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WeeHours

Created By: Scott Walters
Game Website: http://weehours.net
Screenshots: http://weehours.net/applivion.png
Email Contact: scott@slowass.net
Game theme: Fantasy
Player-killing: Allowed
Multi-classing: Allowed
Online quests: Provided
Roleplaying environment: Optional
Technical Information
Status of game: Alpha
Cost of game: Freeware

System requirements: Netscape 7 or Mozilla 1

Number of servers available: 1
Player capacity per server: 50
Graphics Type: Active Graphics
Perspective: 3rd Person

Description of WeeHours

Just another of way too many MUDs in the world. WeeHours is a fork of AfterHours. AfterHours has been running non-continiously since 1990. Wee runs an old stock Amylaar driver in compat mode. Historical details of the game are lovingly preserved. For instance, town was grown organically rather than "re-coded". Multiclassing, player building, graphics, and so forth were hacked on.

WeeHours is lame by any account. It is probably one of the buggyist MUDs on the net with nearly 200 reported bugs: http://weehours.net/bugs.txt . The graphics were hand drawn with crayons by a programmer. Every innovation in gaming since 1970 has passed it by. The text parser is lame, MUDII and Zork have better. Creature intelligence is lacking. Most creatures can't find their way around the map. It is the same old tedious hack and slash. The Gauntlet stand up arcade game was more fun. It atleast had spawners and creatures chased you. It's been well over a year since any sort of puzzle has been solved. Mind you, the puzzles aren't difficult. One of them is killing the fortune teller and taking her crystal ball away from her and 'use''ing it yourself. If you look at it, it tells you that you can 'use' it. You can see her 'use' it. People haven't figured this out. Amazing.



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