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1. Looking for Builders Mon Jun 25, 2012 [9:27 AM]
Radyth
RoFMUD@gmail.com
member since: Sep 19, 2009
Reply
godwars.net 7777

** Use an MXP enabled client, such as Mushclient or Zmud **
** The toggle command will allow to turn the automap on/off.

Come check it out. It's got randomized item loot, an
extremely advanced automapping system, awesome pvp/pve
options and more..

With the mapping system, the level of creativity for area
builders is massive. If you're even somewhat familiar with
merc based OLC editors, you will have absolutely no trouble
getting accustomed to the builder. If you do not have any
experience building, but are interested in learning then
leave me a note. I'll teach you everything you need to know.

The mud was a Diablo themed project at first, but I have
decided to use a more generic theme. The current classes are
the familiar Warrior, Mage, Thief and Cleric. Each will
branch out to advanced clases at level 40. The item system
at its current state is pretty much an exact replication of
Diablo2, but that will change shortly.

It's under heavy development and I'm just now starting to
recruit some staff. If you're interested, drop me a line
through notes in-game or send an email to the above.
----- UNDER HEAVY CONSTRUCTION! -----
Owner/Coder of River of Flame MUD
Host: godwars.net Port: 7777
----- UNDER HEAVY CONSTRUCTION! -----


2. RE: Looking for Builders Thu Jun 28, 2012 [12:03 PM]
Cody1
Email not supplied
member since: Jun 28, 2012
In Reply To
Reply
I've got high hopes for this project. If anyone is looking to
come help or learn how to build I can also help you on here, I
guess you could say that I was the head builder. Looking
forward to the next two weeks. :D


3. RE: Looking for Builders Sun Jul 8, 2012 [2:16 PM]
Radyth
Email not supplied
member since: Sep 19, 2009
In Reply To
Reply
Just an update:

The mud has made huge progress lately. I'm pretty much down
to the last bits of my to do list before we go live in an
open beta phase. Classes are the biggest thing left to do,
but they should go quickly since all of the framework for
combat is already in. Warriors and mages are mostly done.
Rogues and Clerics have yet to be finished. Ranged combat is
done now, so you can atleast use a bow correctly. The item
system is pretty much finished all the way. Certain affects
only pop on certain types of items and there are cooler
affects as you start killing higher level monsters.

We are still in search of builders. If you are interested in
working to build an actively developing MUD with innovative
ideas and gameplay, then come check us out. I've recently
added the ability to custom create your own mobile special
attacks. You can then take those created attacks and
configure your mobile's AI. Numerous new features come in
all the time to make building easier, and I'm always open to
new ideas.
----- UNDER HEAVY CONSTRUCTION! -----
Owner/Coder of River of Flame MUD
Host: godwars.net Port: 7777
----- UNDER HEAVY CONSTRUCTION! -----


4. RE: Looking for Builders Sun Jul 29, 2012 [1:46 PM]
Radyth
Email not supplied
member since: Sep 19, 2009
In Reply To
Reply
Just wanted to post an update here. We are still looking for
builders and we are still chugging along. Here's a few
screenshots of how the MUD is looking so far.

Screenshots
----- UNDER HEAVY CONSTRUCTION! -----
Owner/Coder of River of Flame MUD
Host: godwars.net Port: 7777
----- UNDER HEAVY CONSTRUCTION! -----


5. RE: Looking for Builders Sun Jul 29, 2012 [5:19 PM]
camlorn
Email not supplied
member since: Jun 28, 2012
In Reply To
Reply
So, just a few questions:

Is this going to be primarily pvp or pve? It's hard to explain it better than that.

Is mxp required to play? You kind of make it look like it is.

What are you using for mob progs? Anything? I believe default godwars has them, but there are no editors by default.

I might or might not be interested in helping out, but I'm about to return to college after my summer break. My answer depends on whether or not I have time, and whether or not I like the answers to the above; my interest is primarily coding, but I might have time to do an area or two. I'm blind rl, so if mxp is needed for the building editors, well, that's a no.




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