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1. Diku-based derivatives: most bug-free implementation?
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Sat Jun 30, 2012 [6:28 AM]
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milkmanjak
incognitus.me@gmail.com
member since: Jun 30, 2012
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I recently decided to take up a project working on a DikuMUD derivative of some sort. It's been long time goal of mine to produce a playable MUD so that a couple of friends can play around (and maybe some other non-friends), and I think now is as good a time as any.
I've always found DikuMUD and its derivatives to be the most intuitive to play, and kind of characteristic of what an RPG-type MUD would look like (to me). Pretty much all of the MUDs I used to play were all ROM or ROT based. As such, I'd like to start working on one of those.
Before I start though, I'd like to pick the brains of people who have been dealing with these kinds of questions probably for a decade or more...
Which of these code bases have known problems, as far as bugs go? Right now, I'm mostly worried about which codebases have any kind of networking issues I might have to deal with, or random game-breaking bugs that require a lot of tweaking to get working again. Since I don't know much about network stuff, I'm kind of relying on the wisdom of the original developers to keep my stuff going, so I'd like to ensure there aren't a lot of known issues before I start working on one of them, and later not being able to fix it.
Sorry of this is the wrong place, or the question has been asked a million times, and thank you for your time.
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2. RE: Diku-based derivatives: most bug-free implementation?
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Sat Jun 30, 2012 [8:34 AM]
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Zeno_McDoh
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member since: Jul 30, 2004
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SmaugFUSS or tbaMUD should be the more stable versions.
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3. RE: Diku-based derivatives: most bug-free implementation?
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Sat Jun 30, 2012 [7:36 PM]
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Jodah
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member since: Dec 21, 2001
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Except those aren't Rom or rot.
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4. RE: Diku-based derivatives: most bug-free implementation?
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Sat Jun 30, 2012 [8:54 PM]
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milkmanjak
incognitus.me@gmail.com
member since: Jun 30, 2012
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That's alright. While I would prefer ROM/ROT and ROM/ROT derived codebases, if there are any that are quite stable that are derived from the the Diku line, I don't mind if they aren't ROM or ROT.
Presumably I can make a game out of any of these.
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5. RE: Diku-based derivatives: most bug-free implementation?
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Sat Jun 30, 2012 [11:55 PM]
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Jodah
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member since: Dec 21, 2001
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In that case, probably the latest tbaMUD as it is still being developed and the stability is good, at least they claim super stability.
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