. Slapping your last clip into your chaingun, you watch as the avenging angel drops out of the sky and lands before you, folding her wings around her body like a cloak. A Black metal hand draws a white blade from the glinting scabbard at her hip. As the avenging angel raises the blade to strike, you compress the trigger and begin firing. A hail of bullets wash over the winged woman, most just bouncing off her black skin like sand in the wind. Grimly, you pull the pin on the grenade and hold your last hope in your hand. You may be dead a minute from now, but you are determined not to go alone... This is your last stand, this is war, this is, CYBERASSAULT... CyberASSAULT Features: -A post-apocalyptic, sci-fi theme including holographic simulator areas and tons of pop-geek-culture references. -Fast-paced melee, grenade or clip-dependent gun combat! -A great active Immortal staff that's always working!! -Bionic implants,player owned storage bays, houses, PK (limited) -Amazing progression system. Instant rewards upon progression. -item customization -player, mob, ongoing and imm-run quests. Holiday quests! -Custom event system. Save us from the rifts for uber rewards. -lots of custom skills and psionics. -an awesome fun non-stock world! Always growing. -a great newbie zone! For the advanced or newbie MUDder. -RP Friendly!! -hundreds of quests. -Custom scripted weapons! -custom gear shops -player museum of past legends of CyberASSAULT! -New players daily. -Quest shops -Vehicles with GPS (so you can save locations!) -Taxi cabs for you lazy morts! -Happy hours! Imm triggered and self started.
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Dark Rifts
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updated: April 10, 2013 created: January, 2003 codebase: [Unknown] SCB (1.0.700111) derived from TMI-2 site: darkrifts.org 5000 [71.0.40.8] email: darkrifts (at) gmail (dot) com theme: Science vs Magic Connect and Play Now check: connection telnet: Dark Rifts homepage: Dark Rifts statistics: Dark Rifts vote: Dark Rifts |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Coders World is all original Huge World (15,000+ rooms) Mud is fully operational |
A world within a world--the planet Torlall. One that existed twice but was tied together by strands of energy. Brought forth were the Elements--Earth, Fire, Water, Air, and Spirit. They created many marvelous places and beings, but could not decide. So the Immortals stepped forth, to govern Magic and Science. The "Dark Rifts" refers to what mortals believe is the nothingness. This nothingness spans between the two realms--Magic and Science. Without the Dark Rifts, Torlall would not be as it is today. We feature 4+ cities, 9 professions/guilds, and over 65 unique areas. Professions such as PsiCorps and Martials Artists, amongst others, can be found in the realm of Science. Gracing the lands of Magic are guilds such as the Chaos Wizards, Qanai-Katal, and Boch Larude. The wide variety of areas in each realm allows for continued progression of mortal characters. There are 15 races to choose from, some found only on select realms. Examples of some races are: Avariel, Brakian, Halfling, Koa, Ssirith. Our races are diverse in their characteristics, slight drawbacks, and advantages. Dark Rifts has a dedicated group of coders and players that regularly log in. On January 11, 2007, our status officially changed from beta to live.
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Everwar Rebirth
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updated: April 10, 2013 created: December, 2012 codebase: [Emlenmud] Heavily modified site: everwar.dune.net 4242 email: jknesto (at) gmail (dot) com theme: PvP, with Roleplaying Connect and Play Now check: connection telnet: Everwar Rebirth homepage: Everwar Rebirth statistics: Everwar Rebirth vote: Everwar Rebirth |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Educational MUD Skill & Level-Based Training System Skill-Based Equipment System Detailed Character Creation Player Crafting System Xterm 256 Color Support World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Everwar Rebirth: The players are back! This is the newest version of Everwar. Based originally on the Rites of Passage(ROP)Mud. The map has been updated but with the in-game mapper feature players have no problem learning the area's. Playing has never been easier. We have 70 max levels, 16 max remorts. Eleven playable professions, Warrior, Cleric, Sorcerer, Assassin, Necromancer, Monk, Druid, Templar, Swashbuckler, Mercenary, and recently reintroduced Alchemist. We have given players the ability to advance swiftly, and engage in combat that tingles the senses. PVP, Player vs player is the most exciting part of the MUD. Come enjoy the adrenaline rush of Everwar Rebirth! We released live on January 13th 2013. Don't miss out.
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Kallisti MUD
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updated: April 10, 2013 created: February, 1992 codebase: [Dikumud] Diku/Original site: kallistimud.com 4000 [50.113.82.149] email: imms (at) kallistimud (dot) com theme: Fantasy/Medieval Connect and Play Now check: connection telnet: Kallisti MUD homepage: Kallisti MUD statistics: Kallisti MUD vote: Kallisti MUD |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Coders Supports/uses MSP Clans Offered World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Founded in 1992, Kallisti MUD boasts an exciting and unique world with over 12,500+ rooms to explore. Characters enjoy a wide variety of classes and races to choose from, along with 60+ levels including nobility ranks. Characters can also choose to expand their lineage by creating bloodlines or further enhance their characters with our unique meta system. Extras: Sound support (MSP), builder options, automated quests, clans, special events, experienced player base and a HUGE world to explore. Incredibly addictive - you won't be disappointed.
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Legend of Chrystancia
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updated: April 5, 2013 created: July, 1999 codebase: [GodWars] GodWars/Lords of War site: godwars.net 6500 [178.79.173.99] email: tijer (at) godwars (dot) net theme: PKill Connect and Play Now check: connection telnet: Legend of Chrystancia homepage: Legend of Chrystancia statistics: Legend of Chrystancia vote: Legend of Chrystancia |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Pure PK Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Ansi Color Non-Roleplaying Mud Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered World is mostly stock Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Its BACK!!! After a 6 year Downtime Legend of Chrystancia IS back online. The combat issues which were affecting us when we originally closed down have been fixed, and playerfiles from that time still exist. Legend of Chrystancia features the following classes: Vampire Werewolf Demon Mage Highlander Drow Monk Ninja Dragon Fae Wraith Some of the other features include: * Automated Experience or Quest Point Modifiers * Automated Wars - where you stand the chance of gaining status! * Arena - Where you can test your pk skills vs other players * Clan system which stores PK/PD and ranks your clan based on ratio * Unique Artifacts giving unique powers (Only found on LoC) * Tiers - A levelling system which gives you extra stats(hp/mana/move) and tier points which allow you to buy special one time use powers * Legendary Status - Giving special powers for each level of Legend * Recently have added KaVir's Protocol Snippet, we now support LOADS of protocols!!! Legend of Chrystancia was originally created in 1999, and ran for well over 8 years. We used to have a pretty loyal playerbase, but due to numerous code thefts, the MUD shut down in November 2007. All we need now is the playerbase back, pfiles STILL exist, and if any are missing they can be reimbursed. Legend of Chrystancia is hosted on my VPS now, so it will not be going down anytime soon. I will work on fixing any bugs that may appear over time.
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Dragonball Uprising
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updated: April 1, 2013 created: February, 2011 codebase: [Smaug] CFP+DBS derivative site: [199.180.250.22] 3074 email: zafindbr (at) hotmail (dot) com theme: Dragonball, Z, GT Connect and Play Now check: connection telnet: Dragonball Uprising homepage: Dragonball Uprising statistics: Dragonball Uprising vote: Dragonball Uprising |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Player Reviews Refused Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Detailed Character Creation World is mostly stock Large World (8,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
Dragonball Uprising was created to bring forth the ideas of old and new, and to form a community of players who would love to play that game of yesteryear but with new skills, races, and a constant flow of ideas. The skill system, not seen very often in many clones, was developed by experienced coders and to this day is still being built upon by the people who were there since Day One. This skill tree allows for a free motion of techniques for when you begin. Adding much flavor to the game for veterans. The race system built upon Dragonball characters though relying heavily on the material of the show. It also strives to build your own unique concept of your character and with a bit of imagination, your own world. The races themselves range from the brutish and snide Saiyan, the maniacal and power hungry Icer, to the hellish pits of the Deadzone to bring the Demons and watchers of the universe, the kind-hearted and enigmatic Kaios. As for the community, we strive to bring an entertaining and no nonsense attitude, but listening all the while.
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Life after Death
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updated: April 1, 2013 created: February, 1997 codebase: [Rom] Rom 2.4B4 Modified site: venus.cs.teiher.gr 9090 [147.95.34.67] email: tobbe (at) oceanen150 (dot) se theme: Fanstasy Connect and Play Now check: connection telnet: Life after Death homepage: Life after Death statistics: Life after Death vote: Life after Death |
Location: Greece
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered World is mostly stock Large World (8,000+ rooms) Adult-Oriented Violence Mud is fully operational |
******************************** NEWS ******************************** Big Event Planned For 2013-04-20 Please Se The Webpage For More Info! ********************************************************************** Life After Death is a modified ROM/MERC MUD with Player Killing and enforced Roleplaying. The MUD has been up since 1997 and has had its up's and downs. We are currently working hard on trying to get the player base back up there. We offer many races and classes, Clans with there own skills, An enhanced quest system and lvl restricted PK. Players are very newbie friendly. Come see for your self!
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Shattered Kingdoms
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updated: March 30, 2013 created: April, 1995 codebase: [Rom] Heavily modified site: mud.shatteredkingdoms.org 1996 [74.208.75.187] email: dulrik (at) yahoo (dot) com theme: Fantasy Roleplaying with Tactics Connect and Play Now check: connection telnet: Shattered Kingdoms homepage: Shattered Kingdoms statistics: Shattered Kingdoms vote: Shattered Kingdoms |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Shattered Kingdoms is a roleplay-enforced MUD that successfully unites quality roleplay with the tactical considerations of challenging PK. Established in 1996, SK is one of the few top MUDs whose gameplay is completely free--no pay-to-play, no pay-for-perks. Shattered Kingdoms is known for high-quality building, its abundance of unique quests, and its well-written code, which is regularly improved and expanded. Shattered Kingdoms boasts an exclusive tactical formation system. Players can march in 3x3 formation with other players and NPCs, letting warriors take the brunt of physical attacks while mages, archers, and pike-equipped fighters join the fray from the relative safety of the second and third ranks. Weapon variety, siegecraft, mounted combat, dueling, and auto-targeting combine to make Shattered Kingdoms' unique, tactics-based combat engine. Player killing must be roleplay justified, and peaceful characters can gain experience through quests, roleplay rewards, discovery, mentoring and spell casting. Characters with consistent roleplay become Paragons with the ability to reward others. The world of Pyrathia boasts more than 180 completely unique areas, each with its own story. New areas are continually added, while players influence changes to old ones. Pyrathia has a wide variety of sentient races, each with unique armor, culture, strengths, weaknesses and abilities. There are six starting kingdoms with player-led tribunals whose actions influence local political and economic conditions. Prices of goods and services fluctuate with recessions, inflation, supply and demand. Religions are important in Pyrathia. Though the gods rarely reveal themselves, their powers are seen throughout the realm. Secret cabals brandish ancient magics granted by powerful relics, adding intrigue and motive to the battle ground. Whether your pleasure is roleplay, exploration, combat, achievement, or a mixture of all of the above, Shattered Kingdoms has the adventure you seek. By which name would you like to be known?
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Nirvana
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updated: March 29, 2013 created: February, 1991 codebase: [LP] LP 3.1.02-DR site: nirvana.beanos.com 3500 [206.71.152.210] email: nirvana_lpmud (at) yahoo (dot) com theme: Open. Connect and Play Now check: connection telnet: Nirvana homepage: Nirvana statistics: Nirvana vote: Nirvana |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Class-less System Equipment Saved Ansi Color Quests Available Character Approval Unnecessary Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill-Based Equipment System Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Nirvana has now been around for a what seems forever. Most of the players and wizards have long term investment in Nirvana and care about it. Nirvana follows an older style of LPmud with no set theme. The result of this being wizard creativity runing in all directions producing a diverse world where just about anything can happen from couples having babies to adventuring in bowl of jello occupied by strange critters. Players can have as many characters as they like so long as they do not have interaction between them. (only one can be used at a time) PK is limited to those who wish it and in certain areas of the game. Along with risk free sparing options and other features that allow players to enjoy the thrill of a more lively opponent. That said, there are also NPC's that are almost alive, to where some players mistake them for other players. Nirvana has had the 'honor' of having other muds try to copy it in whole or part, sometimes using less than honest means to do so. But there can be no true copy, don't accept an imitation when only the original will do.
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Seven Kingdoms 3E
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updated: March 28, 2013 created: November, 2011 codebase: [Unknown] site: skmud.com 9100 [208.43.220.232] email: admin (at) skmud (dot) com theme: World of Loren Connect and Play Now check: connection telnet: Seven Kingdoms 3E homepage: Seven Kingdoms 3E statistics: Seven Kingdoms 3E vote: Seven Kingdoms 3E |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
The Seven Kingdoms 3E is set in the world of Loren. What is Loren? Loren, was once the creator god of a host of beings that is now dead, and his body broken into pieces. These pieces drift through the cosmos, giving life to all sorts of magical and fantastical beings. You find yourself amidst the conflicts of deities, cults, and churches who hold obscure views and threaten to destroy the very planes themselves. The crystalforged are marching once again, and the limits of their destructive capabilities know no bounds. Rumors that precious stones dug from the earth hold immense powers, those unlike anything the world has seen before, while news that the Underworld seems poised to wreak havoc upon Loren. Maybe these rumors hold some worth, maybe it is the key to stopping them..
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Act of War
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updated: March 27, 2013 created: August, 1998 codebase: [Rom] site: 68.90.68.67 4000 [68.90.68.67] email: whitten (at) email (dot) com theme: Fantasy PVP Connect and Play Now check: connection telnet: Act of War homepage: Act of War statistics: Act of War vote: Act of War |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System World is mostly original Large World (8,000+ rooms) Adult-Oriented Violence Mud is open to players for testing |
An age of war continues to march forth, the actions of heroes and armies chronicled by sages, commanders, and historians. Within the lands of Albiane and the corrupt forests of Unger and the Dragon Mountains, an age old conflict wages beneath the ancient Raven banner of the dark armies of the Mother Matron, and the last bastion of freedom in the west, the Fortress of Kael, the great dire wolf bearing tears and haggard frays, but flying high amidst the din of battle. Kael’s forces a well disciplined military machine, made up of leftover knightly barons from a more feudal age, skilled rangers, and powerful benders of magic, have focused their attention on the destruction of the ancient evil lurking beneath the peaks of the Dragon Mountains, the orc and goblin hordes that lurk at its base, and within thousands of windy carved tunnels and caverns. Matching Kael might for might, the Matron Mother’s steely ranks of orcs, crafty goblins, and mighty ogres and trolls, form the bulwark of the armies of Undermountain. Attracting all manner of ilk to herself, the Matron employs even darker beings in her service, from lifeless necromancers to bloodthirsty vampires. Her course is the subjugation of the kingdoms of light, turning them to slaves and corrupting them into her own dark army. Follow the path of light, and fend against the encroaching evil, or take up the dark blood-stained banner of the Matron Mother! Whichever side you choose, Kael or Undermountain, prepare for WAR! Act of War has had an ongoing presence in the MUD community since 1998. We are currently running version 3.99 and continually improving the code base. Come check us out at 68.90.68.67, port:4000. Live War! You may also connect with: actofwarmud.com port:4000 -or- aowmud.com port:4000
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Acid Rain
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updated: March 26, 2013 created: December, 2012 codebase: [MOO] hellcore v0.9.6 site: kittyhaven.dyndns.org 8888 email: acidrainmoo (at) gmail (dot) com theme: Cyberpunk - Biopunk Connect and Play Now check: connection telnet: Acid Rain homepage: Acid Rain statistics: Acid Rain vote: Acid Rain |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is open to players for testing |
Corporations run the world, they determine what we like and don't like. Reality is something you smoke, happiness comes with a plastic bag and hypodermic needles. The drug induced pop generation slowly dissolves under glow-stick lighting in sheet metal raves. You are a borderline on the mainstream world that is prefabricated, shrink-wrapped and discounted 20%. There isn't a way to stop the impending spiral out of humanity, but maybe you will stay alive long enough to enjoy it.
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Eidolon
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updated: March 25, 2013 created: September, 2011 codebase: [MUSH] Penn site: dune.net 7913 email: garnet (at) visionarydc (dot) com theme: Fantasy - Original Theme Connect and Play Now check: connection telnet: Eidolon homepage: Eidolon statistics: Eidolon vote: Eidolon |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Level-less System Class-less System Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Coders Generally Adult-Oriented Mud is open to players for testing |
2,000 years ago, there was a terrible war in the spiritual realms. Accounts of the conflict are sparse, hidden beneath the sands of time, but one thing is clear: two thousand years ago, the ancient gods who had brought knowledge and prosperity to the world of Calliden went silent. Mankind was ravaged by the relentless pursuit of power and the devastating acts of vengeful spirits. But the faithful still cried out to the gods, and after more than 1,000 years of chaos and bloodshed, the world's first oracle gained the Sight and brought back the voice of the gods. It was she who named the first Imperatore, and together they began restoring order. Society began to rebuild itself, finding a new and glorious form. Calliden was reborn. Eidolon MUSH is an online text-based roleplaying game set in an original fantasy world. Political intrigue, magic, adventure, and age-old secrets await you!
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Waterdeep
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updated: March 21, 2013 created: August, 1997 codebase: [Rot] 1.5b2 Heavily Modified site: waterdeep.org 4200 [108.160.152.47] email: admin (at) waterdeepmud (dot) com theme: Forgotten Realms / Final Fantasy (6 & 7) Connect and Play Now check: connection telnet: Waterdeep homepage: Waterdeep statistics: Waterdeep vote: Waterdeep |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered World is mostly original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Looking for a place where everybody knows your name? Sick and tired of the cold sterile feeling you can get from MMORPGs? Want to take up a hobby that jogs your imagination, sharpens your reading skills and vastly improves your typing skills? Looking for a mud with friendly people and a dedicate staff who treats (almost) everyone as human? Waterdeep is a Forgotten Realms / Final Fantasy (6 & 7) RoT 1.5b2 mud with extensive work and additions to its stock format. Most of this work been concentrated on additional codes, features, zones and stock code repairs. Our Class - Race - Level System very much retains the original 101 level 2 tier system with 23 races and 7 classes. We feature Quests, Banks, Equipment Runs, Mini-Quests, Area Quests, One on One Arena Matches, Mass Arenas, Hero Skills, Gambling, Ascii Maps, Political Factions, purchasable and customizable Airships, purchasable and customizable Player Housing (Property) which players get to create their own mini-area. Our world is split into two continents and 34,000 rooms. The Great Realms continent contains many well known stock areas and vast new zones, while the Faerun Realm has been built in close replication to the Sword Coast, and features areas such as Icewind Dale, Waterdeep, Baldur's Gate, Shadowdale, Myth Drannor and Candlekeep. Our roleplaying world resembles Forgotten Realmian medieval times with steampunk influences such as FF6. Our global campaign is an on going story of Governmental Wars, the struggle for power and the evils of technology. Yet as politicians blind the common people, the true threat to the world continues to grown unnoticed, the return of an out casted deity in the form of a meteor. Details on our web site. Here comes the soul collecting Train of Murder a-Comin' It longs to take your putrid blackened soul away from you... WaterdeepMUD, Entertaining Globally for over a decade.
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The PrideLand Chronicles
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updated: March 19, 2013 created: March, 2010 codebase: [MUCK] site: harmlesslion.com 1994 [ 74.52.6.122] email: tpcmuck (at) gmail (dot) com theme: The Lion King Connect and Play Now check: connection telnet: The PrideLand Chronicles homepage: The PrideLand Chronicles statistics: The PrideLand Chronicles vote: The PrideLand Chronicles |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Ansi Color Roleplaying Is Encouraged Newbie friendly World is mostly original Small World (under 3,000 rooms) Mud is fully operational |
It is the end of an era. The evil tyrant Scar has been overthrown, and the dry season has passed. The Pridelands are once again a rich paradise, and King Simba and Queen Nala have begun their rightful rule in a time of peace - with a pair of lovely new cubs. The Circle of Life is complete once more. However, not all is perfect under the sun. Beyond the northern borders, the shadowy places look more menacing than ever. The Graveyard hyenas have lost their reign over the lush Pridelands, betrayed by their former ally, and they've got a bone to pick with Simba. And with the death of Scar, a new queen has risen among the ranks of his followers who were banished to the barren Outlands with only one thing on her mind - revenge. Following the majesty of the original film, The PrideLand Chronicles MUCK begins where The Lion King left off, allowing for an open slate for the continuation of the stories and characters of the Pridelands. Will Zira succeed in her vengeful mission, or is Kovu destined to fall in love with Kiara? Will you play a happy Pridelands cub, a disgruntled hyena, or perhaps even one of the original movie characters? The choice is yours!
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Dragonball: Resurrection of Truth
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updated: March 14, 2013 created: December, 2012 codebase: [Circlemud] DBT Created by Iovan site: xylam.divineright.org 4060 [38.111.134.154] email: cdcox1984 (at) yahoo (dot) com theme: DB/DBZ/DBGT Connect and Play Now check: connection telnet: Dragonball: Resurrection of Truth homepage: Dragonball: Resurrection of Truth statistics: Dragonball: Resurrection of Truth vote: Dragonball: Resurrection of Truth |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly stock Medium World (3,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
Dragon Ball: Resurrection of Truth is a Dragon Ball Truth and DBX and DBX derived mud, which is based on both CircleMUD and DikuMUD based codes. Thanks goes to all for even thinking up such a game. The theme we have is DB/DBZ/DBGT. If this sounds like the type of mud for you please come and join us. Staff of Dragon Ball: Resurrection of Truth
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HeroMUX
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updated: March 12, 2013 created: June, 2012 codebase: [MUX] MUX 2.10.1.11 site: heromux.com 9999 [66.85.147.90] email: admin (at) heromux (dot) com theme: Superhero Connect and Play Now check: connection telnet: HeroMUX homepage: HeroMUX statistics: HeroMUX vote: HeroMUX |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: No Level-less System Class-less System Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Coders World is all original Small World (under 3,000 rooms) Mud is fully operational |
Hero MUX is a comic book-themed role-playing game based on the worlds and characters of DC and Marvel comics. At Hero MUX we have chosen recreate the complex nature of comics, and society at large, through the exploration of this mix of characters--as well as original, player-created heroes and villains, and the case-by-case inclusion of characters from other comic companies. In lieu of a "cut-off" point, Hero MUX has created its own timeline of major In-Character events, to allow for maximum player creativity and flexibility. All aspects of the game are designed to promote, inspire, and facilitate good role-play. Our name itself is chosen to harken back to a simpler time in MU*dom, a time when the fun was why we were here -- and that was all we needed. Now, we want to take that idea and also move forward with new ideas.
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Legacy of the Kings Muck
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updated: March 11, 2013 created: December, 2012 codebase: [MUCK] site: drigon.com 1313 email: lotkmuck (at) gmail (dot) com theme: The Lion King Connect and Play Now check: connection telnet: Legacy of the Kings Muck homepage: Legacy of the Kings Muck statistics: Legacy of the Kings Muck vote: Legacy of the Kings Muck |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: No Extended Race Selection Roleplaying Is Enforced Newbie friendly World is mostly original Small World (under 3,000 rooms) Mud is fully operational |
Legacy of the Kings is the story you know and love but re-imagined and reborn for a new generation of role-players. A blending of the early scripts of King of Beasts/King of the Jungle and the movie The Lion King, the game is a fresh take on a legendary story. Gone is the brother versus brother and instead it is a clash between some of the strongest beasts on the plains. Here, survival is a very real challenge and the path of kingship one written in the meeting of claws and fangs. Realism and natural behavior is merged with the sentient wit and cunning of Disney's classic animation to allow players the chance to live out a day in the life of some of Africa's most majestic and powerful creatures. And sure, you're welcome to break into a synchronized melody from time to time too. We wouln't judge.
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Age of Illusion
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updated: March 10, 2013 created: December, 2012 codebase: [Rom] Heavily modified site: ageofillusionmud.com 1060 [66.85.147.90] email: bryan (dot) hamann (at) gmail (dot) com theme: Wheel of Time, Fantasy Connect and Play Now check: connection telnet: Age of Illusion homepage: Age of Illusion statistics: Age of Illusion vote: Age of Illusion |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Coders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Based on the world-renown Wheel of Time series, formerly known as "The Shadow Wars", and set before the Dragon Reborn has revealed himself to the world, this MUD is all about Roleplaying, with a little bit of mobkilling and playerkilling. Guilds are rampant, we offer Darkfriend, White Tower, Blightwatch, Black Tower, even the Kin. Custom creation system: You make the character you want to be... A dreamer? Wolf Brother? A channeler? There are hundreds of different creation possibilities. We offer Talents in creation system. Creating Angreal, Traveling (with an awesome gate system), Cloud Dancing, and much, much more. Our mud is all about Roleplay. We have a TON of roleplay commands, and players can echo in their room if they choose. We also have the Bond weave, along with a few other little secrets that you will have to come see.
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Star Wars Galactic Dominion
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updated: March 10, 2013 created: September, 2003 codebase: [SWR] Heavily Modified site: swgd.genesismuds.com 2400 [216.136.9.21] email: ghoulavenger (at) hotmail (dot) com theme: Star Wars Connect and Play Now check: connection telnet: Star Wars Galactic Dominion homepage: Star Wars Galactic Dominion statistics: Star Wars Galactic Dominion vote: Star Wars Galactic Dominion |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System World is mostly stock Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Star Wars Galactic Dominion is returning once more for those of you that have missed out on a good SWR experience. We are back and more determined than ever to be the premiere SWR out there. We are heavily modified and have a lot of room for continued expansion. Some of our more complex features include a new weapons table, medicines, explosives, and a completely overhauled engineering system. Our weapons structure allows for weapons to have more than one attacktype and therefore more than one damage type. Unarmed strikes are capable of piercing, bludgeoning, or both. The way the attacks are structured they also follow a set pattern, letting a type of fighting style to emerge from the flow of combat. This is even more apparent when fighting with two different weapon types. Our medicine system is unique to our game, and it allows us to not only treat injuries, but impair foes. If you take advantage of dart throwing you could literally put your enemies to sleep. Mix your medicines for an even greater effect. There are very few if any muds that can compare to our variety of explosive death. Mines and landmines are common, but we also offer bombardment. Bombardment is a mortar style attack originating from a grenade launcher. You might as well call them Rocket Launchers. And it only gets better from there because you don't have to fire the simple explosions that are typical on most SWRs. Why not stun them with concussion rounds, burn them with detonite, or knock them out with halogen. The only limitation to our explosive rounds is what we can think of next. We have also completely overhauled the engineering system to an OLC template. This allows builders to add items to the engineering table on the fly, allowing skills to be shared with multiple items. It is a one of a kind crafting experience.
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Discordia
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updated: March 4, 2013 created: August, 2012 codebase: [MUCK] Protomuck site: saerydoth.net 8888 email: discordisdelicious (at) gmail (dot) com theme: My Little Pony: Discord Rules Connect and Play Now check: connection telnet: Discordia statistics: Discordia vote: Discordia |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Builders Supports/uses MCCP Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is mostly original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Discordia is an alternate reality of My Little Pony: Friendship is Magic. It splits off at the opening of Season 2 with Discord being victorious over the Mane6. The result is the land of Equestria transformed into Discordia! Players can choose to be any race or creature from the series since G1 (except humans). Most locals on the official map of Equestria (http://mlp.wikia.com/wiki/Equestria) are on the map and characters can build their homes anywhere on the map they wish, as well as request vehicles to drive around in. What's more, because Discord has been pulling other alternate realities into the mix, you have the opportunity to play alternate versions of existing characters from the show. For instance, we can have Sweetie Belle and Sweetie Bot and Fluttershy and Flutterguy all active at once. Have a favorite pony from a fanfic, fanon, or your own head canon? Chances are it'll fit right in. The main restriction is this is meant as an adult muck with many adult activities going on, so absolutely positively no one underaged is allowed on this muck.
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Pandora's Box: Reopened
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updated: March 2, 2013 created: March, 1997 codebase: [Oblivion] pbox 0.2 site: pbox.mine.nu 4004 [129.21.49.9] email: tsheller (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Pandora's Box: Reopened homepage: Pandora's Box: Reopened statistics: Pandora's Box: Reopened vote: Pandora's Box: Reopened |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Pandora's Box is back up and running, featuring code from as recent as September of 2009. Over the years the codebase has developed and matured to include 35 classes and 45 races spread over 3 tiers, non, 1st, and 2nd remorts, including the newer base druid class as well as hybrid classes added with the most recent updates. So if you're an oldie from decades past or looking for a new adventure, check us out at pbox.mine.nu on port 4004. Website soon to come!
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NewHopeMUSH
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updated: February 26, 2013 created: December, 2012 codebase: [MUSH] PennMUSH site: www.newhopemush.com 9999 email: newhopemush (at) gmail (dot) com theme: Star Trek Connect and Play Now check: connection telnet: NewHopeMUSH homepage: NewHopeMUSH statistics: NewHopeMUSH vote: NewHopeMUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses Pueblo Supports/uses MXP Clans Offered Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Mud is open to players for testing |
Welcome to New Hope, A Star Trek MUSH set in the Delta Quadrant. It is fifty years after the U.S.S. Voyager made it back. During the plot of Star Trek: Voyager, We see a crew trying to get home. Now, a new mission has been presented to select Starfleet personnel. The mission? Live in the Delta Quadrant and represent the Federation on a new deep space station. --- We are looking for Beta Testers that can help us with any issues that arise. We need players who can be both informative and helpful in finding and discussing bugs. Some rooms will also need suggestions for descriptions. Anyone who is interested in helping us out can email us Or follow the instructions on the website.
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Ark of the Covenant
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updated: February 25, 2013 created: December, 2012 codebase: [Rom] Heavily Modified site: 66.85.154.235 4300 [66.85.154.235] email: DSaba10 (at) hotmail (dot) com theme: Christian Principled/Fantasy/Etc Connect and Play Now check: connection telnet: Ark of the Covenant homepage: Ark of the Covenant statistics: Ark of the Covenant vote: Ark of the Covenant |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Supports/uses MSP Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Mud is open to players for testing |
This MUD is christian principled. This doesn't mean there is no killing of things or casting of spells, we just simple ask that you take consideration of others while playing. Most of the ROM basics are present, with modifications/name changes, and many additional areas. Classes have also been added/modified. There are still a few being built. There is no limit on multi-classing, and various clans available.
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/TG/MUD
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updated: February 24, 2013 created: October, 2009 codebase: [CoffeeMud] Heavy modifications & personalization site: mud.tgchan.org 5555 [68.71.59.143] email: tgmud (at) hotmail (dot) com theme: Multi-Genre/Miscellaneous Connect and Play Now check: connection telnet: /TG/MUD homepage: /TG/MUD statistics: /TG/MUD vote: /TG/MUD |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
/tg/MUD is a pleasant blend of fantasy, modern, and sci-fi elements wrapped up in an interdimensional portal hub. Characters of all kinds end up there, and there's always a niche to fill in the multiversal melting pot. New characters find themselves in the Hub, an apparent interdimensional net. The Hub is a small community built atop a semi-stable portal network. There are several somewhat consistent portals, but smaller, less significant portals open and close daily - abducting people from their rightful dimensions and often closing behind them, forcing them to abandon their old life and join the interesting social structure that has evolved from the complete anarchy of the Hub. Clans have risen and fallen, attempts to seize power have failed, people have died, and yet, life goes on.
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AVATAR Mud
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updated: February 23, 2013 created: August, 1995 codebase: [Dikumud] Diku/Merc with over 16 years of modifications! site: avatar.outland.org 3000 [98.118.1.146] email: exec (at) outland (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: AVATAR Mud homepage: AVATAR Mud statistics: AVATAR Mud vote: AVATAR Mud |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Somewhere between real and imaginary lies the world of Avatar, a second home where many adventurers have made life-long friends and established reputations for themselves by achieving Heroic, Lordly, and even Legendary levels of power. When first entering the world of Avatar, new players can select a race from our wide selection of 24 base races and a class from our 7 starting classes. However, these are only the beginning of our character offerings. With time and experience, players can unlock a number of prestige and remort classes, as well as remort races. Avatar is a massive world divided into different tiers of players. New players begin as Mortals and by leveling and gaining experience they become Heroes. Both tiers of players exist on Midgaardia, a realm that has over 200 different areas to explore. Lords are former Heroes who achieved a sufficient level of power. They are charged with the responsibility of protecting Midgaardia from the evil of the outer planes. Lords make their home on Thorngate (a small town that exists in the universe) and travel to Avatar's 11 different planes of existence, fighting those who would seek to invade. Occasionally, a Lord will reach such a high level of power that he/she will be able to ascend to the Legend tier. Little is known about the Legends, but it is rumoured that they are champions of the Gods, fighting for a cause that they are not even aware of. Even with Avatar's high level of re-playability and the many different ways one can experience the game, what keeps new players (and existing ones) coming back is the people. Our diverse player base is filled with friendly and helpful individuals who make it a great place to play. Additionally, the dedicated Immortals, Angels, and Track Staff are available to help improve Avatar and making sure it remains a safe and family-friendly place to play. Come and find out for yourself - we look forward to welcoming you to the AVATAR family!
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Forgotten Kingdoms
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updated: February 23, 2013 created: August, 1999 codebase: [Smaug] Runs DnD 3.5 rules site: forgottenkingdoms.org 4000 [193.1.99.91] email: martin (at) forgottenkingdoms (dot) org theme: Forgotten Realms Connect and Play Now check: connection telnet: Forgotten Kingdoms homepage: Forgotten Kingdoms statistics: Forgotten Kingdoms vote: Forgotten Kingdoms |
Location: Ireland
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Player Cities World is all original Huge World (15,000+ rooms) Mud is fully operational |
Forgotten Kingdoms is an RPI (Role-Play Intensive) game which is set in the Forgotten Realms multiverse. The game has over 250 unique areas and is still growing rapidly, thanks to a large team of builders who continuously update existing areas as well as adding new areas and challenges. New characters can choose from a huge range of races and subraces, including shield dwarves, moon elves, mountain orcs and even planetouched characters such as genasi, aasimar or tieflings. Once you have selected your characters race, you must choose a base class of Warrior, Wizard, Rogue or Priest, each of which offers a different roleplay experience, and can be further customised by joining one of almost 50 guilds. The last major decision to be made by any new character is to decide where they grew up - possibilities include several famous Forgotten Realms locations, including Waterdeep, Zhentil Keep, Menzoberranzan and Mithril Hall. Additional key or unique features of Forgotten Kingdoms include: 1. A large range of feat trees and meta-magic feats, ranging from 'celestial bloodline' to 'crippling strike' through to 'spell-casting prodigy'. 2. A unique 'spell memorisation' system based on system used in Dungeons and Dragons. This means no mana! 3. Well over 300 spells to choose from. 4. Many avenues for character development, including joining up with factions such as the Black Network or the Grey Hands, joining the inner circle or even becoming the high priest of one of 30 faiths...the possibilities are myriad! 5. Close, but not slavish reproduction of Forgotten Realms lore - as a result of various wide-ranging plots and the actions of our players, our world has taken a different path to a different present... Forgotten Kingdom's greatest strength is its large population of superb role-players, who ensure that there are always several ongoing plots to be a part of. Come join our online community, we promise you an excellent role-playing experience!
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Sindome
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updated: February 22, 2013 created: January, 1997 codebase: [MOO] ANSI XML FILE-IO WEB-IO site: moo.sindome.org 5555 [69.64.35.200] email: johnny (at) sindome (dot) org theme: Cyberpunk / Dark Future Connect and Play Now check: connection telnet: Sindome homepage: Sindome statistics: Sindome vote: Sindome |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Custom Server Type Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Coders Detailed Character Creation Player Crafting System Screen-Reader Friendly Out-of-band Protocol Support World is all original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Set 85 years into a dark, gritty future. 60 million people reside within the geodesic dome of Withmore City. 4 distinct levels separate the corporate elite from the 'mixers'. You arrive on Red Level where most of the population resides, where it's every baka for themselves, trying to carve out a niche in the underworld, or reach above the fray for the comforts of the corporate life. Enhance your street sammi with a flash boost implant to collect so he can bounties faster. Cloak your ripper doc, profiting from the chrome you rip from the dead. Prepare your gun runner to smuggle warez across the wastes and into the dome in your Flying Car. But be careful what you do, Street Judges are looking to shove a verdict up your clone. Coded Features: Custom 2048-bit encrypted web client for work-safe play 80+ Weapon types - melee, blades, guns, cybernetic Dynamic Combat system with Guarded & Kamakazi stances 30+ unique Skills & Advantages for class-less chargen Fallout Style S.P.E.C.I.A.L Stat system 35+ Cybernetic & Organic Implants for combat & support skills 40+ Vehicles including all-terrain and flying cars 3D Flight & Falling from any level of the Dome Weapon Modification, Degradation, & Specialization 50+ performance enhancing or degrading drugs, mad by players Vast Post-Apocolyptic waste land outside the dome Simulated Internet via Hybrid Web Experience NPC Job Systems and Factions that are Player Responsive Virtual Reality Simulations & city-wide Neural Communication Constantly improving features based on Player Input Sindome is a cyberpunk environment that rewards roleplaying over stat grinding, boasting a healthy playerbase and a helpful admin staff. Currently seeking talented game masters to work on plots and help shape the story lines based on player histories.
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Stormbringer
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updated: February 19, 2013 created: December, 2011 codebase: [Rom] Pwrdemon Special Edition - Black site: stormbringer.sytes.net 4501 email: rhalin (at) gmail (dot) com theme: The world of Elric of Melniboné Connect and Play Now check: connection telnet: Stormbringer homepage: Stormbringer statistics: Stormbringer vote: Stormbringer |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Equipment Saved Ansi Color Roleplaying Is Encouraged Level-Based Training System Level-Based Equipment System Clans Offered World is mostly stock Mud is fully operational |
In 1995, Stormbringer MUD opened. For me, Stormbringer was a both a learning and growing up experience where I learned more than the outside world could teach me. I don't know how, but I received an invitation to try it during those first few weeks, and remained a player for several years after until it vanished. I eventually migrated to Stormbringer: Rebirth MUD with several other displaced players. Finally forced into a situation where I would not be allowed to continue with my guild (because of new role playing restrictions in Rebirth), I accepted a position among the Immortal staff. At one point, PwrDemon contacted the Rebirth admin and gave us a copy of the original sourcecode, areas, and player files, which I currently have in my possession. Now, my first son has recently arrived and for some reason it is important for me to have this light on. I invite all previous players to login, your pfiles are still here, and post a note or two. Tell each other where you've been, how your doing, and any retrospectives on Stormbringer itself. Thanks, Phoenix (Arioch), High Guard of Avalos.
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ChicagoMUSH
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updated: February 18, 2013 created: December, 2012 codebase: [MUSH] PennMUSH site: mush.chicagomush.com 1925 [216.86.115.236] email: moe (at) chicagomush (dot) com theme: Historical. Prohibition in the 1920's. Gin, Jazz, speakeasies, gangsters and flappers. Connect and Play Now check: connection telnet: ChicagoMUSH homepage: ChicagoMUSH statistics: ChicagoMUSH vote: ChicagoMUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered Detailed Character Creation Player Cities Screen-Reader Friendly Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
Chicago – 1924 Here at ChicagoMUSH, we want to offer a refreshing alternative to fantasy-medieval, sci-fi, or nWoD mushes that are a dime a dozen on the net. Here, you get to play a relatively modern-era character, living in downtown Chicago in the mid-1920′s. This era is marked by the prevalence of organized crime and governmental corruption, made popular by the likes of Al ‘Scarface’ Capone and Eliot Ness. While you won’t find either of these characters on ChicagoMUSH, we invite you to create your own fame as a gangster, shopkeeper, tycoon, or G-man. We have worked hard to create an authentic historical environment, building the mush to resemble downtown Chicago within the Loop. We are dedicated to creating a consensual, motivated, and active RP environment that allows for myriad levels of plot, interaction, and character development. ChicagoMUSH was the winner of two awards at the First SemiAnnual Andy Awards, winning in the categories of Most Original MU* and Best Other Genre! We are quite proud of this achievement. Originally started in 2000, ChicagoMUSH has had a hiatus of a few years. However, it is back and better than ever before.
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Dark Spires Mush
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updated: February 17, 2013 created: June, 2012 codebase: [MUX] site: darkspires.mechanipus.com 7777 email: darkspiresmush (at) gmail (dot) com theme: Dresden Files Connect and Play Now check: connection telnet: Dark Spires Mush homepage: Dark Spires Mush statistics: Dark Spires Mush vote: Dark Spires Mush |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Roleplaying Is Enforced Skill & Level-Based Training System Detailed Character Creation Player Cities Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is open to players for testing |
In a world where Vampires roam, where shifting shape is possible in many ways, and where those with magic have a council watching over them, Dark Spires MUSH aims to provide a world where horror, danger and politics lurk in even the simplest of interactions. Welcome to the world of the Dresden Files. Set in Oxford, England, where the universities, churches and city conceal a hotbed of politics and dangers for the unsuspecting and careless - and for those who think they know the truth. A place where your lover might be revealed to be a spy, a Red Court Vampire or somebody's dinner. CURRENTLY OPEN BETA: feel free to log in and look around!
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GATEWAY - The MU* Community
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updated: February 14, 2013 created: December, 1998 codebase: [MUX] MUX 2.6 site: connect.mu-gateway.net 6700 [184.173.122.226] email: gateway-staff (at) mu-gateway (dot) net theme: MU* information, discussions, events and more. Connect and Play Now check: connection telnet: GATEWAY - The MU* Community statistics: GATEWAY - The MU* Community vote: GATEWAY - The MU* Community |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Player Reviews Refused Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Educational MUD World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
GATEWAY - The MU* Community (formerly OGR) is dedicated to providing resources for the MU* community. It was created on the premise of providing a positive environment where players and staff in the MU* community can meet to chat, promote their games, and to share their ideas and knowledge. Features on GATEWAY include gaming options (mini-MUs, table tops and freestyle gaming), game embassies, events (classes, workshops, discussions, etc.), bulletin boards and web-based discussion forums, banner exchanges, and much more. Drop by our website at: http://www.mu-gateway.net/ Or visit us at: connect.mu-gateway.net 6700 or 6677
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Star Trek: New Horizons
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updated: February 14, 2013 created: December, 2012 codebase: [MUSH] site: tkhasi.betterbox.net 4342 [68.90.68.66] email: kunawyoming (at) gmail (dot) com theme: Star Trek based. Pre-DS9 Connect and Play Now check: connection telnet: Star Trek: New Horizons homepage: Star Trek: New Horizons statistics: Star Trek: New Horizons vote: Star Trek: New Horizons |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Star Trek: New Horizons is set 6 months before Deep Space Nine. In NH, the Bajoran people have been able to rebel the Cardassians off their planet and claimed Deep Space Nine. The United Federation Of Planets has been asked to offer it's assistance as well as offered the Bajoran people a membership into the UFP. We have many races involved spaning across the galaxy and a very detailed econ system. You can choose from UFP, RSE, CAR, KLI, and IDL. We welcome players from every walk of life. From the hardcore fighter pilots, to the friendly bartenders. If you want to play a pirate who goes out raiding cargo from ships, we welcome you. If you want to open a hospital on a desolate planet in need of your skills, we welcome you. So if anything hit's your interest, please stop in. We are always open and glad to help. :)
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InfernoMOO
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updated: February 12, 2013 created: December, 2012 codebase: [MOO] Modified with hellcore. site: inferno.optiquest.org 7777 [71.175.101.198 ] email: infernomoohelp (at) gmail (dot) com theme: Post-apocalyptic, Post Apocalypse, Post Apocalyptic, Cyberpunk Connect and Play Now check: connection telnet: InfernoMOO homepage: InfernoMOO statistics: InfernoMOO vote: InfernoMOO |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
A world filled with violence, sex, and depravity, InfernoMOO is not for the faint of heart. There are few limits when it comes to InfernoMOO. Go on a speed bender and murder the mutant inhabitants of the sewers, or become a mutant abomination yourself and devour the corpses of players you kill. You could become an ace pilot, or learn to fly yourself, moving your friends back and forth to their destinations. Or if you're a little more devious, fly over the main city and open your cargo bay, pelting it with bombs! Or perhaps you are more inclined to helping and creating rather than combat and death? InfernoMOO offers a very fleshed out support and crafting system. You can even dedicate your entire character to healing the wounds of and crafting new items for other players. InfernoMOO also features sex, pregnancy, STDs, and things of that nature. If they are inclined, players can ignore the sexual aspect of InfernoMOO and concentrate on other areas. InfernoMOO offers several boards for players to send their ideas, suggestions for game balance, poetry, campfire stories, and several in-game nets with their own themes. Any player has the ability to send in an request for being an admin, though this is on a case-by-case basis and is in no way a guarantee. For those interested in being an administrator, some knowledge with MOO is preferred and an active imagination for things to implement in-game is a must. For those who wish to be players, we invite you to come and play!
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Avatar Mush
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updated: February 10, 2013 created: July, 2010 codebase: [MUSH] PennMUSH version 1.8.5 site: avatarmush.mushhosting.net 8001 [Updated soon] email: avatarmushwizard (dot) kitai (at) gmail (dot) com theme: Avatar The Last Airbender Connect and Play Now check: connection telnet: Avatar Mush homepage: Avatar Mush statistics: Avatar Mush vote: Avatar Mush |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Level-less System Class-less System Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly World is all original Small World (under 3,000 rooms) Mud is fully operational |
In a world different from our own, there are peoples with
the ability control the four elements. Earth.
Water, Fire and Air. These people are known as benders.
They formed into four different nations. The proud Fire
Nation, on their large Island. The adoptive Northern
and Southern Water tribes that inhabit the cold
icy poles. The stout Earth Kingdom and their
imminence continent. The un-materialistic Air Nomads
and their isolated temples of the world.
And of all these nations, there is one person who
can control all the elements; The Avatar who tries
to bring balance to the world.
Like all worlds there is strife, and a man named
Kazuki, a powerful skilled Earthbender has created
a Fifth Nation, the New Kingdom during a time when
the Fire and Earth nations were gearing for war.
He took advantage of the turmoil under the banner
of world peace. He gathered the support of
EarthBenders and riled the Northern Tribes under
him due to piracy promoted by Earth and Fire
nations.
He took to the other nations with unceasing
violence. He wrought the Northern Tribe to
their knees, he scorched the vast continent
of the Earth Kingdom and he razed the
temples of the Air nomads.
Now the world is beaten and the horizon
is bleak as everyone makes their way to
the final standing country; The Fire Nation,
as refugees.
Will you help take back these lands or will
you join in arms for world peace?
* We are currently under development and closed to new connections.
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MorgenGrauen
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updated: February 10, 2013 created: January, 1997 codebase: [LP] LDMud-3.5.0 site: mg.mud.de 4711 [87.79.24.60] email: mud (at) mg (dot) mud (dot) de theme: Fantasy Connect and Play Now check: connection telnet: MorgenGrauen homepage: MorgenGrauen statistics: MorgenGrauen vote: MorgenGrauen |
Location: Germany
Primary Language: German Multi-Play: Yes Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
MorgenGrauen is a native German LPmud. It is 24 hours reachable. Level advancement can be achieved by solving quests, finding hidden things or killing NPCs. Attributes (like strength and intelligence) are increased by find hidden potions. High-level players may become Seers (Seher) or Wizards (Magier). MG features regions of different themes and size and a variety of different guilds (classes). Seers have the opportunity to build their own houses and have faster movement through magic gates. We invest special efforts in making Morgengrauen screenreader-friendly to accomodate blind players. Interested persons may also take advantage of our WebTelnet frontend (MG-Client) found on our web page, which allows to play in Morgengrauen without any client and with more comfort than simple telnet. This browser based client is also screenreader-friendly.
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Clout
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updated: February 1, 2013 created: February, 2009 codebase: [Custom] PHP, HTTP connection (not telnet) site: email: delosford (at) gmail (dot) com theme: US Politics/Federal Congress Connect and Play Now see Homepage for connection information homepage: Clout statistics: Clout vote: Clout |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Yes Custom Server Type Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Educational MUD Level-Based Equipment System Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Clout is the world's first politically-themed MMORPG. You play a Congressperson in the US Federal Congress. It's also technically not a MUD, but I think any MUD user will find themselves right at home. You connect through a browser and interact with a text-based interface that operates much like a MUD, but with a lot of nice convenience features that are impossible with telnet. I've created this game completely from scratch, so I guarantee you've never played anything like it!
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Achaea, Dreams of Divine Lands
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updated: January 31, 2013 created: September, 1997 codebase: [Custom] site: achaea.com 23 [69.65.42.198] email: matt (at) ironrealms (dot) com theme: High Fantasy Connect and Play Now check: connection telnet: Achaea, Dreams of Divine Lands homepage: Achaea, Dreams of Divine Lands statistics: Achaea, Dreams of Divine Lands vote: Achaea, Dreams of Divine Lands |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Yes Player Reviews Refused Custom Server Type Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Achaea is a completely original high fantasy mud coded from scratch with a full-time -paid- staff, hosted in the same facility as Sun and Google, and focused on player interaction rather than the monster bashing nearly all text muds focus on. Competing city- states, guilds, religious Orders, clans, unrivalled PvP combat, competitive economic systems, and more. We are the gold standard. But you don't have to take our word for it: 'I don't believe there's another game in existence with this much depth.' - John Romero, Co-designer of Doom and Quake 'Few virtual worlds with an immensely complicated combat system avoid being completely dominated by it -- Achaea is the best-known exception.' -- Dr. Richard Bartle, the inventor of MUDs. 'One of the biggest online text-based games.' - Wired.com 'It's a very real world and very fascinating.' - G4/TechTV Most #1 rankings ever. - Topmudsites.com
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Lusternia: Age of Ascension
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updated: January 31, 2013 created: October, 2004 codebase: [Custom] site: lusternia.com 23 [69.65.42.86] email: estarra (at) lusternia (dot) com theme: High Fantasy, Planar Adventuring Connect and Play Now check: connection telnet: Lusternia: Age of Ascension homepage: Lusternia: Age of Ascension statistics: Lusternia: Age of Ascension vote: Lusternia: Age of Ascension |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Yes Player Reviews Refused Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Those daring to enter the exciting fantasy universe of Lusternia will find themselves plunged into a multi-planar realm where factions struggle to amass reservoirs of magical energy simply to survive. Within the Basin of Life, an alien evil has corrupted much of the land and people, making Lusternia a broken and perilous place. With the return of those Elder Gods who escaped the ancient Divine wars, a new age of uncertainty dawns. What power shall next ascend to dominate the world's limited resources? Lusternia: Age of Ascension, the latest award-winning text game released by Iron Realms Entertainment, breaks new ground by presenting a dynamic roleplaying environment that pioneers innovative new features, quests and skills. Lusternia is sure to challenge experienced gamers and delight those new to the genre of text worlds. From Iron Realms Entertainment, the world's #1 creator of MUDs.
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Aetolia, the Midnight Age
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updated: January 30, 2013 created: July, 2001 codebase: [Custom] site: aetolia.com 23 [69.65.42.194] email: matt (at) ironrealms (dot) com theme: Dark fantasy Connect and Play Now check: connection telnet: Aetolia, the Midnight Age homepage: Aetolia, the Midnight Age statistics: Aetolia, the Midnight Age vote: Aetolia, the Midnight Age |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Yes Player Reviews Refused Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
- Aetolia is a huge and totally original world, with no stock code or stock areas whatsoever. We have thousands of rooms, and hundreds of unique abilities in dozens of complex skillsets. Examples of our player classes include the supernatural Vampires, who use the mystical power of Blood to form their bodies into lethal weapons, alter the minds of mortals, or raise foul undead slaves; or the brave Sentinels, fighting to defend their forestal homes with their ability to shapechange into ferocious creatures, their cunning use of deadly traps, and their rapport with natural animals and plants. - Within Aetolia, you'll find hundreds of imaginative quests and NPCs, as well as developed political and economic systems. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to lucrative trade skills, to endless opportunities for roleplay in the intricate struggles that take place daily within the land.
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Imperian: The Sundered Heavens
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updated: January 30, 2013 created: April, 2003 codebase: [Custom] site: imperian.com 23 [69.65.40.19] email: avasyu (at) imperian (dot) com theme: High fantasy Connect and Play Now check: connection telnet: Imperian: The Sundered Heavens homepage: Imperian: The Sundered Heavens statistics: Imperian: The Sundered Heavens vote: Imperian: The Sundered Heavens |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Yes Player Reviews Refused Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
The three moons of Aetherius, constantly shifting and changing the planet beneath them. Their shifting influence and unpredictable influence over the land has brought new life, change and terror to the land. Magick washes across Imperian in waves, new races and mortal powers have been born, and demons walk the earth. Only the quick witted and strong will survive. Imperian is a professionally-developed and run MUD that offers thousands of rooms to explore, hundreds of unique skills, quests, player on player combat, player-run cities, clans, councils and guilds. We have tons of quests, unique player items and houses. Because of our full-time staff, we develop at an incredibly quick pace. There is often a new area introduced weekly. From Iron Realms Entertainment, the #1 creator of MUDs on Earth.
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Akanbar
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updated: January 28, 2013 created: September, 2004 codebase: [Custom] site: akanbar.com 23 [64.34.213.15] email: zycandos (at) akanbar (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Akanbar homepage: Akanbar statistics: Akanbar vote: Akanbar |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Akanbar is a role playing game that takes place in a land of magic, mystery and fantasy, where you, the player, help to weave the ever changing storyline. Created by a team of developers who have spent much of their lives both playing and creating role playing worlds, Akanbar is a land that is constantly evolving and cared for. The setting is an era of medieval fantasy where dragons, ogres and magic exist. You enter the realm as a young male or female who has just matured into adulthood. You must then decide upon how you wish to live your life. Some may simply wish to own a small shop selling herbs to heal others, others may wish to ultimately conquer the entire realm. The multitude of possible paths and goals is what makes Akanbar so special. It is up to you to decide what path you will follow. With three realms to live in, the Sun realm, the Shadow realm and the Demonic realm, you can play whatever role you wish, be it a stealthy Assassin or a dragon-riding Storm Warden. Each realm hosts a city and, within that city, four guilds to choose from. Should hunting or player-killing not attract you, there are countless other activities to do, ranging from completing quests to creating items. In Akanbar Online RPG you will find a refreshing break from reality where you will be able to role play with and maybe against players from all corners of the globe. We hope you find as much enjoyment from it as we do.
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Lost Lands: Lost Dragons
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updated: January 28, 2013 created: August, 2011 codebase: [Circlemud] derivitave of Gickers d20 derivitive of circle site: boogeyman.armory.com 5223 email: dreaminmagick (at) gmail (dot) com theme: D&D 3.5 base Connect and Play Now check: connection telnet: Lost Lands: Lost Dragons homepage: Lost Lands: Lost Dragons statistics: Lost Lands: Lost Dragons vote: Lost Lands: Lost Dragons |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Player Crafting System World is mostly original Small World (under 3,000 rooms) Mud is open to players for testing |
Lost Lands: Lost Dragons is currently in a state of change. We are looking for a coder to help with making some major changes to the system, along with builders to help make the world different. We have recently changed out codebase to a codebase that is more in line with our vision. We are heavily under construction.
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SlothMUD
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updated: January 27, 2013 created: January, 1992 codebase: [Dikumud] Heavily Modified site: slothmud.org 6101 [209.139.208.65] email: Hayward (at) slothmud (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: SlothMUD homepage: SlothMUD statistics: SlothMUD vote: SlothMUD |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: No Player-Kill: Restricted Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
SlothMUD is one of the oldest two DIKU muds online. We boast a game which has been around since January of 1992. Our original creators are still with us today, coding their little hearts out. We reset our playerbase four years ago and are one of the few muds who can say that our numbers are rising and not lowering. In SlothMUD , each player advances in all eight classes which are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. In addition to the skills and spells of their classo, our multi-class system provides special powers to each "prime" class. As a result, the 1,680 possible class orderings have distinct play styles. Once a player reaches maximum level in all eight classes, a prestigious Avatar class opens up which gives him entirely new skills and powers. Sloth provides its immortals with a unique scripting language, allowing them to build areas that are interactive to an unprecedented degree. These areas include complex puzzles, hundreds of scripted quests, and monsters that behave in surprising and intelligent ways. Several areas provide more than simple hunt-and-kill; these include a PvP arena and a coliseum where the player can test his mettle against an ever-nastier series of monsters. For more information on this language, please visit http://www.outgribe.com/jason/mudl/index.html We have added MXP(Mud Extension Protocol), MCCP (Mud Client Compression Protocol), an astrological event system,tons of new spells and skills, and much, much more. We have a one of best coding staffs around who enjoy adding player suggestions, as well as implementing many of their own ideas while maintaining our 'Slothy' feel. As well, one of our creators, William Lees, has been busy updating his MUD client Wintin.Net(an updated version of wintin95 which he also authored). It possesses many of the features we have added lately such as MXP, MCCP, etc. For more information on this great windows client,please refer to www.wintin.org A new web page was revealed recently which we believe is one of the best on the internet combining stunning graphics with Sloth related information. A live information section contains everything from a dynamic world map(which allows our players to watch each other move around our five continents) to player stats, live who lists, etc. SlothMUD also offers a very active immortal and administrative staff, constantly working to provide new and interesting experiences to challenge players. We are one of the most newbie-friendly MUDs around, with many experienced players willing to assist you in learning and enjoying our game. We look forward to seeing you soon!
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Materia Magica
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updated: January 26, 2013 created: January, 1995 codebase: [Custom] IEN (Interactive Entertainment) site: materiamagica.com 4000 [50.112.171.126] email: admin (at) materiamagica (dot) com theme: Alternate reality medieval fantasy Connect and Play Now check: connection telnet: Materia Magica homepage: Materia Magica statistics: Materia Magica vote: Materia Magica |
Location: USA
Primary Language: English Minimum Players: 100+ Multi-Play: No Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Mud is fully operational |
Materia Magica is a free text-based multiplayer game based around traditional fantasy themes, where a tight-knit and welcoming community is presided over by an active Immortal staff. The game world of Alyria is ever-expanding and vast, and new content is added every week. There are over ten million locations, tens of thousands of items and creatures, thousands of individually written quests, and hundreds of areas. The choices you make shape the world around you. Run for Mayor of Rune, and administrate the city to your preference. Create a clan with friends and challenge the supremacy of others, or co-exist peacefully. Build your own, permanent houses and clanhalls; areas that will stand forever in game. Prefer to be out on the open seas? Sail the Alyrian seas and battle pirates, whether they be players or NPCs, plundering their wrecked ships for riches! The game has over 200 bosses and numerous runs. Descend into the lair of the Ice Witch or the Hydra's Den. Plumb the depths of abandoned Clanhalls for lost treasures. Explore the forgotten Pyramid, or battle the madness of Kessarian's Dungeon, Hotel Hello or the Isle of the Sea Hag. For the truly elite, the Archlich Jhepp and the Megafather await. These are but a fraction of the enemies to find in-game. Online for over fifteen years, Materia Magica is one of the most venerable, stable MUDs out there. And it's free! Join us for a short while, or stay for years, whatever your wish. Come visit! For more information, visit our website at http://www.materiamagica.com. We also welcome sight-impaired players and have numerous settings that help optimize play with screen readers.
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The Green Leaf
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updated: January 26, 2013 created: February, 2009 codebase: [Custom] site: www.the-green-leaf.de 2000 email: the_piper (at) web (dot) de theme: Medieval Connect and Play Now check: connection telnet: The Green Leaf homepage: The Green Leaf statistics: The Green Leaf vote: The Green Leaf |
Location: Germany
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Custom Server Type Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Player Crafting System Screen-Reader Friendly World is mostly original Medium World (3,000+ rooms) Mud is open to players for testing |
The Green Leaf is a new MUD server, written from scratch in C. The theme of the world is fantasy, medieval. Role playing is welcome, but not required to play. The world right now has 5000+ rooms and simulates a mediveal town with the surrounding forests and meadows. The future plan is to simulate a big fortress with all it outposts, forts, villages and such. The basic idea of The Green Leaf is to have a world, where you can log on and have some fun, and not that the game forces you (too much) to do given things. There are server hosted contests like Dungeon Raids, Last Man Standing, a trivia bot plays a trivia quiz with players. There is a ranking website where you can compete with other players in various skills. There are no classes or guilds, which will force you into a give direction, do what you want. A chat feature with local chat, chat channels and personal messages is implemented. NPC's are there which give out informations, buy and sell stuff or play quests or games with you. There are server controlled creatures, animals and monsters, you can fight and train your attack/defense skills. Do you want to play contests, like hide&seek contests, PM contests, PK contests and such, and win prices? I am going to host such contests from time to time and you can host your own contests there too. Do you have ideas, suggestions? The server has a report command to report single line messages, and a forum is available, where you can post your ideas, critics too. Another interesting thing is, *HOW* you can play. 1. using a telnet client or a MUD client of your choice (please read the rules about MUD clients and bots and automatism) 2. using the applet client and play using a browser, which supports java (at the website of the green leaf) 3. using a mobile phone/PDA/whatever using a telnet client So The Green Leaf is under development, but at least playable using various clients to connect, has a mediveal base, is classless and offers you more or less the freedom to do there whatever you want, by respecting the rules of the game (type rules in game). Rule #1 is: Use common sense and behave yourself. That should'nt be that hard to follow. Please don't be an idiot and respect the right of other players to enjoy the game, and everything should be fine :) Please keep in mind, playing The Green Leaf is a privilege, not a right, so breaking of the in game rules might, but must not be punished. Latest changes: 26-01-2013: Bugfix of the Newbie Quest
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Mordor
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updated: January 24, 2013 created: January, 1997 codebase: [Merc] DIKU/MERC/MORDOR 11.0 site: mordormud.net 4000 [66.85.154.235] email: mangan (dot) mordor (at) gmail (dot) com theme: Tolkien [Totally Tolkien] Connect and Play Now check: connection telnet: Mordor homepage: Mordor statistics: Mordor vote: Mordor |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation World is all original Huge World (15,000+ rooms) Mud is fully operational |
Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater Marshes, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore. Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a few independent guilds where you may participate in player vs. player combat without the loyalties or protection of an alliance. We also have an alliance dedicated to helping newbies - the Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment. We have a full time Quest Master and often offer unique Immortal run quests. The Immortal staff is constantly building and programming new features for Mordor, and the player base consists of many different characters. Mordor, even after being around for over a decade, is still consistently modifying itself to ensure balance and excitement for all of the players.
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Cosrin: A New Dawn
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updated: January 23, 2013 created: October, 2011 codebase: [Custom] site: play.cosrintwo.com 31000 [213.121.151.53] email: admin (at) cosrintwo (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Cosrin: A New Dawn homepage: Cosrin: A New Dawn statistics: Cosrin: A New Dawn vote: Cosrin: A New Dawn |
Location: United Kingdom
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Custom Server Type Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Large World (8,000+ rooms) Mud is fully operational |
Journey through a land of epic adventure, a realm of hard won victory in a gritty fantasy setting. Set yourself against fiendish puzzles, devilish creatures and cunning traps in a fight to see who will triumph, and who will fall by the wayside. Not for the faint of heart, the roads through Cosrin are long, but the journey is well rewarded. Take part in the online adventure, in a text world of danger and mystery. Few of these have what it takes to flourish in such a world, do have you the makings of a hero within you?
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DragonBall Z Epic
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updated: January 22, 2013 created: July, 2012 codebase: [Custom] site: dbzepic.org 6200 [dbzepic.org] email: ajgthunderz (at) gmail (dot) com theme: DragonBall Z Connect and Play Now check: connection telnet: DragonBall Z Epic homepage: DragonBall Z Epic statistics: DragonBall Z Epic vote: DragonBall Z Epic |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Custom Server Type Extended Race Selection Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Coders Detailed Character Creation Xterm 256 Color Support World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Looking for a Dragonball experience that's about more than simply watching your virtual power level increase? Drag(*)nball Z: Epic is a Dragon Ball Z MUD run on a completely custom codebase that uses the BYOND engine. It was built from the ground-up, and seeks to follow the inspiration started by Trenton's Dragonball Z: Fighter's Edition (DBZ FE) and Rcet's Dragonball Z: Reality (DBZ Reality). Gameplay focuses on a completely interactive combat system, where your character only attacks when you give the order, and your defenses are similarly your own responsibility! Features o Open PVP: Restricted by max power level (no getting ganked when you wouldn't have a chance to win!) o Fully detailed ASCII map: rather than room descriptions, view a map detailing the terrain, nearby NPCs, and players o No conventional levels: Power level increases as you fight, with a substantial bonus for killing blows o Skill-based combat: Dodge and parry your opponent's attacks while countering with your own feints and maneuvers o Long-ranged and energy attacks: strike at your opponent from several rooms away, or unleash a devastating blast at close range o Human, Saiyan, Namekian, and Android races currently playable, each with its own unique attacks and transformations o Earth, Namek, Vegeta, Frieza, Snake Way, and Planet Kaio/HFIL are all currently accessible, offering challenges of varying power o Universe-wide Arena system allows you to challenge players in non-lethal combat from anywhere in the game o Collect the Dragonballs and make your wish come true!
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Chronicles of Ivalice: Emberstrand
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updated: January 20, 2013 created: June, 2009 codebase: [MUCK] MSSP and MCCP compatible site: coimuck.com 1771 email: mechanix6666 (at) gmail (dot) com theme: Final Fantasy Connect and Play Now check: connection telnet: Chronicles of Ivalice: Emberstrand homepage: Chronicles of Ivalice: Emberstrand statistics: Chronicles of Ivalice: Emberstrand vote: Chronicles of Ivalice: Emberstrand |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Supports/uses MCCP Clans Offered Detailed Character Creation Player Crafting System World is mostly original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is open to players for testing |
Journey back to the era before the Lion War, before the Rise of the
Church of Glabados and the purges and the famine--back to a time when
the many races lived, a time of Men, Moogles and Monsters. The forces
of Archadia had been defeated, the Bahamut warship fallen. Peace had
been restored in Ivalice, but only for a short span. The people of
Ivalice had yet to suffer the folly--a simultaneous explosion of all
the land's magicite, resulting in a titanic wave of mist--ripping
apart entire cities and driving people mad in droves. Outbreaks of
monsters and magical fiends swallowed villages whole. Tales of the
massacres committed by the Viera, frenzied by the mist's power are
still told to this day, and it's survivors have not forgotten. The
world as the people knew it ended, but Ivalice and the world survived.
Enter Emberstrand, considered by many to be the most important city
in the post-folly Ivalice. Built on the Giza River from the nearby
remains of the great old Dalmascan capital of Rabanastre, Emberstrand
is the trade capital of current-day Ivalice. Schools of thought,
magical and otherwise thrive here, and law has returned to the land.
It is a time of sky pirates, once just a term for airship
crewmen--now a title reserved for those who still brave the skies to
continue trade between lands. The Sky Pirates aided the Judges in
bringing law and civilization back to Ivalice, however with order
came political strife and turmoil. The council of three presides over
the city, acting as it's local government and overseeing the
day-to-day needs of Emberstrand's citizens.
At Chronicles of Ivalice: Emberstrand Muck, one may be almost
anything thing they wish--Hume, Viera, Moogle, Nu Mou, as well as
more classic fantasy races such as goblins, elves and golems, as well
as selection from nearly 40 others. We offer plots open for
participation regularly, as well as free interaction with on-grid
role play available anytime. Chargen and approval is real time, no
lengthy email application required. Be you pirate or knight, Summoner
or sage, your story begins in Emberstrand. Join us awhile, and tell
us your story.
*Battle fiends with your friends.
*Participate in Development Discussions and be heard.
*Explore the rich theme built upon Final Fantasy XII.
Add your page to the Chronicles of Ivalice.
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Static Chaos - Still Alive
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updated: January 18, 2013 created: November, 2009 codebase: [Merc] Modified Merc Codebase site: staticchaos.mudhosting.net 1982 [208.43.220.232] email: dekkum (at) gmail (dot) com theme: Anime/Fantasy Novels/Video Games Connect and Play Now check: connection telnet: Static Chaos - Still Alive homepage: Static Chaos - Still Alive statistics: Static Chaos - Still Alive vote: Static Chaos - Still Alive |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Pure PK Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Clans Offered World is mostly stock Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Static Chaos - Still Alive Static Chaos, known in the past as Chaosium, is a God Wars style MUD built on a Merc codebase. Creator, Alathon, used the idea of God Wars to create an unparalleled PvP experience that is both balanced and fun. The game's pace is slow at first, giving newbies an opportunity to adjust. Also, stock areas are used to give newer players an idea of where to start. Leveling up is difficult and does take time. Unlike some Dystopia muds, you actually have to put effort into maxxing out character attributes, and aquiring equipment. Playable classes are broken down by race. Each race has its own defined class: Fist--Human warriors who harness the power of their spirit. Mazoku--Demonic astral being who feed on mortal emotions. Patryn--Demihuman masters of rune magic. Saiyan--A race of warriors with tremendous innate strength. Sorcerer--Human mystics who wield the three schools of magic. Race/class selection is limited, but only because balance is of the utmost importance. In addition to player-killing, players have one other duty: being social. In addition to being an exciting PvP environment, it's important to converse with fellow players. There are no filters in Static Chaos so players have the freedom (most of the time) to say and do as they please... this is a double-edged sword. If you're easily offended, you might want to second guess entering. Otherwise, we'd love to have you. --Dekkum
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YorMUSH
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updated: January 13, 2013 created: August, 2009 codebase: [MUX] PennMUSH 1.8 site: yormush.com 9988 [216.27.172.50] email: yormush (at) gmail (dot) com theme: adults-only, crossworlds, building Connect and Play Now check: connection telnet: YorMUSH homepage: YorMUSH statistics: YorMUSH vote: YorMUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Level-less System Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation Player Cities World is mostly original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
YorMUSH is a MUSH founded on the simple idea floated around one day: throw a bunch of characters into a world with no infrastructure, and what would they do? It is in many ways a deconstruction of the typical hero, as the skills of the usual heroic character are not nearly as useful without players getting more creative and drawing upon a more varied background. The game uses an inbuilt Rating system to help keep adult activities from interfering with more general RP. It is a crossworlds MUSH allowing both original creations and media characters(mostly from anime), with a confirmation process to categorize canonicity. Initial access to materials and equipment is limited, but can be expanded through the activities of the community as a group effort. Eventually the goal is to have a functional, player-run town or two with an organized attempt to explore more of the world, when the MUSH will move on to Phase Two. This is a fairly experimental project for the admins, so there may be some adjustment and new code is still added frequently. The current incarnation is playable and open to new players, however.
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Illusions of the Mind
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updated: January 12, 2013 created: January, 1994 codebase: [Rom] Rom 2.4 site: tibernas.tzo.com 9100 [216.136.9.21] email: tibernas (at) gmail (dot) com theme: Fantasy Theme Connect and Play Now check: connection telnet: Illusions of the Mind homepage: Illusions of the Mind statistics: Illusions of the Mind vote: Illusions of the Mind |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Clans Offered Detailed Character Creation World is mostly original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
**THE CONNECT AND PLAY BUTTON ABOVE DOES NOT FUNCTION**
**Try our website for a JAVA connector or use a client**
The world of Tibernas has elves, orcs, dwarves,
humans, serdaen (huge flyers), cresnars (lizard-like
humanoids), half-ogre, half-elves and shifters. Come be a mage,
druid, paladin, bard, necromancer, cleric, thief,
or barbarian. Playerkilling is restricted to a 6 level
range that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice they can be very helpful.
Highest Mortal level is 60.
WEBSITE: http://216.136.9.21/~tibernas
Recently added a Browser Applet to connect through port 80.
Check top of main web page for connection link!
Backup site is under repair est 1 Feb 2012
Watch out for the shifters! Come, enjoy yourself and
remember, this is all an Illusion!
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Dragonball New Universe: Hopes Beginning
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updated: January 8, 2013 created: December, 2007 codebase: [Smaug] Dbsaga, Dbr, dbna2, dbnu.1.9.5 site: dbnu.genesismuds.com 4321 [216.136.9.21] email: dbnumud (at) yahoo (dot) com theme: Dragonballz, Dragonball, Dragonball-gt/ Anime Connect and Play Now check: connection telnet: Dragonball New Universe: Hopes Beginning homepage: Dragonball New Universe: Hopes Beginning statistics: Dragonball New Universe: Hopes Beginning vote: Dragonball New Universe: Hopes Beginning |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses MCCP Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Dbnu:hb is a Dragonball z mud that undergoing changes daily as we break away from the Saga Clone-age and work towards being a more Unique Dragonball MUD. We offer a newbie friendly environment. We encourage roleplaying, but do not enforce it. We have many unique systems that allow players to expand in may different directions. Whether it be Roleplaying, Player Killing, or just playing the game. We offer a working clan system, a unique reincarnate system, A Race Rank system, Automatic questing, as well as a wide range of areas and races. The mud is always being worked on, by our friendly immortal staff. Players are willing to help newbies along whenever asked. Immortals are very hands on when it comes to the players, because we believe that the mud is yours just as much as ours. Currently hiring RP Immortals, and builders. Any one interested should apply on the forums and be ready for a test on your job abilities.
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Arcane Nites
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updated: January 4, 2013 created: November, 1995 codebase: [Rom] Major Modifications site: arcanenites.com 7000 [209.54.54.240] email: larvariendf (at) hotmail (dot) com theme: Midevil/Fantasy Connect and Play Now check: connection telnet: Arcane Nites homepage: Arcane Nites statistics: Arcane Nites vote: Arcane Nites |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MXP Clans Offered Detailed Character Creation Screen-Reader Friendly Out-of-band Protocol Support World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
u?nique (yoo-neek) 1. Being the only one of its kind. 2. Without an equal or equivalent; unparalleled. History: We have always prided ourselves on being truly unique with our gaming experience and design. We also have the richest history and storyline of any mud that is out there. Our shortened roleplay history is 40 pages long, giving players the ability to truly see the timeline and progression of the game. We have just finished a 1 year long rewrite of the code to create a truly unique gaming experience. Our two imps have a combined 29 years of mud design experience and can trace their mudding roots back to some of the original muds of the late 80s and early 90s. If that is not enough to convince you to check us out, just go through our character creation and you will be hooked by the flexibility and wide array of paths a character can go down. We are currently rebuilding the player base now after 2 years of construction, so get in now and become part of the history and lore. We look forward to seeing you and are sure you will enjoy your time with us. After all, we are a mud built on the ideas of thousands of players over the past 8 years Well scrap this old history that was there for the past few years and that I kept for pure historic purpose. And forgive my poor english while attemtping to make a new one. This mud is old, really old and was very popular at a point, now old farts come and log have a chat and go elsewhere. We need fresh meat to beat (err help) We suffer the eternal hen and egg problem. Newbies usually find the mud nice, but not enough people on and leave just before a new one try... The world is huge and enjoyable but what makes this game interesting is people interaction. All the basic facilities you can have are implemented, and if you want more, just ask. I tuned the game so if you choose to be pk, you dont actually need to level to compete. (hp/mana/moves bonus are given). And every items is lootable, NO exception. A fight can go from 1 rounds to 30, and all the rules are hard coded, so no whining. If you can do it it is legal. If you harass people, you better be really good as you will not find a place to rest. If you have any question, log, ask, or post a note, I will answer it. What's next ? Crafting is coming, 80% of the work done.
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Black Sands MUD
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updated: January 4, 2013 created: September, 2007 codebase: [Unknown] Modified Project Argila 1.0 site: black-sands.net 4110 [208.117.34.105] email: staff (at) black-sands (dot) net theme: Desert/Valley, Harsh Role-play required Connect and Play Now check: connection telnet: Black Sands MUD homepage: Black Sands MUD statistics: Black Sands MUD vote: Black Sands MUD |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Level-less System Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Black Sands MUD - Founded in September of 2007 is a Role-Play Enforced MUD running the Project Argila code, derived from Shadows of Isildur. The project has been heavily modified from its original condition and the world is all original. Come and join in on the action where a sieging army of Mora - The dreaded creatures created by the Dark Warlord and the Hellish Tarpits, attempt to strike the city on almost a daily basis, fighting their way closer and closer to victory. Will you fight off the invasion and become victors, bringing peace to the land or should you fall and become slave to the enemy so hated that most would rather kill themselves than suffer under the Dark Warlord, it's up to you to decide the fate of Bal-Travas, the small outpost in which you will reside, build and fortify your defenses and bring the Morian armies down, rise up and expand into the wastes, create a city or fall and have everything you know destroyed, only to be rebuilt again. With player driven plots like those mentioned above, you are sure to influence the world around you in ways never thought of before.
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Dragon's Den
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updated: January 4, 2013 created: June, 1991 codebase: [Custom] LPMud (MudOS)/Dragon mudlib site: dden.discordia.org 2222 [66.92.231.194] email: dden (at) discordia (dot) org theme: Medieval fantasy Connect and Play Now check: connection telnet: Dragon's Den homepage: Dragon's Den statistics: Dragon's Den vote: Dragon's Den |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Class-less System Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is all original Medium World (3,000+ rooms) Mud is fully operational |
Thousands of years ago, Dragons ruled this young world. Filled with
ambition and aspirations of ultimate power, the Dragons challenged
the Gods for supremacy. The Gods, victorious, banished the Dragons
to the farthest reaches and the deepest depths of this world.
After all these years of being forgotten , the Dragons are
reawakening, growing in numbers, and planning their triumphant
return to power. The Den of the Dragons is once again causing
mayhem throughout the lands.
Welcome to... The Dragon's Den!
The Dragon's Den is an LP-style MUD, currently running under MudOS
and our own Dragon Mudlib. Features include robust guilds that
influence all aspects of your gaming experience, races, quests,
player-controlled clans, and a very friendly player base. Please
feel free to look around and learn more about the Den, one of the
oldest continuously operating muds in existence.
All of this combined is what makes this a MUD to come back to time
and time again. Countless hours of entertainment and enjoyment await
you on...
Dragon's Den!
Update: The Dragon's Den is currently undergoing a massive recode,
however, during this process, the original Den is open and fully
functional and current players will be given first opportunity to
explore the new mud when it is ready.
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Iberia MUD
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updated: January 2, 2013 created: February, 2006 codebase: [Custom] Iberia MUD Engine (Custom, Java) site: iberiamud.com 5900 [iberiamud.com] email: joaodiasafonso (at) gmail (dot) com theme: Historical - Roman invasion of Iberia Peninsula Connect and Play Now check: connection telnet: Iberia MUD homepage: Iberia MUD statistics: Iberia MUD vote: Iberia MUD |
Location: Portugal
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Custom Server Type Extended Race Selection Level-less System Class-less System Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Small World (under 3,000 rooms) Mud is open to players for testing |
After the end of the Punic Wars in the third century BC, Rome focused all its strength on conquering the Iberian Peninsula. Initially, the invasion was successful and Rome conquered most of the peninsula with relative ease. Led by Consul Servius Sulpicius Galba, Roman troops proceeded to eliminate the last remnants of the Lusitan resistance. Fearing the destruction of their lands, the Lusitans sent an emissary to Consul Galba requesting an armistice. Galba obliged, suspending the Roman offensive and promising to leave the remainder of the peninsula to the Lusitanians. As it turned out, Galba had lied. When the Lusitanians attempted to claim the lands they were promised, Galba's army was waiting for them. The unarmed Lusitanians were killed in massive numbers. A man named Viriathus was among the few who managed to escape the massacre. After losing such a substantial amount of troops, Lusitanian military leaders were prepared to negotiate a new treaty with their enemies. Viriathus, however, hadn't forgotten Galba's treachery. Instead of a treaty, he suggested a counteroffensive. The Lusitanians supported this idea wholeheartedly. Viriathus and the Lusitan army were severely outmatched by the better-armed and better-organized Romans, so Viriathus utilized guerilla tactics, orchestrating imaginative ambushes and clever flanks. Charging forward with iron spears, short swords, and resounding warcries, the Lusitanians left a trail of enemy armies in their wake, freeing the Iberian Peninsula from Roman control.
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RoninMUD
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updated: December 31, 2012 created: January, 1994 codebase: [Dikumud] Modified Diku Gamma site: game.roninmud.org 5000 [74.91.117.243] email: shun (at) saintly (dot) com theme: Monsters and Magic Connect and Play Now check: connection telnet: RoninMUD homepage: RoninMUD statistics: RoninMUD vote: RoninMUD |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Going on almost 18 years of age, Ronin has become the product of a steadfastly loyal groups of gamers. Though many have come and gone and come again over the life of the MUD, Ronin has grown over time and become better for it. Beautifully hand-crafted, the world of Ronin has been painstakingly created by a talented pool of builders who have put their heart and soul into a game that they love, or maybe just can't tear themselves away from. There is plenty to be had from the game's varied content, with areas ranging in difficulty from the easiest tailor made to introduce players to the MUD, to the upper echelon of challenges crafted to put the most experienced player's mettle to the test. Puzzles and quests, exploration and the mortal challenge of combat, there is no shortage of new things for players to explore. There are 10 player classes split into 2 subclasses with 5 levels each, with progression spread across 50 levels of experience. Combined with the ability to play 3 separate characters at once, this offers a vast range of game play experience as you experiment with the hundreds of possible combinations of characters. In addition to this, a new system has been introduced to the game to allow quick and easy modification of your characters' class and gender, so you can try out new combinations and abilities until you finally manage to settle onto that group that works just right for you. The growth of stats is controlled by a Meta system, wherein you are able to trade in experience points and gold for additional character stats, (Strength, Dexterity, etc.) hitpoints and mana. While player growth on the surface may seem to be limited to levels and subclasses, there is an expansive auto-quest system in place to allow players several methods to expand their stats beyond what the Meta system allows, and reach their true potential by trading in quest points to excel in a specific direction of their own choosing, further customizing their class choices and group diversity. In addition to the normal daily options to explore, Immortals will occasionally run one-of-a-kind quests, wherein the winner can acquire special one-of-a-kind rewards. This is merely the icing on the cake of a MUD that has grown to include innumerable features over the years, including player vaults, a lottery system, auction hall, clans, a deputy system and annual quests, including our famous (or infamous) Chaos Night, wherein players are pitted against each other in a class last-man-standing contest for what are widely considered the best prizes available to anyone. Ronin may not be the most popular in terms of a massive player base, but those who call Ronin home have been very loyal players over the long history of the game, with a good mix of older and newer players that share in the rich content that makes up this casual, down-to-earth community wherein players can find a world to enjoy and a game that allows them to explore and grow till their heart is finally content, if that ever actually manages to occur.
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Crusify The Chosen
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updated: December 30, 2012 created: July, 2012 codebase: [Rom] :Anatolia based.(Massively Modified) site: 80.239.141.195 4000 email: ersin1998 (at) yahoo (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Crusify The Chosen homepage: Crusify The Chosen statistics: Crusify The Chosen vote: Crusify The Chosen |
Location: Turkey
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Supports/uses MCCP Clans Offered World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Crusify: The Chosen is a medieval fantasy MUD. The game runs on a highly modified ROM/Anatolia codebase. Roleplay is strictly enforced and is supported by a unique emote system. PK is restricted. The world of Crusify is large, with some 11,500 rooms spread over many areas. Each area caters to specific levels and tailored to provide special challenges for these levels. There are built-in quests in the game, but the staff also runs quests and events on a regular basis. Crusify Mud is made up of animal races and species. Players level from 1-100, then have the option to remort (become reincarnated) into a different species. New species become available as the amount of times you remort increases and there are also benefits available to specific species. There is a full staff with help files galore; very newbie friendly! In Crusify, you can play any role that you want and become anyone you want to be. The story is dynamic and you can just jump right into the heart of it. In Cities of Crusify, nothing is exactly as it seems.
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The Fairy Garden MUSH
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updated: December 29, 2012 created: September, 2009 codebase: [MUSH] PennMUSH 1.8.5p4 site: fairygarden.no-ip.org 3349 email: tfg (dot) webmaster01 (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: The Fairy Garden MUSH homepage: The Fairy Garden MUSH statistics: The Fairy Garden MUSH vote: The Fairy Garden MUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Encouraged Currently Hiring Coders Supports/uses Pueblo Detailed Character Creation Player Cities Screen-Reader Friendly Xterm 256 Color Support World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
The Fairy Garden MUSH: a place to explore, hang out, meet people, and develop a mystical character in a faerie-type environment. Pick from 12 races and develop your character with any intensity of roleplaying. Here, you can be that cute little Tinkerbell sprite, or conversely, a King Oberon of ancient Gaelic and Celtic lore. Play as a wandering soul, an undead vampire, or the spirit of a tree. Beautifully-detailed grid of 35+ areas and player housing available on request. Register either via email or in-game with one of the five available guest players. === 4 Classes of 12 Total Races === - Elemental: Fairy, Naiad, Dryad - Furry: Metamorph, Anthro, Theriolyph - Lepidran: Dragon, Daemon, Naga - Undead: Lich, Sluagh, Vampire Currently there is no system for PK, though factions wishing to engage in more violent scenes may do so within the limits of roleplay, and if a wizard deems it worthwhile, it may affect the world in a more permanent way. In-game or email registration is required to create a character, and all requests will be processed manually. Though there is not a huge need for an admin base, those folks who turn out to be solid, dedicated players may receive personal invitations of this nature. ((NOTE: This MUSH does allow sexually explicit content and play, and thus has been branded as Adult-oriented. However, this behavior is expected to be kept in private or designated areas and is not the game's primary focus, so mechanics have not been developed to accommodate it.))
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Legend of the Nobles
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updated: December 28, 2012 created: May, 1996 codebase: [Rom] mostly original with ROM 2.4 structure site: lotn.gatihnargaming.com 5400 [70.91.64.116] email: lotn (at) gatihnargaming (dot) com theme: Noble Fantasy Connect and Play Now check: connection telnet: Legend of the Nobles homepage: Legend of the Nobles statistics: Legend of the Nobles vote: Legend of the Nobles |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System World is mostly original Medium World (3,000+ rooms) Adult-Oriented Violence Mud is fully operational |
(The following is a review by one of the players, which does a better job of describing us than any of our own words can} 'Legend of the Nobles, or LotN, is the mud I call home. With dedicated administration and an incredible coder, LotN runs quite smoothly... As well as original races, there are many interesting classes to choose from. Be the mighty fighter, or the sly rogue. Be the Paladin, and fight for your religion. Be a Conjurer, and dabble in demon summoning and work with the undead. Be a bard, and play your melodies to influence and inspire others. Be a shape-shifting druid, attuned to nature. Be a mage with the power to enchant armor and weapons. Or be a priest, where you don't fight and you gain experience through healing others and drawing powerful glyphs. This mud has a pleasant balance between roleplaying and player killing ... With the guild, religion, and noble systems, there is plenty of opportunity for intrigue. One of the most notable changes this version is the inclusion of permdeath ... will ensure a more realistic atmosphere. Those who do not play permdeath cannot achieve the highest ranks. I recommend anyone who reads to this to join us. All of our long- time players are always willing to help a new face in any way we can. And right now, with the new version, everyone will start off on even footing, level-wise. So please, come join us.' Online since May 1996. Current version: 5.1
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Twist of Fate
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updated: December 26, 2012 created: July, 2005 codebase: [Dawn] Heavily Modified site: frostmud.com 8905 [216.249.99.14] email: evilrick (at) gmail (dot) com theme: Medevial Fantasy Connect and Play Now check: connection telnet: Twist of Fate homepage: Twist of Fate statistics: Twist of Fate vote: Twist of Fate |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Twist of Fate is a brand new world where players, builders, and coders can let their imaginations run wild. We offer original areas, challenging mini-quests as well as Immortal-run and Autoquests. Multiple races and classes will be available upon opening, and our many unique code enhancements will provide, along with the original areas constantly being added, a very unique playing experience! Join the team, or simply log on and play the game! We hope to see you soon!
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Cajun Nights MUSH
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updated: December 24, 2012 created: March, 1993 codebase: [MUSH] RhostMUSH Alpha version 3.9.0RL(A) patchlevel 4 #9 site: cajunnights.com 7373 [64.85.170.172] email: cajunnights (at) optonline (dot) net theme: original World of Darkness -- New Orleans by Night Connect and Play Now check: connection telnet: Cajun Nights MUSH homepage: Cajun Nights MUSH statistics: Cajun Nights MUSH vote: Cajun Nights MUSH |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Custom Server Type Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Detailed Character Creation Xterm 256 Color Support World is mostly original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
---------------------------------------------------------------------- Cajun Nights MUSH, New Orleans by Night, is based upon White Wolf Gaming Studios <tm> 2nd Edition original World of Darkness <oWoD> games that has been running since 1995 with a good player base and a great team of Staff Members. All of our spheres are active, as is the Crime/Civil/Law sphere and we are running regular cross-sphere plots to involve Mortals and Supernaturals alike. ---------------------------------------------------------------------- o Mortals: the Many & Mortal Plus: the Special - Our mortal and mortal+ spheres have many openings for those who prefer playing characters without supernatural abilities. Whether you want to be the high-society type or be involved in the University or one of the street people, there are plenty of opportunities. ---------------------------------------------------------------------- o CCL: the Balance - If the world of crime -- being one of the bad guys or being one of the people trying to catch them -- is your thing, there are plenty of openings. There are openings for everyone from mooks and drug-pushers, to white-collar criminals. Things are as open on the other side of the street as well -- patrol cops, state police, FBI agents, to name a few. The civil world, that which everything else in the WoD is based off of, is represented here too! Medical, Political and Educational, just to name a few. Come in and join the fun. ---------------------------------------------------------------------- o Werewolf: the Apocalypse - This sphere is a terrific place to serve Gaia. There are openings for every tribe except Red Talons, and for every auspice. Kinfolk are needed as well, and we are also accepting Bete/Fera. The Umbra will be very important in the stories to be told in the coming months, so those of you with an interest in Terra Incognita may find it an especially good place to play. ---------------------------------------------------------------------- o Vampire: the Masquerade - There are openings for all Camarilla clans, including the Gangrel (who, in our chronicle, have never left the Camarilla) and for Independant clans as well. ---------------------------------------------------------------------- o Voodoo: the Macabre - New Orleans hosts a vibrant Voodoun community, which anyone, mortal or other super, is welcome to join. Not everyone is chosen for a special relationship with the lwa, but each spirit is seeking followers right now. We operate our own version of Voodoun, developed for us by Sam Chupp and updated by our own staff. ---------------------------------------------------------------------- o Mage: the Ascension - The sphere here is focused on the Traditions and the internal strife between them, though the Technocracy does have a play in the activities around the city and its environs. New characters are welcome, but we are a bit more picky about which traditions are available. Acolytes and consors are being accepted almost across the board. ---------------------------------------------------------------------- Rhost is our game code server and it gives us several terrific features. Obfuscation and the Umbra are now fully coded, as are the Auspex and Mind Shield effects that go along with it. ---------------------------------------------------------------------- Our +queue system gives the Staff more information about what player requests are still pending and what needs to take place to get them resolved in a timely fashion. Contact Information: Administration eMail: Cajun Nights -- cajunnights@optonline.net Website: http://www.cajunnights.com MUSH: cajunnights.com 7373 ----------------------------------------------------------------------
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Crossroads MUSH
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updated: December 23, 2012 created: November, 2005 codebase: [MUSH] PennMUSH site: crossroadsmush.com 5555 [198.245.60.164] email: admin (at) crossroadsmush (dot) com theme: Original Fantasy Connect and Play Now check: connection telnet: Crossroads MUSH homepage: Crossroads MUSH statistics: Crossroads MUSH vote: Crossroads MUSH |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Extended Class Selection Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Supports/uses Pueblo Clans Offered Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Crossroads. A land of possibilities, set on an island in the middle of a ring of islands, each separated by magic from the other, with Crossroads the port in between. Legend tells of a time before Crossroads existed, when the Lord of the Abyss ruled the land and the seas and the people were naught but slaves to its will. Demons, giants, dragons, ghouls, and creatures too dark to imagine feasted on men, fouling the very land on which they stood and enslaving all life. It was a time of torment, a darkness from which rose a Champion, blessed by Providence to defeat the evil that ravaged the lands. Crossroads MUSH has a dedicated base of players and staff who eagerly work to continue building this world into something unique and interesting for all. We've always got room for playeres seeking characters from all walks of life that are willing to participate in various arenas of politics, intrigue, nobility, criminal activity, or finance! We can't wait to see you at Crossroads MUSH!
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Reanimation
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updated: December 22, 2012 created: January, 2006 codebase: [Rom] Highly Modified site: zeno.biyg.org 2690 email: triskaledia_269 (at) yahoo (dot) com theme: Medieval Connect and Play Now check: connection telnet: Reanimation homepage: Reanimation statistics: Reanimation vote: Reanimation |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Welcome to a MUD where the code around you is constantly trying to improve itself to become one of the best out there. It's setting is fantasy-medieval. We have 91 mortal levels of playing with an incremental experience leveling system. Immortal, Vassago's, and Thri's Quest code. Newbie friendly. We offer a clan system, unique worshipping system, and an automap system. Random Weapons/Armour. All spells/skills are given upon creation, and are being driven to be more specific by the users choices. Currently Warriors are asked to choose a weapon to specialize in. Later other classes will follow a specialization. All builders are welcome. Roleplaying is encouraged, but not enforced. Still looking for players to play/debug, builders to build, and a few more coders.
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Eternal Visions
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updated: December 21, 2012 created: February, 1997 codebase: [Circlemud] site: www.eternalvisions.net 1200 email: immortals (at) eternalvisions (dot) net theme: Fantasy Connect and Play Now check: connection telnet: Eternal Visions homepage: Eternal Visions statistics: Eternal Visions vote: Eternal Visions |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Cities World is all original Huge World (15,000+ rooms) Mud is open to players for testing |
Eternal Visions is set in the world of Anea and the majority of the game play happens on the continent of Etouria. It is a world at war right now, for the Elder Gods are long gone and the Clerics are spreading the word of the New Gods, the Young Ones. There are those who seek to rebel against the New Gods, and others who do not believe they have truly arrived, while still others merely wish to continue as they have been for the last four hundred years. Anea is the land of Eternal Visions. Known for the unique (code) systems: class, combat, proficiencies, organizations, vegetation, mapping and magic casting, Eternal Visions offers both newbie comfort and advanced challenges. Based on role playing under a realistic environment, a score of folk have been providing a portal for many adventurers to experience an exciting, new and realistic world.
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Pict
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updated: December 21, 2012 created: February, 1988 codebase: [Rom] (Heavily Modified) site: pict.genesismuds.com 4200 [216.136.9.5] email: rsummerlin (at) trla (dot) org theme: [Historical Fantasy] Connect and Play Now check: connection telnet: Pict homepage: Pict statistics: Pict vote: Pict |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System World is all original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
The year is 208 AD: The Roman general Septimius Severus leads a force of 40,000 Roman troops into what they called Britannia. As an ancient Celtic warrior, what the Romans and others referred to as a Pict, you call the region home and have answered the call to arms. [Pict] features an 8000-room totally unique ASCII game world based on an actual map of the area between the Antonine Wall and Hadrian's Wall in ancient Caledonia, or what is now southern Scotland. The game features open-ended character advancement, randomized items with stat bonuses, faction-based shops and stat bonuses, and rare but powerful magic spells that can be found by using the study skill on scrolls, which can be looted from kills or purchased at shops. Other features include a built-in auction system, craftable bows, bronze, iron, and leather armor and weapons, potions, scrolls, staves, and wands, and the ability to survey a wide area of land around you from the treetops, a mountainside, or a city wall by using the "map" or "survey" commands. Essentially, [Pict] is a massive world full of beasts, monsters, and ruthless, reckless Romans that constantly fight and/or team up with each other based on their AI. Players may currently complete kill quests to advance their character skills and stats, as well as gather pelts from animal kills, which can then be exchanged for free random items or used in leatherworking. Note: [Pict] is sadly no longer in development, but feel free to send me any suggestions (or bug reports) by writing an in-game note to Theran. (Type 'note to theran', then 'note subject idea', then 'note write'and follow the instructions from there).
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Godwars Hatred V2
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updated: December 18, 2012 created: November, 2012 codebase: [GodWars] MoH site: kota.genesismuds.com 1440 [216.136.9.8] email: nickyptwo (at) gmail (dot) com theme: Pure PK Connect and Play Now check: connection telnet: Godwars Hatred V2 homepage: Godwars Hatred V2 statistics: Godwars Hatred V2 vote: Godwars Hatred V2 |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Pure PK Extended Class Selection Level-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Clans Offered Screen-Reader Friendly Out-of-band Protocol Support World is all stock Medium World (3,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Continuing in the spirit of Jaden's creation, Hatred V2 is based
on the Moments of Hatred codebase. A customized, fast paced Godwars
mud featuring quick progression and hybrid classes, Godwars Hatred V2
is an exciting pure-pk environment with upgradable kingdoms (guardians
and healers), gladiator quests (with claimed artifact rewards), and a
chance to earn randomized equipment and weapons from player kills.
Features:
quick progression
unlimited status
legal botting
gem/slab/hilt forging
qp/exp/gp conversion
hybrid classes
kingdoms
gladiator arena
claimed artifacts
Statusbuy
Dungeons
Featured classes and hybrids:
Dragon
Saiyan
Ninja
Demon
Monk
Drow
Werewolf
Vampire
Ninja-Demon AKA *]-Satan's Assassin-[*
Ninja-Drow AKA .*^Susumu^*.
Ninja-Monk AKA **[-Shinobi-]**
Ninja-Werewolf AKA ***Shadow LyCan***
Ninja-Mage AKA ^-^VanICaN^-^
Ninja-Vampire AKA **<-Seiji->**
Demon-Drow AKA [o.Lloth's PoseSSion.o]
Demon-Monk AKA X.o_Shaolin-Fiend_o.X
Demon-Werewolf AKA ([Gollum])
Demon-Mage AKA >[ NePhandi ]<
Demon-Vampire AKA <>[BlooD Demon]<>
Monk-Drow AKA .x[[D'Ilmater]]x.
Monk-Werewolf AKA }x.x{KynTorT}x.x{
Monk-Mage AKA .x{Kensai}x.
Monk-Vampire AKA <<.[Slake].>>
Drow-Werewolf AKA |+|Lycoth's Homid|+|
Drow-Mage AKA .o{MaerDyn}o.
Drow-Vampire AKA -=(Darkling)=-
Werewolf-Mage AKA >IllumInatI<
Werewolf-Vampire AKA |[@]Abomination[@]|
Vampire-Mage AKA <*>KaraYaN<*>
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Noir Haven MUCK
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updated: December 13, 2012 created: November, 2011 codebase: [MUCK] ProtoMUCK site: mucks.cyberleo.net 7878 [66.219.31.21] email: viktor (at) desolation (dot) org theme: 1930's Noir and Dieselpunk Connect and Play Now check: connection telnet: Noir Haven MUCK homepage: Noir Haven MUCK statistics: Noir Haven MUCK vote: Noir Haven MUCK |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Noir Haven MUCK is heavily based on a number of pop culture sources. These include such movies as 'Sin City' and 'Sky Captain and the World of Tomorrow' as well as games like 'Bioshock', and more importantly, the 'Crimson Skies' series. The latter's background matching heavily with ours. In short, the MUCK takes place in an alternate 1930's setting in which the United States has broken apart into various squabbling nation states. This being the direct result of numerous incidents soon after World War 1, such as the failure of Prohibition on a nation level, the onset of the Great Depression, and the 1918 Influenza pandemic. All of this, together with certain changes in the rest of the world, making for a distinctly different history than our own. The MUCK itself is set in the fictional city of New Haven, a bustling metropolis situated near the ocean in what was once the state of Massachusetts, but which is since known together with the other eastern states as the Atlantic Union. Serving as the last bastion of the old US Government, which wields its scepter over the Union from its seat in Washington D.C, and continues to cling to old values such as Prohibition in a desperate bid to retain some of its old power. In New Haven itself however, these values are a sham. Police and local government are continually bought off to ignore the prevalence of speakeasies and the public consumption of alcohol in the slums, and seemingly willingly give up their power to the various criminal factions that operate in the city with impunity. Such is life in New Haven... Do you want to live it?
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The Inquisition: Legacy
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updated: December 11, 2012 created: August, 1999 codebase: [Rom] Customized beyond recognition site: ti-legacy.com 5050 [68.71.141.229] email: Kinaed (dot) TI (at) gmail (dot) com theme: Dark Medieval Fantasy (RPI) Connect and Play Now check: connection telnet: The Inquisition: Legacy homepage: The Inquisition: Legacy statistics: The Inquisition: Legacy vote: The Inquisition: Legacy |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Class Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Roleplaying Is Enforced Skill-Based Training System Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
One of the oldest role-play MUDs around, The Inquisition began in 1999
with an original theme and has been programmed and designed for
immersive RP ever since. The Inquisition Legacy represents a
re-opening of The Inquisition II with a new immortal staff.
Our world embraces the culture of oppression in its desparate goal to
destroy all those who use magic. Inquisitors terrorize the populace,
and mages hide as best they can until their moment arrives to strike
back.
Our setting is rich in the manner only a game developed for over
twelve years can be, and we have a superb base of creative, intense,
and devoted players that drive our Machiavellian-style RP.
In turn, our players are supported by intuitive system tools that
help them realize the extent of their storytelling capacity: They can
modify room descriptions during RP, masquerade under aliases, spread
rumors, keep track of IC events, make and sell objects, and much
more.
Experience gained through RP can be used in an account to improve
their other characters, and finding RP is as easy as typing 'where'.
FEATURES:
+ Developed solely for an intense role-play experience (RPI MUD).
+ A unique emote-based combat system.
+ A support system that adds social intelligence to our IC politics.
+ Hands-off staff policies designed to help players shine.
+ A magic system built to intrinsically support the RP theme.
+ A remember system allowing players to customize how they see others.
+ Automated Role-play rewards for advancement without staff
interaction or approval.
+ Player revamping of rooms with mood text and a high degree of
world customization to suit RP scenes.
+ A detailed crafting system and realistic economy to support it.
+ A shop system for players to sell their own wares.
+ Code-enforced privacy policies to respect player RP and prevent
staff spying.
+ A snapshot activity system to dynamically reserve roles and
authority for current players instead of entrenching old players
versus new.
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Trona
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updated: December 11, 2012 created: December, 2010 codebase: [LP] CD site: tronarpg.com 5000 [174.133.80.138] email: albionite (at) tronarpg (dot) com theme: medieval Connect and Play Now check: connection telnet: Trona homepage: Trona statistics: Trona vote: Trona |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Equipment Saved Quests Available Character Approval Unnecessary Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Detailed Character Creation World is all original Small World (under 3,000 rooms) Mud is fully operational |
Do You Have The Courage To Earn A Place In This New MUD If you like to have fun playing a mud... this will be the most important message you will ever read. Let me explain... From the start I created Trona with you the player in mind. My goal is to create a exciting game with a rich medieval theme. With role playing encouraged... But without the problems that made you quit other muds. By carefully screening immortals I have avoided the problems. No more ego-maniac wizards tailing you around or stirring the political pot. We plan, test and double check new features so they do not wind up downgraded after you have come to rely on them. And with four new guilds opened recently, you will find Trona expanding! We are actively adding new areas, quests and guilds. This keeps Trona fresh and new. To get started playing Trona, simply point your client at tronarpg.com port 5000... or to be instantly connected go to the link below: http://tronarpg.com/FMud/FMud.html Warm Regards, -Albionite Keeper of Trona
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Carrion Fields
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updated: December 10, 2012 created: April, 1994 codebase: [Rom] Heavily Modified DikuMUD site: 66.85.154.235 4449 [66.85.154.235] email: imps (at) carrionfields (dot) com theme: Roleplaying, Player Killing Connect and Play Now check: connection telnet: Carrion Fields homepage: Carrion Fields statistics: Carrion Fields vote: Carrion Fields |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Pure PK Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
We Welcome New Players We have a specific newbie channel for helping you learn the ropes, and a custom Academy area with dozens of small quests to help teach you the game. 2000+ help files and a staff that knows exactly which one to point you to when you're having trouble. A website with tons of frequently updated information and a forum specifically for helping new players get over the initial hurdles. We Are 100% Free No 30-day trials. No varying levels of service. We value every rule- abiding player. No gear for dollars. No hidden fees. We won't bribe or force you to vote for us on Top Mud Sites. Everyone plays on a level field. If that guy just beat you down, or got picked to be Captain of the BattleRagers over you, it's because he's better, and not because he had an extra $50 to spend or because he's an "Iridium" member. Do You Want To PK? Come challenge yourself against our veterans. We feature a huge array of abilities and customization for every type of character. We adjust and re-adjust things so that the game balance stays tightly focused, and every dog can and does have their day. New players always ask what is the "best" character to play. Veteran players know there is no right answer. Do You Want To Roleplay? We boast a genuine experience based on player driven, immortal enforced, roleplaying-focused interactions. Everything is designed to be immersive and In Character without the distracting chatter about politics or celebrities, and no suffering through "d00dspeek". Our staff of 20+ Immortals maintains the environment and keeps everyone roleplaying with frequent interaction and various challenges and quests.
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Lost Souls
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updated: December 9, 2012 created: November, 1990 codebase: [LP] Modified LDMud site: lostsouls.org 23 [66.96.30.243] email: chaos (at) lostsouls (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: Lost Souls homepage: Lost Souls statistics: Lost Souls vote: Lost Souls |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Skill & Level-Based Training System Skill-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Lost Souls is a small, long-running MUD that has innovated technically and continually set higher quality standards since its inception. The learning curve is steep, but the experience is deep and rewarding. Come by when you're ready for something different.
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Augmented Realities
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updated: December 6, 2012 created: November, 2012 codebase: [Custom] Infinity Engine, Completely Built from Scratch site: ar.3ternal.com 1234 email: edge (at) ar (dot) 3ternal (dot) com theme: Shadowrun 4th Edition in LA Connect and Play Now check: connection telnet: Augmented Realities homepage: Augmented Realities statistics: Augmented Realities vote: Augmented Realities |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Player Reviews Refused Custom Server Type Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Detailed Character Creation World is all original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is open to players for testing |
In this world, set in the year 2072, magic, technology, myth and legend are all part of reality, from fireball-throwing magicians to actual dragons to cyborgs and Artificial Intelligence. And in the shadows of huge Megacorporations, some people (Shadowrunners) make a living by doing the illegal activities that those corporate executives will not dirty their hands doing. Augmented Realities is an RP mud built on Shadowrun 4th Edition set of rules. While it is new and still being built, character generation is nearing its completion. Currently able to support almost all basic character creation options and even a built in dice roller for hosted games. Character archetypes are fully supported, be they the street samurai, a hacker, a magician, a technomancer, or an adept. Semi-daily updates to the code mean the place is always evolving. Features planned for the future: GM-Mode - Will allow players to host runs and give rewards. Building - The world will literally be built by players, completely. Runs - Automated runs will be available at some point. PK - Players can kill other players, even the admins, permanently! Organizations - Players will be able to start and join Shadow Orgs. Crafting - Creating new items from raw materials will be possible. Territory - Players will claim buildings and even areas. Philosophy: AR is a mud built for players, by players. The admin staff will not interfere in the day to day lives of players in an OOC fashion. As long as the rules are followed and the code works, admins will be completely indecipherable from a regular player.
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Forgotten Destinies
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updated: December 4, 2012 created: August, 2010 codebase: [Custom] site: frostmud.com 8080 email: bwgaming (at) atittercompany (dot) com theme: Fantasy setting loosely based on AD&D Connect and Play Now check: connection telnet: Forgotten Destinies homepage: Forgotten Destinies statistics: Forgotten Destinies vote: Forgotten Destinies |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Clans Offered Detailed Character Creation Screen-Reader Friendly World is mostly stock Medium World (3,000+ rooms) Mud is open to players for testing |
Welcome, mortal, to Forgotten Destinies, a medieval high fantasy game, with systems roughly based on Dungeons and Dragons and a uniquely crafted setting unlike any before it. Roleplaying is highly encouraged, and we hope you'll enjoy the lore of the world of Forgotten Destinies as much as the community. Join us as one of 16 classes, with the history and powers of one of 19 races to guide you. Become a noble Knight, a powerful Elementalist, or a sneaky Thief, and join the Cycle of Ages! The future of the world's history awaits your actions; as a Chosen Champion of one of the High Heavens, serving the Factions of Good, Evil, or Balance, or the Kingdoms and Empires of the mortal races, you can become a powerful noble, a noble hero, a mighty bandit, or a terrible assassin. Consider the name of your character carefully! Someday, it may be cast in the stones of memorial, the songs of poets, the legends of our shared world... We are currently in Beta Testing, seeking builders who can grasp our vision for uniqueness to help convert stock areas to unique ones. For full details, please visit the site, or log onto the MUD and talk with Savvannis or Samael. This project is still under major development as we make adjustments to the classes. Current classes include: Fighter, Berserker, Knight, Thief, Druid, Mystic, Ranger, Priest, Paladin, Templar, Mage, Warlock, Necromancer, Elementalist, and Enchanter. Current races include: Human, Half-Elf, Mul, Grey-Elf, Sylvan-Elf, Avariel, Drow, Wild-Elf, Mountain Dwarf, Hill Dwarf, Hobbit, Kender, Gnome, Stone Giant, Firblog, Wolfen, Kithrain, Draconian, and Centaur. Many of our race names are unique, for a full description of both races and classes, please visit the website.
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Haven Of The Embraced
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updated: December 3, 2012 created: September, 2011 codebase: [Rom] Heavily modified site: play.havenmud.net 2000 [96.48.240.193] email: admin (at) havenmud (dot) net theme: World of Darkness Connect and Play Now check: connection telnet: Haven Of The Embraced homepage: Haven Of The Embraced statistics: Haven Of The Embraced vote: Haven Of The Embraced |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Cities World is mostly original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Haven of the Embraced is not a new MUD but we are undergoing a revival. The MUD is running under a new administration and with the addition of a new coder, changes are going in regularly. We are now looking for new players to help us make the game better as we continue to beta test through significant code changes. The MUD is set in the the 10th century and centers around Medeival Europe. Vampire Lords rule the towns and cities while ruthless Werewolves hunt the great expanses of wilderness in between. Other races hide in the shadows, keeping themselves away from the eyes of Humanity. The world map is small but we're looking to expand and continually add new content. We have three fully featured races with active code development to add others and move us towards a classless system. Currently Haven runs a modified ROM mud with OLC. The game is roleplay encouraged and in some rare cases roleplay enforced (namely for player-killing.) Haven supports 3 separate classes each with 3 'professions' or specializations. (For example: Rogue class contains Trickster, Bandit and Assassin, each with different perks.) Skills are level-based but they are being converted to a new stat system based off of Vampire: The Masquerade's character stats. Players reach level 100 and 'remort' back to level 1, keeping all of their stats and gaining 'freebie' experience points to spend on their IC stats. Players have the option of playing 5 races, Mortals, Ghouls, Vampires, Mages and Garou. Vampires have six clans available at creation and there are an additional four available to players who create as human and are 'embraced' or made into a vampire in-game. Ghouls are servants to Vampires that share some of their powers and are bound to their Vampire Master's clan. They have a selection of fourteen Disciplines that give vampires near godlike powers.Mages are willworkers and can perform fantastic magickal feats with a few simple gestures. Haven supports five Mage Traditions with nine Spheres of knowledge that new Magi can study, each one giving mastry over some aspect of the natural world. Garou (Werewolves) are currently under development and are not suggested for play. They will have a number of tribes that players may join and a wide selection of spirit "gifts" or powers that the werewolf may use in her many forms.
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Rusted Promises
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updated: November 29, 2012 created: August, 2012 codebase: [MUCK] ProtoMUCK site: rustedpromises.com 9630 email: dms (dot) silver (at) gmail (dot) com theme: Furry Fantasy Connect and Play Now check: connection telnet: Rusted Promises homepage: Rusted Promises statistics: Rusted Promises vote: Rusted Promises |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
Fortunes are changing for the nation of Sweetwater. A second shadow nest has been invaded and scattered. The siege of Cliffside has been repelled. It seems victory and peace are at hand. A council meeting has a shadow pleading for sanctuary and citizenshipdespite the angry cries of those who would prefer blood to peace. A strange vision rattles many to the core as an assembled device gives a new glimpse of the Creators. The shadows claim they only do as the Creators bid them, what could this mean. Have the beings of Promise fallen so far from grace that their gods would have them all destroyed? What were they apologizing for, the Creator that hung heavy with age, looking so sad and guilty. What have we done to displease our Creators? Cults of the Old Ones grow outside the city, claiming that there are beings that are older than even the Creators, and wield more terrible power. Turning their back on their progenitors, they follow a path that seems even darker than the shadows they had just driven away. The future seems uncertain at best. It's a time in need of heroes. Join the story. rustedpromises.com 9630
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AstroMUD
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updated: November 28, 2012 created: July, 1995 codebase: [Circlemud] Highly modified. Custom Remort quests. 200 zones with unique enemies, quests and gear site: astro.astromud.net 2447 [76.121.149.94] email: help (at) astromud (dot) net theme: Fantasy Connect and Play Now check: connection telnet: AstroMUD homepage: AstroMUD statistics: AstroMUD vote: AstroMUD |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
AstroMUD is a huge multiplayer text based fantasy game also know as a Multi User Dungeon. This MUD is a virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction and online chat. Players can read descriptions of rooms, objects, other players, monsters and other non-player characters and actions performed in the virtual world. AstroMUD was created in June 1995 by Siobahn and GK and has been online ever since. Lots of new content has been added over the years by the creators, a dedicated staff of Immortals, but also by the players themselves. The whole realm is a huge world which consists of more than 20,000 rooms, 15 different classes with their own unique spells and skills, and many different races to choose from. AstroMUD has a very supportive and newbie friendly environment, active questing, custom made quests, daily quests, unique equipment, the possibility to join one of the clans, restricted player killing and multi classing. All these elements combined make AstroMUD a very addictive and very enthralling game…
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The Adventurers' Inn
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updated: November 27, 2012 created: February, 1995 codebase: [Rom] Completely modified and updated site: theinn.genesismuds.com 7171 [216.136.9.8] email: lanthum (at) hotmail (dot) com theme: Fantasy Roleplaying Sword and Sorcery Connect and Play Now check: connection telnet: The Adventurers' Inn homepage: The Adventurers' Inn statistics: The Adventurers' Inn vote: The Adventurers' Inn |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Ansi Color Quests Available Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is all original Medium World (3,000+ rooms) Mud is fully operational |
If you have been looking for a MUD the is original, exciting, and addictive, then look no further. The Adventurers' Inn is all of that, and much more. I have been mudding for over 10 years, and I know what it's like to look for a MUD that you can really enjoy. Some offer great class/race selections, but lack in the roleplaying environment. Others are pure roleplay, but lack in fun. When I started The Inn, all I wanted to do was to make a MUD rich in theme, and full of excitement and realism that even I would enjoy playing on. The Adventurers' Inn is such a place. All of our InnKeepers have that same desire and drive to build the best MUD possible for our players. Mobs that interact with the players, objects that aren't mere weapons, but artifacts that old great powers, and dangerous consequences. Rooms and spells that are lethal, and traps for the unexpecting. All this and more await you on The Adventurers' Inn. Come and visit, and stay for the adventurer of your life!
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Mercator
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updated: November 26, 2012 created: October, 2012 codebase: [Circlemud] site: tangent.dune.net 6667 email: Aje221 (at) gmail (dot) com theme: Hack and Slash Connect and Play Now check: connection telnet: Mercator homepage: Mercator statistics: Mercator vote: Mercator |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses MXP Clans Offered Detailed Character Creation Screen-Reader Friendly Out-of-band Protocol Support World is all original Large World (8,000+ rooms) Mud is fully operational |
Mercator is a heavily modified Circle based MUD. After several years of development it is finally open to the public. We offer extensive races, classes and remort options. An extensive list of skills and spells that are unique to each class. The world itself is almost 100% original and unique to Mercator. There is an autoquest system in place which offers unique rewards to the players. There is also a clan system in place which also allows for independent clan wars. There is a battle arena which allows for PK but is restricted to that area. If you are interested in trying out a new MUD please give us a try. The player base at the moment is minimal but we are hoping to gain players fairly quickly. Please feel free to contact Xiryne or Torment with any questions or if you need any help on the MUD. Thanks.
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The Legends of Krynn
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updated: November 23, 2012 created: June, 2001 codebase: [Rom] LoK1.1 site: legendsofkrynn.wolfpaw.net 6100 [216.18.90.20] email: admin (at) legendsofkrynn (dot) net theme: Dragonlance (Post War of the Lance) Connect and Play Now check: connection telnet: The Legends of Krynn homepage: The Legends of Krynn statistics: The Legends of Krynn vote: The Legends of Krynn |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
The Legends of Krynn has a lot to offer, with all original areas, and a very unique code system. The areas are built with extreme accuracy, as close to the books as possible. The Legends of Krynn offers a wide variety of races as well as classes, clans, skills, spells and various other options. Roleplay is encouraged and enforced. The date in which The Legends of Krynn takes place, is shortly after the War of the Lance (30 years after). Many unique systems not found anywhere else, such as our very unique Grouping system and our Clan system, reside here. Solamnic Knights govern the world as 'police', as they do in the books. There is NO Auto-Flagging for (Thief, Killer, Treason, Assault, Outlaw). Flagging of another player for a crime is controlled by members of the Solamnic Knights.
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PlanesMUSH
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updated: November 18, 2012 created: November, 2012 codebase: [MUSH] site: planes.pennmush.org 4201 email: Emikits (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: PlanesMUSH homepage: PlanesMUSH statistics: PlanesMUSH vote: PlanesMUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Detailed Character Creation Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Mud is open to players for testing |
A world where mortals have transcended the Planes, where they can move to and from planes without any issue. PlanesMUSH is a roleplaying enviroment with a twist, anything is physically possible as long as you can imagine it. By using your Wand of Planar Manipulation, you are able to create new planes and extend existing ones, shaping them in your image. Not only will you be able to create the world from scratch, but an extensive crafting system is planned to allow players to create their own items in game and give them unique properties; again limited by their own imagination! The main purview of this MUSH is to provide a roleplaying enviroment in which you can do anything you wish, no matter what it is; if you can imagine it, you can do it!
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Blood of Dragons: A Song of Ice and Fire MUSH
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updated: November 14, 2012 created: November, 2006 codebase: [MUSH] PennMUSH site: bod.westeros.org 3000 [108.168.195.26] email: webmaster (at) westeros (dot) org theme: A Song of Ice and Fire Connect and Play Now check: connection telnet: Blood of Dragons: A Song of Ice and Fire MUSH homepage: Blood of Dragons: A Song of Ice and Fire MUSH statistics: Blood of Dragons: A Song of Ice and Fire MUSH vote: Blood of Dragons: A Song of Ice and Fire MUSH |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Limited Player-Kill: Restricted Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation World is all original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Blood of Dragons is set in the low-magic, medieval-inspired fantasy world of George R.R. Martin's A Song of Ice and Fire (also the basis for the HBO show Game of Thrones). Knowledge of the books is not required for players with some MU*ing experience, though it is definitely helpful. Blood of Dragons is the only MUSH operating with the approval of George R.R. Martin and its owners are currently collaborating with him on a forthcoming book, The World of Ice and Fire. The game takes place around 140 years prior to the start of the first book, A Game of Thrones, allowing players to explore a less defined period in the history of Westeros while still experiencing how past events in the books may have played out. The roleplay is focused on the political and social interactions at the courts in King's Landing and Sunspear, with players taking up characters from various noble households. Players have a choice between CGing a character themselves or taking up previously played, fully pre-generated role. Choose the latter option and you can often be ready to roleplay within minutes. Blood of Dragons is focused on offering good-quality roleplay in a rich, immersive setting with a strong sense of history and continuity and we strive to be approachable and helpful. If you find yourself interested in the game, the following links may provide some good starting points: FAQ: http://www.westeros.org/BoD/FAQ/ IC News: http://www.westeros.org/BoD/Tidings/ About King's Landing: http://www.westeros.org/BoD/Articles/Entry/3134/ About Dorne: http://www.westeros.org/BoD/Articles/Entry/3133/ There is also a log archive, a chronicle of important IC events, the family trees for the various houses and much more to be found on the website, and of course the Admin (Nymeria & Balerion) are also happy to help out with any questions.
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Lands of Redemption
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updated: November 12, 2012 created: December, 2010 codebase: [Rot] Heavily modified site: lor.ct-unlimited.com 1234 [216.245.201.139] email: landsofredemptions (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Lands of Redemption homepage: Lands of Redemption statistics: Lands of Redemption vote: Lands of Redemption |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Lands of Redemption is a huge world, filled with adventure, mayhem and excitement. Pk and Non Pk are accepted. We are always open to new clan formations so bring your ideas for new clans and lay down long lasting roots. If you are looking to lay down roots & make new friends while learning and playing in a friendly atomosphere then this is the place for you! We have automated global quests, immortal ran quests,monthly quests, holiday quests and more. Our lands are always changing and improvements are always being worked on. Player opinions always matter here because without the people the mud is just a bunch of meaningless text. We look forward to seeing you there! Abraxas,Laniessa,Skylark,Melmar,Drath & Wrath
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Star Wars: Celestial Horizons
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updated: November 12, 2012 created: August, 2011 codebase: [SWR] site: tnkgames.dune.net 3069 [66.226.74.41] email: trelar (at) gmail (dot) com theme: Star Wars Connect and Play Now check: connection telnet: Star Wars: Celestial Horizons homepage: Star Wars: Celestial Horizons statistics: Star Wars: Celestial Horizons vote: Star Wars: Celestial Horizons |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly stock Medium World (3,000+ rooms) Adult-Oriented Violence Mud is fully operational |
It has now been two years since the Battle for Endor. The ever growing New Republic wields more and more control as planet after planet joins the relatively new organization. Restoring order and peace throughout the galaxy through diplomatic terms remains their top priority. In opposition, the Galactic Empire, still suffering from the loss of its beloved Emperor still remains a force throughout the galaxy. Retaining control over several key worlds, the new Emperor looks to correct the mistake that is the New Republic and restore the glory and might of the Galactic Empire. Meanwhile, in the background, more and more organizations are forming now that the iron fist of the Empire is pre-occupied with the newly formed New Republic. No one yet knows what these organizations have in mind for the galaxy, are they looking to make an attempt on control themselves? Are they just out looking for themselves only? You won't know unless you join us at Star Wars: Celestial Horizons. Come and play with our ever growing list of features and changes. Make a change in our galaxy....
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Accursed Lands
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updated: November 10, 2012 created: April, 1997 codebase: [LP] Heavily Modified site: mud.accursed-lands.com 8000 email: staff (at) accursed-lands (dot) com theme: A twist of classic medieval, in a post-cataclysmic, almost gothic time. Connect and Play Now check: connection telnet: Accursed Lands homepage: Accursed Lands statistics: Accursed Lands vote: Accursed Lands |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Player Crafting System World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
Accursed Lands is a free Multi User Domain, a game that lets you take on a character and interact with people all over the world in a medieval, fantasy setting. Explore the vast world of Terrinor and its six million plus fully-detailed locations. Fortune is waiting for those who dare to venture into its far reaches. Perhaps your journey will take you flying through the clouds, or exploring the depths of the oceans in our underwater cities. Or maybe you'd prefer to keep your feet firmly on dry ground, even searching the dark depths of the colossal underdark caverns for wealth and glory. Only the bold or cunning survive on Terrinor's scarred surface, but perhaps you might just make your fortune... and then set down your roots and build a home, a town, or even an empire? Accursed Lands is set to mark the next generation in online text environments with some of the most sophisticated features ever seen in a multi-user domain. To find out more about this amazing place, have a look at our features section, and once you've seen enough, come in and enter our world.
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Star Wars: Generations
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updated: November 4, 2012 created: September, 2010 codebase: [MUSH] PennMUSH site: ecigames.com 3120 [216.15.192.235] email: guardianknight31 (at) hotmail (dot) com theme: The Old Republic and Rebellion Era Connect and Play Now check: connection telnet: Star Wars: Generations homepage: Star Wars: Generations statistics: Star Wars: Generations vote: Star Wars: Generations |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered Detailed Character Creation Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
The Old Republic: (3653 BBY)
For 25 years the war between the Sith Empire and the Republic
has continued. Utilizing various ruthless tactics, including
the recruitment of the Mandalorians, the Sith continue to seize
territories such as the Minos Cluster, while destroying the
shipyards at Sluis Van. With many in the Senate believing the war
unwinnable, a peace summit is called. While in attendance, a
strike force of Sith led by Darth Malgus assaults Coruscant,
destroying the Jedi Temple there and forcing the signing of
the unbalanced Treaty of Coruscant and ending the war.
Factions within factions abound as Jedi and Republic military
splinter cells believe that the fight should continue, many
disagreeing on how. Struggles for power within the Sith, as
the mysterious Sith Emperor disappears, also aid in the
propogation of a new Cold War between the Sith and the Republic
and tensions are high as every sentient in the galaxy watches
nervously for signs of another Great War.
Will you join the Sith Empire or aid a recovering Republic?
Will you follow the Light Side of the Force or gain power
in the darkness of the Sith? Forge new hyperspace lanes in
your own ship or smuggle much-needed (and quite valuable) goods
to those who can make it worth your while?
Make your choice, make history.
The Rebellion Era: (0ABY)
It is a time of great strife and confusion throughout the galaxy.
Order 66 failed to completely wipe out all of the Jedi, giving
each a terrible choice. Go into hiding, choosing exile and
isolation in the hopes that the Force would reveal what their
course of action should be, or join the new Galactic Empire,
becoming Sith apprentices under Lord Vader's guidance and falling
to the Dark Side of the Force as they ruthlessly begin the hunt
for their previous allies.
Yet there is hope. A resistance movement has begun to be whispered
about amongst those who yearn for freedom from the yoke of the
Empire. Cells have sprung into being in small pockets across the
galaxy, multiplying and spreading until at last, now, a fledgling
Rebellion has taken root.
Alderaan has become nothing more than an asteroid field. The First
Death Star has been destroyed. The Rebellion has moved to the cold
planet of Hoth to continue their efforts against the Empire,
gathering to them those remnants of Jedi that have survived.
Will you heed the call to arms of the Rebellion? Will you hunt these
rebels into extinction and forever crush the idea of resisting the
mighty Empire? Or will you remain on the sides, making profit and
staying out of affairs that do not concern you unless you are paid
to be concerned?
Our MUSH takes place during two different times in the Star Wars
universe. The Old Republic side begins just before the Jedi Civil
War, roughly 3653 BBY while our other timeline begins at the dawn of
the Rebellion era, at 0ABY. You are able to create characters in
BOTH timelines, though for obvious reasons these characters won't be
able to ICly interact. Each generation will have a separate grid to
RP on with old fan favorite locales as well as some new places to
experience and explore. We are a modified D6 system, with code
generously ported from Star Wars: Unsung Heroes with permission and
modified by our staff.
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Dark Isles
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updated: October 31, 2012 created: June, 2007 codebase: [Circlemud] Oasis Version, heavily modified site: dark-isles.com 8500 email: carmine (at) dark-isles (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Dark Isles homepage: Dark Isles statistics: Dark Isles vote: Dark Isles |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Currently Hiring Builders Clans Offered Detailed Character Creation Player Crafting System Player Cities World is all original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is open to players for testing |
Dark Isles is an intense, text-based role-playing adventure for those interested in developing an intricate character and joining other like-minded people to create a continually evolving story based within an originally themed world. Here you will find no levels or classes, but instead tools to help tell the story, provide focus and background for your character and the setting. Your character can set up shop and sell clothes that you make with leather that someone else has cured from a hide that another character has hunted. You can build a hut, dig up shell-fish or scavenge the high-tide for useful items that may have washed up at the beach. Your character can gather herbs and experiment with alchemy using a mortar and pestle. The possibilities are endless. ICly the game is set on two main islands, Heas (the Human homeland) and Tarkas (the Skrel'eth homeland). The world is populated with original races that have some basis on races found in a more traditional fantasy theme as well as the option of playing one of four special characters: Wolfkin - People with the ability to transform into wolves. Dryth - People with the ability to read minds. Vek - People who follow the cursed one and require the blood of others to survive. Channeler - People with the ability to channel kha (the magical energy of Dark Isles). Dark Isles is now officially open and accepting roleplayers who want to have an influence on the muds development, take on interesting roles, become the heroes and villains that people will talk about for years to come. And if you have an idea on ways we can improve the mud, we would love to hear it and discuss whether it would be suitable to incorporate into our plan for Dark Isles. Note: Dark Isles is completely free to play. Roleplay/ICness is strictly enforced and a way of life.
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Dragon Swords
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updated: October 31, 2012 created: October, 1995 codebase: [Merc] 14 years of modifications site: dragonswordsmud.com 1234 [66.85.154.235] email: Kregg (at) dragonswordsmud (dot) com theme: Medieval / Fantasy (Not RP) Connect and Play Now check: connection telnet: Dragon Swords homepage: Dragon Swords statistics: Dragon Swords vote: Dragon Swords |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Dragon Swords Mud has been enslaving players since 1995. We have lots of stuff to do. There's hundreds of areas, thousands of levels, limited arena pkill, questing, mining, sieges and more. Come check us out. Dragon Swords Mud has been enslaving players since 1995. We have lots of stuff to do. There's hundreds of areas, thousands of levels, limited arena pkill, questing, mining, sieges and more. Come check us out. **Dragon Sword has 12 races** Human Dwarf Elf Half-Elf Kender Gnome Half-Giant Half-Orc Draconian Shadow Sprite Orc **14 Player Classes** Mage Cleric Thief Warrior Knight Ranger Sage Bard Druid Priest Assassin Psionist Necromancer Monk At level 100 a player can choose a second class and gain skills from that class. At 200 they can pick a triple class and gain even more skills and spells. There are also study skills which are high level and special only to the primary class. Once a player gets to 400 they have the option to remort and be born with strengths their character did not originally have. Each time a player remorts they choose a remort skill and gain more base character bonuses. There is also an alternative leveling method called tier leveling. This can only happen with a player is at level 400. They can gain tier levels to purchase special perks such as player restores, immblessings and double exp for a time. When a player isnt leveling they can be part of a clan, do quests, mine for gems and join sieges. We have global quests which award quest points which can be spent on character enhancements. Dwarves can mine for gems which can be embedded into weapons and armor for eq bonuses. Player and immortal run arena battles happen often so people can battle pkill. Same with sieges. Dragons come down and invade the town of Midgaard and players join the siege to fend off the dragons and win a blessing for the entire mud as well as quest points. Dragon Swords has been around for a long time and been through a lot. It has changed hands many times and had many contributors. Even so we've managed to survive and keep moving forward in an age of 3D massively multiplayer games. We still have players and staff who are on everyday. Some of who have played for over 10 years. There are players from all over the world and of all ages. There are more men than women as in most gaming communities. Women, we need you! But even with the limited female pop we've had quite a few marriages and relationships come out of Dragon Swords over the years. Its got history. So hurry up and join us. Get addicted and play everyday!
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Prophecies of the Pattern
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updated: October 29, 2012 created: September, 2003 codebase: [Rom] Heavy Modified site: www.potp-mud.com 6400 [216.136.9.8] email: bellas (at) potp-mud (dot) com theme: The Wheel of Time Connect and Play Now check: connection telnet: Prophecies of the Pattern homepage: Prophecies of the Pattern statistics: Prophecies of the Pattern vote: Prophecies of the Pattern |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Clans Offered Detailed Character Creation World is all original Huge World (15,000+ rooms) Mud is fully operational |
The Prophecies of the Pattern world offers a unique twist and vision on the Wheel of Time Series created by Robert Jordan. On PotP we strive to make a game that is as close to the series as possible while also letting the hand of fate control the story. For the people that enjoy the gameplay on MUDs we've built a range of features over time that perfectly gears our game towards the Wheel of Time series. We provide things like a custom channeling system, bladeforms, tiered skills, most of the book races, events and much much more. For the roleplayers among us we have a range of features that allow them to write RPs, special designated RP areas, a number of commands for live roleplaying and a very extensive customization system to set up your character just the way you want it to be. Our storyline moves forward at a comfortable pace, letting people hook in where and how they like. We reserve a few of the biggest events in the books for the actual book characters but let the players run the rest of the story. At the moment of writing this is where we are at, storywise: The Bowl of Winds founds its way to the Shadow and is now being pursued in order to be able to clear the chaos in the world and return the weather back to normal. The Seanchan have taken hold of Altara and the Dome of Light, leaving the Children of the Light to roam the lands. The White and Black towers both are attempting to turn around the course of events but as often as not struggle with each other in their attempts to take control of a situation. "Embrace your fate, before the Wheel does."
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Fading Suns: Star Crusade
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updated: October 28, 2012 created: October, 2012 codebase: [MUX] TinyMUX 2.9 site: mush.fadingsuns.org 5001 email: p (at) fadingsuns (dot) org theme: Fading Suns Connect and Play Now check: connection telnet: Fading Suns: Star Crusade homepage: Fading Suns: Star Crusade statistics: Fading Suns: Star Crusade vote: Fading Suns: Star Crusade |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Level-less System Class-less System Roleplaying Is Enforced Newbie friendly Detailed Character Creation World is all original Small World (under 3,000 rooms) Mud is fully operational |
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation - and then squandered it, fought over it, and finally lost it. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars die. Now, feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. Star Crusade is a new MUX from the creators of Dark Between the Stars and Battlestar Odysseys, set on the desert planet where the Prophet received his revelation of humanity's promise and peril. Yathrib is a world divided, where religious and political conflict hides deeper mysteries beneath the sands. Politics, war, adventure - faith and hope, passion and sorrow- make Star Crusade a new saga of humanity's fate among the stars. Join us today at mush.fadingsuns.org 5001 or visit our site at starcrusade.fadingsuns.org.
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Redwall
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updated: October 28, 2012 created: September, 1995 codebase: [MUCK] Nameless MUCK Code 1.21 site: redwall.realm.limitless.org 4203 [206.63.100.51] email: brianj (at) otterspace (dot) com theme: The Redwall Series by Brian Jacques Connect and Play Now check: connection telnet: Redwall homepage: Redwall statistics: Redwall vote: Redwall |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Roleplaying Is Encouraged Newbie friendly Detailed Character Creation Player Cities World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players a chance to RP in the world of Redwall. It is set many generations after the Redwall Series ends, so, while many of the same organizations exist, none of the characters from the books are still alive. The technological level of Redwall is roughly equivalent to that of Medieval England. Players have the opportunity to play many different species, Vermin or Woodlander. Building is welcomed.
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7 Degrees of Freedom
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updated: October 19, 2012 created: March, 1999 codebase: [Aber] Modified site: 7dof.org.uk 6715 [195.206.195.198] email: 7degreesoffreedom (at) gmail (dot) com theme: Medieval Connect and Play Now check: connection telnet: 7 Degrees of Freedom homepage: 7 Degrees of Freedom statistics: 7 Degrees of Freedom vote: 7 Degrees of Freedom |
Location: United Kingdom
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Skill & Level-Based Equipment System Supports/uses MCCP Supports/uses MXP World is mostly original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
7 Degrees of Freedom has now been in operation for over eight years, having just undergone a huge expansion involving 24 new quests and 4 new classes. Equipment storage has been added, and large expansions to several other zones have been implemented. Our quest and zone writers have added new material that gives the world a unique face and map. The game dynamically resets objects and mobiles in a way invisible to players. Once you have reach the level of Wizard you can become mortal again, and run more quests to try and reach the level of MasterWizard. Our quest information system assigns a combat and puzzle rating to each quest, to help you gear your challenge to your ability. As with most Abers, Roleplay is not encouraged and the main emphasis on the MUD is on everyone having a good time. The 7DOF ethos is that players should be permitted to enjoy their MUDing experience, hence we do not have niggling rules against quest recompletion, etc. We are open to our players' ideas and suggestions, and enjoy receiving submissions for new quests and zones. We also pride ourselves on not having tell-logging or snooping. Privacy is respected.
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The Burning Eye
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updated: October 19, 2012 created: August, 1995 codebase: [Rom] Heavily Modified [Burn1.7] site: mud.burning-eye.net 4000 email: aule (at) burning-eye (dot) net theme: Tolkien Inspired Connect and Play Now check: connection telnet: The Burning Eye homepage: The Burning Eye statistics: The Burning Eye vote: The Burning Eye |
Location: USA
Primary Language: English Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation World is mostly original Medium World (3,000+ rooms) Mud is fully operational |
The Burning Eye is back! Formerly the Rebirth of Arda, we have
returned.
We have tried to make our mud as new and balanced as possible
without losing the best parts of a Rom code base. The Burning Eye
has many improvements and additions to make a good challenge for even
the most experienced mudder.
While any previous experience is an asset, newbies are welcome. We
have tried to cover everything with our comprehensive help files so
feel free to come enjoy an interpretation Tolkien's Middle Earth.
The Burning Eye features a selection of intelligent mobs who
will act 'intelligently' when fighting, casting or hunting and
avoiding the players. They will also use equipment that is lying
around, even if its your weapon and they disarmed you.
Also they all have classes and are equal to the players in almost
every way.
We feature 100 mortal levels, 12 Races, 14 Classes, 6 Clans and over
350 Skills and Spells. No Level Restrictions on Eq - rather your
options are determined by Size, Race, Align & Class.
Limited Pkill and Limited corpse Looting is allowed. Mounts,
Gravity, Languages, Background Skills, Autoquest, Study, Traps, Mob
and Object Programs, Truly Unique items, Room Affects and much more.
We have individuals who are actively working to retool current areas
that are out of theme and replace them with more appropriate
selections. Our immortal staff is active and new features are under
constant implementation. The immortal staff is happy to listen to
the ideas and opinions of the players on a wide range of matters.
Come and try The Burning Eye, we know you will like it!
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Keep Austin Wyrd
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updated: October 18, 2012 created: June, 2012 codebase: [MUX] site: tex-mux.mmlx.us 9001 [ 69.160.80.92] email: tex (dot) mux (at) gmail (dot) com theme: World of Darkness - Changeling and Second Sight Connect and Play Now check: connection telnet: Keep Austin Wyrd homepage: Keep Austin Wyrd statistics: Keep Austin Wyrd vote: Keep Austin Wyrd |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Tex-MUX is a Changeling: the Lost and Second Sight game set in Austin, Texas with a focus on its rich urban legends as a backdrop. Austin is a bastion of weird in a sea of Bible Belt conservatism, so Psychics and thaumaturges find it a little easier to live here than in many other parts of the state or region. However, that doesn't translate into universal acceptance. From self-appointed witch hunters to fellow psychics and thaumaturges, plenty of threats are waiting for the unwatchful. The True Fae sometimes take an interest in them, and ghosts and spirits desire to use the gifted to fulfill their own strange and often dangerous purposes. In a city so big, many long-time citizens meet one another for the very first time every day. The one freehold that has made itself known in downtown wonders just how many Changelings there really are, and worries about their single trod. Having one road means sharing with friends, foes, and strangers who you may be better to never trust. On the other hand, the Lords and Ladies have few inroads into the city limits. Maybe only one road is quite enough. After all, the city of Austin has something of a high uh, return rate, lately. There are Privateers in Austin, looking for "weak" targets and escapees, and they're smart, secretive, and very, very patient. Stop by at 69.160.80.92:9001 (texmux.mmlx.us port 9001!)! Check out our website at http://tex-mux.mmlx.us/wiki !
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TriadCity
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updated: October 15, 2012 created: October, 2001 codebase: [Custom] server currently in beta site: email: info (at) smartmonsters (dot) com theme: socially relative concepts of good and evil in a large-scale urban environment Connect and Play Now see Homepage for connection information homepage: TriadCity statistics: TriadCity vote: TriadCity |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: No Custom Server Type Equipment Saved Character Approval Unnecessary Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Detailed Character Creation World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
TriadCity is an advanced, text-based virtual world with a literary orientation, currently in beta. Where most MUDs focus on 'kill the monster' style adventuring, TriadCity explores themes which have been central to Western culture: good and evil, city and country, nature and civilization, personal and collective identities, violence and nonviolence, freedom and slavery. 'Text-based' means that you read and type to play TriadCity. It's not a 3-D graphical environment such as World of Warcraft or Second Life. We find the cartoonishness of those experiences off-putting. For us, our own ability to form excellent pictures in imagination is far more fulfilling. Many people agree: TriadCity attracts many refugees from these cartoon worlds. 'Literary orientation' means that narrative techniques from the novel and other traditions are incorporated. For example, various forms of player subjectivity are imposed, some relative, some radical. This means that character histories and views of the world are potentially unique to each individual. We know of no other "game" where this has ever been done. TriadCity's literary merits have been widely cited, including 'The Cambridge Companion To Postmodernism', which highlights TriadCity as its culminating example of literary Postmodernism. 'Beta' means the game is very stable, quite large, and profoundly not-yet-done. The world is just beginning to be fleshed out enough to enable players to see how it all fits together. Look for the game world and available player experiences to greatly expand as we near Version 1.0. We're proud to stress that TriadCity is female-friendly. There are more active women than men players. Four of the top five players are women. We'd love to have you join us! Please check us out, and tell us what you think.
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Revelations
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updated: October 14, 2012 created: September, 2012 codebase: [MUX] 2.10.1.11 site: tex-mux.mmlx.us 8888 [69.160.80.92] email: revelationsmux (at) gmail (dot) com theme: New World of Darkness Connect and Play Now check: connection telnet: Revelations homepage: Revelations statistics: Revelations vote: Revelations |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Player Reviews Refused Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Currently Hiring Coders Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Revelations: Edinburgh MUX is a Mage: the Awakening, supernatural roleplaying game set in Edinburgh, Scotland. It's 2011 and the city is having issues: drug use is rampant, violent crimes are on the rise, and society stumbles over one scandal after another. Just when it seems things can't get any worse, the mages of Scotland face a rising crisis that threatens to end three centuries of peace and prosperity. Formidable supernatural defenses protecting the mystical heart of Britain are falling. Strange things lurk in the night: monsters no longer held in check by protective wards hunt down mortals and mages alike in the medieval streets. Restless dead stalk the city's ancient, haunted underground. Forgotten treasures are surfacing after centuries. The greatest magical prize in Europe is up for grabs. When mages go to war, no one wins. Only Scotland's oldest and most powerful allies and enemies can take the truest measure of these deadly menaces and divine the future of an ancient city.
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Dark Metal
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updated: October 13, 2012 created: September, 1994 codebase: [MUSH] Rhost site: darkmetal2039.com 2039 [64.85.163.84] email: shaddragon (at) gmail (dot) com theme: Old World of Darkness Connect and Play Now check: connection telnet: Dark Metal homepage: Dark Metal statistics: Dark Metal vote: Dark Metal |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
The year is 2046. Almost fifty years ago, the world reeled at the slaying of the Russian President on live television - the trigger that led to a revelation of creatures living alongside humanity: vampires, were-creatures, workers of arcane magics, and still stranger things. It tipped an already unsteady civilization into chaos that crossed the globe, bringing down governments and sparking a war that dwarfed all wars before it: The Fall. It decimated the population, from the nuclear strikes to the deadly, lasting winter that followed, very nearly an extinction event. Much of the world was reduced to ruins, and the shape of civilization has altered; although many areas still cling to parts of the names they held decades ago, they rarely resemble the world before the Fall. Most of Asia has come to be known as Hind-Manchu, a technological giant where rumor and propaganda claim that supernaturals live peacefully alongside mortals; then there is the New Aztec Empire, ruled by brutal god-monsters, the Hind's primary opponent in power. Other civilizations dot the ravaged world - among them, LATMA. The Los Angeles-Tijuana Metropolitan Area is one of the megacities which coalesced out of the splintered ruins of the United States. There is little cohesion and mostly trade-related cooperation between them, but they are united in being corporatocracies - government by the corporations which took advantage of the chaos of the Fall to wrap an iron fist around the remains of civilization. The present themselves as the saviors of humanity; how true this is remains open for debate. Unlike Hind-Manchu and the NAE, supernatural beings are outlawed here, declared nonhumans under Order 47, subject to extermination on sight. Of course, finding the supernaturals isn't as easy as the corporations would have their citizens believe - but it makes a polite fiction for keeping the majority of the population feeling safe. Humanity has sought its own strengths in opposition to these bogeymen, developing powerful cybernetics that have become an accepted part of life in the well-to-do remains. LATMA is Dark Metal's setting, a sprawl of isolated cities strung along the TUBE lines like a beaded necklace, separated by wasted and radioactive lands. The Consortium would have its people believe all that live there are bandits and other rabble. The truth is much worse. The cities themselves are far from idyllic, unless you happen to be among the rich Bright of society - the true citizens, employed by the corporations, living as though the Fall was a dream. Life in the Corporate Center, Downtown, the other cities patrolled by Metropolitan Security, can be luxurious and comfortable. For the Dark, however, without benefit of corporate protectors, life is often brutal and short; it's one night at a time. Dark Metal is a player-driven game, with considerable freedom allowed for running plots; staff primarily provides guidelines and overall game consistency. We run Revised Old World of Darkness, supporting standard humans (including those with cybernetic enhancements), sorcerers (of both psychic and hedge magic varieties), Mages (Traditions and Technocracy), Shifters (Garou of both Gaian and Wyrm affinity, Bastet, Corax, and Ratkin), and Vampires (Camarilla, Sabbat, Anarchs, and Independents). We've been around for over fifteen years - join us in the post-apocalyptic future.
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Steel and Stone : A Game of Thrones MUSH
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updated: October 9, 2012 created: December, 2011 codebase: [MUSH] PennMUSH site: harbinger.genesismuds.com 8110 [216.136.9.21] email: chris (at) gravitysucks (dot) org theme: Game of Thrones Connect and Play Now check: connection telnet: Steel and Stone : A Game of Thrones MUSH homepage: Steel and Stone : A Game of Thrones MUSH statistics: Steel and Stone : A Game of Thrones MUSH vote: Steel and Stone : A Game of Thrones MUSH |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Player-Kill: Restricted Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Coders Clans Offered Detailed Character Creation Player Cities World is mostly original Small World (under 3,000 rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
It is the 288th year since Aegon's Landing. Robert Baratheon won the Seven Kingdoms and his crown on the banks of the Trident five years ago. While the armies have disbanded, and the Great Lords returned to their halls, the Riverlands remain a cradle of contention. The wealth of fertile fields and waters running with trade sit at stake. The Terricks of Terrick's Roost seek to defend to what is theirs against the threat of Ironborn from the western waters, as well as against the ambitions of their old rivals the Naylands of Hag's Mire. The Terricks answer to the Mallisters of Seagard, traditional defenders of the Riverlands, while the Naylands bend knee to the Freys of The Twins, a rich and rising house. In the years between the Games of Thrones, the fates of families are decided. This is the story of two such families and the smallfolk whose fates hang upon the contest betwixt their betters.
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Mario MUSH
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updated: October 6, 2012 created: October, 2012 codebase: [MUSH] site: twistedmetal.mudhosting.net 6942 email: dcharleb (at) gmail (dot) com theme: Super Mario Brothers Connect and Play Now check: connection telnet: Mario MUSH homepage: Mario MUSH statistics: Mario MUSH vote: Mario MUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: No |
Deep underneath the ground, there is a magical place. The warp pipes. Through the warp pipes, many places can be accessed. Anyone can become a world's hero... Or its villain. No applications - first come, first serve.
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PixieMUD
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updated: October 5, 2012 created: August, 1991 codebase: [LP] LDMud 3.3.720 site: pixiemud.com 6789 [24.138.34.133] email: admin (at) pixiemud (dot) org theme: Fantasy Connect and Play Now check: connection telnet: PixieMUD homepage: PixieMUD statistics: PixieMUD vote: PixieMUD |
Location: Canada
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Ansi Color Quests Available Character Approval Unnecessary Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Currently Hiring Coders World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Welcome to Pixiton, a small town nestled in the Vast Forest. From high up in the boughs of the Treehouse Inn, venture forth to explore the surrounding forest and lands beyond by foot or flying carpet. Discover the secrets of the mysterious Tower, explore the dragon haunted ruins of Ontik, walk the Trail of Dreams, infiltrate the mazes of the Misty Forest sprites, or just fight the good fight against orcs, giants and other threats to the realm. PixieMud is an old, established mud with active development. Players can belong to one of eleven races, from humans, dwarves and elves to the more exotic, six armed mook. During their adventuring career, players may choose from several guilds: bards, dragons, druids, paladins, rangers, undead necromancers and fearsome warmages. Surprises are always just around the corner in PixieMud. Our players and wizards are some of the friendliest around. Come join us at PixieMud - we're waiting for you.
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Rifts: Chronicles of Kingsdale
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updated: October 3, 2012 created: May, 2000 codebase: [MUSH] Tinymush 3.0b19 #1 site: www.kingsdalemux.net 4242 [199.188.206.197] email: chroniclesofkingsdale (at) gmail (dot) com theme: Based on the Palladium RPG Rifts, and centered in Kingsdale Connect and Play Now check: connection telnet: Rifts: Chronicles of Kingsdale homepage: Rifts: Chronicles of Kingsdale statistics: Rifts: Chronicles of Kingsdale vote: Rifts: Chronicles of Kingsdale |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Supports/uses Pueblo Detailed Character Creation Player Crafting System World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Welcome to Rifts: Chronicles of Kingsdale. A MUSH set in the popular RPG of Rifts. A cyberpunk game set some time after the initial collapse of civilization, magic and technology flourish and compete. North America is dominated by the Evil Coalition States, human supremacists who believe that the only way to guarantee the safety of mankind is the complete destruction of everything non-human or magic. The MUSH itself is set in the city of Kingsdale – an oasis of personal liberty, science and racial tolerance that is surrounded on three sides by the Coalition. Chronicles promises intricate and carefully woven story and many opportunities for personal development and advancement. In-character politics, investigation, research and experimentation are not just encouraged, but essential and the administration pride themselves on creating an environment where role play is the only essential 'ability'. The careful, quiet scientist is able to take on just as much of a role in our plots as the hulking warrior or the shifty mage. At Chronicles, brains count for as much as brawn. Feel the tingle along your spine as a the shadow of a vampire slips past in the darkness. Soar a thousand meters over monster-laden forests in your flying power armor, ever alert for threats to the helpless people far below. Experience the power of magic as you open yourself to a ley line. Know fear as you stare into the cold, unblinking mechanical eyes of a full conversion cyborg. Discover that friendship is not diminished by race, creed, or profession. Feel pride as you stand for one of the few bastions of 'good' that in North America. Above all, feel liberated as you let your imagination run free. This is Rifts: Chronicles of Kingsdale, and we invite you to explore our story with us
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DarkeMud
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updated: October 2, 2012 created: June, 1993 codebase: [LP] the Darkelib site: live.darkemud.com 5559 [50.43.92.134] email: mactorg (at) gmail (dot) com theme: Some RP, Heavy PK Connect and Play Now check: connection telnet: DarkeMud homepage: DarkeMud statistics: DarkeMud vote: DarkeMud |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Enter a Huge world, where you can make a name for yourself. Most equipment is made via players, and enchanted via another player guild. Own pets, start wars,earn a living, kill your neighbor. If this gets your attention, come join us. Just about anything is possible at Darkemud! Come where Dreams are a reality, and Nightmares might kill you. To live is to Learn, to Die is to Graduate.
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Emperia
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updated: September 29, 2012 created: August, 2001 codebase: [Rom] 2.4b6 GhostMud -heavily modified site: emperia.org 5002 [71.65.48.22] email: admin (at) emperia (dot) org theme: Fun! Connect and Play Now check: connection telnet: Emperia statistics: Emperia vote: Emperia |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Looking for a MUD to call home? A place where you can feel welcome and and have lots of fun too? Look no further my friend! Emperia was built just for you! Recently updated and expanded, Emperia is a non-pk, heavily- modified ROM mud with a unique fun atmosphere. With a huge variety of races, classes, and spells, we pride outselves on our diverse themes. Our genres are as varied as we know MUDders are. Whether you love traditional fantasy and role playing, or are interested in a more casual environment, we're the MUD for you. Players are invited to explore our vast areas, join our many tribes, role play, or just chat with our wonderful base of experienced, friendly players and staff. Recent additions include: multi-level remort system, banking system, 20 new PC races, 21 new PC classes, paintball wars, and many new, original areas.
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Nilgiri, the Forgotten World
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updated: September 27, 2012 created: August, 1991 codebase: [Custom] Originally DikuMUD Sequent code base site: nilgiri.net 8888 [74.63.229.211] email: nilgiri (at) nilgiri (dot) net theme: medieval fantasy Connect and Play Now check: connection telnet: Nilgiri, the Forgotten World homepage: Nilgiri, the Forgotten World statistics: Nilgiri, the Forgotten World vote: Nilgiri, the Forgotten World |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Class-less System Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Clans Offered Detailed Character Creation Screen-Reader Friendly Xterm 256 Color Support World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Many adventurers who just want a basic and fun MUD without all the hassle of having to learn too much have found a home at Nilgiri the Forgotten World. Enter the mythopia of Nilgiri: a medieval fantasy world built into a neo-classic MUD engine. The Forgotten World and its immortals have a long history together since the dawn of DikuMUD in 1991. We have a unique perspective of online gaming that few other MUDs can claim. Originally a DikuMUD class game based on Sequent code, Nilgiri has recently been completely rewritten from the bottom up to answer the difficult problems of an aging MUD world. We had to! We have been around over 20 years and we want to be around for a lot more. Professional Software engineers by day and long time gamers by night, our Implementors and friendly staff are unequally qualified to tackle the challenge of the hum-drum hamster wheel of gaming, the sticky social issues of MUD, and the evolving problems of economics in order to build a fluid and organic world that will continue to grow, thrive, challenge and engage adventure seekers of all kinds for many generations. If you are tired of games closing up shop, changing features too much, or games just too full of rules and politics then Nilgiri is the world for you.
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Wake
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updated: September 27, 2012 created: January, 2007 codebase: [Rom] heavily modified and overhauled site: wake.drmcawesome.com 2177 email: stamengp03s (at) hotmail (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Wake homepage: Wake statistics: Wake vote: Wake |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Player Cities World is mostly original Large World (8,000+ rooms) Mud is open to players for testing |
Built on a ROM codebase, many modifications have been made to enhance gameplay, creating a fun, customizable interaction that promotes ease of use, skill, and technique. Among its features are attackspeed based combat, skill trees, class changing, and many gameplay tweaks. Rather than traditional rounds in which everyone hits at the same time, each player attacks individually based on their own speed. This allows for increased customization and use of strategy, but only in that skills can be timed to coincide with attacks, regular players can continue to use skills as they did on stock ROM without hindrance. Spells are based on a cast time, rather than post-cast lag, giving them a more realistic feel, and creating gameplay elements related to antimages and fighters. At certain levels, players change classes, starting as a Tenderfoot, they refine their training through a class tree that results in a final, specific class. For instance, a player could go from tenderfoot, to fighter, to rogue, to assassin, or from tenderfoot, to mystic, to mage, to wizard. There are eighteen planned final classes, and further customization within each. Classes use a skill tree which is tailored to the player's class. Players receive skill points at each level which can be used how the player wants. Skill points can be used to increase each skill up to level five, which increases the power of effectiveness of the skill. This allows players the option to either spread the points out and gain every skill at an average level, or specialize in a certain field. There have also been numerous smaller changes to enhance the gameplay experience, including groups saving through quits and copyovers, and many unique skills and skill functionality.
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Yesterday's Voyage TrekMU
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updated: September 25, 2012 created: April, 2004 codebase: [MUSH] CobraMUSH, FrontierSpace site: startrekkin.net 1701 [66.36.240.57] email: alastairnyght (at) gmail (dot) com theme: Star Trek Connect and Play Now check: connection telnet: Yesterday's Voyage TrekMU statistics: Yesterday's Voyage TrekMU vote: Yesterday's Voyage TrekMU |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Mud is open to players for testing |
2343 Before the Destruction of the Enterprise-C at Narenda III Space, the Final Frontier. With these words, one of the great TV shows of the modern era was launched. This show was Star Trek, which forms the base history of Star Trek: Yesterday's Voyages. We are set in what has been dubbed one of 'The Lost Eras', between the Khitomer Accords and thelaunch of the USS Enterprise-D. To be more precise, we're set in 2343, a full twenty years before the launch of that great ship. The Dominion is unheard of, the Borg are but a rumour, and a great age of adventure is taking place. The three powers we focus on are the United Federation of Planets, the Romulan Star Empire, and the Klingon Empire. On the fringes of known space are a variety of powers, both major (such as the Cardassian Union, discovered by the Federation eight years ago), and minor.
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CLOK
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updated: September 20, 2012 created: August, 2011 codebase: [Custom] site: clok.contrarium.net 4000 email: admin (at) contrarium (dot) net theme: Fantasy/Wild West/Gaslamp Connect and Play Now check: connection telnet: CLOK homepage: CLOK statistics: CLOK vote: CLOK |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Custom Server Type Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Mud is open to players for testing |
CLOK started as a self-teaching Python project text-based game. Project evolved into a MUD, using completely unique code with Twisted. Others have joined staff and used the project to learn to code. The game is stated as being in alpha, though is completely playable. There are ongoing storylines and events, roleplay is enforced. The genre is a mixture of medium-low-fantasy/gaslamp/wild west. Guilds available to learn special abilities, but not required. Some guilds are more about abilities, others about facilities/perks. Some guilds have strict morals and guidelines, others are more open. The races are all human races, not species such as elves/orcs/etc. The magic is heavily scrutinized to make as much sense as possible. (We try to make magic scientifically sound, instead of handwaving) Stereotypical "good" and "evil" factions, as well as neutrals. NPCs have factions, possible for PCs to join or be neutral with them. Skill levels are based on practice - no vague "experience levels". Combat not required to advance-there are many non-combat activities. Ongoing focus on crafting and professions (farming, cooking, etc.).
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City of Hope MUSH
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updated: September 19, 2012 created: April, 2012 codebase: [MUX] site: game.cityofhopemush.com 7777 [173.11.110.89] email: sponge (at) lub-dub (dot) org theme: World of Darkness (Revised) Connect and Play Now check: connection telnet: City of Hope MUSH homepage: City of Hope MUSH statistics: City of Hope MUSH vote: City of Hope MUSH |
Location: USA
Primary Language: English Minimum Players: 50 - 74 Multi-Play: Limited Player-Kill: Restricted Ansi Color Roleplaying Is Enforced Newbie friendly Medium World (3,000+ rooms) Mud is fully operational |
Have you ever looked for something better? Better than what you have
now? Better than what's around you? Are you tired of the same old,
dull and dreary, the stressful life that surrounds you? The
frustrating feeling that you just simply aren't getting anywhere no
matter how hard you try? Well there is a place of Hope. A place where
you can relax and take the ease off every day stressful life and find
that peace that you've been looking for...that prosperity.
City of Hope, Prospect, California welcomes all within it's glamorous
folds with secrets and mysteries abound with rich history and life of
it's own. There's plenty of room for all within this new, undiscovered
territory and everyone has the chance to take a piece of the pie,
revel in the freedom that America brings to these sacred lands and
take a chance to make something of themselves, becoming the legends of
the future.
Prospect is a little bit of a paradise. Half of the year is summer,
the other half is Fall skipping over winter and going right into
Spring. Within paradise's boundaries even the most humble can find
easy living. When things are so simple and easy it becomes hard to
care for the big things in life. Those things that truly matter in the
greater scheme of things slip through our conscious mind and end up
behind the solace of our more comfortable lives.
What will this paradise hold for the soul? A haven of comfort and
stability? Or perhaps the encroaching darkness will sink its tendrils
into your spirit and infect your humanity...slowly corrupting you in
its wake. Will you strive for power, lust for wealth, and let apathy
crush your cares for those that you love and cherish? This is paradise
in a World of Darkness.
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3Scapes
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updated: September 15, 2012 created: May, 2009 codebase: [LP] LDMud site: 3scapes.org 3200 [69.63.227.146] email: mud (at) 3k (dot) org theme: Fantasy, Science & Chaos Connect and Play Now check: connection telnet: 3Scapes homepage: 3Scapes statistics: 3Scapes vote: 3Scapes |
Location: USA
Primary Language: English Minimum Players: 50 - 74 Multi-Play: Yes Player-Kill: Restricted Extended Class Selection Class-less System Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation Player Crafting System Player Cities World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Welcome friend! Come immerse yourself in one of the largest and most advanced online games in existence. With tens of thousands of rooms, hundred of areas, dozens of quests and a billion possibilities, 3Scapes offers you endless worlds of adventure! Stemmed from one of the oldest and must successful MUDs of all time, 3Kingdoms, 3Scapes offers you a completely new experience. Based around the mighty town of Foundation, three main realms beckon the player to explore. These kingdoms are known as: Fantasy, a vast medieval realm full of orcs, elves, dragons, and a myriad of other creatures; Science, a post-apocalyptic, war-torn world set in the not-so-distant future; and Chaos, a transient realm where the enormous realities of Fantasy and Science collide to produce creatures so bizarre that they have yet to be categorized. During their exploration of the realms, players have the opportunity to join any of well over a dozen different guilds. Add in the comprehensive skill system that 3S offers and you are able to customize your characters more than anywhere else. 3Scapes combines all these features, and so much more, to give the player an experience that will stay with them for the rest of their lives. Come live the adventure and find out for yourself why 3S is the best there is!
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Aaezure Odyssey
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updated: September 11, 2012 created: December, 1994 codebase: [Circlemud] Circle/Custom site: amud.kicks-ass.org 1111 email: basslady (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Aaezure Odyssey homepage: Aaezure Odyssey statistics: Aaezure Odyssey vote: Aaezure Odyssey |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Player Reviews Refused Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Level-Based Training System Level-Based Equipment System Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Aaezure Odyssey is a great MUD for all ages. Formerly known as DeathWish MUD, this is a great, stable MUD that has been in operation since 1994. There are over 11,000 rooms with a good balance of zones for all levels, with more added all the time. Playerkilling is limited to a Battlefield only, and players are allowed to play two characters at a time if they wish. This mud has 50 mortal levels, 15 races,6 regular classes and 4 remort classes. The rest can speak for itself.
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Dark Mists
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updated: September 10, 2012 created: October, 1996 codebase: [Rom] Heavily Modified Rom 2.4g site: darkmists.org 2222 [24.217.21.230] email: xyza (at) darkmists (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: Dark Mists homepage: Dark Mists statistics: Dark Mists vote: Dark Mists |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Dark Mists is a multi-user RPG game with 17 distinct races, 11 classes, 9 of which are divided even further into subclasses, dozens of quests (with more on the way!), and hundreds of skills and spells unique to their class, subclass, or race. We've developed a dynamic clan system and worshiping system where the players have an amazing amount of control over their clan and are directly in touch with their God. The Gods of Dark Mists are actively seen in the game and their wrath, and blessings, can be felt in all aspects of a character's life, and throughout the year there are days set aside as Immortal Holidays where the players receive periodic blessings from the Immortal whose holiday is being celebrated. Our administrators are devoted to the game and friendly to the playerbase, yet we are firm in maintaining the rule of law. The playerbase themselves are creative and competitive, and quite friendly. But be warned, the atmosphere at Dark Mists is vibrant with roleplay and playerkilling both required to make a successful and strong character. You will need a strong heart and quick wit to carve out your legacy in Dark Mists. The game is always evolving, always changing. There is always something new and exciting to learn or explore or to see. Come see for yourself. (8/15/2010: Dark Mists is now on a privately owned server. The long awaited warrior subs have been in since mid-March 2009, and since December 2009 the Houses have vied for the gods' favor -- stat boosts -- with House War Weekend. Alchemy was recoded to give each Enchanter a personal set of formulas, but they can be taught by one Enchanter to another Enchanter in game. Our 14th anniversary is coming up on October 21, 2010.) (7/17/2012: The players have been clamoring for new players, so if you join us and are brand new to our game, be sure to say so in the question while rolling so that you can go through our newbie help area, and use the newbie command -- newbie *message* -- to ask the current Helper players for any clarification or guidance you may need. These are players who have the word 'Helper' next to their names. Other players who do not have 'Helper' next to their names can prove to be useful and would be glad to help you out. Learning to die and re-arm yourself is important, as only the Immortals are immune to death.) (9/10/12: In the event that the DNS fails to connect you to our game or webpage/forum, check our Twitter for update information and IP address for a means to connect. https://twitter.com/darkmists )
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Valhalla MUD
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updated: September 7, 2012 created: October, 1989 codebase: [VME] Diku 2.5-1 site: valhalla.com 4242 [174.129.223.119] email: admin (at) valhalla (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Valhalla MUD homepage: Valhalla MUD statistics: Valhalla MUD vote: Valhalla MUD |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation Screen-Reader Friendly World is all original Huge World (15,000+ rooms) Mud is fully operational |
The labyrinth which you find yourself trapped in is dark.
It's impossible to tell the different pathways from each
other, and all attempts to retrace your own steps have
failed. You are hopelessly lost.
But... is that a faint glow in the distance? You haven't
noticed that light before, perhaps it leads to the outside!
Your heart leaps as you quickly stride toward its source,
your mind so focused on the distant light that you fail to
notice the claw marks and patches of scorched blackness on
the surrounding walls.
Finally you find yourself in a large cave, and at last you
see the source of the light, the flaming maw of a dragon!
You try to flee, but panic seizes you, and your feet freeze
in their tracks. In what seems like an eternity to your
racing mind, the dragon lowers its massive and scaly head
and crushes you in its powerful jaws!
You fall into the arms of a tall powerful woman, dressed
in a sparkling suit of full armour, and wearing her long
hair in twin braids down her back. She cradles you in her
arms like you were a child and whispers, "Fear not,
warrior. I am a Valkyrie, sent by the gods to
take you to..."
VALHALLA
The MUD, from the programmers who created the original
DIKU MUD and now maintained by Whistler.
* A fully automated "Newbie Guide", for those
completely new to MUDs, or just wanting a little bit
of a helping hand to start.
* All your old favorite zones (like Tiamat and Isle
of the Dead) along with many brand new ones!
* Hundreds of interactive quests.
* And, of course, Valhalla, where the slain adventurer
may rest in peace....
The books of history are not yet closed, Adventurer...
Make the journey now!
Valhalla MUD is the home of the developers of the Valhalla
MUD Engine (VME),(diku II)derivitive. There are well over
200 automated quests that require from a few minutes
to several months to complete. Char descriptions,
body parts, communication channels, color and prompts are
customizable. Over 13000 rooms and growing still (some
of which we offer with the VME release).
So come visit Valhalla MUD and have fun, make new friends
and look out for the dragons!.
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Star Wars: Uprising
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updated: September 6, 2012 created: November, 2000 codebase: [MUSH] PennMUSH 1.8.4p0 site: swuprising.net 1138 [71.181.95.130] email: ms (dot) speed (at) gmail (dot) com theme: Star Wars Connect and Play Now check: connection telnet: Star Wars: Uprising homepage: Star Wars: Uprising statistics: Star Wars: Uprising vote: Star Wars: Uprising |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Skill-Based Training System Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Mud is fully operational |
"A long time ago, in a galaxy far, far away...." The events and players are very familiar, yet, things have changed. The galaxy had become an even darker place than during the rise of the Empire. Treacherously, Luke Skywalker fell to the Dark Side and joined his father, earning himself the title of Darth Fatalis. Together, this pair of villains not only destroyed the Rebel Alliance, but ended the reign of Emperor Palpatine as they banded together to kill him. This last fact was hidden from the Imperial troops and the Galaxy at large, until, the Hand of the Emperor, Mara Jade, brought the truth to life. In a shocking turn of events, the Empire was split into two factions. A new Galactic Civil War emerged, but this time, not as a battle of Good versus Evil, but something more sinister. However, Darth Sidious was prepared for the Skywalkers' treachery. Using Mara Jade's body, the Emperor had resurrected himself, and as he revealed himself once more to the Galaxy, led Jade's forces in a siege on Coruscant. Sparking the new Golden Age of Sith, he used his new Sith warriors to destroy the Skywalker traitors, and he personally revealed himself to the fallen pair of Jedi, before slaughtering them. With the Empire being once more brought under Palpatine's control, it seemed all hope was lost. Things have a tendency to come full circle; however. New rebellions emerged, led by surviving members of the former Rebel Alliance. Now, the Rebel Alliance has been reborn, though the Rebels have a great task ahead of them. The Empire is stronger than ever, but there is at last a glimmer of hope. This is the dark world of Star Wars: Uprising. * Play as almost any race and character concept your imagination can come up with (within reason), from nearly any race in the Star Wars universe, to pilot almost any ship in Star Wars, and mastery of the enigmatic Force can even be had! * Our unique stat system allows characters to start with a ship, money, weapons, and more, so your first day you are ready to accomplish epic roleplay. * A heavily expanded version of WEG's acclaimed D6 system; We use specializations, martial arts, cybernetics, advantages/disadvantages, and a robust, organic language code. Join Star Wars: Uprising at swuprising.net 1138 or read more about the theme at http://swu.wikia.com/wiki/Main_Page.
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The Builder Academy
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updated: September 5, 2012 created: October, 2000 codebase: [TBA] tbaMUD (codebase formerly known as CircleMUD) site: tbamud.com 9091 [84.49.244.105] email: rumble (at) tbamud (dot) com theme: Teaching Builders and tbaMUD Codebase Development Connect and Play Now check: connection telnet: The Builder Academy homepage: The Builder Academy statistics: The Builder Academy vote: The Builder Academy |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Educational MUD Research-Oriented MUD Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
The Builder Academy is foremost a training academy for anyone willing to learn or teach how to build a virtual World. Due to our success and the stagnation of the CircleMUD codebase we have also released our code for anyone desiring a stable and functional codebase. tbaMUD is the continued development of the codebase formerly known as CircleMUD. And we use it to mean both the Academy for training, and the codebase that is made freely available to the community. The most challenging aspect of running a mud is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDding community can come up with something better. That is why I created The Builder Academy. TBA has trained 1000's of builders and has an extensive tutorial and help file system. No pressure, no deadline, just come learn, teach, or help develop the tbaMUD codebase. Give back to the community we have all taken so much from. TBA is a MUDding resource. Take advantage of it so we can improve the entire MUDding community. TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built. We are always open to anyone willing to learn, teach, or help develop our newly released tbaMUD codebase (the codebase formerly known as CircleMUD).
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X-Men: Flame of Darkness
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updated: September 3, 2012 created: July, 2012 codebase: [MOO] FoD-Core1.81 (Heavily Modified LambdaMOO) site: kydance.net 2008 [209.90.73.254] email: flameofdarknessMOO (at) Gmail (dot) com theme: Superheroes, Comic Books Connect and Play Now check: connection telnet: X-Men: Flame of Darkness homepage: X-Men: Flame of Darkness statistics: X-Men: Flame of Darkness vote: X-Men: Flame of Darkness |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Player Cities Screen-Reader Friendly World is all original Medium World (3,000+ rooms) Mud is fully operational |
We are a game set in a custom blend of Marvel Universes designed to allow players to focus on their character's personality instead of having to remember/keep up with so many years of Marvel History. Feron, descended from a long line of Ferons has at last communed with the Phoenix Force, as it had been foretold for centuries. However, something went sideways with the communal process when a group of sorcerers interfered, plotting to take the Phoenix Force for themselves. A battle was fought, and Feron and the acolytes that had trained him for so many years fled back to their world with the Phoenix Force, but a fragment of it had been left behind, tainted by the dark magic of the sorcerers. This fragment became a force of chaos, leaving trouble and destruction in its wake. To the citizens of Earth who do not know better, its power is seen to be what causes coincidences, or bad luck. Forces not on the side of Mankind's best interest want to capture the chaotic fragment, which has been dubbed as The Flame of Darkness, and use it to subjugate, annihilate and destroy. Individuals such as Magneto and Xavier have been training students in the use of their Mutant powers in secret, but the presence of the fragment now threatens the Universe, and Mutants may not be able to stay hidden from the public eye much longer. Join us where you may choose from a wide variety of character options with Feature Characters Or Original Characters! In the race to capture the Flame of Darkness, which side will you choose?
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DB: Sphere of Fantasy
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updated: September 1, 2012 created: April, 2011 codebase: [Smaug] DBNA(Heavily Modified) site: sofmud.themudhost.net 8500 [96.126.111.135] email: Leviathan2050 (at) yahoo (dot) com theme: Dragonball, FF, Anime Connect and Play Now check: connection telnet: DB: Sphere of Fantasy homepage: DB: Sphere of Fantasy statistics: DB: Sphere of Fantasy vote: DB: Sphere of Fantasy |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Clans Offered Detailed Character Creation World is mostly stock Small World (under 3,000 rooms) Mud is open to players for testing |
Hello again everone, It seems one alpha testing wasn't enough, So
we are now well into our Second Alpha testing phase. Alot has
changed since our last listing, so I'll take a quick moment and
highlight some of the changes that separate our mud from the
dozens of other clones you've experienced in the past.
- 6 totally original races.
- Special Attacks (ff7 style limit break system)
- Item Forging
- Affinity/Elemental damage and resistances
- Mobs carry their own gold/zeni
- Makoabsorbing, the more materia you absorb the
stronger your character becomes.
- Tier System, every new tier unlocks more potential
for your character
- A Magic Finding system
- Group/Clan grouping
- An improved clan system (still early in testing)
- Talent/Respec with Skill Leveling
- Bloodoath PVP system (no more Hardcore/Softcore)
- NEW Death system (still early stages)
As always we have a friendly staff that is willingly to help
out any new comers, and our pbase is overall friendly as well.
There is still much more to do before BETA finally arrives,
so dont be afraid to come and test out our gameplay. Or just
stop by and see whats going on and have a friendly chat. Hope
to see you in game!
-Leviathan
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The Lands of Draknor
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updated: September 1, 2012 created: April, 2001 codebase: [Rom] Heavily Modified site: mud.draknor.com 4000 [71.60.200.243] email: email (at) robertwleonard (dot) com theme: Fantasy - Role Playing - Based on Owner's book series Connect and Play Now check: connection telnet: The Lands of Draknor homepage: The Lands of Draknor statistics: The Lands of Draknor vote: The Lands of Draknor |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
The Lands of Draknor is based on a novel series the owner is writing. Multiple recall cities are all unique to our world. Our more than forty races are largely original as well. But if you look, you will find a good deal of your old stock ROM favorites thrown into the mix as well. We now feature our own custom character creation system. We are a VERY HIGHLY modified ROM that focuses first and foremost on our players desires. We strive to be as newbie friendly as we can. Draknor offers a game that is easy to use and easy to learn. There are many levels, clans, abilities and more. And for those that have attained level 80, an entire new system of hunting to counter the typical experience gain will be found. Making "Everyday Hero" a great deal more fun! We at Draknor hope to see you join us soon, we are a growing MUD that would love any support or input that you may have. Remember, a MUD is not what the Immortals make it. We are at the mercy of our players, and LOVE to make things that they suggest. Come and give us a try today!
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Frandum
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updated: August 27, 2012 created: January, 1994 codebase: [DUM] Entirely rewritten DUMII site: frandum.fr 2001 [88.191.99.79] email: frandum (at) frandum (dot) fr theme: Questing for immortality in the medieval world of Frandum Connect and Play Now check: connection telnet: Frandum homepage: Frandum statistics: Frandum vote: Frandum |
Location: France
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Mud is fully operational |
New: we have now developed a custom client for Frandum with sounds, images and helpful windows (inventory, stats and score, diary etc.). Try it on our website! Your story with Frandum begins with a mysterious dream, and your questing to immortality will lead you to uncover ancient truths about the world, its history and the very nature of its gods. What you need to do: - quest! There are currently around 1000 quests in Frandum! - explore and use the multiple automaps, discover the history - use and combine items to solve puzzles - talk to mobiles and (only) sometimes fight them - roleplay, talk with our friendly Wizards and admins What will help you do it: - almost unique code base (entirely rewritten from our ancestor) - very friendly parser supporting an extensive command list - extensive spell list (much more than: hurt, hurt more, hurt deadly) - original skill system (e.g. brewing, lore, swimming, wizardry...) - PK limited to Wizards or a parallel world (the Tournament of Death) - Objects, monsters and room categories and sub-categories offering a limitless gameplay What will make you do it: - killing is not needed to gain experience: only questing is rewarding - coherent and original fantasy world, consistent background, encompassing world history - guilds scattered throughout the world: quest to gain power and influence (Wizards can also choose a class) - a cosmic balance between the three gods can both change and be changed by every player - a unique language system, based on your race
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Star Conquest
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updated: August 20, 2012 created: December, 1998 codebase: [MOO] site: squidsoft.net 7777 email: starconquest (at) squidsoft (dot) net theme: Pulp Science Fiction/Space Opera Connect and Play Now check: connection telnet: Star Conquest homepage: Star Conquest statistics: Star Conquest vote: Star Conquest |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: No Player Reviews Refused Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is all original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Humanity has just emerged from the lowest point in its collective
history, and the closest it has been to extinction since the advent
of agriculture. By the year 2304, the Coalition of humans and their
alien allies the Jinu had spread across the stars, and thought
themselves powerful. But the Outsiders, an alien empire occupying
vast reaches of Rimward space, proved them wrong. First, contact
between the two allies was severed, and suddenly humanity was alone.
Then the Outsiders attacked in force, and human planets and
governments fell one by one.
It was the apocalypse.
But contrary to the beliefs of many, not all hope was lost. After
five years, a single starship, the Percival Lowell, returned from
Rimward space, bringing with it the means to nullify the Outsiders'
greatest weapon. With this, and the help of many other brave pilots,
the occupying Outsiders were driven off human worlds and back to
where they came from.
Humanity is now trying to rebuild, and trying to regain what it has
lost. The Outsiders are finished with occupation, and now desire only
to see humans extinct. New threats and new mysteries seem to appear
every day. In the midst of it all, civilian starships span the stars,
maintaining an open threat against any new invasion and trying to
make a few credits while they're at it.
You too have felt the lure of this; the desire for a unique freedom
that most citizens will never know, the drive to explore, the need to
defend your species, and yes, greed for the vast wealth that is to be
had.
It is time to take to the stars.
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Star Wars Rebellion Uprising
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updated: August 19, 2012 created: May, 2012 codebase: [SWR] SWR Heavily Modified site: starwarsru.com 2222 [107.8.50.251] email: littlejay_43019 (at) yahoo (dot) com theme: Star Wars Connect and Play Now check: connection telnet: Star Wars Rebellion Uprising homepage: Star Wars Rebellion Uprising statistics: Star Wars Rebellion Uprising vote: Star Wars Rebellion Uprising |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
The year is 19 BBY and The Empire is still a young government. Being
led by it's Emperor, The Empire tries to control every government in
the galaxy. Other forces are conspiring against the Emperor and
want overthrow the government to make it what it once was, a
republic.
Organizations such as Kuat Drive Yards and Sienar Fleet Systems
work on supplying the galaxy with the best equipment around. Criminal
orgnaizations are lurching around every corner, looking to take
advantage of anyone who looks helpless enough, and the Bounty Hunters
Guild is working hard at collecting money for themselves with every
bounty that comes along to them.
The timeline for this mud is a player driven timeline. Everything
that has happened up until 19 BBY will be accurate in the game.
Everything after 19 BBY will be player driven.
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Witchcraft and Wizardry
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updated: August 16, 2012 created: September, 2012 codebase: [MUSH] PennMUSH site: wiandwi.net 1936 [93.186.193.48] email: booriley22 (at) gmail (dot) com theme: J.K. Rowling Harry Potter World War 2 Connect and Play Now check: connection telnet: Witchcraft and Wizardry homepage: Witchcraft and Wizardry statistics: Witchcraft and Wizardry vote: Witchcraft and Wizardry |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Research-Oriented MUD Skill-Based Training System Currently Hiring Builders Currently Hiring Coders Detailed Character Creation Player Crafting System World is mostly stock Medium World (3,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
----------------================(@v@)================----------------- Witchcraft and Wizardry is set in J.K. Rowling's World of Harry Potter long before Harry was a twinkle in anyone's eye. World War II is brewing and the Muggle and Wizarding World both are about to face some of the greatest evil either has ever bore witness to. Or will the workings of the players see to it that what we Muggles of the 21st Century know, never even comes to pass? ----------------================(@v@)================----------------- The game uses the PennMush coding base. FS3 System is implemented now. Game Status is: BETA!! IC Grid: BETA. Player Age: 18+ years old. PCs must be U.K. Citizen/Resident only. Expatriates discouraged. ----------------================(@v@)================----------------- Available starting races: Wizard, Muggle, and Squib. Special Races such as: Centaur, Goblin, Part-Giant, Part-Veela, House-Elf, Vampire and Werewolf are available at different levels of 'Cookie Awards'(Community / Brownie Points). A +roster of characters both original and cannon is: N/A - YET. ----------------================(@v@)================-----------------
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Legends Forgotten
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updated: August 15, 2012 created: July, 1995 codebase: [Rom] Rom2.4 Heavily Modified LF5.1 site: mercury.twilightstar.net 9001 [68.5.251.50] email: jasneo (at) singnet (dot) com (dot) sg theme: The Age of Legends Connect and Play Now check: connection telnet: Legends Forgotten homepage: Legends Forgotten statistics: Legends Forgotten vote: Legends Forgotten |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Mud is fully operational |
-=>) LEGENDS FORGOTTEN (<=-
Legends Forgotten takes place in an age where Darkness
encompasses the land as long forgotten Heroes and Legends rise
once again to destroy this Darkness in the Age of Legends
1. Essence System: Enhance your Equipment Permanently!
2. Unique Item System: Artifacts, Relics, Mythical Items
3. Skill-Spell System: 500+ Skills-Spells all unique!!!
4. 34 Races all unique in their origin and abilities
5. Classes such as: blademaster, aiel, aes sedai, dreadlord...
6. Detailed Character Creation: eyecolor, haircolor, body...
7. Intelligent Mobs: skills, special attacks, quest-mobs
8. Clan System: player recruiting, ranks, promotions, banks
9. Multi-Cast System: more functionality to casting
10. Newbie Friendly, Battlefield, Detailed Creation
11. Taveren System: add to damage, healing, protection & more
12. Area-Quests coded into areas for all players!
13. Channeling, Chanting, Conjuring, Casting!!!
14. Event System that adds variety and uniqueness to the world.
Bleeding, Mining, Rivers, Wind, Interactive Items & more
-> Many friendly players willing to help any New Players
-> Promotional Events: Free Levels, Healing, Personalized Items!
-> Tired of stock muds, then come play LegendsForgotten!!!
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The Burning Post II
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updated: August 11, 2012 created: September, 2011 codebase: [Rom] Heavily Modified site: burningpost2.co.uk 4321 [173.248.190.171] email: orpheusburp (at) gmail (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: The Burning Post II homepage: The Burning Post II statistics: The Burning Post II vote: The Burning Post II |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation Player Crafting System World is all original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
The Burning Post II is an level-less, class-less online roleplaying game set during a time period similar to the late middle ages. The game revolves around mages and the Inquisitors of the Holy Order of King Dav that hunt them, as well as race relations between the Church's 'favorite' people, the Lithmorrans, and the Vavardi with whom they were recently at war. A sequel to the original Burning Post MUD, the game takes place on the island of New Yarsith, shortly after a brutal, decade-long war between the Lithmorrans and Vavardi. The island was heavily impacted by the war, and was even held by the rebel Vavardi for several years. As a result, race relations between the two groups are at an all-time low. An RP-enforced MUD (we do have public channels), experience in the Burning Post II is earned through role-play, as is all character advancement. We're currently coming to the end of our beta-testing period, and we'd love new players to join our loyal player-base! Applications aren't required for most concepts, so you can design your character and jump right into the game. For more information on the theme, our website contains a link to our game's wiki, which contains many of our game's more important help files. Hope to see you in New Yarsith!
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KitsuMUCK
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updated: August 8, 2012 created: October, 2004 codebase: [Unknown] ProtoMUCK site: kitsumuck.com 8888 [99.61.205.87] email: samuikon (at) kitsuneparadise (dot) com theme: Fantasy Connect and Play Now check: connection telnet: KitsuMUCK homepage: KitsuMUCK statistics: KitsuMUCK vote: KitsuMUCK |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses Pueblo Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Mud is open to players for testing |
KitsuMUCK is a kitsune themed MUCK centered around an ongoing storyline. In spite of the dominant kitsune theme and population, all species are welcome. In this MUCK, you can travel between two different worlds, namely Kitsuria and S'Fyra. Kitsuria and S'Fyra are both heavily populated by kitsune - Kitsuria being more technologically advanced and set in more modern times than S'Fyra. You can find out most of the background information by checking out the MUCK's wiki.
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MULTI MUD!
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updated: August 8, 2012 created: May, 1995 codebase: [Circlemud] CircleMUD 3.0bpl8, highly modified site: multimud.net 4242 [85.214.148.138] email: admin (at) multimud (dot) net theme: To combine Fantasy, Modern and Sci-Fi Connect and Play Now check: connection telnet: MULTI MUD! homepage: MULTI MUD! statistics: MULTI MUD! vote: MULTI MUD! |
Location: Germany
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Dying for a smooth running mud with great adventures? Multi Mud has been customized for balance, style, and adventure! We have many features including: -60 level system with multi-classing into 16 different remorts. -Personalized newbie help from Avatars and Guardian Clans. -7 main races with hometowns including Vampires with Advanced features. -10 minor races for improved RP. -Zones range from middle earth to current days to sci-fi. -Solo challenges such as our Simulator Arena or Survivor Camp. -Group challenges such as freeing the virtues in hell or fighting in the Ragnaroek. -An entity system offers clans and followerships for more roleplay and gaming options. -Over 100 zones with over 6000 pieces of EQ and over 10000 rooms total. -Advanced remort skills/spells for RP such as bard's songs of war and nature. -Immortal run quests and missions as well as auto-quests pre- programmed. What is mentioned is simply a glimpse, for a real taste visit us or get more information on our webiste. We truly encourage roleplay, offer great newbie help, and have challenges for expert mudders as well.
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Dark and Shattered Lands (DSL)
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updated: August 6, 2012 created: April, 1996 codebase: [Rom] Custom, still has Rom2.4 sections of code site: dsl-mud.org 4000 [184.172.132.194] email: tony (at) allengames (dot) com theme: DragonLance (loosely based) Connect and Play Now check: connection telnet: Dark and Shattered Lands (DSL) homepage: Dark and Shattered Lands (DSL) statistics: Dark and Shattered Lands (DSL) vote: Dark and Shattered Lands (DSL) |
Location: USA
Primary Language: English Multi-Play: No Player-Kill: Restricted Player Reviews Refused Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Player Cities Screen-Reader Friendly World is mostly original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Online for over 16 years now, DSL will forever be one of the long standing muds online. Rich in features, DSL offers more than 40 classes and 40 races. Our remort system offers Chromatic and Metallic Dragons as well as Demons, Angels, our original neutral god servant, the Balanx and many other lesser remorts such as Giants. With roleplaying required, we offer both hack and slash player killing if you join a clan or you may choose not to player kill and join a kingdom where you would concentrate on defending your kingdom or taking over others. We offer major quests as well as several smaller ones daily. The world of DSL is rich in history that the players have shaped. Nothing is off limits when done with sound and proper role-playing. Our world also has vampires and manatonics (think of manatonics like a cross between a Jedi Knight and the immortal from the highlander series) and are about to introduce a special reclass known as the slayer to hunt them. DSL offers a fully functional Gladiator League where the champions are treated like todays rock stars. We have ship combat, a kind and caring immortal staff, active builders and coders for new content and a stern yet fair rule set to prevent cheating and harassment. Become King or Queen or even a Dictator, or serve as a Knight or any rule you strive for. (and convince others you are worthy of) Anything is possible for your characters on DSL. Come join the hundreds of other players and help shape the world of Algoron and make your characters actions count..
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Fossworld The Arcade
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updated: August 4, 2012 created: October, 2003 codebase: [Circlemud] ver 3, modified site: 81.86.144.153 4000 [81.86.144.153] email: hotspur95 (at) hotmail (dot) com theme: Varied Connect and Play Now check: connection telnet: Fossworld The Arcade homepage: Fossworld The Arcade statistics: Fossworld The Arcade vote: Fossworld The Arcade |
Location: United Kingdom
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Extended Race Selection Extended Class Selection Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Skill & Level-Based Equipment System World is mostly original Large World (8,000+ rooms) Mud is fully operational |
- 20 Classes - 20 Races - Weapon Proficency System - Central area from which any game genre can be entered - Genre's include - Fantasy, Sci-Fi, Cyberpunk, and Historical - Many newbie areas and lots of unique starting eqipment - No XP loss on death and no death rooms - Loads of spells and skills - No naked mobs! All mobs have clothes and treasure where applicable - 35 body locations for equipment - Over 12,000 rooms! 176 zones and more being added all the time! - Very users friendly info on items
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Adventures Unlimited
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updated: August 2, 2012 created: December, 1998 codebase: [Rom] 2.4b6(pretty darn good) site: tharel.net 5005 [174.143.215.206] email: Markov (at) tharel (dot) net theme: Medieval Fantasy Connect and Play Now check: connection telnet: Adventures Unlimited homepage: Adventures Unlimited statistics: Adventures Unlimited vote: Adventures Unlimited |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Detailed Character Creation Player Crafting System World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Adventures Unlimited began over 8 years ago as a modest stock rom mud with not much more to offer than any of the thousands of other stock muds. Over the years, the mud has grown into a multi- faceted community with a detailed world, consistent roleplay and many features. We pride ourselves in bringing a game with integrity, stamina and honesty to our players. Our channels are free of cursing and the environment is friendly. Our players are helpful and enjoy aiding new players. Our immortal staff is talented, experienced and dedicated. Many of the staff have been part of AU for over 5 years. Adventures Unlimited is not a cookie cutter rom based mud. The development has been focused not on what other muds provide to their players but instead on the path that AU occupies alone. The land of Tharel has been developed continuously throughout the years of the existing of AU. It has gone from a completely stock world with no original areas to 75% original with over 14,000 rooms. AU continues to develop and evolve. Our website contains logs of all of our changes made from 2001 to the present day. The vast amount of work shows our longterm dedication to the game and the player base. We have high player satisfaction and provide a quality and fun product to our players. Come and join our community! Experience the land of Tharel!
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Marvel: City of Lights
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updated: August 2, 2012 created: July, 2011 codebase: [MUSH] TinyMUSH site: cityoflightsmush.mudhosting.net 2725 [66.85.147.90] email: citylightsmush (at) gmail (dot) com theme: Marvel Universe, Comics, X-Men, SHIELD, Mutants, Superhero, Marvel, Avengers Connect and Play Now check: connection telnet: Marvel: City of Lights homepage: Marvel: City of Lights statistics: Marvel: City of Lights vote: Marvel: City of Lights |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
NEW! Las Vegas Defenders - A multi-faction group sanctioned by the city to aid against supernatural threats. Anyone with "superior" talents is welcome to volunteer. 'Welcome to fabulous Las Vegas,' the city of neon and sin, where anything can happen at any moment! The party never ends here, and one can lose entire days within a single building, caught up in the entertainment, glamor and deviance of the casinos and clubs. Hidden amidst the decadence, beneath the glitter, are even darker secrets and dangers, especially now that the Mutant issue can't simply be swept under the rug. Set in an original location, players have the opportunity to shape their own characters and stories away from the expectations set by comic canon in NYC. City of Lights features a variety of factions, both from the comics and original creations, ranging from heroic to devilishly villainous. The staff of City of Lights is patiently willing to work with newbies to either MUSHes or the Marvel Universe, so don’t be shy! Come save the day as a member of a new generation of X-men or a SHIELD field agent, or enact nefarious plots as a Hydra fanatic, a Brotherhood ruffian, or a master of intrigue within the Brimstone Society.
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River of Flame
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updated: July 29, 2012 created: October, 2011 codebase: [Merc] Insanely Modified site: godwars.net 7777 [178.79.173.99] email: RoFMUD (at) gmail (dot) com theme: Dungeons Loot PK Connect and Play Now check: connection telnet: River of Flame homepage: River of Flame statistics: River of Flame vote: River of Flame |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Medium World (3,000+ rooms) Mud is open to players for testing |
****************************************************** *** Currently in development, but open for *** *** testing and comments/suggestions are welcomed. *** ****************************************************** Looking for builders. We aren't officially open at the moment and player files will be reset upon the launch. However, if you want to play around until then.. feel free to. *** Features **** - Very detailed mapping system. Playable on or off. - MXP support - clickable map, clickable enemies, 256 colors, etc - Classic mud classes - Warrior, Mage, Thief, Cleric with 3 advanced classes to choose from per class. - Very complex randomized item system. - Active Coder
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Star Wars: Galactic Insights
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updated: July 27, 2012 created: July, 2005 codebase: [SWR] SWGI 4.2 site: mud.swgi.org 8060 [216.120.236.247] email: admin (at) swgi (dot) irg theme: Star Wars Connect and Play Now check: connection telnet: Star Wars: Galactic Insights homepage: Star Wars: Galactic Insights statistics: Star Wars: Galactic Insights vote: Star Wars: Galactic Insights |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Imagine a MUD that lets you design your own buildings for yourself or your clan, and then sell them in real-time auctions or keep them? Where you can decorate each room and description to your own liking, and then drag your loot from all over the Galaxy back there and drop it off? A MUD that lets you design your own ships, from a one room starfighter up to a 100 room super capital class cruiser? Where you can decorate each room and description to your liking, and then modify it with modules such as cloaking, alarm systems, afterburners, or interdictor generators? A place that lets you open your own corporation, give it a logo, create subsidiaries, and then hire people to work in that corporation, which is entirely player-run and separate from clans? What if the same MUD rewarded you for roleplaying with things such as Force, unique armor materials, personal player-owned capital ships, character restorations(even from dead characters years ago!), credits, clones, hitpoint, stat, and level bonuses? Where they give you unique commands for roleplay such as roomtitle, walkstyle, and semote? Where submitted Roleplay logs are actually read, critqued, and awarded on active, friendly, community forums? What about a place where you can drop mines in space, run out of fuel and not blow up, dock with other ships, eject from your ship if it becomes damaged, or even set off the ship's self destruct system? Where slicers have the ability to find, locate, and destroy ships, unlocked keypadded doors, slice banks, find and locate people? Where there is an easy-to-use system that keeps track of keycodes, clan actions, items bought, bank transactions, and displays them for you? That allows you to record your own unique events so you can keep track of what you know and where you found such and such? Where players are friendly, helpful, and unique, where you can be a droid or any number of other races? Where you can fight for the Empire or the Rebellion and share wealth in the millions of credits floating around this rich economy? Play mini-games such as arena, lazertag, freezetag, or Horde? Compete with other players to surpass their scores on the Hiscore tables? Play the lottery? Where staff are experienced, helpful, and active? Where ideas and bugs are fixed and implemented almost immediately? What if I told you such a place existed, and has for five years now? What if I told you it didn't cost any money, it was easy to connect to, and we were looking for someone just like you to come join us? What if I told you that this is just a fraction of what awaits you..? Star Wars: Galactic Insights
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Dragonball Z World: Vintage
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updated: July 24, 2012 created: April, 2011 codebase: [Smaug] Heavily modified site: dbzw.uforce-hq.net 4000 [67.240.98.41] email: zeno (at) biyg (dot) org theme: Anime, DBZ, Dragonball Z Connect and Play Now check: connection telnet: Dragonball Z World: Vintage homepage: Dragonball Z World: Vintage statistics: Dragonball Z World: Vintage vote: Dragonball Z World: Vintage |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Clans Offered World is all original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
Dragonball Z World was a MUD created in 2000 and later grew to become of of the most popular DBZ MUDs around, with 40+ players commonly online. The MUD was originally created by Maarten van den Bosch. Many years later, the MUD eventually shutdown and was followed by Dragonball Z World Reloaded, which also shut down later on. Dragon Ball Z World is a different experience compared to your typical DBZ MUD. Instead of growing essentially infinitely powerful with powerlevels in the trillions and higher, DBZW capped powerlevel at 100 million which results in a more balanced gameplay and PK. Clans were heavily involved in the game along with roleplaying. We bring back all of what you remember. Area like JPA, the Asteroid and even the clan HQs that were full of traps and mazes. Features like chikara, spaceships or houses.
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Cleft of Dimensions
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updated: July 23, 2012 created: July, 2000 codebase: [Rom] Really Great! site: cod.mudmagic.com 4354 [174.133.80.138] email: mtsowbug (at) gmail (dot) com theme: Video Game Hodgepodge Connect and Play Now check: connection telnet: Cleft of Dimensions homepage: Cleft of Dimensions statistics: Cleft of Dimensions vote: Cleft of Dimensions |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Clans Offered Player Crafting System Screen-Reader Friendly Out-of-band Protocol Support World is all original Medium World (3,000+ rooms) Mud is fully operational |
Do you have a soft spot for an old SNES RPG? Are you a fan of retro gaming? The Cleft of Dimensions is a MUD with content inspired by classic video games. Our world is an amalgam that draws from a variety of sources: Final Fantasy, Chrono Trigger, Metroid Prime, Mega Man, Earthbound, Legend of Mana, Ocarina of Time, Tactics Ogre - even Harvest Moon and River City Ransom. Do you want to jump on goombas? Maybe you'd rather immolate them with lava or bombard them with meteors. You could always confuse them into hitting themselves. Then again, why fight goombas when you could enslave them into your army? If that doesn't work out, you've got this motorcycle you could crash into them. The Cleft has 16 character classes, each with a different playstyle. Gameplay in the Cleft is as much about exploring as it is about killing things. Secret treasure is hidden everywhere, waiting to be claimed by those willing to endeavor. Quests are prominent, with activities ranging from committing industrial espionage for a paranoid innkeeper to seeking the blessings of the mana spirits. To top it all off, we have an active roleplaying community to make your own story part of the Cleft.
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Northern Crossroads
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updated: July 23, 2012 created: January, 1992 codebase: [Dikumud] 20 years-modification site: ncmud.net 9000 [69.164.195.138] email: ncmud (at) ncmud (dot) net theme: Roleplaying D&D ® Connect and Play Now check: connection telnet: Northern Crossroads homepage: Northern Crossroads statistics: Northern Crossroads vote: Northern Crossroads |
Location: Canada
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Player Crafting System World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Northern Crossroads (NCMUDD) is a highly modified DIKU mud
on a VPS running Precise Pangolin OS.
* This is a veteran MUD. Come see what over 20 years
of development can do !! Tired of buggy half thought
out MUDs? Scream and cry no more! Welcome to one
of the most solid code bases on the internet!
* 10 unique races (Human, Gnome, Halfling, Dwarf, Elf,
Giant, Lich, Drow and Dragon)
* 7 Classes (Warrior, Cleric, Magic-User, Thief, Brawler,
Sorceror, and Acolyte)
* 9 Advanced Classes (Assassin, Blademaster, Archmage,
Druid, Avatar, Hero, Warlock, Berserker, and Monk)
* 100 levels of dual class, 50-100 levels of advanced class,
10 levels of immortality.
* Amazingly hysterical and innovatively unique socials
that make Northern Crossroads stand-out from any other
MUDD.
* Like to build? Become an immortal and create your own
worlds using our advanced zone creation system.
* Temporary player feuding, PKing, Chaos, Mortal Kombat,
Capture the Flag, Individualized Color Settings,
Newbie-Friendly Trainer Mobs - A World of
features requested by and created for our players.
* Active coders who play, talk to the players, and accept
ideas for new content.
* Multi-Mend feature that allows you to improve equipment.
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Champions MUSH
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updated: July 21, 2012 created: January, 1998 codebase: [MUSH] PennMUSH site: championsmush.com 6363 [50.57.185.236] email: help (at) championsmush (dot) com theme: Superheroic/comic-book theme based on the Hero Games product Champions. Connect and Play Now check: connection telnet: Champions MUSH homepage: Champions MUSH statistics: Champions MUSH vote: Champions MUSH |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Builders Currently Hiring Coders Supports/uses Pueblo Clans Offered Detailed Character Creation Player Crafting System World is mostly original Small World (under 3,000 rooms) Mud is fully operational |
Champions MUSH is an online version of the role-playing game
Champions, created by Hero Games. (http://www.herogames.com/)
We are now using the 5th Edition Rules for conflict resolution
(combat, contests of skill, etc.).
We are set in the city of Colonial Bay, Virginia, USA. The
time is the future, the year 2058. Superheroes fly the skies and
patrol the city in search of crime to stop and villains to put
behind bars. In their spare time, they get to know each other and
are able to form teams to combat the villains that plot more
havoc each day. We have solo heroes as well as team heroes.
Champions MUSH relies on plots created and run both by the
players and the MUSH's GameMasters (GMs). We allow players to
play heroes only. Each player is allowed three characters
maximum.
Champions MUSH is diverse in its characters and type of play.
Please come and take a look around at this small and friendly
MUSH. The system is complicated but loved and cherished by many
in table top games. This is a game that requires great patience
and skill. Great rewards to those who come and try.
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NannyMUD
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updated: July 20, 2012 created: April, 1990 codebase: [LP] Very extended LPMud site: mud.lysator.liu.se 2000 [130.236.254.159] email: contact (dot) nannymud (at) gmail (dot) com theme: Medieval fantasy, with magic added. Connect and Play Now check: connection telnet: NannyMUD homepage: NannyMUD statistics: NannyMUD vote: NannyMUD |
Location: Sweden
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Class-less System Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MSP Clans Offered Player Crafting System World is all original Huge World (15,000+ rooms) Mud is fully operational |
NannyMUD is one of the oldest original LPMud still around. It first
opened in the spring of 1990 and has been up and running continuosly
since then. The theme is medieval fantasy, with magic added. The game
has more than 200 areas of all sizes, 136 quests, and 15 guilds.
Many different playing styles are possible, from player killing and
pure hack-and-slash to quest solving and social chatting.
These are the guilds in NannyMUD:
* Adventurers guild - The Adventurers Guild is meant for new
players, so it is easy to play.
* Champions of Khorne - The bloodthirsty Champions kill all they
can see, it is however rather difficult to play this guild.
* Chefs Guild - The guild is based on knowledge and as your
knowledge increases, you will learn how to cook more dishes.
* Cult of Cthulhu - The members of this guild worships the Great Old
One known as Great Cthulhu.
* Dark - The members of the Dark guild strive to rid the world of
Nanny of all light.
* Druids - The druids guild is fairly easy to play. It has a
reputation for friendliness.
* The Assembly of Knights - The legendary Knights of Camelot are
both skilled and noble warriors.
* The Hunters Guild - Hunters are rugged individualists who live on
the frontier, using their handy bowie knife to skin kills.
* Lepers - The lepers of Nanny are despised for their disease and
therefore they often have to team up in order to survive.
* The Holy Monks Order - To be a monk is quite demanding. In this
guild you use your brain, not your brawn. Monks are good healers.
* The Masters of NannyMUD - The Guild of Masters is a guild for all
those that need a REAL challenge.
* Prophets - The Prophets guild is about predictions and
prognostications.
* Simyarin - This is the guild of magic users.
* Vampires - The kindred roam the world of Nanny in their constant
search for fresh blood.
* Vikings guild - The followers of the Norse gods are diverse, and
can learn all manners of powers.
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Comic Adventures Mux
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updated: July 13, 2012 created: April, 2010 codebase: [MUX] site: comicadventures.mudhosting.net 2860 email: ComicAdventuresMux (at) gmail (dot) com theme: Comic, Superhero Connect and Play Now check: connection telnet: Comic Adventures Mux homepage: Comic Adventures Mux statistics: Comic Adventures Mux vote: Comic Adventures Mux |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Player Reviews Refused Level-less System Class-less System Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation World is mostly stock Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
Comic Adventures MUX is a two grid game that is all about superhero
comic books and comic characters from the DC, Marvel, and G.I. Joe
universes. We opened officially on April 16, 2010.
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DC/Marvel: Age of Infinite Heroes
The World in Crisis
Two worlds opened eyes and found most of its heroes gone.
Supervillains begot destruction and terror. Police took up arms and
the Military marched as the U.S. panicked. The U.N. hid as HYDRA
greedily reached out its tentacles and S.H.I.E.L.D. took the war to
the worldwide streets.
Earth-M161 wished upon stars for heroes, and the Atlanteans fearing
for their cities demise rose from the waters. The supervillains quaked
in fear, and Magneto rose above Genosha to save the world as darkness
descended. Wicked armored monsters with insect wings began to bury
the world.
New Earth prayed on knees for heroes, and the Amazons gave a rallying
cry and picked up arms even as the Atlanteans rose to find their King.
The supervillain teams called a truce in fear before the dark mass.
Still, the winged black metal beasts did not stop coming.
There is a flash of light that burned away the darkness in the worlds
and seared the souls of all in existence. The world, no, existence was
changed.
The Heroes in Chaos
The Labyrinth summoned all who would threaten the plans of its
masters. Here, the heroes fought against the coming slaughter. With
battle cries, the heroes fought not only for their lives, but to find
sense.
Was it in vain? Victors in war, a broken world found; New Earth and
Earth-M161 were one. Heroes once loved now faced fear and hatred; even
the Justice League turns to the U.N. Now discovered is the meta-human
and those that honor their heroes with memorials and museums; the
Friends of Humanity rage and mutants are shown hope.
Still, the world population barely increased even as new cities such
as Metropolis and Gotham City appeared. Society struggles to
restructure as two histories became reality, and the U.S. politics
erupt in chaos with the appearance of supporters of meta-humans.
The battles the heroes suffered felt like an Infinite War. Remaining
unchanged, they stand as a beacon for the hurting masses in this new
age, an Age of Heroes with infinite possibilities and dangers.
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G.I. Joe: Yo Joe!
Yo Joe! is based on the G.I. Joe animated TV series. It only uses the
first following releases: G.I. Joe: A Real American Hero: The M.A.S.S.
Device (1983), G.I. Joe: The Revenge of Cobra (1984), G.I. Joe: The
Pyramid of Darkness (1985), and G.I. Joe: Season 1 (1985) with the
comics as supplemental material (providing back story, additional
characters and so on). There are three different types of characters:
G.I. Joe, Cobra and Civilian. OCs are welcomed. It is a player driven
grid, so staff is not responsible for generating plot.
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Cosmic Cuttlefish
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updated: July 8, 2012 created: May, 2005 codebase: [MUSH] PennMUSH version 1.8.3 patchlevel 10 site: mush.CosmicCuttlefish.org 8178 [205.185.125.69] email: annelions (at) gmail (dot) com theme: Original Retro-Sci-Fi, Comedy, Humor, Futuristic Connect and Play Now check: connection telnet: Cosmic Cuttlefish homepage: Cosmic Cuttlefish statistics: Cosmic Cuttlefish vote: Cosmic Cuttlefish |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Extended Race Selection Extended Class Selection Level-less System Class-less System Multi-classing Allowed Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Detailed Character Creation World is all original Small World (under 3,000 rooms) Mud is fully operational |
Welcome to the Cosmic Cuttlefish, winner of the 2159 "Most
Disorganized Spaceship" Prize. You would be able to see the trophy in
the museum, if management hadn't lost it. Rumors say it's in one of
the cells of the security area, eaten by one of the animals of the
zoo. If you're wondering what zoo animals are doing in the security
area... welcome to the Cosmic Cuttlefish.
Play a member of our crew! Engage in dangerous missions! Discover new
planets, hang out in their bars, and try to come back healthy enough
so that you don't have to see the doctor! Or play a member of the
medical personel and have fun at the expense of those crew members
that didn't know better than insulting the local thug while drunk!
This is a comedy retro sci-fi MUSH. We encourage originality and
experimentation. Join the weird bunch that is our playerbase, and
have fun!
Because retro sci fi can be comedic!
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MajorMUD
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updated: July 6, 2012 created: April, 1999 codebase: [Custom] ODS BBS Running a FREE MajorMUD v1.11p site: ods.ods.net email: sysop (at) ods (dot) ods (dot) net theme: Casual non-pvp system Connect and Play Now see Homepage for connection information homepage: MajorMUD statistics: MajorMUD vote: MajorMUD |
Location: USA
Primary Language: English Minimum Players: 74 - 99 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly stock Huge World (15,000+ rooms) Mud is fully operational |
ODS BBS featuring a FREE MajorMUD! Telnet in now to ods.ods.net or
visit the website at ods.ods.net and get your game on with members
from around the world. We are a BBS located in Milwaukee, WI
hosting classic online text action and adventure games. Friendly
non-pvp realm to reintroduce people to some of the classic games
made for the BBS world.
MajorMUD: Realm of Legends
Legend of the Red Dragon
Trade Wars 2002
Farwest Trivia
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Teenagers From Outer Space MUX (TFOS)
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updated: July 6, 2012 created: October, 1996 codebase: [AFKMud] site: tfosmux.org 2511 [209.251.21.149] email: matt (dot) a (dot) hughes (at) gmail (dot) com theme: Silly Roleplaying/Anime/Human & Alien Connect and Play Now check: connection telnet: Teenagers From Outer Space MUX (TFOS) homepage: Teenagers From Outer Space MUX (TFOS) statistics: Teenagers From Outer Space MUX (TFOS) vote: Teenagers From Outer Space MUX (TFOS) |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Extended Race Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Currently Hiring Builders Currently Hiring Coders Detailed Character Creation World is all original Medium World (3,000+ rooms) Mud is fully operational |
Alien Contact. Something Humans have long dreamed of. The knowledge that we are no longer alone in this great big Universe. The ability to communicate with species so much more advanced than us, exchange ideas, and live in harmony with the Universe. This MUX has nothing to do with that. WAKE UP! Earth has been discovered by Aliens and their teenagers are enrolled in our schools, shopping in our malls, and eating the same fast food. High School is never going to be the same again. Tribbles are going to date your kid sister and silicon based life forms are going to poke at lunch and wonder exactly what the heck it is. Wait a sec...perhaps it won't be so different after all. You'll find yourself partying down with Near Humans & Real Weirdies, have epic adventures battling the Alien Control Officers and defeating the Xerox copies from Neptune while finishing your homework on time so you can go out Friday night. You thought dragons were tough? Wait until you meet the Vice Principal. Teenagers From Outer Space MUX is based on the popular Anime/Silly RPG by R. Talsorian Games. It is a pure Roleplaying MUX with RP enforced.
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The Last Outpost
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updated: June 24, 2012 created: July, 1992 codebase: [Dikumud] Started with Diku Gamma 0.0 in 1991 site: last-outpost.com 4000 email: malakais (at) pacbell (dot) net theme: Medieval Fantasy Connect and Play Now check: connection telnet: The Last Outpost homepage: The Last Outpost statistics: The Last Outpost vote: The Last Outpost |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Clans Offered Player Crafting System Screen-Reader Friendly World is all original Large World (8,000+ rooms) Mud is fully operational |
Three generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers. Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost! The Last Outpost has a large unique world, player elected clan membership, player regulated pkilling, and a hands-off policy for gods. The game accepts both IPv4 and IPv6 connections, and has been on the 'net for over 19 years. Come slay with us!
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Dreams
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updated: June 23, 2012 created: May, 1995 codebase: [Envy] Modified site: mud.dreamsmud.com 3000 [74.129.199.119] email: fickit6969 (at) gmail (dot) com theme: Swords & Sorcery Connect and Play Now check: connection telnet: Dreams homepage: Dreams statistics: Dreams vote: Dreams |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: No Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
Dreams is an extremely fun mud based in the world of fantasy. We offer very friendly disciplined players dedicated to making our world an enjoyable environment for any newbie. Our knowledgeable immortals have implemented many new and fresh experiences to keep our playerbase entertained. Here's a small sampling of our best: * From classic horror themes to cartoons, Quake, anime and the X Files, our original areas are fun for both the exploring and kamikaze mob killer alike, some even having 300+ rooms. * Bloodbath Tower, one of the coolest Quest Areas in existence in use for the top-tiered players, which offers awesome merge quests, its own unique token system and a continuous fun challenge even for the seasoned veterans. * Various fun quests, including trivia, extreme hot potato, scavenger hunts, scrabble, socket games, dice, paintball hot potato and even mob creation/building contests. * And of course, the players and staff's personal favorite, Dreams has a MASSIVE top-tier Smurfs zone, offering hundreds of unique and hilarious mobs and objects, and a final Pokemon inspired Smurf card quest bound to keep any player up late collecting. Finally, what fantasy would be complete without a tiered remort system that gives access to lots of spells and skills and many unique clans full of wonderful like-minded individuals with their own guilds and clan member rooms to enjoy. So come and visit, the smurfs will be thankful for your blood.
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Shining Realms
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updated: June 22, 2012 created: February, 1994 codebase: [Smaug] Heavily Customized site: shiningrealms.genesismuds.com 5580 email: admin (at) shiningrealms (dot) org theme: Medieval / Fantasy Connect and Play Now check: connection telnet: Shining Realms homepage: Shining Realms statistics: Shining Realms vote: Shining Realms |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Player Cities World is mostly original Large World (8,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
Welcome to the Shining Realms. Join us for a MUD built around players. The banner of the Red Sun has been risen by King Lysander. The great cities have emerged, the new gods have shown their favor. Player run city-states, clans, and more.
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NaughtyMuffin MUSH
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updated: June 20, 2012 created: August, 2005 codebase: [MUSH] PennMUSH 1.8.5p1 site: muffinmushes.mechanipus.com 2469 [50.116.2.160] email: naughtymuffin (dot) staff (at) gmail (dot) com theme: Adults-Only, Adult Only, BDSM, sex, snuggles, muffins, hentai, goofy, cute, anime Connect and Play Now check: connection telnet: NaughtyMuffin MUSH homepage: NaughtyMuffin MUSH statistics: NaughtyMuffin MUSH vote: NaughtyMuffin MUSH |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Level-less System Class-less System Ansi Color Roleplaying Is Encouraged Newbie friendly Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Sexually-Oriented Material Mud is fully operational |
WARNING: Adult Content ======================== Welcome to NaughtyMuffin MUSH, a somewhat whimsical and sexual game with a touch of BDSM. No real theme, no plot, just naughty stuff all the time! All characters are allowed -- anime, video game, TV, whatever you want! We can even have more than one of each character here! If you're trying to come up with an explanation for why an aspect of the Naughty Village is the way it is, you're thinking too hard! Features certain coded systems for bondage-related phenomena, as well as Predicaments, which Doms (i.e. those who are Dominant in the BDSM scale) can use to do naughty things to their Subs (who are set Submissive). Also includes a Slave class, allowing further control. It's not mandatory, and you can set yourself Switch to ignore the BDSM aspects entirely! All genders welcome, whether male, female, or hermaphrodite, so ... welcome to NaughtyMuffin MUSH! We are currently in need of people whose preference is for males, gay or bisexual males, and female characters who are both not strictly dominant and whose preferences include males (other than girly ones). We're not going to actually turn you down if you're not, though!
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Gundam Wing Operation Meteor
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updated: June 19, 2012 created: May, 2012 codebase: [SWR] site: gundamom.net 1984 email: thuff10 (at) gmail (dot) com theme: Gundam Wing Connect and Play Now check: connection telnet: Gundam Wing Operation Meteor homepage: Gundam Wing Operation Meteor statistics: Gundam Wing Operation Meteor vote: Gundam Wing Operation Meteor |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Level-Based Training System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is all original Large World (8,000+ rooms) Mud is fully operational |
The old Gundam Wing Operation Meteor is back! We are planning to add more just need some ideas. We could use a few coders/builders. Any questions please email me.
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Lensmoor
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updated: June 13, 2012 created: May, 1997 codebase: [Rom] Nearly all rewritten site: lensmoor.org 3500 [75.126.141.202] email: arawn (at) lensmoor (dot) org theme: Fantasy Connect and Play Now check: connection telnet: Lensmoor homepage: Lensmoor statistics: Lensmoor vote: Lensmoor |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: No Player-Kill: Restricted Extended Race Selection Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Supports/uses MCCP Clans Offered Detailed Character Creation Player Crafting System World is all original Huge World (15,000+ rooms) Mud is fully operational |
Lensmoor is a cross between a roleplaying mud, and a hack&slash mud. Players are encouraged to roleplay, and are often drawn into roleplaying situations, and efforts are made to reward good roleplaying, without the overbearing nature of many strict roleplaying muds. We've been around for over 13 years and have continuously added to both the content and design of the game over that time. We've got over 300 custom zones to explore, RP tools, combat tricks, quests, and more custom codework (over 200,000 lines of code) than 99% of the games out there. Our world is well fleshed out with over 13 years of player generated story represented throughout. All players have the ability to craft, to build homes, start clans, and, at the top level, to create their own zone using the best tools available in a text game anywhere. Please stop in, there is something for everyone to enjoy.
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Dragonball: The Forsaken Future
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updated: June 12, 2012 created: December, 2006 codebase: [Smaug] DBTFF v1.1 ALPHA(DBNA 1.7(Heavilly Modified) site: rarotr.mudhosting.net 5110 email: kalthizar (at) hotmail (dot) com theme: DBZ Connect and Play Now check: connection telnet: Dragonball: The Forsaken Future homepage: Dragonball: The Forsaken Future statistics: Dragonball: The Forsaken Future vote: Dragonball: The Forsaken Future |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Player Reviews Refused Extended Race Selection Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Detailed Character Creation World is mostly stock Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
DBZ: TFF is set about 40000 years after the Kid Buu and ShadowDragon sagas of DBZ, set in the DBZ universe. New races from alternate universes have been found and are starting to live among the others more common to the DBZ universe. I'm not really good with descriptions so the best thing i can tell you about it is to just come and try us out. We are very newbie friendly and are already Fully Operational..
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Where No One Has Gone Before
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updated: June 11, 2012 created: November, 1998 codebase: [MOO] LambdaMOO 1.8.1 (wno-3.0.2 variant) site: game.wnohgb.org 1701 [64.81.24.42] email: admin (at) wnohgb (dot) org theme: Star Trek Alternate Universe Connect and Play Now check: connection telnet: Where No One Has Gone Before homepage: Where No One Has Gone Before statistics: Where No One Has Gone Before vote: Where No One Has Gone Before |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Enforced Newbie friendly Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
The Internet's most popular Alternate Universe Star Trek game returns! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The year is 2414, and following the secession of the Rihannsu Stelam Empire and the Cardassian Union from the Galaxy Alliance that was born in the fire of the Borg War in 2367, the fractures of the alliance continue to form. With the Beerax colony breaking away from the protection of Starfleet and the Alliance, the Bajorans (faced with a severe economic disadvantage) have made the decision to stand alone with limited support. Without the wormhole under their direct control, the Alliance has come to an agreement to provide defensive and economic support to Bajor in exchange for administrative access to the wormhole. However, recent joint exploration missions into the Gamma Quadrant have brought news of a new power in the Milky Way known simply as "The Dominion." Encounters with the Dominion have resulted in several confrontations which lead the Alliance and the Bajorans to believe that a new threat is now present to the races of the Alpha and Beta Quadrants. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WNOHGB is accepting new players and welcoming returning players! Become part of this dynamic theme and enjoy one of the most player- friendly and realistic 3D text-based space systems, completely unparallelled on the Internet. Beam on up to game.wnohgb.org 1701 today!
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UnderDark - Race Wars
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updated: June 9, 2012 created: December, 2011 codebase: [Dikumud] 99% rewritten diku, influences Basternae, Duris site: gukkzxz.info 6666 [gukkzxz.info] email: egiaever (at) gmail (dot) com theme: forgotten realms Connect and Play Now check: connection telnet: UnderDark - Race Wars homepage: UnderDark - Race Wars statistics: UnderDark - Race Wars vote: UnderDark - Race Wars |
Location: Norway
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Skill & Level-Based Training System Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Cities World is all original Huge World (15,000+ rooms) Sexually-Oriented and Adult-Level Violence Mud is fully operational |
Features of UnderDark - Race Wars: -map as you move outside cities/zones (size of map changes with day/night). The map is about covering 5000+ rooms. -racewars (good/evil/undead) -based on duris/basternae mud style (forgotten realms) -completely rewritten diku code -forgotten realms player races like githyanki, duergar, thrikreens etc -extensive zones and planes - more then 20 classes - more then 25 races - 56 mortal levels. -HARDCORE pvp. Please dont cry to mommy if you get owned. The mud is made for racewar primarily, altho clanwars do happen. The racewars is between forgotten realms evil, undead and good races, and has extensive pvp options and unique teamplay. Once you try UnderDark - Race Wars, youll get hooked on intense adrenaline fights. Ive been an addict the last 13 years.
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Dragon's Exodus
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updated: June 5, 2012 created: July, 2005 codebase: [EOS] EOSII HIghly Modified site: dragonsexodus.co 1234 [79.99.3.240] email: Aerick (at) dragonsexodus (dot) co theme: Fantasy Connect and Play Now check: connection telnet: Dragon's Exodus homepage: Dragon's Exodus statistics: Dragon's Exodus vote: Dragon's Exodus |
Location: Sweden
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Player Crafting System World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
The lands have changed. What was once the legend of history has been proven false. Lies are overturning, and the past is returning. Elder gods have begun to arise from slumber, and some have begun to break the charade once played. With the departure of Corin-Mur, the lands rest at ease. For the moment, at least. Will the dragon return? Or will a new terror surface to take his place? With the dawning of this new age, will YOU help decide the outcome of the coming struggles? * 14 classes, option to multiclass * 18 races * Clans * Dwarven Forged Equipment * Player-Owned Houses * Automated Quests and Static Quests Come make your new home here with our newbie friendly staff and players.
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Promage
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updated: June 5, 2012 created: May, 2003 codebase: [Custom] Visual Basic 6 site: promage.hopto.org 4000 [213.224.18.151] email: spy_yam (at) yahoo (dot) com theme: Medieval Connect and Play Now check: connection telnet: Promage statistics: Promage vote: Promage |
Location: Belgium
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Skill & Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Promage is a mud coded from scratch in Visual Basic. We have rooms, monsters, objects, grouping, skills, damage and healing spells, ansi color, auto-mapping, shops, mailing, storage, banking, automated questing, training, 5 races and 7 classes. In contrary to most muds, monsters and objects don't have fixed stats, but the level determines the stats. This allows unique abilities like leveling up objects and monsters. Objects level up by simply wearing them and killing monsters equal in power, making them stronger in defense, attack and/or damage. They can load on monsters, in rooms and chests and can tweak or have many different attributes. Tweaking means the object is either slightly better of worse than normal, an iron sword +7 means is 7% better. Attributes load at random, for example a chance to pierce armor. The game is in general up in the evening (GMT+1), except on friday and saturday. Other hours are also possible, on request (email).
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The Savage Soul
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updated: June 5, 2012 created: April, 2012 codebase: [LP] Dead Souls site: savsoul.com 6666 [173.255.210.234] email: savagesoul (at) gmail (dot) com theme: Post-Apocalyptic Connect and Play Now check: connection telnet: The Savage Soul homepage: The Savage Soul statistics: The Savage Soul vote: The Savage Soul |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MCCP Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is open to players for testing |
The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly Zisters, 21st Century Sleepers, androids, robotoids, undead Shamblers, and cannibalistic Morlocks will struggle for survival against a nightmarish world and each other.
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Castle Marrach
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updated: June 3, 2012 created: June, 2000 codebase: [Custom] DGD-based (heavily modified) site: marrach.skotos.net email: ce (at) skotos (dot) net theme: Fantasy StoryTelling Connect and Play Now see Homepage for connection information homepage: Castle Marrach statistics: Castle Marrach vote: Castle Marrach |
Location: USA
Primary Language: English Minimum Players: 50 - 74 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Level-less System Class-less System Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Roleplaying Is Enforced Newbie friendly Pay-Per Play Mud Skill-Based Training System Currently Hiring Builders Currently Hiring Coders Supports/uses Pueblo Clans Offered Detailed Character Creation Player Crafting System World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
A FROZEN CASTLE WREATHED IN MYSTERIES Welcome to Castle Marrach, a fantastic world of secrets, intrigue, magic, and romance, set within an ancient fortress, hidden away on a tall, isolated mountain top. The outer world is but legend, so those within turn inward, and the mysteries of Castle Marrach hang heavy, like a shroud — Who built the ageless castle? How did it come to be cut off from the outer world? Where did the members of the Court come from? Why have so many of the inhabitants lost their memories? And why is it forbidden to speak of any season except Winter? Sitting alone atop Mount Ardan, Castle Marrach has been locked in a Forever Winter that has lasted for hundreds of years, perhaps longer. Some say the winter endures due to the hold of the Royal Consort, Lord Boreas, over his wife Vivienne, the half-fae Queen of Marrach. Some, however, say it is a time of change and there is another— a rival long lost and perhaps even longer forgotten. Who is this man? Where has he gone, and how can he be found? Might he truly bring with him Forgotten Summer? And what of those who say “Spring before Summer…” Now in its twelfth year, Castle Marrach is a multiplayer textbased interactive storytelling game where hundreds of players from around the world delve into its mysteries. Marrach is a consent-based narrative theatre where roleplaying is stressed over physical combat. There are skills in the game, but the enemies and allies you earn are far more important than skill or rank points. Favor earned through intense role-playing is the currency of Castle Marrach. Visit www.skotos.net/games/marrach/ and sign up for a one month free trial of Castle Marrach and all of Skotos’ prose, graphical and strategy games. Be part of the unfolding story and maybe you’ll be the one to uncover the deepest mystery of them all...
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StarCraft MUD
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updated: June 2, 2012 created: August, 1999 codebase: [Circlemud] LexiMUD site: starcraftmud.com 3030 [72.14.177.181] email: mad (dot) scientistzero (at) gmail (dot) com theme: StarCraft Connect and Play Now check: connection telnet: StarCraft MUD homepage: StarCraft MUD statistics: StarCraft MUD vote: StarCraft MUD |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Pure PK Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Supports/uses MCCP Supports/uses MXP Clans Offered Player Crafting System World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
Come play as Terran, Protoss, Zerg, or the independent Infested Terrans. Explore a galaxy in ships you can fly and engage in space combat with other players. Use a wide range of weapons from visceral blades and claws to high powered plasma launchers, long range sniper rifles, or even a variety of grenades. You've played the game, NOW LIVE IT!
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