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51. RE: message removed
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Sun Jul 8, 2012 [7:41 PM]
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Spender
Email not supplied
member since: Oct 5, 2010
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Just bumping in to say that there are others out here that are hyped about this project too. I'm interested in seeing where you take it and how you expand on it. Best of luck!
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52. RE: message removed
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Sun Jul 8, 2012 [7:47 PM]
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Honoi
Email not supplied
member since: Dec 15, 2009
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I do not believe that Humans had a transformation back on FE, granted Trenton only had Saiyan, Namek, Human, and Android..probably missing some but yea, as far as I know the only one that had a transformation was Saiyan with SSJ, I don't even think Nameks got a transformation, they just had the super-namek tag after like 800k or something.
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53. RE: message removed
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Sun Jul 8, 2012 [8:08 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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Yeah well ill figure all that stuff out once i get to it :( its gonna be awhile before i focus on that extra stuff currently im just trying to make sure everything is bug free and polished... after that i will progress into more skills and transformations then move on to new planets and locations. as for now im working on the sense command im not 100% sure how to do it because i cant remember 100% how FE was. http://199.175.48.102/sense.htmlis what it currently is without a scouter you can sense the earth for powers but it will not show their names nor specific locations. with a scouter it gives alot more details and names.
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54. RE: message removed
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Sun Jul 8, 2012 [9:52 PM]
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Honoi
Email not supplied
member since: Dec 15, 2009
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That's kinda how it was although I think that's more along the lines of how reality set up their sense system, I think FE was more along the lines of being able to sense the NPC/player but it wouldn't give you the PL it was or the actual coords just a general direction, don't think FE ever had a weak/equal/strong system in place, but I very well could be wrong.
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55. RE: message removed
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Sun Jul 8, 2012 [10:47 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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Well anyways i have a server open for testing and suggestions... you are welcome to connect and give me feedback and look for bugs i guess.. it would prob make working on this alot faster.
199.175.48.102
port 6200
its not something id like to advertise everywhere but just for feedback/testing.
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56. RE: message removed
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Mon Jul 9, 2012 [9:59 AM]
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Jambazian
danielnicolai@gmail.com
member since: Jul 9, 2012
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Things Missing:
Fly 10 (dir) Powerdown
I used to live in the Safe Zone and these were the only two commands I ever really used. Heh. (I used to play Bonnie)
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57. RE: message removed
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Mon Jul 9, 2012 [10:02 AM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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try using "power down" with a space it should work as for fly distance that has not yet been added and i'm not sure if it will i can't remember if FE had it but hmm correct me if im wrong..
anyways i added the "report" command just type report and the bug or issue and i will get word of it this will help me fix any problems.
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58. RE: message removed
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Mon Jul 9, 2012 [11:50 AM]
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jrf
Email not supplied
member since: Jul 9, 2000
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Yes, FE had the fly 5 <dir> thing. I recall it was only 5.
You could base our distance on the speed stat possibly.
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59. RE: message removed
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Mon Jul 9, 2012 [6:21 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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I'll see on adding it but currently I'm focusing on fixing up code at the moment the test yesterday helped see that i have alot of issues to fix and am making some progress.
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60. RE: message removed
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Mon Jul 9, 2012 [9:10 PM]
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jrf
Email not supplied
member since: Jul 9, 2000
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You seem to have the stamina and power level systems down. Probably still have some links to work out on gains/losses. You also have basic fighting. I didn't get to block much, so I didn't see if combos were added in.
Only a few more things to do and essentially the greatest DBZ MUD ever is back.
Much respect Matthew. Don't you dare pull a Trenton on us and yank the MUD down and delete the code after a few years!
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61. RE: message removed
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Mon Jul 9, 2012 [9:23 PM]
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jrf
Email not supplied
member since: Jul 9, 2000
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You seem to have the stamina and power level systems down. Probably still have some links to work out on gains/losses. You also have basic fighting. I didn't get to block much, so I didn't see if combos were added in.
Only a few more things to do and essentially the greatest DBZ MUD ever is back.
Much respect Matthew. Don't you dare pull a Trenton on us and yank the MUD down and delete the code after a few years!
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62. RE: message removed
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Wed Jul 11, 2012 [9:45 AM]
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Honoi
Email not supplied
member since: Dec 15, 2009
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FE had fly <dir> up to 10 as far as I remember
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63. Aliases
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Wed Jul 11, 2012 [9:52 AM]
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Honoi
Email not supplied
member since: Dec 15, 2009
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Pretty sure that both FE and Reality had a built in alias command that you could alias certain attacks to like alias rp right punch and that sorta thing, and yes I realize that most clients you can do that for but when you play multiple characters it would be easier for it to be a built in command within the mud.
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64. RE: Aliases
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Thu Jul 12, 2012 [3:18 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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Okay so i have been making some real progress with the mud thanks to RCet
power up / down / num is now working fly direction <distance> now working fly to <mob> is now just fly<mob>
block has been changed to parry.
power gains have been changed. you will randomly gain power from attacks and blocking and a small bonus from killing.
Also the login bug has been fixed possibly i can't confirm 100% it would be easier if more people would join to be able to test if you wish to help test join whenever
IP 199.175.48.102 Port 6200
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65. RE: Aliases
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Fri Jul 13, 2012 [8:45 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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Character creation/login has been recoded you will no longer get randomly logged out and now the game is easily playable without interruption.
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66. RE: Aliases
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Mon Jul 16, 2012 [6:34 PM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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:: Patch Notes ::
July 16th -Changed 'kill' to 'snapneck' -New skill Deflect -New skill Kamehameha(learn by killing master roshi) -New skill elbow(cant learn yet but some mobs know) -Fixed various bugs -General AI Improvements. -New NPC's.
July 15th -You now have to be on the same level for an melee attack to land(ex: you're flying and the target isnt your punch will miss) -You no longer need to enter a target after attacking someone. -You can now only fight 1 person at a time.
July 14th -Added stuns duration 5s -You can no longer gain power from parrys from mobs more than 75% your power. -You can no longer kill in safe zones. -You can no longer learn SSJ by attempting to transform.
July 13th -Character Creation Recoded to fix the login bug. -Character Login Recoded same as above. -Character Multi-Login bug fixed.
recent patchnotes for anyone still interested in trying the mud to help me develop it faster more testers = i find bugs faster and get more suggestions on development.
IP 199.175.48.102 Port 6200
Cya there.
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67. RE: Aliases
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Sat Jul 21, 2012 [6:07 AM]
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thunderz13
Email not supplied
member since: Jun 19, 2012
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Added space travel / other planets. New abilities Frieza fight(obtain ssj for saiyans) Super Namek ability coming soon will require at least 800k PL and at least 1 Namek Fusion. http://199.175.48.102/travel2namek.html
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68. RE: Aliases
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Sun Jul 22, 2012 [6:03 PM]
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jrf
Email not supplied
member since: Jul 9, 2000
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In Reply To
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Just an update guys:
MUD is officially in Beta. Should have had its last Pwipe tonight.
Power gains have been adjusted to be more like the show. Slow at first, but will gradually increase as you gain more Powerlevel.
You should see listings appearing on Mudconnect soon.
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69. RE: Aliases
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Mon Jul 23, 2012 [11:42 PM]
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jrf
Email not supplied
member since: Jul 9, 2000
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Looks like there's a pretty bad bug with the save files...
This happened to me earlier, but I didn't lose as much. But here I am, fighting Captain Ginyu...
Captain Ginyu retracts their left arm...
<67%> / <47,101/50,501> vs. <44,775> parry high renzo captain look --- Disconnected on Tuesday, July 24, 2012, 2:29 AM --- --- Connected for 0 days, 1 hour, 14 minutes, 52 seconds. -- -
Disconnected... I log back in and...
Location: 112,70 Nearby:
Cui (19,000) is standing here.
<100%> / <25,427/25,427>
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70. RE: Aliases
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Sat Jul 28, 2012 [7:41 PM]
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Dravidian
Thompsonadam2@gmail.com
member since: Jul 28, 2012
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In Reply To
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Humans had a skill that made them glow white, and raised your chance to stun and get combos. It was AWESOME! I had a human at 42 mil. He was a beast. Solar flare... destructo discs... and whatever that skill was. I think FE also had wolf fang fist... it was like an elbow that if it connected you could pull off a combo.
If anyone remembers Kneepadsanta, Sanjiro, Kagetsu, or Rodochan... that was me. Keep me updated. I just came back to TMC, and this was awesome enough to get some of my friends into MUD's.
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71. RE: DBZ: Reality, JCet RCet and Vero
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Sat Aug 4, 2012 [12:50 AM]
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kleezmaa
kleezmaa@gmail.com
member since: Aug 4, 2012
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Hey jrf,
If you could please send me Trenton's email I would really appreciate it. I used to play FE religiously as a kid and would love to get into contact with him. I know his old AIM user name was Trenton but I haven't found him online. If I can somehow reach him and be able to obtain the code for DBZ:FE I will surely let you know. I think I have an offer he can't refuse. Your reply would be much appreciated.
-Kleezmaa
(Comment added by kleezmaa on Sat Aug 4 1:04:29 2012)
Edit: I'm thinking of giving him a lump sum of money in exchange for FE, if the has the code he should oblige. I remember he came to resent FE after a while because he moved on to a new MUD he designed so I don't see why he wouldn't essentially "sell" an old MUD for some cash.
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72. RE: DBZ: Reality, JCet RCet and Vero
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Sat Aug 4, 2012 [1:00 AM]
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kleezmaa
Email not supplied
member since: Aug 4, 2012
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In Reply To
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It's nice to see all of you FE fans back here. Rcet Jcet.. not sure if I know the rest of you. To be honest I can barely remember some of my characters from FE but I remember having a saiyan by the name of Shukketsu and a human by the name of Mastabeta or something of the sort. If any of you remember me give a shout out including your character names.
P.S. thunderz13 great job on the recreation. I hope your combat system turns out similar to Trenton's. I will try to check it out once I find the time. Keep up the good work and best of luck!
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73. RE: Aliases
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Mon Aug 6, 2012 [7:34 PM]
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Dravidian
Email not supplied
member since: Jul 28, 2012
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Trenton started some mech warrior type mud he had me beta test with him. It actually had potential to be reeeally BA, but you're right, he was tired of FE. Whether we get the exact same thing back, and you guys build on it, or we get something new, but similar... Either way, I'm down. This game is going to be so brutal when it gets started.
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74. RE: DBZ: Reality, JCet RCet and Vero
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Fri Nov 2, 2012 [2:41 PM]
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Githlar
Email not supplied
member since: Feb 13, 2005
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Seriously?! I've been asking about getting that code for years! No matter how hard I fought he told me he wouldn't let it go. I even offered him $250 once - nope. I mean, I understand - it was his masterwork as far as I'm concerned.
I don't know about all this Street Fighter stuff, but last I checked he was working on an exteremely simple MUD builder in .NET called UltiMUD. Pretty cool since it doesn't require any programming experience to build your own game (think BYOND but no scripting - and free). However, it was still pretty Alpha when I tried it.
Annnyway. I've been waiting for Trenton to come back online one of these days so I can ask him for his original maps (though the whole code would be cool). But I've re-built a lot of the engine in C++ in a day. Just have to work on fighting mechanics, AI, items - that's about it. My only problem is I'm working from memory as I don't have contact with Rcet or Jcet either =\
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75. RE: DBZ: Reality, JCet RCet and Vero
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Tue Jan 1, 2013 [6:28 PM]
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FenixMage
Email not supplied
member since: Dec 9, 2012
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Guys, I wanna try this game! Can you pass me the updated address to connect?
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