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1. NiMScripts for ROM and other similar muds (alpha)
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Thu Jan 19, 2012 [2:58 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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A step above the mprogs world: NIMScripts, now for ROM! Get it from the source: BlinkenScripts http://gudagi.com/blinken/nimscripts_alpha.1.tar.gzIf you want to install this in your ROM or ROM variant, or even Merc, please note that this version only has 80% of the necessary functionality -- if you want me to finish this release, I'd be happy to, but I want to see if people are sincerely interested first. Kind regards, l_o_c_k_e nimud.divineright.org
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2. RE: NiMScripts for ROM and other similar muds (alpha)
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Fri Jan 20, 2012 [5:45 AM]
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Macademus
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member since: Apr 29, 2000
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if you add this to your mud Locke will change the license after download forcing you to credit his "stolen" "credit stripped" merc mud and him when its a known fact he didnt do any of the work to the code....
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-Tijer
http://www.godwars.net - A Wealth of GodWars Information
Legends of Hatred: godwars.net:3500 - Heavily modified GodWars
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3. RE: NiMScripts for ROM and other similar muds (alpha)
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Fri Jan 20, 2012 [6:16 AM]
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Jodah
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member since: Dec 21, 2001
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complete with a key logger
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4. RE: NiMScripts for ROM and other similar muds (alpha)
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Fri Jan 20, 2012 [6:31 AM]
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Gotrek
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member since: Feb 6, 2009
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This thread has the capacity for 'Lulz'.
Putting aside the fact that this is Locke for a moment - what exactly does this 80% functionality include and why would I want to choose that over another codebase that is offering 100% functionality?
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5. RE: NiMScripts for ROM and other similar muds (alpha)
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Fri Jan 20, 2012 [12:18 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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Malcademianut wrote: >"stolen" "credit >stripped" merc mud
That is untrue. I don't know what your motivation is, but your continuing libel is unwarranted and juvenile. In fact, it's a bold-faced lie, one which you keep repeating because you have no creativity. NiMUD takes very little from Merc in the later iterations, as was proven by the case study published on nimud.divineright.org .. you are about as relevant as CNN's John King. There is sufficient evidence that the work is transformative, rather than derived.
> 80% v 100%
I simply haven't had a chance to finish it, but what is there could be integrated. It doesn't have the appropriate editor hooks, so you would have to do that yourself. The final version of this component will have the editor hooks as part of the installation, but you can do that yourself by extracting the script editor portion from NiMUD and massaging it into your ROM with the current version. It's still alpha, so additional testing needs to be done. Also, I had to strip out functions that were specific to The Isles and its Spell and Skill editors, so you are getting a reduced version which you could then build upon to integrate (rather easily using the provided c-function integration macros) to your own MUD. This includes game-specific functions that modify characters, your mud's specific features, bonuses, affects, etc.
Anyway, I want to hear from some legitimate admins who have an interest and intend to install it, before I spend the remaining days on the project. It can run in parallel with mprogs and other languages without much of an issue, and does integrate the advanced debugger and "trace" action recording feature.
It also includes a 'translative' portion, which allows people to more easily integrate NiMUD snippetry into Mercs and ROMs and their derivatives, as long as you deal with the vocabulary changes (Mob->Actor, Obj->Prop, Scene->Room, Area->Zone).
Regards, -h
(Comment added by l_o_c_k_e on Fri Jan 20 12:20:08 2012)
"complete with a key logger" --> Nope.
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6. RE: NiMScripts for ROM and other similar muds (alpha)
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Mon Jan 23, 2012 [11:13 AM]
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Macademus
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member since: Apr 29, 2000
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so you arent denying the fact that you will change the license requirements AFTER people add the snippet to their code?
I wouldnt touch your snippet with a 10 foot bargepole.. or ANY snippet you released Locke...
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-Tijer
http://www.godwars.net - A Wealth of GodWars Information
Legends of Hatred: godwars.net:3500 - Heavily modified GodWars
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7. RE: NiMScripts for ROM and other similar muds (alpha)
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Mon Jan 23, 2012 [11:15 AM]
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Macademus
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member since: Apr 29, 2000
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Wonder if someone can post a link to that amusing as hell picture that is a parody of Locke.. think Cratylus or someone posted it many years ago... :P
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-Tijer
http://www.godwars.net - A Wealth of GodWars Information
Legends of Hatred: godwars.net:3500 - Heavily modified GodWars
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8. RE: NiMScripts for ROM and other similar muds (alpha)
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Mon Jan 23, 2012 [11:33 AM]
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l_o_c_k_e
Email not supplied
member since: Dec 16, 2011
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> so you arent denying the fact that you will change the license requirements AFTER people add the snippet to their code?
Again, lies. The NiMUD license, which was the previous license used, required you to follow the Diku license, and to contact an author. The AL 2.0 license, a widely accepted OS license, is now used. Big deal. Both have similar non- commercial restrictions and it is completely within my freedom to announce a license change, though I do not anticipate doing that again with the project in the foreseeable future. Who cares that I changed licenses? It happens all the time in the big adult world, kid.
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9. RE: NiMScripts for ROM and other similar muds (alpha)
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Mon Jan 23, 2012 [1:59 PM]
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Hades_Kane
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member since: Aug 17, 2001
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Macademus wrote: Wonder if someone can post a link to that amusing as hell picture that is a parody of Locke.. think Cratylus or someone
posted it many years ago... :P
You talking about this? http://lpmuds.net/herbert_elwood_gilliland.jpg
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10. RE: NiMScripts for ROM and other similar muds (alpha)
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Mon Jan 23, 2012 [2:16 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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Thanks for trolling around!
Visit nimud.org
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11. RE: NiMScripts for ROM and other similar muds (alpha)
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Tue Jan 24, 2012 [8:09 AM]
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Hades_Kane
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member since: Aug 17, 2001
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Makes for a good bump to keep on the front page, huh?
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12. RE: NiMScripts for ROM and other similar muds (alpha)
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Thu Mar 29, 2012 [2:25 PM]
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Zividave
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member since: Sep 26, 2004
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Thanks Kane, I lol'd :)
- Skol
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