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1. Color for Circle30bpl17
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Sat Mar 5, 2005 [4:41 PM]
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cratonia
dgohn@elp.rr.com
member since: Feb 12, 2005
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Reply
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Anyone know with the stock color system in Circle30bpl17 if you can do color changes to text while online (in the game?) & how?
ie. Title gilmore &6the Implementor&
or does all the color have to be put in the code??
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2. RE: Color for Circle30bpl17
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Sat Mar 5, 2005 [5:07 PM]
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Rayen
Email not supplied
member since: Nov 8, 2001
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In Reply To
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&R, &r = red &Y, &y = yellow &G, &g = green &M, &m = magenta &B, &b = blue &W, &w = white/silver
There are others, but those are the basics.
(Comment added by Rayen on Sat Mar 5 19:10:34 2005)
Also, end all color strings with &n. Otherwise you'll bleed all over the place.
ie, '&RThis won't bleed!&n'
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Hope has sprung a perfect dive
A perfect day, a perfect lie
Scynscapa.darkemud.com 4002
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3. RE: Color for Circle30bpl17
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Sun Mar 6, 2005 [1:18 AM]
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Taoth
Email not supplied
member since: May 29, 2002
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In Reply To
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I've been using CircleMUD since I started coding, and from what I know, Stock Circle doesn't have ANSI Color codes.
There are a few patches at developer.circlemud.org for color. Most use the: &r/&R= dark/light red &b/&B= dark/light blue ect..
But some use: @r/@R= dark/light red ect...
If you are just starting a MUD, you should check out Buddha or Sunztu Circle Codebases, at http://cwg.lazuras.org
They are CircleMUD 3.1 with many common features already installed, such as EZcolor.
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4. RE: Color for Circle30bpl17
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Sun Mar 6, 2005 [12:18 PM]
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Bazookia
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member since: Feb 21, 2004
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Well I hand-coded mine in, i used a code from developer.circlemud.org , its a great place for snippets and stuff. Hope that helps :)
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Thanks
-Bazookia
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