Please check out Multi-User Dungeon (British Legends) !

Member Discussions

terms



[Previous] [Next] [Post] [Reply] [Topics] [Summary] [Search]


1. Wear Code Wed Mar 31, 2004 [3:54 PM]
Venomz
The7DeadlyVenomz@yahoo.com
member since: Mar 4, 2005
Reply
I have been adding a plethera of wear locations.

I am having trouble getting them to all work, however. The code compiles, but when in OLC, they are not accessable, and some are but give the wrong tag to the obj, and some actually give the right tag but the wrong message...

I'm not certian where I am messing up at. Does anyone have any idea? The code is Circle. I'd really like to fix this before one of my coders do. I wanna do it, dammit, not have it done for me.

AOL - DonovanPierro
Yahoo - The7DeadlyVenomz
MSN - The7DeadlyVenomz
ICQ - 161752181

Thanks.


2. RE: Wear Code Wed Mar 31, 2004 [4:47 PM]
Tharn
Email not supplied
member since: Aug 31, 2002
In Reply To
Reply
Umm.. At great risk of sounding stupid, does OLC use its own constants for wear locations? It might be hard coded not to exceed certain values. So.. good luck, and I'm sorry I couldn't help you more.


3. RE: Wear Code Thu Apr 1, 2004 [10:47 AM]
Grimau
Grimau@Lysikan.org
member since: Jan 14, 2004
In Reply To
Reply
Yes - have to mess with oedit.c to change the OLC menu for objects.




[Previous] [Next] [Post] [Reply] [Topics] [Summary] [Search]