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1. How to know you're running a successful MUD Mon Nov 19, 2007 [10:16 PM]
Zeno_McDoh
Email not supplied
member since: Jul 30, 2004
Reply
Come up with some humorous ways you know the MUD you run is successful. :P

To start off:
-There is always at least one player complaining about something that was nerfed, no matter how long ago.
-Zeno McDohl,
Owner of Bleached InuYasha Galaxy: http://www.biyg.org
Free MUD host: http://zeno.biyg.org
Learn how to build in Smaug at: http://zeno.biyg.org/~sbi/


2. RE: How to know you're running a successful MUD Tue Nov 20, 2007 [6:23 AM]
KaVir
Email not supplied
member since: Aug 19, 1999
In Reply To
Reply
> There is always at least one player complaining about
> something that was nerfed, no matter how long ago.

Does that include players who complain when you fix a bug that they were benefitting from?


(Comment added by KaVir on Tue Nov 20 15:35:15 2007)

Here's another good one...players who complain when you won't reward them for reporting bugs:



XXX tells you, 'For some primal I'll test all your concepts and find all the errors for you :p.'

You reply to XXX, ':P.'

XXX replies, 'How about it? :)'

You reply to XXX, 'Wouldn't be fair on all the other people who had helped find bugs for no reward.'

XXX replies, 'But I'm going to devote my time to actually find them for you, not just stumble across them by chance.'

You reply to XXX, 'Others have done the same, and while I appreciate the gesture I'm not sure that I should set such a precedent without talking with the rest of the gw2 team first.'

XXX replies, 'Come on :p.'

You reply to XXX, 'Sorry.'

XXX replies, 'In the time I spend testing your concepts I could've made 5k primal. So it's not really a reward.'

XXX replies, 'It'd be more of a compensation for my time.'

You reply to XXX, 'Sorry.'

XXX replies, 'Bah, you're ridiculous.'

You reply to XXX, 'I'm trying to be fair.'

XXX replies, 'Fine, let the newbies get *CENSORED*ed over and you find them that way. Like I was screwed.'

XXX replies, 'Fair? Pshhh...'

XXX replies, 'No wonder YYY says you're a horrible imp.'

XXX replies, 'He atleast rewarded his players for finding bugs etc, to show appreciation.'

XXX tells you, 'Such a shame though. I've found about 15 typos, and 5 errors, plus 2 bugs. But I'ma keep them to myself if I don't get *CENSORED* for them.'

You reply to XXX, 'And as I said, I will talk to the rest of the team about it, but once I start doing that it sets a precedent. Most of the players are more than happy just to make the game better.'

XXX replies, 'Then most of the players would have no problem for you rewarding someone for testing for you.'

XXX replies, 'They'd get what they want. The mud improving, but ya w/e.'

You reply to XXX, 'Then they would ALL want it - and demand increasing benefits for doing so.'

XXX replies, 'Then how about we both drop it? And I will continue to exploit your faulty bug, and you can just have one of those players find it and the other errors for ya, for free. K?'

You reply to XXX, 'I respond even less well to blackmail than I do to bribery.'

XXX replies, 'I'm not trying to blackmail or bribe you.'

XXX replies, 'All I asked for was a primal reward if I took my time out from primal harvesting, to help you with your faulty ass concepts.'

You reply to XXX, 'Further, I won't bother doing you any favours either - it'd have been easier for me to change the concept than the talent, so I think I'll just change it back.'

XXX replies, 'You're not doing me any favors KaVir, I was trying to help you. But I wanted a frigging compensation for the time it would take me.'

XXX replies, 'That's all I asked you for.'

XXX replies, 'Not even a full frigging compensation, just one in general.'

XXX replies, 'But I can see how you are.'

XXX replies, 'That's cool though.'

You reply to XXX, 'And I already explained to you that such an act would set a precedent.'

XXX replies, 'Then you don't have to even make it public that you did such.'

XXX replies, 'Then it wouldn't set a precedent.'

You reply to XXX, 'Then it would set rumours of cheating - something I strive hard to avoid.'

XXX replies, 'Okay, whatever KaVir.'

XXX replies, 'Whatever excuse you want to come up with. Doesn't bother me.'

XXX replies, 'How badly concepts are *CENSORED*ed up doesn't bother me.'

XXX replies, 'Even though, I tested every concept already, and they're all *CENSORED*ed in one way or another.'

You reply to XXX, 'Then I'll go over them and double check them.'

XXX replies, 'You do that, and I'll harvest primal.'

You reply to XXX, 'Sure, won't take me more than a few minutes.'

XXX replies, 'Go *CENSORED*ing do it then and quit telling me about it.'

XXX replies, 'When you get done with that, you can figure out this bug that lets me gain double primal, too.'

You reply to XXX, 'No, I think I'll just strip half of it from your pfile.'

XXX replies, 'Not really....cause it'd be your fault that it's happened.'

XXX replies, 'And I only did it once, so far.'

XXX replies, 'See what I mean....you are just a ridiculous imp.'
God Wars II: http://www.godwars2.org (godwars2.org 3000) Roomless world. Manual combat. Endless possibilities.
MudLab: http://www.mudlab.org


3. RE: How to know you're running a successful MUD Tue Nov 20, 2007 [10:22 AM]
Zen_Clark
tech_angell@yahoo.com
member since: Mar 2, 2006
In Reply To
Reply
You find people at school who play your MUD.

You find people at school wanting to be your friend, because they heard you ran the MUD.

You have more then 10 people playing at a time.

Staff Applications are really worth going through.

Your MUD has a long multi-page Wikipedia section.

Your afraid of going to the mall because of the number of people you banned for cheating.

You find people selling drugs for in game items.

You find bullies at school threatening to kill people's characters in game... And getting by with it.

You've never pay for a meal in your life.

You find people talking about how gay Halo is, and that your MUD is so much better.

You find people pawning off their game consoles to donate to your MUD.

You have a mob of loyal subjects at the bookstore.

Your library runs annual conventions for your MUD.

Your referred to has 'the one that made MUDs popular again'.

Your MUD fulfills all of the above, and its only been open for one year.
I am Zen Clark.


4. RE: How to know you're running a successful MUD Tue Nov 20, 2007 [10:39 AM]
Macademus
Email not supplied
member since: Apr 29, 2000
In Reply To
Reply
People steal your muds code and post it on mudconnector under the title

Best GodWars MUD ever!
-Tijer
http://www.godwars.net - A Wealth of GodWars Information
Legends of Hatred: godwars.net:3500 - Heavily modified GodWars


5. RE: How to know you're running a successful MUD Tue Nov 20, 2007 [10:59 AM]
synorel
Email not supplied
member since: Mar 13, 2002
In Reply To
Reply
When you have more then 1600 levels through remort and multi class systems.

When you can claim total uniqueness with over 50 races and 100 classes.

-Syn, laughing all the way
-Crash the silence for the sake of memory

Intrinsic Realities, Owner, Coder


6. RE: How to know you're running a successful MUD Tue Nov 20, 2007 [11:28 AM]
Raukodacil
Email not supplied
member since: Jun 9, 2004
In Reply To
Reply
KaVir, that log is a beautiful thing.
At least you have some sane players too!

(Comment added by Raukodacil on Wed Nov 21 4:46:44 2007)

Wow, that second log is as great as the first!
You are a lucky guy!
--
Sungam i Raukodacil


7. RE: How to know you're running a successful MUD Wed Nov 21, 2007 [7:27 AM]
Epilogy
Email not supplied
member since: Mar 9, 2006
In Reply To
Reply
When you have a creature in your mud not even you can properly describe, who also happens to wear a dress, collect dolls, drink tea, and bake cookies.

When you change the autoquest system (cause you realized it's actually NOT unique) and everyone warns you that it's a bad idea, but you do anyways and you end up with 5 idling players.


>.>


8. RE: How to know you're running a successful MUD Wed Nov 21, 2007 [11:42 AM]
Hades_Kane
Email not supplied
member since: Aug 17, 2001
In Reply To
Reply
When your MUD is based off of teh best anime evar!!1!1!! DBZ!!1!!1!!!!11
-Diablos

END OF TIME

eotmud.com : 4000 (or 23)
http://www.eotmud.com
http://www.facebook.com/eotmud

Final Fantasy based MUD opening soon! Looking for players & builders!


9. RE: How to know you're running a successful MUD Fri May 23, 2008 [12:25 AM]
Zephyrwind
Email not supplied
member since: May 22, 2008
In Reply To
Reply
When other MUD owners bash you for being better than them.

When you have to actualy beg your playerbase to go to sleep.

when you notices players logging on from differant ip adresses because they would rather play on your mud rather than do school work or hang with a friend.


10. RE: How to know you're running a successful MUD Fri May 23, 2008 [9:28 AM]
Drizzt1216
Email not supplied
member since: Aug 12, 2005
In Reply To
Reply

When other MUD owners bash you for being better than them.




Eeek, stop right there. After saying something like that you're surely going to have Ozma convinced that his mud is better than ours because we bash him.
Builder Academy:
http://www.tbamud.com
telnet://www.tbamud.com:9091
4 Dimensions:
http://www.4dimensions.org
telnet://www.4dimensions.org:6000


11. RE: How to know you're running a successful MUD Fri May 23, 2008 [11:42 AM]
Fishy
Email not supplied
member since: Jan 25, 2004
In Reply To
Reply
Isn't that why we bash him?

Now you have got me confused Drizzt ;-)
Throes of Creation (throes.slayn.net)
End of Time (eotmud.com)


12. RE: How to know you're running a successful MUD Wed Jun 4, 2008 [5:58 PM]
ZetaThomps
Email not supplied
member since: Nov 24, 2003
In Reply To
Reply
When players who are real life friends continue their clan wars on the basketball court and post the score on the MUD.
Valhalla.com port 4242


13. RE: How to know you're running a successful MUD Tue Jan 11, 2011 [5:47 AM]
oenone
Email not supplied
member since: Sep 26, 2007
In Reply To
Reply
... you find items from your mud being sold on ebay


14. RE: How to know you're running a successful MUD Tue Jan 11, 2011 [1:28 PM]
Sidonie
Email not supplied
member since: Sep 11, 2005
In Reply To
Reply
Players clock more hours played than hours slept in any given week.
www.darkrisings.com: 1313


15. RE: How to know you're running a successful MUD Wed Jan 12, 2011 [1:18 AM]
Darkozx
Email not supplied
member since: May 3, 2006
In Reply To
Reply
When your name or MUD is brought up on a random topic that had nothing to do with it.
Owner of Dragonball Evolution

DBE's Address: evolution.wolfpaw.net
DBE's Port: 1874
DBE's Website: http://www.dbemud.com
Come see the evolution of the Dragonball theme!


16. RE: How to know you're running a successful MUD Wed Jan 12, 2011 [8:51 AM]
Lyanic
lyanic@gmail.com
member since: Dec 26, 2005
In Reply To
Reply
How to know you're running a successful thread?

When it gets necro'd multiple times over the years...
- Lyanic, Creator/Designer/Administrator
The 7th Plane (7thplane.net 8888)


17. RE: How to know you're running a successful MUD Sat Jan 15, 2011 [3:18 AM]
Gotrek
Email not supplied
member since: Feb 6, 2009
In Reply To
Reply
How to know you're running a successful MUD #2134

People say that your MUD is not successful because of X
reason, to which you decide they are merely jealous and their
opinion is worthless.


18. RE: How to know you're running a successful MUD Sat Jan 15, 2011 [11:07 PM]
plamzi
Email not supplied
member since: Dec 1, 2009
In Reply To
Reply
When after a power outage, your power players log back in and say that they finally got to do their laundry.
Dev: Bedlam, Bedlam Brawl, MUDMaster
http://www.playbedlam.com | telnet://mud.playbedlam.com:9000




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