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1. Color for Circle30bpl17 Sat Mar 5, 2005 [4:41 PM]
cratonia
dgohn@elp.rr.com
member since: Feb 12, 2005
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Anyone know with the stock color system in Circle30bpl17 if you can do color changes to text while online (in the game?) & how?

ie. Title gilmore &6the Implementor&

or does all the color have to be put in the code??
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2. RE: Color for Circle30bpl17 Sat Mar 5, 2005 [5:07 PM]
Rayen
Email not supplied
member since: Nov 8, 2001
In Reply To
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&R, &r = red
&Y, &y = yellow
&G, &g = green
&M, &m = magenta
&B, &b = blue
&W, &w = white/silver

There are others, but those are the basics.

(Comment added by Rayen on Sat Mar 5 19:10:34 2005)

Also, end all color strings with &n. Otherwise you'll bleed all over the place.

ie, '&RThis won't bleed!&n'
Hope has sprung a perfect dive
A perfect day, a perfect lie

Scynscapa.darkemud.com 4002


3. RE: Color for Circle30bpl17 Sun Mar 6, 2005 [1:18 AM]
Taoth
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member since: May 29, 2002
In Reply To
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I've been using CircleMUD since I started coding, and from what I know, Stock Circle doesn't have ANSI Color codes.

There are a few patches at developer.circlemud.org for color. Most use the:
&r/&R= dark/light red
&b/&B= dark/light blue
ect..

But some use:
@r/@R= dark/light red
ect...

If you are just starting a MUD, you should check out Buddha or Sunztu Circle Codebases, at http://cwg.lazuras.org

They are CircleMUD 3.1 with many common features already installed, such as EZcolor.


4. RE: Color for Circle30bpl17 Sun Mar 6, 2005 [12:18 PM]
Bazookia
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member since: Feb 21, 2004
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Well I hand-coded mine in, i used a code from developer.circlemud.org , its a great place for snippets and stuff. Hope that helps :)
Thanks
-Bazookia




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