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1. Suggestions Requested Sat Jan 18, 2003 [9:42 AM]
Xandar
swash@treyvan.com
member since: Aug 15, 1999
Reply
I'd love to have some suggestions/comments/critique on my new game's website.

http://www.treyvan.com/~swash/


Thanks!
- X
http://www.ISUnlimited.net
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2. RE: Suggestions Requested Mon Jan 20, 2003 [6:17 AM]
Neros
Email not supplied
member since: Aug 9, 2000
In Reply To
Reply
Overall, a good clean design! I noticed in both Mozilla and IE5.5, some of the borders are missing (most glaringly is the content frame in Moz) or misconfigured (see auto/help.shtml in IE), so you might want to look over the stylesheet for that. The other issue in both browsers is the 'bouncing' when hovering over the menu links. Either add some padding or use a simpler hover effect. For example, change the background or foreground color - anything that won't disturb the font's size.

Personally, and this might just be me, the background color is a bit 'bland' and doesn't highlight the content well enough. I'd take it just a bit darker to more of a weathered scroll look. (Would #CDC8B1 work?)

-Neros


3. RE: Suggestions Requested Tue Jan 21, 2003 [3:50 AM]
Xandar
swash@treyvan.com
member since: Aug 15, 1999
In Reply To
Reply
Mozilla doesn't support the content frame tags, so that's the reason that its missing.

I'll have to look at the IE issue since everything should be displaying correctly within. I don't think I saw any problems on my IE (also 5.5) but that's why I wanted suggestions and comments ;)

The 'bouncing' within the menu links is a problem that I haven't figured out how to resolve yet. The issue is the fact that I want the words to bold when the link is hovered and to leave the same size (from 12 to 14 px) and bolding makes it look REALLY bad with bouncing. Changing the px size down by one at the same time causes the general effect to look decent, but the links bounce a bit. Padding doesn't seem to work right because it 'pads' to the size of the text -- so when the text gets a tiny amount smaller, the padding moves as well. I may end up being forced to use a simpler hover effect. I'm just hoping not to.

I'll take a look at the color scheme as well. #CDC8B1 is a bit dark for my tastes. I'm trying to keep it light, yet readable, as the game is a fun, dramatic game and not a darker one.

Thanks for your suggestions thus far!
http://www.ISUnlimited.net
Free Development MU* Host




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