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26. RE: DBZ: Reality, JCet RCet and Vero
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Tue Jul 3, 2012 [1:48 PM]
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thunderz13
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You retract your left arm... <45%> / <5/100,133> / vs. <STRONG> Your left handed punch tickles Master Roshi! ~(1)~ Master Roshi retracts their left arm...
<45%> / <5/100,133> / vs. <STRONG> Master Roshi's left handed punch *CENSORED*S YOU UP! ~(104)~ thunderz has been knocked out!
the ai is coming along lol.
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27. message removed
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Tue Jul 3, 2012 [2:23 PM]
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thunderz13
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( message content removed by admin )
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28. RE: message removed
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Tue Jul 3, 2012 [2:38 PM]
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Icculus
admin@mudconnect.com
member since: Jul 21, 1999
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thunderz13 - please do not post any links from these forums without making sure they are first free of offensive language ( something you would not be able to post on these boards ).
-Iccy
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"Truth is something you stumble into when you think you're going someplace else." -- Jerry Garcia
Email: admin (at) mudconnect (dot) com
Web: http://www.mudconnect.com/
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29. RE: message removed
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Tue Jul 3, 2012 [2:41 PM]
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thunderz13
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30. RE: message removed
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Tue Jul 3, 2012 [6:40 PM]
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thunderz13
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32. RE: message removed
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Wed Jul 4, 2012 [3:27 PM]
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thunderz13
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Ofcourse not it was a bug earlier where it printed passwords as you enter them but no longer will it show your password as you login to the mud i built it from scratch so its something i had to fix lol well forgot to.
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33. RE: message removed
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Thu Jul 5, 2012 [6:21 AM]
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Arluin
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So, uh.. I'm a great fan of Reality and was wondering if this new, similar version of it you're working on will be playable anytime soon. Thnx.
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34. RE: message removed
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Thu Jul 5, 2012 [9:46 AM]
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thunderz13
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Depends how fast i can code everything but hmm you could play it now PvP i guess but there are not many attacks :P only basic melee atm
(Comment added by thunderz13 on Thu Jul 5 9:49:52 2012)
but i would like to wait until i get at least half the game done before i start letting people in to test for bugs etc.
(Comment added by thunderz13 on Thu Jul 5 9:52:54 2012)
there are still some things that need to be finished the inventory system for one i think if i really wanto make it released faster i will release it with only one planet at first and work on the others later which shouldnt take long since its mostly just coding new mobs to fight and new techniques to learn.
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35. RE: message removed
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Thu Jul 5, 2012 [6:19 PM]
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thunderz13
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Update ive been working on most today inventory/equipment system is now done as well as flight. http://forbiddenduel.net/update.htmlalso added flight trails need to make them change colors if a diff race / trans ill finish that later since it will take literally 5 seconds anyways I'm done for working on it tonight :P
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36. RE: message removed
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Fri Jul 6, 2012 [10:46 AM]
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jrf
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Yeah, I'd say do what Trenton did and just release with Earth so people can play/test and you can work out the kinks as they come up. Shouldn't take too long to generate the other maps (Namek, Vegeta, Arlia, Snake Way/Hell/KK Planet) as well as come up with a plethora of skills.
Since you've already created so much in such a short period of time, it's interesting to see how far you're going to take the original idea and expand on it. Reality had some cool improvements over FE, unfortunately it wasn't up near enough for me to check out most of them and the other races and such.
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37. RE: message removed
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Fri Jul 6, 2012 [11:49 AM]
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thunderz13
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Yeah I may do that.. I still need to code afew more things such as the sense command or scan(for scouters) sense will beable to obv sense people scouters will beable to scan areas with more details such as names / power levels it wont be like reality where you can see every ones name i think its kinda unfair w.o a scouter :P i want to focus this mud on pvp like FE was but also have fun maybe with questing system or something and rare item drops.
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38. RE: message removed
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Fri Jul 6, 2012 [5:54 PM]
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jrf
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FE was kinda neat with how you learned your skills by following the DBZ Saga pretty much. Like you can beat Raditz and get his scouter and ship, or you could die to him and go to the afterlife and learn Kaioken/Spirit Bomb (and evil moves down in Hell if I recall).
I don't think a scouter should be able to scan the whole planet and list every single person like it did on FE. Gives Androids an easy picking. You should have to scan in a cardinal direction and get maybe what you can see a certain distance out. You can add in better scouters too, other than the basic ones. I could see if you spent the time to sense someone specific.
Be cool if we could enter cities and blow buildings up and such, or fight in an urban environment and level the city. I always liked seeing damage to the map when you threw someone in the ground. I can't remember if powering up did things to the map, would be neat to make craters at higher powerlevels that stay for a few minutes.
Just some ideas for down the road.
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39. RE: message removed
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Sat Jul 7, 2012 [12:21 PM]
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thunderz13
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40. RE: message removed
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Sat Jul 7, 2012 [2:12 PM]
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jrf
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Yeah when people transform it could make craters depending on the transformation. SSJ3-4 could shake the planet (if you're gonna go that far).
Is every race going to have transformations? I remember SSJ1 was a fairly low PL boost, so it didn't matter to much against a human or something. Namekians can have fusion and/or super namek. Androids have their upgrades of course. I dunno if you plan the other races over time, but most of them have transformations.
I worry about the poor little humans. Their attacks were always the strongest though.
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41. RE: message removed
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Sat Jul 7, 2012 [4:03 PM]
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thunderz13
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Almost every race but I'm not sure on what to do with humans I guess they could have Super Human?
And yes i plan to add more races later on its just I didn't want to focus on so many as i first started coding it I felt 4 races was enough..
There is still a lot of work to be done regarding all of that I could currently almost release a playable version that would almost focus all on PvP there are some mobs you can fight as well as random unnamed ones with various power levels. (ex: Human Fighter, Elite Human Fighter)
Human fighters power levels currently range from 200-700.
Elite range from 1,000-3,000.
There are also named mobs currently Raditz at 1,200 power level which i just showed you gives a scouter upon killing him as you said yes he will give you a space pod later on once space travel / other planets are open for exploration.
Master Roshi, and I'm about to add Vegeta and Nappa which you will learn skills from 2 of those Master Roshi Kamehameha, Vegeta Galic Gun.
The "kill" command was just a temporary command i made to test stuff its not going to be a skill there will be skills for it but kill is not one lol.
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42. RE: message removed
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Sun Jul 8, 2012 [2:12 AM]
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jrf
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Sounds awesome. It's kinda just like Trenton did, except we didn't have any NPC's to fight if I recall, maybe some really low level ones and Roshi. But we mostly just PVP'ed all day. Do you plan to pwipe after testing or just let it go from what you add in?
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43. RE: message removed
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Sun Jul 8, 2012 [6:59 AM]
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thunderz13
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Depends if there are major changes that require a pwipe then yes at this moment I would say no.
Only if there is some huge bug or major change in how characters are created.
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44. RE: message removed
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Sun Jul 8, 2012 [3:08 PM]
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Honoi
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So, I've been reading these posts about this mud you've been creating, a few questions if I may. Is the combat system going to be more along the lines of FE where everything was basically the same difficulty ish or like that of reality where it got increasingly harder? Not sure if you covered that or not, also, what races have been created so far, all of them or just a couple? And what planets as well? just Earth then gonna release others as you see fit? I honestly would like to see a game that was true to the original. I don't know but I didn't much care for Reality, but that's just my opinion after all.
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45. RE: message removed
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Sun Jul 8, 2012 [3:19 PM]
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thunderz13
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The combat system is going to be like FE
There are currently 4 races that will be open upon release Saiyan, Human, Namekian, Android
The starting planet will be Earth for testing i will expand to others / space travel as i progress.
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46. RE: message removed
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Sun Jul 8, 2012 [5:22 PM]
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jrf
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Yeah, I'm certainly glad you're going more towards FE. I've talked to a few of my old friends, and the hype level is through the roof.
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47. RE: message removed
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Sun Jul 8, 2012 [5:39 PM]
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jrf
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Yeah, I'm certainly glad you're going more towards FE. I've talked to a few of my old friends, and the hype level is through the roof.
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48. RE: message removed
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Sun Jul 8, 2012 [6:18 PM]
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thunderz13
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The whole idea of this mud came from me missing FE I want to make it as similar as possible and expand on it.
I really miss FE.
Trenton unfortunately lost the source code last time I talked to him its a shame.
I was only like 12-13 when it went down :( sad/happy times.
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49. RE: message removed
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Sun Jul 8, 2012 [6:30 PM]
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jrf
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Back on the subject of transformations though, you mentioned Super Human. I suppose that could work, but I'd think any human who could fight like Krillin or Tien would be Super Human anyways. You could possibly have a couple stages of something like Guru did to Krillin/Gohan called Unlock Potential, or maybe that can be something that everyone gets.
Did humans have a transformation in FE? I can't even remember. I never played a human but I remember they did have some awesome attacks like wolf fang fist and kienzan.
I'd assume everyone (except Androids) gets Kaioken if they're good alignment. Evil Saiyans can get the false moon powerball. Dunno what the other classes could have as an evil equivalent.
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50. RE: message removed
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Sun Jul 8, 2012 [6:50 PM]
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thunderz13
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I can't really remember what humans had i think there was something they had but i can't remember >.<
(Comment added by thunderz13 on Sun Jul 8 18:52:39 2012)
Maybe Ill ask Trenton he should remember xD soon.
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